Make Foot Stomp / Solar Flare usable when hovering at ground level?
I.....what?
No.
The only power I want the grounded aspect removed from is Lightning Rod, it makes no sense for you to have to be on the ground to summon a teleporting lightning strike that can then terminate in mid air.
There's a couple other odd examples. You can't summon a Gun Drone while hovering. Or the most obvious example, Jump Kick (those flips would be hilarious while floating around though).
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Hmm, I think I worded that wrong. I meant to say Jump Kicking while Hovering didn't make sense. I think I've been up too long.
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Also you cannot stomp on the ground when you are in the air. That should really not be so difficult to figure out.
No
First you have to seperate the thematic reasons, then look at code reasons. Footstomp doesn't makes it past the thematic step. You can't footstomp or slam your hands into the ground if you can't reach it.
Now if they changed the name and animation, well that would be different. But I don't see that happening.
Human form needs the love, too, because I hear you are giving forms the inherent Stamina in i19, comparatively nerfing humans even more.
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Wait... they do, don't they? So there's not a nerf to human forms after all. In fact, it's a buff.
Quit your incessant, misguided whining. Please.
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I wouldn't mind seeing hover with a super low cast time and no recharge time so that Firetanks can Burn and return to Hover quickly.
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Also you cannot stomp on the ground when you are in the air. That should really not be so difficult to figure out. No |
So...you are within stomp range. Very easily. Why it doesnt work is, I guess, code related? Either way, it's a bit of a pain when stuff should make sense and work, yet doesnt.
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Umm Khelds with forms currently have Fitness disabled when they switch into a form... right?
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You fail to mention how this is a nerf to humans. They get three extra powers. I call that a buff.
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Yes, which means that khelds with forms are getting a substantial buff.
You fail to mention how this is a nerf to humans. They get three extra powers. I call that a buff. |
Yea I kid, but anyway....
As long as there was a new hover animation for the powers I don't see exactly what the problem would be as long as they were close enough to the ground. It'd still be a foot stomp onto the ground, it'd just be stomping down from hovering now.
That said, there's other things I'd rather see in the game first.
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Except that you can lay an acid mortar without turning off Hover while at ground level. But you can't use, say, stone spears or footstomp/solar flare.
So...you are within stomp range. Very easily. Why it doesnt work is, I guess, code related? Either way, it's a bit of a pain when stuff should make sense and work, yet doesnt. |
And as far as stone spears go, perhaps it is for thematic purpose that you have to be touching the ground in order to manipulate it.
The only power I want the grounded aspect removed from is Lightning Rod, it makes no sense for you to have to be on the ground to summon a teleporting lightning strike that can then terminate in mid air.
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The only part that does not makce sense is being able to have it strike in mid air.
Edit to add: Now I could get behind it if you were able to summon a ligtning bolt that hits you mid air and you could redirect it to the ground.
The bolt wouldn't be coming within 100' of the ground and not hitting anything, it would be coming down and hitting a highly polarised person; that's what the power description says and it actually makes sense with how lightning works, your polarisation forms the upward half of the lightning bolt and an induced opposing polarisation in the sky above forms the downward part.
Honestly though, once we're calling forth red lightning from the ceiling in an office block it's a lot easier to argue for removing restrictions that should exist according to physics than adding ones that shouldn't.
You can put something down while hanging just above it but you can't stamp on the floor with any weight behind it. That much does make sense.
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And as far as stone spears go, perhaps it is for thematic purpose that you have to be touching the ground in order to manipulate it.
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Why not just change 'ground only attacks' to follow the same rules as Acid Mortar (Unless, as I said, it may be a technical limitation), and simply drop the player on the ground, play the standard animation, then return them to hover animation.
Makes as much sense as anything.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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It isn't a technical limitation, there are two seperate checks for 'at ground level' and 'on the ground' it is a deliberate choice to have both options.
In fly you can trigger an attack and momentum will move you to a different location by the time the animation completes, with attacks that have definite impact points, having that location several metres away from where the character's foot is visibly hitting isn't good form graphically.
On which note, could we please have footstomp with shield out fixed so the impact flare comes from the ground not over the right shoulder?
First you have to seperate the thematic reasons, then look at code reasons. Footstomp doesn't makes it past the thematic step. You can't footstomp or slam your hands into the ground if you can't reach it.
Now if they changed the name and animation, well that would be different. But I don't see that happening. |
As an aside, why hover with a tank? Shouldn't you be in front of your team and going in first? Tad tricky even if you do have the wazoo SB'd out of you while hovering.
Fix the screaming which is the female shield-holding taunt instead please. Nothing less impressive than "aiiiik" from a female brute with shield.
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It isn't a technical limitation, there are two seperate checks for 'at ground level' and 'on the ground' it is a deliberate choice to have both options.
In fly you can trigger an attack and momentum will move you to a different location by the time the animation completes, with attacks that have definite impact points, having that location several metres away from where the character's foot is visibly hitting isn't good form graphically. On which note, could we please have footstomp with shield out fixed so the impact flare comes from the ground not over the right shoulder? |
I wish the game could recognize when a player is hovering as close to the ground as possible. My Earth/Earth dom was gonna go with teleport as a travel power. I was going to inner roleplay it as I sink into the earth here and I raise from the earth over there. The problem is your tagged as flying for a few seconds after a tp. Which in turn means I have several powers I can't use immediately following a teleport.
Why can't Fire Armor hover as close to the ground as possible and not drop burn. I'm really really close to the ground.
I mean, why not? You can place traps while hovering very near to the ground. Being able to use Combat Flight and use Solar Flare would definitely be a great boost to Human PBs. Human form needs the love, too, because I hear you are giving forms the inherent Stamina in i19, comparatively nerfing humans even more.