Brutes vs Tankers vs scrappers


Airhammer

 

Posted

With the new going rouge out, a question has been bothering me,
Is there any real benefit to creating a Brute, with a Res cap of 85% and a primary being Damage. i can see them being less stronger then a tanker, but still be stronger then a scrapper in the fighting department.
so the question would be, are the scrappers now being replaced by the stronger class brute or are they just as worthy, or for tanking is there a place still for the humble tanker?


Dr Abyss (EB/EB)Blaster(50)
Granny Jo (WP/MA) Tanker (46)
Prince Damion (DA/DM) Tanker (49)
Billy Doyle (Gravity/FF) Controller (50)
Luna Gold (Fire,Kinetic) Controller (50)

 

Posted

Rogue. Going rouge is only applicable to heroes and vigilante's on their way to red side. Alores! Tabernac!

They are 3 different tools that can do the job with some overlap.

With i18, Tankers were given a new inherent ability called bruising. On a successful hit, any tier 1 tanker secondary power set attack will bruise an enemy target. This bruising effect causes a resistible 20% damage resistance debuff which lasts for 10 seconds. Bruising cannot stack, even if there are multiple tankers attacking the same target; thus, it is a good idea for multiple tankers to spread attacks out on the whole spawn.

Tankers are not needed, however, against large hp bag type mobs, are a nice AT to have on the team.

Scrappers are scrappers. Brutes can build up to scrapper level damage, while having better defences and a taunt aura.

Right tool for the right job was what my dad used to say, of course, that wouldnt stop him from using a wrench to smack down an errant nail if a hammer was further away.


 

Posted

To be more precise, Tankers got Bruising in I19, as well as a max HP buff so their cap is higher than Brutes, now.

Brutes got a nerf to Fury, so that their Fury maxes out at about 75%, instead of the 85% that was common previously. However, it rises much faster, and can be maintained in combat a lot better. They also have a lower cap to how much damage they can do when buffed by things like Fulcrum Shift.

Scrappers were uneffected, but in general they will do more consistent damage than a Brute, while not taking as much damage. Brutes can still do more damage than a Scrapper under special circumstances, but it takes a lot more work to get there.

When it comes to tanking, a tank is never really needed, but the Tanker will still do the best job at it. A Brute will be better at it than a Scrapper. If it's not really needed, though, the question becomes if you want to specialize with damage, with defense, or somewhere in the middle. Personally, I like my Tankers, even solo. I like being that tough, and can get irritated with the micromanagement Fury requires. (Although that's really gotten a lot better with the new Fury)


 

Posted

I like all three but my preference is scrappers. A scrapper can be made quite tough and is instant-damage, not I'll-pound-you-through-the-wall-in-just-a-minute, wait-for-it, wait-for-it...

There are very few situations where you really need serious tanking ability though, and in those situations a tank is best but a brute can likely do the job. When it comes to damage, brutes vs. scrappers is almost a matter of preference really. But they're all three good ATs, one does not become obsolete just because another might be slightly better a one specific thing.



my lil RWZ Challenge vid

 

Posted

They're all solid and playable characters now, reasonably balanced within different playstyles.

The tank is for the guy who hates dying and wants to be unkillable before they actually worry about damage. The recent upgrade saw them become decent at damage, but they're still the worst out of the 4 main melee archetypes. They do enough damage to get along, and if you build them for AoE it makes them a little more effective. Fair enough; a decently-built high-level tank can stand in front of any Giant Monster outside of a zone event and take it all day long, or tank four Rikti Magi solo for five minutes. You will never ever have debt unless you do something really dumb.

Brutes come next. They have better defenses than a scrapper, and on some builds can get very close to tank defenses. They also do around the same damage as a scrapper, depending on fury and enemy class. The telling factor is playstyle. Even though it's been toned down recently, the Brute forces you to be all GOGOGO CHARGE ATTACK, like permaScrapperlock, and it just gets you killed more often. Some people like this playstyle, and Brutes are for them. Others don't, and they aren't.

Scrappers are next, and they're a different playstyle again. They're entirely self-contained, and don't have to rely on playstyle to deal damage. They do comparable damage to Brutes, and better against Bosses, at the cost of that edge in survivability. But in this game, where it's trivially easy to cap defense, there's not that much difference. It mostly comes down to playstyle.

Then there's Stalkers, but they're mor complex than I want to deal with here.

In City of Whateveryourchoice, there's no such thing as a 'required' archetype. Ever. Any team can defeat any reasonable challenge. The only things that anybody has trouble with are the bleeding edge challenges, like Ship raids or Hamidon if you've got not quite enough guys, or the Master Of challenges. Hell, last night I got bored and saw Adamastor up, so I just grabbed the first eight guys I saw. No care for team composition or actual level. I think only one of them was another level 50, and four were 25 or less. One Controller and two MMs, no debuffs. This team went on to kill every single Giant Monster heroside. GMs are a major challenge, and if a team of whoever-shows-up can take out ALL of them, that tells you just how much AT matters. Admittedly, I had to go make another two teams to take out Lusca, but Lusca's actually 8 GMs.


 

Posted

i thought going rouge was i16

you could go rouge, bleu or jaune at that time


Saber Spectre Inv / EM Tanker on Guardian
Wraith Scimitar EM/ EA Brute on Guardian
Attack of the s00p3rphr34k ID 49744

 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
To be more precise, Tankers got Bruising in I19, as well as a max HP buff so their cap is higher than Brutes, now.
i18 buddy


 

Posted

These threads popped up all over the place before GR was released and after.

What some people seem to forget that some people just find some ATs more fun than others.

I don't particularly get much fun out of scrappers, brutes I am slowly getting into in the right situation but tankers I love playing all the time!


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

Well I have to disagree about something on this thread.. While I agree Tanks are not NEEDED.. no AT in particular is NEEDED.. However and well played Tanks are a valuable addition to any team.

There is also this prevailing thought that scrappers can tank. And the reality is IN MY OPINION they dont make mini tanks. Tanking is not running into a mob and taking the alpha strike. ANYONE can do that. I have blasters that can do that..

Tanking is that and also CONTROLLING the aggro of mobs and keeping it focused on you and off your team and Tanks are better at that than any other AT.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
Tanking is that and also CONTROLLING the aggro of mobs and keeping it focused on you and off your team and Tanks are better at that than any other AT.
I agree, but there are always the exceptions to the rule. This depends upon the player and how he or she has build/slotted the character. I know one player with a dark/spine that will keep aggro and hold it, from the main tank (and survive).
Granted this is some time ago, not sure how that scrapper would fare now, but *shrugs*
I agree with your initial assessment. Your usual scrapper are not tanks, even how much you buff them etc. They are melee damage with some nice survivability.
A tank is a tank and a good tank is a sweet thing.


Lady Arete on Unionhandbook
My Excel Badge tool

 

Posted

Being a *cough*cough* support melee char...scrappers the most and now a Brute (and having a blast) that I brought through Praetoria to the blueside I gotta say having a good Tank on your team is a plus


www.paragonianknights.com
Prestige Award
My DA page

@Fire Chief

 

Posted

I'm a terrible tank, even playing a tank, using Taunt, running around like an idiot going tab/punch/tab/punch .

I don't like aggro control as a tactic, and haven't since well before I tanked first-hand. It's fine partial mitigation, but not something I like to depend on. Of course, my dream team is one force fielder, one "any other support or tanking", four blasters and pick two of anything else. It's pretty foolproof and works like Piranha Bath... you feed in enemies and they dissolve as they hit the 80-foot line.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Airhammer View Post
Well I have to disagree about something on this thread.. While I agree Tanks are not NEEDED.. no AT in particular is NEEDED.. However and well played Tanks are a valuable addition to any team.
I would basically amend that to say that the player is always more important than the character being played.

Quote:
There is also this prevailing thought that scrappers can tank. And the reality is IN MY OPINION they dont make mini tanks. Tanking is not running into a mob and taking the alpha strike. ANYONE can do that. I have blasters that can do that..

Tanking is that and also CONTROLLING the aggro of mobs and keeping it focused on you and off your team and Tanks are better at that than any other AT.
I do agree that tanking is about aggro control throughout the entire fight, not just the alpha strike. I used to play a lot of blasters and was painfully aware of that difference! True happiness is playing a Fire blaster with a tank that constantly peels aggro off to keep you from faceplanting.

But I've seen quite a few brutes who took taunt and did a terrific job of aggro management. I've also been on a large number of teams that had a few Doms or Controllers that shut down aggro completely.

It sounds trite, but honestly just play whatever gives you the most joy. Personally I like the higher damage of brutes and scrappers and which one I pick depends on powerset availability, i.e. good luck with that Super Strength scrapper . I have played some tanks to 50 in the past but generally nowadays if I want to manage aggro I prefer doing it on a Dom or Controller.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Originally Posted by Airhammer View Post
There is also this prevailing thought that scrappers can tank. And the reality is IN MY OPINION they dont make mini tanks. Tanking is not running into a mob and taking the alpha strike. ANYONE can do that. I have blasters that can do that..

Tanking is that and also CONTROLLING the aggro of mobs and keeping it focused on you and off your team and Tanks are better at that than any other AT.
Tankers are better at tanking than any other AT. Brutes are also very good at it, but not as good as Tankers. However, the idea that Scrappers are not as good at tanking as Brutes does not make them incapable of tanking altogether.

It depends a great deal on the build. Invulnerability Scrappers likely make the best tanks as they have Invincibility to draw aggro. Willpower will not be as good, although it will be better than a Scrapper with no taunt aura. Scrappers with damage auras, like Blazing Aura, or Dark Armors many auras, will probably draw some aggro even though it's not a taunt aura. The Scrapper most certainly will need to take Provoke, too.

That being said, I have a Scrapper whose entire concept is that she is a back up tank. She is intended to draw fire for her partner (who is a Blaster) and can tank for her team as well, if my usual SG happens to put together a group with no Tanker. She needs a buffer to back her up, but that's usual with a tanking Scrapper. I've often also jumped into a spawn when things were about to go bad, and relied in Invincibility and some inspirations to keep me alive until the team could recover and pull them back off of me. (Back in the days before she had Unstoppable)

Somewhat along the same line, the popular "Tankermind" build goes on much the same principles. You pick a Secondary that has good defense and aggro drawing capabilities (like Force Field), pick up Provoke, and rely on Bodyguard to allow you to draw fire for your henchmen and the whole team. Masterminds certainly aren't as good as tanking as Brutes, they don't apply Taunt automatically with their punches like Brutes do, but they complement a Brute's abilities in much the same way Scrapper complements a Tanker. Even better, in fact, since the Mastermind gets the survivability of a Tanker, and the Brute gets the aggro holding capability of a Tanker.

Personally, I feel that if you hold aggro for a team, for however short a time, and your team survives when they wouldn't because of that, then you have been a tank. That doesn't matter if you're a Tanker, a Scrapper, a Mastermind or a Blaster. Tanking is not a class in this game, it is an action you can take. And just about any AT can do it with varying levels of success, just like everything else.


 

Posted

Thanks, Some great comments there as well as suggestion, i suppose i would pick a Tanker for tanking, but for scrapping i can see i would still have a hard time picking between, scrapper and Brute, al thou they both have there plus sides as well as downsides (mostly AT), but i think it is mostly down to play style


Dr Abyss (EB/EB)Blaster(50)
Granny Jo (WP/MA) Tanker (46)
Prince Damion (DA/DM) Tanker (49)
Billy Doyle (Gravity/FF) Controller (50)
Luna Gold (Fire,Kinetic) Controller (50)

 

Posted

Quote:
Originally Posted by Dr Abyss View Post
Thanks, Some great comments there as well as suggestion, i suppose i would pick a Tanker for tanking, but for scrapping i can see i would still have a hard time picking between, scrapper and Brute, al thou they both have there plus sides as well as downsides (mostly AT), but i think it is mostly down to play style
Well, not just playstyle, there are some sets you can only get one way or the other:
Stone Melee, Axe, Warhammer, Regeneration etc.

that could influence your decision regardless of playstyle.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Organica View Post
I like all three but my preference is scrappers. A scrapper can be made quite tough and is instant-damage, not I'll-pound-you-through-the-wall-in-just-a-minute, wait-for-it, wait-for-it...
Nice... I agree. While fury is nice and that added with frenzy is a nice combo
(if) you stay redside that is. I like what the scrapper brings to the table especially if you build it right


It's better to save the Mystery, than surrender to the secret...