Sexism (not as bas as it sounds, promise)
It helps that this particular character, having an artificial body, tends to be very unconcerned about these things. The part that she's completely indestructible and strong enough to punch things past the sound barrier helps, too.
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She's programmed to think of herself as feminine, though, so to her it's more a state of mind than body parts. After all, in reality she is just a computer program, her body is just a temporary shell for operating in the present. So in fact she would probably just laugh and dismiss it as "missing the point" if anyone questioned whether or not she was really a woman.
I'm female, and so are most of my characters. For my first few years playing all of them were; the few males I rolled up never made it past level 6 or so. The first male character I made that is still around was created for character backstory reasons, and then I realized that males had a plethora of costume options I hadn't used yet, while with females I'd used up a lot of them already. My male characters are a Corruptor, two Blasters, a Scrapper, a Brute, which are the ATs I prefer to play in general, so no bias there, and a Widow, because I had to do it.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I think all but two of my characters, red and blueside, are female. Of the males, one is a CoX version of a character from somewhere else, and the other is a giant radioactive cockroach. I've tried making other male characters, but the male faces and hair options are all so ugly I inevitably end up switching the character to female again.
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
Well, male here. I seem to make mostly female toons, but that's mainly because I just think they have far better costume options. My only level 50 is female, and new badge hunter who I play a lot is also female, indeed, of my major toons, only my main villain is male. I just can't seem to make any form of decent cossies for male toons, and it frustrates me greatly.
As for run animations? Never really thought there was anything wrong with them, to be honest, that goes for both genders. And this butt-watching idea is a lulzy concept for me, I wouldn't be making female toons if that were the case.
I'd personally rather watch a more realistic butt, anyway.
Servers: Defiant
I heart Defenders
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
A wise man once said, "If I'm going to spend 4 hours watching someone's butt running, it may as well be a girl's"
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And listening to a dude toon grunt when he jumps is quite the lower abdominal withering machine to a male player of CoX.
I can't feel my legs..!
Every time this comes up, inevitably someone brings up butt-watching or poor run animations. While I enjoy just turning on Walk and enjoying a lovely lady, I don't spend 750 hours doing that. I spend the bulk of that time killing stuff, which entails looking at my enemies, staring at my power trays, looking at my health an endurance bars, watching enemy health, surveying terrain and watching TV. I actually have to keep reminding myself to drop what I'm doing and just look at the character I'm playing. That's actually the primary reason I use Walk - to force myself to stop looking at the game pragmatically, lean back and just enjoy the costume I made. That's for characters of all genders, not just females.
Furthermore, I don't get the running animation complaints. Males may run a bit goofy, but it's still superior to the repugnant, ugly run animation females have. They bob up and down like a cork in the water, they swivel their hips for no reason and they "run with their elbows," so to speak. Every time I play a basic female character, I feel like I'm watching Peg Bundy run. Ugh! If I can, I'll try to always keep a weapon or a shield out, or otherwise constantly fly, because that running animation offends my senses. As far as sexism goes, I can't testify to any. I used to make mostly male characters, but then Serevus showed me the plethora of amazing female designs he had. I stole a lot of his, then started making more weird concepts, and I've been experimenting with both females and males ever since. I don't know if I have an even split (I wouldn't know), but I know I don't have any preference of any specific kinds of characters requiring a specific gender. My girls range from fighters to rangers to casters to everything inbetween, and my guys are usually esoteric in some way. I have kids, I have spirits... I even have a few animals. It's too across-the-board to make any generalisations about. However, the one instance where I WILL show sexism, though I don't know if it counts, is with "genderless" concepts. If I'm making a robot, a monster or, as of late, a swamp creature. If I have no gender characteristics to something, I'll use the basic male model as a "default humanoid shape." That doesn't mean I don't have female robots or, at the latest, a bug lady, but when I do design females, it's only if I have some reason for them to both BE and LOOK female. |
I'm female and all my characters are female. (In every single multiplayer online game, that is- single player games, especially those where the player is given no choice as to gender- I'm ok with.) I've tried to make male MMO characters (in this game, especially) but they never last long. I'm one of the type that sees their character as an extension of themselves, and a male character - despite my interest in playing one - just feels wrong and that feeling gets stronger and stronger the more I play him.
I'm not bothered, and never have been bothered, by other people playing 'cross gender'. Everyone sees their character(s) differently. Decades ago when I was first introduced to tabletop AD&D, some of the guys I played with had female characters. There was no 'if I'm gonna watch a butt for hours it might as well be female' there, heck, there WERE NO real video representations of butts yet back then! So that particular argument has never made much sense to me, but I accept it. You play what you want to play, whatever makes sense for that character, and is fun for you. Everyone has their own reasons.
I think it's awesome when I whip out my cutesy, anime based, little female fluffy toon, she pulls out a large broad sword and one shots dark brooding players. That's just fun, and funny. Very demoralizing to PvPers when they're murdered by a tiny cute catgirl.
HILARIOUS...!
I can't feel my legs..!
most of my active characters are female, of my male characters, they tend to not be human looking, at least in their "iconic" looks. my main is a dragon, then i have robots, aliens, humans in powersuits, bug mutants, 2 reptillian mutants, one cat(its a friend's theme sg, plus it is fun to play at minimum height), one clown/prehuman divinity, out of nearly 70 characters, i have about 5 men that look human(a stage magician, a ninja, 2 military guys and a lieutenant of the archangel Michael) all the rest are monsters and freaks..and usually heroes too,I am a huge fan of the concept of outer monsterousness inversely showing internal kindness and beauty. usually if i have a concept, it just looks better on a woman than a man, so poof. I never quite cared for the "looking at her butt"thing, it strikes me as just a wee bit creepy/objectifying,I find the female form just better to look at from an aesthetic perspective, they always look better in any concept i can think of.
honestly for coh, thats a victory, in most other games female is the default gender for my characters. in the competing superhero mmo, i only have 2 males, and they are a dragon and a robot. in others my rosters are entirely female.
as for the melee/ranged thing, i tend to be an even split, i tend to avoid making women "finesse" fighters (martial artists, whip users, light swordswomen) because that trope is played enough, usually i prefer to make them nontraditional brute force fighters, with maces and super strength, just seems a bit more original. buffy, alias and dark angel got the finesse fighter thing covered, lets see a woman who throws down some screen quaking hits (and yes, i know Buffy was also super strong, but her style was more finesse based).
oh, and am a fellow
I am a guy, and I roleplay. I refuse to make a female, because the first time I would get hit on, even if it wasn't for nasty nasty, just regular RP, I would be completely grossed out. That's just me. I don't want to play a girl.
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Roleplaying the opposite gender can also be quite fun as an avenue to break stereotypes using an alternate perspective (your own), or it can be a cathartic release with an extreme caricature of the gender.
Her name was Francis
http://www.fimfiction.net/story/36641/My-Little-Exalt
ahh TY Fleeting! I guess a wise WOman said it then
honestly for coh, thats a victory, in most other games female is the default gender for my characters. in the competing superhero mmo, i only have 2 males, and they are a dragon and a robot. in others my rosters are entirely female.
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But then, it's not just Champions. When I first tried [url=http://brutticus.mybrute.com/]MyBrute[url], Brutticus the fighter girl was the first thing I made. As I mentioned, the first time I tried Lineage II, the first thing I made was Xanta, the Orc woman, who was probably my first "giant" woman who expanded my characters in that direction. When I tried 9dragons, the first thing I made was a girl WuTang Clan warrior, though I forgot what I called her. When I tried Dragonica, the first thing I made was a remake of Brutticus as a fighter.
Hmm... That's actually a serious step sideways of what I used to do, where the first thing I always used to do was "me." I guess this loops back to my "identifying vs. cheering" debate, but I went from wanting to put myself in the the game to wanting to put people who I'd want to watch a show about in there.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Maybe you are onto something here.. maybe the female's don't level so fast cos I'm too busy staring at their butts. Or maybe I just like bad girls which is why all my villians are female.
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I have a mix of toons though most of them are female, this is really only because i like alot of the female cossie pieces and you can do alot with tops and skin. Males are somewhat limited to a Tee in that area and i find it terribly boring.
The above is only my opinion, please don't hate me for it
SG: Suicidal Maniacs @Aurealis
GhostRaptor: Server populations have been trending upwards since Issue 13 release. There are no current plans for any server mergers and we're looking forward to Issue 14 and the rest of the year.
I'm female and all my characters are female. (In every single multiplayer online game, that is- single player games, especially those where the player is given no choice as to gender- I'm ok with.) I've tried to make male MMO characters (in this game, especially) but they never last long. I'm one of the type that sees their character as an extension of themselves, and a male character - despite my interest in playing one - just feels wrong and that feeling gets stronger and stronger the more I play him.
I'm not bothered, and never have been bothered, by other people playing 'cross gender'. Everyone sees their character(s) differently. Decades ago when I was first introduced to tabletop AD&D, some of the guys I played with had female characters. There was no 'if I'm gonna watch a butt for hours it might as well be female' there, heck, there WERE NO real video representations of butts yet back then! So that particular argument has never made much sense to me, but I accept it. You play what you want to play, whatever makes sense for that character, and is fun for you. Everyone has their own reasons. |
<Rod Sterling> Imagine, if you will, a 14 year old playing a suddenly female character. </Rod Sterling>
Yes, it bothered me at the time. However, I played him...her. What was interesting was many years later, I dusted her off again and ran an adventure and through the luck of the dice, she was changed back to a male character. It wasn't a planned thing either.
Ever since I got used to playing that first female character, I've never had a problem playing a female in Computer RPGs or PnP RPGs.
As for my ratio of male/female characters here (to keep this on topic) I have a 55%/45% split, favoring the males. Roughly estimated. It all depends on the whim of the moment or concept. Serenity Dark was Female form the start. Cog Caster, on the other hand, was made female shortly after I got to the body type screen.
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
Nearly always female toons for me, unless I'm going for some gimicky concept that calls for a male..
The few males I do have, are totally silly concepts.
Personally I just make whatever flows with my current character concept. There's probably a few more males than females in my current stable, but it's less to do with preference and more to do with creativity.
That said I've never been one for planning ahead when crating characters (Pre-planned builds? What are they?)
Friends are just enemies that haven't betrayed you yet.
I only have one female character and it's a robot from outer space who decided to take the forms of woman (still looks like a robot). It just doesn't feel right to me playing a female character in a MMO since most of the time, I speak as myself and don't RP. I don't have trouble roleplaying as a female character in tabletops though.
I also do not like the appearances of females in the game who pretty much look all the same. I won't go more in detail of why I don't like it here, I do not feel like typing all that out at the moment
Mine are 60/40 fem/male and not because I like to watch their backside, because I don't bat for the other team. Okay, when Walk came out I did it was nice to watch.
The male forms though, as others have said when they walk it's like their are on x-country skies AND have a pole jammed up their backsides, with their shoulders moving unnaturally to the sides like they are tilting over from the waist.
At least the female model has a more natural gate and motion to it in the shoulders, hips, and placement of the feet when they hit the ground. One foot in front of the other, as opposed to each foot coming down in front of it's last position.
I have a mix but mostly female for some reason, I am male, as for Rping I am seperate from all of my characters I let them delvop by them sevles rather than string them along as i want, this actualy leads me to have characters I like so they stay.