Make Foot Stomp / Solar Flare usable when hovering at ground level?


Airhammer

 

Posted

I mean, why not? You can place traps while hovering very near to the ground. Being able to use Combat Flight and use Solar Flare would definitely be a great boost to Human PBs. Human form needs the love, too, because I hear you are giving forms the inherent Stamina in i19, comparatively nerfing humans even more.


 

Posted

I.....what?

No.


 

Posted

The only power I want the grounded aspect removed from is Lightning Rod, it makes no sense for you to have to be on the ground to summon a teleporting lightning strike that can then terminate in mid air.


 

Posted

There's a couple other odd examples. You can't summon a Gun Drone while hovering. Or the most obvious example, Jump Kick (those flips would be hilarious while floating around though).


The Bacon Compels You.

 

Posted

Quote:
Originally Posted by JohnnyKilowatt View Post
There's a couple other odd examples. You can't summon a Gun Drone while hovering. Or the most obvious example, Jump Kick (those flips would be hilarious while floating around though).
Jump Kick actually does make a lot of sense. Without something to push off from you'd never be able to execute that move let alone put any real force behind it.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Hmm, I think I worded that wrong. I meant to say Jump Kicking while Hovering didn't make sense. I think I've been up too long.


The Bacon Compels You.

 

Posted

Suggestions are down there.

Also you cannot stomp on the ground when you are in the air. That should really not be so difficult to figure out.

No


 

Posted

First you have to seperate the thematic reasons, then look at code reasons. Footstomp doesn't makes it past the thematic step. You can't footstomp or slam your hands into the ground if you can't reach it.
Now if they changed the name and animation, well that would be different. But I don't see that happening.


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
Human form needs the love, too, because I hear you are giving forms the inherent Stamina in i19, comparatively nerfing humans even more.
Oh really? I wasn't aware that the human only kheldians wouldn't get fitness as an inherent.

Wait... they do, don't they? So there's not a nerf to human forms after all. In fact, it's a buff.

Quit your incessant, misguided whining. Please.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I wouldn't mind seeing hover with a super low cast time and no recharge time so that Firetanks can Burn and return to Hover quickly.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
I wouldn't mind seeing hover with a super low cast time and no recharge time so that Firetanks can Burn and return to Hover quickly.
... I think that's already the case. Unless that was the point you're trying to make.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by HelinCarnate View Post
Suggestions are down there.

Also you cannot stomp on the ground when you are in the air. That should really not be so difficult to figure out.

No
Except that you can lay an acid mortar without turning off Hover while at ground level. But you can't use, say, stone spears or footstomp/solar flare.

So...you are within stomp range. Very easily. Why it doesnt work is, I guess, code related? Either way, it's a bit of a pain when stuff should make sense and work, yet doesnt.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Oh really? I wasn't aware that the human only kheldians wouldn't get fitness as an inherent.

Wait... they do, don't they? So there's not a nerf to human forms after all. In fact, it's a buff.

Quit your incessant, misguided whining. Please.
Umm Khelds with forms currently have Fitness disabled when they switch into a form... right?


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
Umm Khelds with forms currently have Fitness disabled when they switch into a form... right?
Yes, which means that khelds with forms are getting a substantial buff.

You fail to mention how this is a nerf to humans. They get three extra powers. I call that a buff.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Yes, which means that khelds with forms are getting a substantial buff.

You fail to mention how this is a nerf to humans. They get three extra powers. I call that a buff.
As if khelds don't already have enough powers to put slots in now they're getting three more?

Yea I kid, but anyway....

As long as there was a new hover animation for the powers I don't see exactly what the problem would be as long as they were close enough to the ground. It'd still be a foot stomp onto the ground, it'd just be stomping down from hovering now.

That said, there's other things I'd rather see in the game first.


MA Arcs: Yarmouth 1509 and 58812

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Except that you can lay an acid mortar without turning off Hover while at ground level. But you can't use, say, stone spears or footstomp/solar flare.

So...you are within stomp range. Very easily. Why it doesnt work is, I guess, code related? Either way, it's a bit of a pain when stuff should make sense and work, yet doesnt.
You can put something down while hanging just above it but you can't stamp on the floor with any weight behind it. That much does make sense.


 

Posted

And as far as stone spears go, perhaps it is for thematic purpose that you have to be touching the ground in order to manipulate it.


 

Posted

Quote:
Originally Posted by Edana View Post
The only power I want the grounded aspect removed from is Lightning Rod, it makes no sense for you to have to be on the ground to summon a teleporting lightning strike that can then terminate in mid air.
Ever see a lightning bolt come within 100' of the ground but not hit anything? Lighting will either go cloud to cloud or cloud to ground, never cloud to almost to ground.

The only part that does not makce sense is being able to have it strike in mid air.

Edit to add: Now I could get behind it if you were able to summon a ligtning bolt that hits you mid air and you could redirect it to the ground.


 

Posted

The bolt wouldn't be coming within 100' of the ground and not hitting anything, it would be coming down and hitting a highly polarised person; that's what the power description says and it actually makes sense with how lightning works, your polarisation forms the upward half of the lightning bolt and an induced opposing polarisation in the sky above forms the downward part.

Honestly though, once we're calling forth red lightning from the ceiling in an office block it's a lot easier to argue for removing restrictions that should exist according to physics than adding ones that shouldn't.


 

Posted

Quote:
Originally Posted by Edana View Post
You can put something down while hanging just above it but you can't stamp on the floor with any weight behind it. That much does make sense.
Quote:
Originally Posted by HelinCarnate View Post
And as far as stone spears go, perhaps it is for thematic purpose that you have to be touching the ground in order to manipulate it.
Except that doesn't make any sense. The Acid Mortar deploys by the character landing, deploying it, and then going straight back to hover animation. Without the clunky need to un-toggle, click, re-toggle.

Why not just change 'ground only attacks' to follow the same rules as Acid Mortar (Unless, as I said, it may be a technical limitation), and simply drop the player on the ground, play the standard animation, then return them to hover animation.

Makes as much sense as anything.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

It isn't a technical limitation, there are two seperate checks for 'at ground level' and 'on the ground' it is a deliberate choice to have both options.

In fly you can trigger an attack and momentum will move you to a different location by the time the animation completes, with attacks that have definite impact points, having that location several metres away from where the character's foot is visibly hitting isn't good form graphically.

On which note, could we please have footstomp with shield out fixed so the impact flare comes from the ground not over the right shoulder?


 

Posted

Quote:
Originally Posted by Streeja View Post
First you have to seperate the thematic reasons, then look at code reasons. Footstomp doesn't makes it past the thematic step. You can't footstomp or slam your hands into the ground if you can't reach it.
Now if they changed the name and animation, well that would be different. But I don't see that happening.
I'm not a fan of the logical reasoning generally; we are after all playing a computer game of super villains/heros. However ... Footstomp while flying? Er no. I'd hate to see the animation changed just so Footstomp while hovering is possible. It's Footstomp. I like some of the alternative animations for SS but Footstomp is Footstomp.

As an aside, why hover with a tank? Shouldn't you be in front of your team and going in first? Tad tricky even if you do have the wazoo SB'd out of you while hovering.

Fix the screaming which is the female shield-holding taunt instead please. Nothing less impressive than "aiiiik" from a female brute with shield.





SAVE CoX info:
Titan Network efforts
Saving CoX events/FB info

 

Posted

Quote:
Originally Posted by Capa_Devans View Post
Fix the screaming which is the female shield-holding taunt instead please. Nothing less impressive than "aiiiik" from a female brute with shield.
"Aiiik"? please tell me you're kidding. Not that it's bothering me much since my brute prefers to taunt things by smashing them in the face, but still.


 

Posted

Quote:
Originally Posted by Edana View Post
It isn't a technical limitation, there are two seperate checks for 'at ground level' and 'on the ground' it is a deliberate choice to have both options.

In fly you can trigger an attack and momentum will move you to a different location by the time the animation completes, with attacks that have definite impact points, having that location several metres away from where the character's foot is visibly hitting isn't good form graphically.

On which note, could we please have footstomp with shield out fixed so the impact flare comes from the ground not over the right shoulder?
Momentum does NOT carry you when placing traps while flying at ground level, Edana. And, as Techbot said, the animation actually does make you land while placing the trap.


 

Posted

I wish the game could recognize when a player is hovering as close to the ground as possible. My Earth/Earth dom was gonna go with teleport as a travel power. I was going to inner roleplay it as I sink into the earth here and I raise from the earth over there. The problem is your tagged as flying for a few seconds after a tp. Which in turn means I have several powers I can't use immediately following a teleport.

Why can't Fire Armor hover as close to the ground as possible and not drop burn. I'm really really close to the ground.