major changes to fitness pool coming


Broken Voltage

 

Posted

So my question is what do you think will happen to slots and ios in those slots? Or can i take another power pool up now to try to get ready a build.

Its going to be giant on my tanks that get Phys/perfection to have an extra pool or more dmg.

Maybe even biger on my blaster


 

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This is like the 15th thread on the subject.


 

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Quote:
Originally Posted by _Klaw_ View Post
This is like the 15th thread on the subject.
Indeed. and if one just, y'know read the devs posts they'd have the answer to this not a question.


 

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YES and FINALLY ! ! ! ! ! !


Keeping it Brutal !!!!!!!!

 

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Because you some people don't bother to read the other threads I'll explain it here.

It will be inherent and you will get all abilities at level 1 or 2.

Yes they can all be slotted.

If you already have fitness in your current build then you will need to respec in order to get it as an inherent.


Don't count your weasels before they pop dink!

 

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I'm not sure why people are confused by this. We already have inherent powers, we know you can slot them and all of that. Why wouldn't you be able to slot these?


 

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Quote:
Originally Posted by seether28 View Post
I'm not sure why people are confused by this. We already have inherent powers, we know you can slot them and all of that. Why wouldn't you be able to slot these?
Not being able to slot them could have been a possible trade-off for them becoming inherent. That's not the case, but when we first found out about this we weren't sure.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

The funny thing is I totally forgot that Brawl, Sprint and Rest are inherent powers with slots. I keep thinking about AT inherents.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

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Quote:
Originally Posted by DarkGob View Post
Not being able to slot them could have been a possible trade-off for them becoming inherent. That's not the case, but when we first found out about this we weren't sure.
But, don't we already have a type of power that can't be slotted? Temporary powers. Unless people are thinking we would be able to toss an enhancement in the starting slot, but wouldn't be able to add more slots. That seems a rather odd conclusion to come to, imo. Was the word 'Inherent' used from the start?

Edit: Hmm, for some reason I thought things like Jump Pack and Shadowy Presence were classed as temp powers. So i guess there are inherents that can't be slotted.


 

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Quote:
Originally Posted by seether28 View Post
Edit: Hmm, for some reason I thought things like Jump Pack and Shadowy Presence were classed as temp powers.
They are. The only inherent that can't be slotted is your AT inherent.

Incidentally, there's also a selectable power that can't be slotted: Swap Ammo from the Dual Pistols powerset.


 

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The Powers tab has them under Inherents. The only thing it lists as a Temp power on my blaster is Taser Dart.


 

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Quote:
Originally Posted by Katie V View Post
The only inherent that can't be slotted is your AT inherent.
And Beginner's Luck.


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

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Quote:
Originally Posted by GATE-keeper View Post
And Beginner's Luck.
And Jump Pack and Pocket D VIP Pass and Mission Transporter and Self Destruction and Mystic Fortune and Secondary Mutation and Ninja Run and Walk and Shadowy Presence and Sands of Mu and Ghost Slaying Axe and Nemesis Staff and Black Wand and all the non-combat pets and all the buff pets.

Looks like there's lots of slottable inherents AND lots of unslottabe inherents.


@Roderick

 

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Quote:
Originally Posted by Katie V View Post
They are. The only inherent that can't be slotted is your AT inherent.
What's Ninja Run?


 

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Quote:
Originally Posted by seether28 View Post
The Powers tab has them under Inherents. The only thing it lists as a Temp power on my blaster is Taser Dart.
As far as I'm concerned, if you can't use it on a "Master Of" run, it's a temp power.


 

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Quote:
Originally Posted by Katie V View Post
As far as I'm concerned, if you can't use it on a "Master Of" run, it's a temp power.
This is also my heuristic.


 

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Quote:
Originally Posted by seebs View Post
What's Ninja Run?
Power from the Super Booster IV: Martial Arts.

Same endurance cost as Super Jump or Super Speed.

Same jump movement control as Super Jump (change direction in mid air).

25% of the jump height of Super Jump, 5% of jump speed of Super Jump, 40% the run speed of Super Speed.

No anti-aggro or stealth field of Super Speed.

No slots.

Flips at the apex of the jump and arms swept back pose while running.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Quote:
Originally Posted by DarkGob View Post
Not being able to slot them could have been a possible trade-off for them becoming inherent. That's not the case, but when we first found out about this we weren't sure.
Right. There's no consistent implementation of "inherent".

Powers like Sprint, Power Surge, and Rest can be slotted with enhancements and extra slots.

But Widows, for example, were said to get Fitness as an "inherent" even though they weren't powers that you could slot. They were just increased base values.

Also, there are powers like Ninja Run that are listed under the Inherent category in the Powers list that can't be slotted at all.

So, it was reasonable to wonder how the devs would actually implement this version of "inherent." Castle has since clarified this, and it works the way we would want it to work.

The playerbase was burned many times in the past by statements made by developers who have long since left the company. One thing would be promised only to be implemented in an unexpected way, or subsequently "nerfed."

Making Fitness inherent has long been requested and also dismissed by the departed developers as overpowered and unbalancing. The new developers have obviously changed their minds.

This is probably a harbinger of the increased difficulty of the end-game content. And the honest realization that it's just not fun to sit around and wait a minute or two after every fight to regain enough endurance to continue. This doesn't mean we'll never run out of end -- even characters with three-slotted Stamina will quickly run out of end if they don't have any end reduction in attacks. But it will make things a lot less painful.


 

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I'm glad we'll be able to slot Health and Stamina when they become inherent (as opposed to just having our base regeneration and recovery increased). I always wondered why we're not allowed to slot End Mod or Heal set IOs in Rest though. To me, that default slot looks like it wants to hold a Regenerative Tissue unique. Seems like it would fit right in there too. No butter or nuthin.


Larry: Owen, what the hell did you do to my wife?
Owen: Well I don't want to say on the phone - all I can tell you is that I killed her last night.

 

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Quote:
Originally Posted by Plug_Nickel View Post
I'm glad we'll be able to slot Health and Stamina when they become inherent (as opposed to just having our base regeneration and recovery increased). I always wondered why we're not allowed to slot End Mod or Heal set IOs in Rest though. To me, that default slot looks like it wants to hold a Regenerative Tissue unique. Seems like it would fit right in there too. No butter or nuthin.
Prior to i18, you would have to use rest every two minutes to keep the buff from any of the heal set special IOs. they re Proc120 types.

However, since i18, proc120s turn off (ONLY in toggles, mind you) when the toggle they are slotted in is turned off. So now they would be a real poor choice for that spot.

Anyway, they didn't want people to use Rest to mule IOs.


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Quote:
Originally Posted by Rajani Isa View Post
Prior to i18, you would have to use rest every two minutes to keep the buff from any of the heal set special IOs. they re Proc120 types.

However, since i18, proc120s turn off (ONLY in toggles, mind you) when the toggle they are slotted in is turned off. So now they would be a real poor choice for that spot.

Anyway, they didn't want people to use Rest to mule IOs.


Is that right? Pretty heavy. Good thing it won't take that Regenerative Tissue then, because I'd have wasted it for sure!

Althogh I notice that Brawl WILL take set IOs. What's the deal with that?


Larry: Owen, what the hell did you do to my wife?
Owen: Well I don't want to say on the phone - all I can tell you is that I killed her last night.

 

Posted

Quote:
Originally Posted by Plug_Nickel View Post
Is that right? Pretty heavy. Good thing it won't take that Regenerative Tissue then, because I'd have wasted it for sure!

Althogh I notice that Brawl WILL take set IOs. What's the deal with that?
It is an attack like any other. Why shouldn't it?


 

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Quote:
Originally Posted by Chaos Creator View Post
It is an attack like any other. Why shouldn't it?
Well you might say that Rest is just a "Self Heal" or "Self Recovery" power like any other. Yet for some reason it gets the shaft when it comes to set IOs. Of course it wouldn't appear to be the mule I thought it would be so I suppose it's just as well.


Larry: Owen, what the hell did you do to my wife?
Owen: Well I don't want to say on the phone - all I can tell you is that I killed her last night.