I've had a bit of trouble thinking about concept of character versus gameplay viability (i.e softcap defenses & endurance cost ). Excluding the travel power, I'm trying to softcap defense even after hidden status drops and this what I have going for me so far. Any advice as to where to go?
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Bash <ul type="square">[*] (A)
Touch of Death - Damage/Endurance[*] (3)
Touch of Death - Damage/Recharge[*] (5)
Touch of Death - Accuracy/Damage[*] (5)
Touch of Death - Accuracy/Damage/Endurance[*] (7)
Touch of Death - Damage/Endurance/Recharge[*] (42)
Touch of Death - Chance of Damage(Negative)[/list]
Level 1: Bane Spider Armor Upgrade <ul type="square">[*] (A)
Titanium Coating - Resistance/Endurance[*] (9)
Titanium Coating - Endurance/Recharge[*] (9)
Titanium Coating - Resistance/Recharge[*] (11)
Titanium Coating - Resistance/Endurance/Recharge[*] (11)
Titanium Coating - Endurance[*] (13)
Titanium Coating - Resistance[/list]
Level 2: Wolf Spider Armor <ul type="square">[*] (A)
Steadfast Protection - Knockback Protection[*] (3)
Steadfast Protection - Resistance/+Def 3%[*] (7)
Steadfast Protection - Resistance/Endurance[/list]
Level 4: Combat Training: Defensive <ul type="square">[*] (A)
Red Fortune - Defense/Endurance[*] (31)
Red Fortune - Endurance[*] (39)
Red Fortune - Defense/Recharge[*] (39)
Red Fortune - Endurance/Recharge[*] (40)
Red Fortune - Defense/Endurance/Recharge[*] (40)
Red Fortune - Defense[/list]
Level 6: Build Up <ul type="square">[*] (A)
Gaussian's Synchronized Fire-Control - To Hit Buff[*] (13)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (15)
Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (43)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (43)
Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (43)
Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]
Level 8: Combat Training: Offensive <ul type="square">[*] (A)
Accuracy IO[*] (15)
Accuracy IO[/list]
Level 10: Recall Friend <ul type="square">[*] (A)
Empty[/list]
Level 12: Pulverize <ul type="square">[*] (A)
Touch of Death - Accuracy/Damage[*] (17)
Touch of Death - Damage/Endurance[*] (17)
Touch of Death - Damage/Recharge[*] (23)
Touch of Death - Accuracy/Damage/Endurance[*] (23)
Touch of Death - Damage/Endurance/Recharge[*] (40)
Touch of Death - Chance of Damage(Negative)[/list]
Level 14: Teleport <ul type="square">[*] (A)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (46)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (46)
Blessing of the Zephyr - Knockback Reduction (4 points)[/list]
Level 16: Hurdle <ul type="square">[*] (A)
Jumping IO[*] (21)
Jumping IO[/list]
Level 18: Health <ul type="square">[*] (A)
Numina's Convalescence - +Regeneration/+Recovery[*] (19)
Regenerative Tissue - +Regeneration[*] (19)
Miracle - +Recovery[*] (39)
Healing IO[/list]
Level 20: Stamina <ul type="square">[*] (A)
Endurance Modification IO[*] (21)
Endurance Modification IO[*] (42)
Performance Shifter - Chance for +End[/list]
Level 22: Tactical Training: Maneuvers <ul type="square">[*] (A)
Luck of the Gambler - Defense/Endurance[*] (31)
Luck of the Gambler - Defense/Recharge[*] (31)
Luck of the Gambler - Defense/Endurance/Recharge[*] (33)
Luck of the Gambler - Defense[*] (45)
Luck of the Gambler - Recharge Speed[/list]
Level 24: Cloaking Device <ul type="square">[*] (A)
Luck of the Gambler - Defense/Endurance[*] (25)
Luck of the Gambler - Defense/Recharge[*] (25)
Luck of the Gambler - Endurance/Recharge[*] (45)
Luck of the Gambler - Defense/Endurance/Recharge[*] (45)
Luck of the Gambler - Defense[*] (46)
Luck of the Gambler - Recharge Speed[/list]
Level 26: Shatter <ul type="square">[*] (A)
Touch of Death - Accuracy/Damage
[*] (27)
Touch of Death - Damage/Endurance[*] (27)
Touch of Death - Damage/Recharge[*] (29)
Touch of Death - Accuracy/Damage/Endurance[*] (29)
Touch of Death - Damage/Endurance/Recharge[*] (42)
Touch of Death - Chance of Damage(Negative)[/list]
Level 28: Mental Training <ul type="square">[*] (A)
Run Speed IO[/list]
Level 30: Surveillance <ul type="square">[*] (A)
Shield Breaker - Defense Debuff[*] (34)
Shield Breaker - Accuracy/Defense Debuff[*] (36)
Shield Breaker - Accuracy/Recharge[*] (36)
Shield Breaker - Defense Debuff/Endurance/Recharge[*] (37)
Shield Breaker - Accuracy/Endurance/Recharge[*] (37)
Shield Breaker - Chance for Lethal Damage[/list]
Level 32: Crowd Control <ul type="square">[*] (A)
Obliteration - Damage[*] (33)
Obliteration - Accuracy/Recharge[*] (33)
Obliteration - Damage/Recharge[*] (34)
Obliteration - Accuracy/Damage/Recharge[*] (34)
Obliteration - Accuracy/Damage/Endurance/Recharge[*] (37)
Obliteration - Chance for Smashing Damage[/list]
Level 35: Placate <ul type="square">[*] (A)
Recharge Reduction IO[*] (36)
Recharge Reduction IO[*] (50)
Recharge Reduction IO[/list]
Level 38: Tactical Training: Assault <ul type="square">[*] (A)
Endurance Reduction IO[/list]
Level 41: Stealth <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[/list]
Level 44: Web Envelope <ul type="square">[*] (A)
Enfeebled Operation - Accuracy/Recharge[*] (48)
Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (48)
Enfeebled Operation - Accuracy/Immobilize[*] (48)
Enfeebled Operation - Accuracy/Endurance[*] (50)
Enfeebled Operation - Endurance/Immobilize[*] (50)
Enfeebled Operation - Immobilize/Range[/list]
Level 47: Grant Invisibility <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[/list]
Level 49: Phase Shift <ul type="square">[*] (A)
Recharge Reduction IO[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Conditioning
------------
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]15% DamageBuff(Smashing)[*]15% DamageBuff(Lethal)[*]15% DamageBuff(Fire)[*]15% DamageBuff(Cold)[*]15% DamageBuff(Energy)[*]15% DamageBuff(Negative)[*]15% DamageBuff(Toxic)[*]15% DamageBuff(Psionic)[*]18.6% Defense(Smashing)[*]18.6% Defense(Lethal)[*]7.06% Defense(Fire)[*]7.06% Defense(Cold)[*]7.06% Defense(Energy)[*]7.06% Defense(Negative)[*]3% Defense(Psionic)[*]30.5% Defense(Melee)[*]11.1% Defense(Ranged)[*]11.1% Defense(AoE)[*]3% Enhancement(Immobilize)[*]38% Enhancement(Accuracy)[*]43.8% Enhancement(RechargeTime)[*]5% FlySpeed[*]124.5 HP (11.6%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 16.3%[*]MezResist(Immobilize) 13%[*]MezResist(Sleep) 4.7%[*]MezResist(Stun) 6.9%[*]MezResist(Terrorized) 2.5%[*]6.5% (0.11 End/sec) Recovery[*]20% (1.07 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]1.88% Resistance(Negative)[*]3.13% Resistance(Psionic)[*]5% RunSpeed[/list]