Super Boosters should add a (retroactive) costume slot upon purchase!
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Exactly.
Alternately, if you want to see it as a money sink, it would be *more* effective to have more costume slots as people would *want to use them.*
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Having more costume slots would make the tailor a bigger inf sink, since more costume slots = more inf spent modifying costumes. Or, for those with a lot of free change tokens, more costume slots = tokens used faster = having to actually pay inf to change costumes when tokens run out.
I suppose people could wait until another free token comes along before changing their costume, but I highly doubt that many would (we are talking about gamers after all ).
Edit: I also don't agree with retroactive slots, but purchasable ones would be great!
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I'd prefer our Devs attempt to crush their MMO gaming competition as completely as possible. Since this is one of the few things this game's competition actually handles well I think there's more than enough justification to spend a little bit of time on it here. *shrugs*
if they could wave a magic wand and this extra slot would appear in a cascade of fairy dust, sure why not.
since it would consume dev resources that could be used elsewhere on more widely applicable systems, I'll pass. I mean, if the give me more slots I'll take em, but I'd prefer they direct their focus elsewhere. |
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Don't really see how, since its not as if costume slots are a thing that needs to be created from scratch. They've been here since what, issue 2 or whatever? Any time needed to allow us access to more than five slots would probably be minimal.DO have a problem with them giving them away as it takes programming time away from other things for what is at best a minor QoL improvement. |
If you don't want to use extra costume slots, then don't. Those of us who do want to use them will be in no way affecting your gameplay.
As far as costumes being an influence-sink, bwahahahaha. Many purples are selling for 200 million these days; I'd say we have more than enough inf. sinks in the game now, and costumes don't even rate compared to the truly high-end stuff.
More costume slots please.
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Agreed and /unsigned as well.
Why do you need more than 5 active costume slots? If the answer is "I just want them." Why?
You can create and save as many costumes as you want and switch them in or out to any of your costume slots. While this incurs an inf cost, any inf sinks are welcome in this game. /unsigned. |
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Item 1 - VEATs already can get six. The current system is already extendable.
I mean, if the give me more slots I'll take em, but I'd prefer they direct their focus elsewhere.
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Item 2 - Which devs, precisely, are going to be so impacted by this that something vital loses focus, that this actually would be a reasonable objection? This isn't something that, say, would delay I19. It wouldn't preclude or delay content creation. Has nothing to do with power creation or adjustment. Wouldn't even get Jay's costume folks involved.
I'm hearing some pretty weak objections here. Recap of objections:
"I don't want it." (Really, all that's being said with a simple /unsigned.) So don't use it. Others don't like PVP, and the argument that that means the devs shouldn't spend time on it for that reason is awfully shallow. Some people only use one costume. Should we fire Jay and his team? Some people don't use the market. Should they not streamline and expand that as needed? Everyone has different interests. It's in Paragon Studios interest to stimulate as many of those interests as possible to at the very least maintain their playerbase. You're welcome to not use it - nobody will force you to make new costumes - but that's not reason to deny those that *would.*
"It removes an INF sink." Counterargument being that it makes said inf sink more likely to pull INF from the game economy by encouraging further use, as well as how much that INF sink is already neutered. (3 months = free token. Issue with costume changes, free token. Log off in Icon/Facemaker, discount token.)
"It removes a time sink." Well, so do base teleporters, wentworths teleporters, Ouroboros, mission teleporters, Recall Friend, Assemble the Team, travel powers, Ninja Run, the train stations added to Skyway and Founders, Pocket D... I remember trying to get around in Issue 3. Vast difference now.
"The devs have better things to do." Well, given it would make a segment of the population even happier without impacting others negatively, the background items (extra costume slots, again see VEATs, accessible via slash command) are already *there,* and it would only need to be made official via extending the UI (something that obviously they can do, given it was done with the halloween salvage introduction,) I don't see this as having much impact.
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I want it. Thus it being suggested, but it's a vague argument. That said, it indicates interest is there from a segment of the playerbase, and the result would be used. (Edit, the "I" being a generic I representing those that do - yes, in this case including myself.)
It would enhance an in-game INF sink through the creation of further costumes, much like adding the fifth costume slot did.
It would enhance character concepts. Concepts aren't just powers and names, but they're developed through costume as well. This would allow "shapechanging," adjustible armor, and everything from superman's phonebooth to werewolves and Ranma to a greater extent than now.
RP. More outfits for more occasions, without having to break an RP flow to run to a tailor.
Real-world income stimulation. As part of a pack or sold individually, costume slots will, on their own, attract part of the playerbase. (Throw one in retroactively to the Party Pack and I'd buy it just for that.)
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But there doesn't seem to be much of an argument to begin with. I haven't yet seen why this is an awful idea. Your only claims so far have been a. it's giving people what they want, and b. it's removing an influence sink. However, it really isn't -- if the argument is "it removes a money sink because you're getting extra costume slots", I'm not understanding your views, because it's actually opening up a greater influence sink by adding additional costume slots that cost additional influence that players will spend additional time earning.
Actually, I read about this game a lot, and honestly, this isn't nearly as praised as you all make it out to be. In fact, there are a number of problems with a game offering nearly all of its visual rewards upfront.
However, I'm going to fight my desire to argue because I'm accomplishing nothing more than bumping this thread and giving this awful idea more visibility. |
As well, other people have mentioned that it's actually putting more money into the dev's pockets than it is costing them time. Incentive to buy a pack is still incentive, so fueling a desire to purchase a product that the players already desire and the devs are trying to push is simultaneously beneficial.
I don't mean to come across as angry, as I'm not - I'm just curious as to what your reasonings are. For all I know, I really did post a terrible idea, and would be glad to stop trying to push my own thread if that's the case.
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Like many players, I take a lot of joy in costume creation. I really dislike having to remove older costumes to make new ones. For me, extra costume slots would be a wonderful addition to the game. At the very least add one more at level 50!
I've got no problem with purchasing more costume slots.
/signed
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Great Idea, more slots, yes please!
/signed
Sorry to basically repeat you, Bill, but it's worth repeating.
To the original suggestion: I think it's a fine addition moving forward, but I have to thumbs-down retroactive additions.