EinShibuya

Informant
  • Posts

    4
  • Joined

  1. I was also thinking Super Boosters should ADD COSTUME SETS with each booster. Besides that, I totally support your idea.
  2. I totally forgot about removing that one hint of training. I think my set bonuses help for accuracy. If anything I'll pop a yellow. Now, within my teleport power I have blessing of zephir. Any cheaper alternative or is this the end all salvation I'll have for a defense bonus?
  3. I've had a bit of trouble thinking about concept of character versus gameplay viability (i.e softcap defenses & endurance cost ). Excluding the travel power, I'm trying to softcap defense even after hidden status drops and this what I have going for me so far. Any advice as to where to go?



    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Teleportation
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Bash <ul type="square">[*] (A) Touch of Death - Damage/Endurance[*] (3) Touch of Death - Damage/Recharge[*] (5) Touch of Death - Accuracy/Damage[*] (5) Touch of Death - Accuracy/Damage/Endurance[*] (7) Touch of Death - Damage/Endurance/Recharge[*] (42) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Bane Spider Armor Upgrade <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (9) Titanium Coating - Endurance/Recharge[*] (9) Titanium Coating - Resistance/Recharge[*] (11) Titanium Coating - Resistance/Endurance/Recharge[*] (11) Titanium Coating - Endurance[*] (13) Titanium Coating - Resistance[/list]Level 2: Wolf Spider Armor <ul type="square">[*] (A) Steadfast Protection - Knockback Protection[*] (3) Steadfast Protection - Resistance/+Def 3%[*] (7) Steadfast Protection - Resistance/Endurance[/list]Level 4: Combat Training: Defensive <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (31) Red Fortune - Endurance[*] (39) Red Fortune - Defense/Recharge[*] (39) Red Fortune - Endurance/Recharge[*] (40) Red Fortune - Defense/Endurance/Recharge[*] (40) Red Fortune - Defense[/list]Level 6: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (43) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 8: Combat Training: Offensive <ul type="square">[*] (A) Accuracy IO[*] (15) Accuracy IO[/list]Level 10: Recall Friend <ul type="square">[*] (A) Empty[/list]Level 12: Pulverize <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (17) Touch of Death - Damage/Endurance[*] (17) Touch of Death - Damage/Recharge[*] (23) Touch of Death - Accuracy/Damage/Endurance[*] (23) Touch of Death - Damage/Endurance/Recharge[*] (40) Touch of Death - Chance of Damage(Negative)[/list]Level 14: Teleport <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (46) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[*] (21) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (19) Regenerative Tissue - +Regeneration[*] (19) Miracle - +Recovery[*] (39) Healing IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (42) Performance Shifter - Chance for +End[/list]Level 22: Tactical Training: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (31) Luck of the Gambler - Defense/Recharge[*] (31) Luck of the Gambler - Defense/Endurance/Recharge[*] (33) Luck of the Gambler - Defense[*] (45) Luck of the Gambler - Recharge Speed[/list]Level 24: Cloaking Device <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (25) Luck of the Gambler - Defense/Recharge[*] (25) Luck of the Gambler - Endurance/Recharge[*] (45) Luck of the Gambler - Defense/Endurance/Recharge[*] (45) Luck of the Gambler - Defense[*] (46) Luck of the Gambler - Recharge Speed[/list]Level 26: Shatter <ul type="square">[*] (A) Touch of Death - Accuracy/Damage
    [*] (27) Touch of Death - Damage/Endurance[*] (27) Touch of Death - Damage/Recharge[*] (29) Touch of Death - Accuracy/Damage/Endurance[*] (29) Touch of Death - Damage/Endurance/Recharge[*] (42) Touch of Death - Chance of Damage(Negative)[/list]Level 28: Mental Training <ul type="square">[*] (A) Run Speed IO[/list]Level 30: Surveillance <ul type="square">[*] (A) Shield Breaker - Defense Debuff[*] (34) Shield Breaker - Accuracy/Defense Debuff[*] (36) Shield Breaker - Accuracy/Recharge[*] (36) Shield Breaker - Defense Debuff/Endurance/Recharge[*] (37) Shield Breaker - Accuracy/Endurance/Recharge[*] (37) Shield Breaker - Chance for Lethal Damage[/list]Level 32: Crowd Control <ul type="square">[*] (A) Obliteration - Damage[*] (33) Obliteration - Accuracy/Recharge[*] (33) Obliteration - Damage/Recharge[*] (34) Obliteration - Accuracy/Damage/Recharge[*] (34) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (37) Obliteration - Chance for Smashing Damage[/list]Level 35: Placate <ul type="square">[*] (A) Recharge Reduction IO[*] (36) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 38: Tactical Training: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 41: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 44: Web Envelope <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Recharge[*] (48) Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (48) Enfeebled Operation - Accuracy/Immobilize[*] (48) Enfeebled Operation - Accuracy/Endurance[*] (50) Enfeebled Operation - Endurance/Immobilize[*] (50) Enfeebled Operation - Immobilize/Range[/list]Level 47: Grant Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 49: Phase Shift <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Conditioning
    ------------
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]15% DamageBuff(Smashing)[*]15% DamageBuff(Lethal)[*]15% DamageBuff(Fire)[*]15% DamageBuff(Cold)[*]15% DamageBuff(Energy)[*]15% DamageBuff(Negative)[*]15% DamageBuff(Toxic)[*]15% DamageBuff(Psionic)[*]18.6% Defense(Smashing)[*]18.6% Defense(Lethal)[*]7.06% Defense(Fire)[*]7.06% Defense(Cold)[*]7.06% Defense(Energy)[*]7.06% Defense(Negative)[*]3% Defense(Psionic)[*]30.5% Defense(Melee)[*]11.1% Defense(Ranged)[*]11.1% Defense(AoE)[*]3% Enhancement(Immobilize)[*]38% Enhancement(Accuracy)[*]43.8% Enhancement(RechargeTime)[*]5% FlySpeed[*]124.5 HP (11.6%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 16.3%[*]MezResist(Immobilize) 13%[*]MezResist(Sleep) 4.7%[*]MezResist(Stun) 6.9%[*]MezResist(Terrorized) 2.5%[*]6.5% (0.11 End/sec) Recovery[*]20% (1.07 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]1.88% Resistance(Negative)[*]3.13% Resistance(Psionic)[*]5% RunSpeed[/list]