Critique: PVE Bane Spider


EinShibuya

 

Posted

I've had a bit of trouble thinking about concept of character versus gameplay viability (i.e softcap defenses & endurance cost ). Excluding the travel power, I'm trying to softcap defense even after hidden status drops and this what I have going for me so far. Any advice as to where to go?



Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Bash <ul type="square">[*] (A) Touch of Death - Damage/Endurance[*] (3) Touch of Death - Damage/Recharge[*] (5) Touch of Death - Accuracy/Damage[*] (5) Touch of Death - Accuracy/Damage/Endurance[*] (7) Touch of Death - Damage/Endurance/Recharge[*] (42) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Bane Spider Armor Upgrade <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (9) Titanium Coating - Endurance/Recharge[*] (9) Titanium Coating - Resistance/Recharge[*] (11) Titanium Coating - Resistance/Endurance/Recharge[*] (11) Titanium Coating - Endurance[*] (13) Titanium Coating - Resistance[/list]Level 2: Wolf Spider Armor <ul type="square">[*] (A) Steadfast Protection - Knockback Protection[*] (3) Steadfast Protection - Resistance/+Def 3%[*] (7) Steadfast Protection - Resistance/Endurance[/list]Level 4: Combat Training: Defensive <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (31) Red Fortune - Endurance[*] (39) Red Fortune - Defense/Recharge[*] (39) Red Fortune - Endurance/Recharge[*] (40) Red Fortune - Defense/Endurance/Recharge[*] (40) Red Fortune - Defense[/list]Level 6: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (43) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 8: Combat Training: Offensive <ul type="square">[*] (A) Accuracy IO[*] (15) Accuracy IO[/list]Level 10: Recall Friend <ul type="square">[*] (A) Empty[/list]Level 12: Pulverize <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (17) Touch of Death - Damage/Endurance[*] (17) Touch of Death - Damage/Recharge[*] (23) Touch of Death - Accuracy/Damage/Endurance[*] (23) Touch of Death - Damage/Endurance/Recharge[*] (40) Touch of Death - Chance of Damage(Negative)[/list]Level 14: Teleport <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (46) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[*] (21) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (19) Regenerative Tissue - +Regeneration[*] (19) Miracle - +Recovery[*] (39) Healing IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (42) Performance Shifter - Chance for +End[/list]Level 22: Tactical Training: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (31) Luck of the Gambler - Defense/Recharge[*] (31) Luck of the Gambler - Defense/Endurance/Recharge[*] (33) Luck of the Gambler - Defense[*] (45) Luck of the Gambler - Recharge Speed[/list]Level 24: Cloaking Device <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (25) Luck of the Gambler - Defense/Recharge[*] (25) Luck of the Gambler - Endurance/Recharge[*] (45) Luck of the Gambler - Defense/Endurance/Recharge[*] (45) Luck of the Gambler - Defense[*] (46) Luck of the Gambler - Recharge Speed[/list]Level 26: Shatter <ul type="square">[*] (A) Touch of Death - Accuracy/Damage
[*] (27) Touch of Death - Damage/Endurance[*] (27) Touch of Death - Damage/Recharge[*] (29) Touch of Death - Accuracy/Damage/Endurance[*] (29) Touch of Death - Damage/Endurance/Recharge[*] (42) Touch of Death - Chance of Damage(Negative)[/list]Level 28: Mental Training <ul type="square">[*] (A) Run Speed IO[/list]Level 30: Surveillance <ul type="square">[*] (A) Shield Breaker - Defense Debuff[*] (34) Shield Breaker - Accuracy/Defense Debuff[*] (36) Shield Breaker - Accuracy/Recharge[*] (36) Shield Breaker - Defense Debuff/Endurance/Recharge[*] (37) Shield Breaker - Accuracy/Endurance/Recharge[*] (37) Shield Breaker - Chance for Lethal Damage[/list]Level 32: Crowd Control <ul type="square">[*] (A) Obliteration - Damage[*] (33) Obliteration - Accuracy/Recharge[*] (33) Obliteration - Damage/Recharge[*] (34) Obliteration - Accuracy/Damage/Recharge[*] (34) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (37) Obliteration - Chance for Smashing Damage[/list]Level 35: Placate <ul type="square">[*] (A) Recharge Reduction IO[*] (36) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 38: Tactical Training: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 41: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 44: Web Envelope <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Recharge[*] (48) Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (48) Enfeebled Operation - Accuracy/Immobilize[*] (48) Enfeebled Operation - Accuracy/Endurance[*] (50) Enfeebled Operation - Endurance/Immobilize[*] (50) Enfeebled Operation - Immobilize/Range[/list]Level 47: Grant Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 49: Phase Shift <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Conditioning
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[u]Set Bonus Totals:[u]<ul type="square">[*]15% DamageBuff(Smashing)[*]15% DamageBuff(Lethal)[*]15% DamageBuff(Fire)[*]15% DamageBuff(Cold)[*]15% DamageBuff(Energy)[*]15% DamageBuff(Negative)[*]15% DamageBuff(Toxic)[*]15% DamageBuff(Psionic)[*]18.6% Defense(Smashing)[*]18.6% Defense(Lethal)[*]7.06% Defense(Fire)[*]7.06% Defense(Cold)[*]7.06% Defense(Energy)[*]7.06% Defense(Negative)[*]3% Defense(Psionic)[*]30.5% Defense(Melee)[*]11.1% Defense(Ranged)[*]11.1% Defense(AoE)[*]3% Enhancement(Immobilize)[*]38% Enhancement(Accuracy)[*]43.8% Enhancement(RechargeTime)[*]5% FlySpeed[*]124.5 HP (11.6%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 16.3%[*]MezResist(Immobilize) 13%[*]MezResist(Sleep) 4.7%[*]MezResist(Stun) 6.9%[*]MezResist(Terrorized) 2.5%[*]6.5% (0.11 End/sec) Recovery[*]20% (1.07 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]1.88% Resistance(Negative)[*]3.13% Resistance(Psionic)[*]5% RunSpeed[/list]


@Mobile Suit Hiryu
[Virtue]
(Heroes)
Hellion Hiryu - lvl 50 Fire/Regen Scrapper
Master Hiryu - lvl 50 Fire/Kin Controller
Lord Hiryu - lvl 50 WP/Fire Tank

(Villains)
Arbiter Valentino - lvl 45 SoA Bane Spider
Vermillion Zephir - lvl 50 Fire/Kin Corruptor

 

Posted

Drop Combat Training: Offensive because its a waste of a power selection. The return is DO/SO level at best and you shouldn't be hurting for accuracy as it is.

I would change the slotting of your defense passives and toggles to Red Fortune. Even if you use the Luck of the Gambler +rech you can still slot 5 Red Fortunes to get 5% recharge which will add another 10% if you use them in Cloaking Device and Training Defense.

I would drop CT:O and take Maneuvers from the pool and then just slot it with 1 end reduction to add more defense to all since you want to cap out.

Just my advice for starters.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

I totally forgot about removing that one hint of training. I think my set bonuses help for accuracy. If anything I'll pop a yellow. Now, within my teleport power I have blessing of zephir. Any cheaper alternative or is this the end all salvation I'll have for a defense bonus?


@Mobile Suit Hiryu
[Virtue]
(Heroes)
Hellion Hiryu - lvl 50 Fire/Regen Scrapper
Master Hiryu - lvl 50 Fire/Kin Controller
Lord Hiryu - lvl 50 WP/Fire Tank

(Villains)
Arbiter Valentino - lvl 45 SoA Bane Spider
Vermillion Zephir - lvl 50 Fire/Kin Corruptor

 

Posted

[ QUOTE ]
I totally forgot about removing that one hint of training. I think my set bonuses help for accuracy. If anything I'll pop a yellow. Now, within my teleport power I have blessing of zephir. Any cheaper alternative or is this the end all salvation I'll have for a defense bonus?

[/ QUOTE ]

Well I would take one slot out of Teleport and put it in Recall Friend so that you can add another Blessing ot get another bit of defense from the range set bonus.

I would have to pop your build into Mids to see what kind of numbers you have, right now I am working and don't have access to Mids or I would draw up a build for you using what you wanted in it.

Do me a favor and post what your defense numbers are so I can have a better idea of what you are working with.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)