In case you missed - let rampant speculation begin!


Aaron Islander

 

Posted

Hrm, now I want to mess around in Mids to make some I19 builds.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by firespray View Post
This is going to be a godsend for my AV soloer. I'll be able to rework my build to take physical perfection, assault, and some third power that I haven't decided on yet. I'll get an additional 7 DPS (on paper) and be in a better endurance situation, for free.

Greatest. Announcement. Ever.
That's what my DM/SD is going to do. Assault, Tactics, ditch Focused Accuracy, pick up Conserve Power and Physical Perfection. That should put me over the 300 DPS mark.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
That's what my DM/SD is going to do. Assault, Tactics, ditch Focused Accuracy, pick up Conserve Power and Physical Perfection.
I'd like to pick up tactics or focused accuracy, but they would unfortunately put my end usage outside the realm of sustainable.


 

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Originally Posted by DSorrow View Post
Fixed.

This means that most of my scrappers will get Aid Self + a one slot wonder instead of Fitness... Or maybe Leadership. Dunno, feels great that we'll finally be able to deviate from the standard Leaping/Speed/Fitness/Fighting setup. Sure, it'll still be Leaping/Speed/Fighting for most, but the fourth place can be filled with quite a few different things.
OMG I just realized how awesome this is going to be for my blasters. Its going to be so awesome


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Werner View Post
I guess I'm the opposite. I think the remaining slot limitation is what kind of makes this vaguely palatable instead of just a HUGE giveaway. Sure, I can pick up more powers, but I'm still going to face tough slotting choices. And I WANT to face tough slotting choices. Maybe I'm in the minority here?
I never really thought too much about how much easier my suggestion, about extra slots, would make the game. You are right, it is pretty easy now. If they did give extra slots, they might as well give us an "I win" button.


 

Posted

This is the best news I've heard in a while.

Having the Fitness pool inherent is going to be GREAT in the 1-20 game. I'll actually be able to take attacks and toggle defenses in the low levels without having to rest between every spawn because I'm out of end. It's going to make exploring Praetoria way more fun.

At the top end, I think freeing up a pool choice is going to benefit me more than the three actual power choices themselves. I can see several of my characters delving into multiple travel pools, or leadership, or medicine that hadn't done so before. Builds are obviously going to even tighter than they are now, but I'm looking forward to the challenge of getting the most out of the new options.


 

Posted

Based on that Castle quote on the top of this page, sounds awesome!!!!! Hmmmm.....maybe too awesome! I am gonna wait for the catch!

But Stamina at lvl 1 or 2, and anytime before lvl 10......way too good to be true! What are we gonna give up for this is what I am wondering...???

Alot of toons I never gave a chance to, cause of brutal end problems early on. Now I can go make em again!


 

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Originally Posted by Tsuji View Post
Am I really the only one who thought "OH YES two travel powers!!!"
The concept for my Main has always been flying + teleport. I had to ditch teleport and just use fly in order to fit everything. I had to monkey-wrench Ouro portal + Tiki teleport and the like as my "teleportation" ability.

Now, I shall have Teleport (and Recall Friend to hold the WG Slow protection).

WOOHOO!!! I can have my uber-build and my teleport, too!

So, no, you weren't the only one.


 

Posted

My scrappers are pleased. Very pleased.


 

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Quote:
Originally Posted by Wildwind View Post
This is the best news I've heard in a while.

Having the Fitness pool inherent is going to be GREAT in the 1-20 game. I'll actually be able to take attacks and toggle defenses in the low levels without having to rest between every spawn because I'm out of end. It's going to make exploring Praetoria way more fun.

At the top end, I think freeing up a pool choice is going to benefit me more than the three actual power choices themselves. I can see several of my characters delving into multiple travel pools, or leadership, or medicine that hadn't done so before. Builds are obviously going to even tighter than they are now, but I'm looking forward to the challenge of getting the most out of the new options.
How are builds going to be even tighter than they were before? I see nothing but more freedom!

Now some concepts still might not beable to be filled, but a few more...YES!


BrandX Future Staff Fighter
The BrandX Collection

 

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Quote:
Originally Posted by Death_Badger View Post
Thats what difficulty sliders are for, or do your lowbies find +4/x8 too easy?
Not that you're responding to me, but you might as well be. And yeah, you're completely right. I complain that this will make things too easy, but obviously my lowbies won't be able to handle +4x8 with the mere addition of a little extra speed, jumping power, regeneration and recovery. All it will do for them is smooth out the ride to 20 a bit. And honestly, I'm OK with that. It seems strange to me that the ride to 20 is the HARD part of the game. I'll just crank up the difficulty sooner than I otherwise would.

So yeah, I think I've already made peace with this change. The slot challenge will still be there, and even worse than today, so I can still have my "fun" trying to make so many powers work with so few slots to go around. It'll smooth out 1-20, which is one of the rougher patches of the game. Everyone can feel super earlier, running and leaping faster and farther, and not huffing and puffing between every fight. I can crank up my difficulty earlier. And I'm not forced into any changes. I CAN just leave my characters as is, and think of them as having "vintage builds", like honestly how I wish I'd left my fully-Hamio'd blaster. My vintage builds will play EXACTLY the same as they do today. Or at my leisure, I can make some improvements.

Not sure what the impact will be in builds I do change. Aid Self may make an appearance here and there (I believe I only have it on a single toon). I may pick up Hasten in a few cases. Hell, I think my concept character may pick up flight. He has wings, but I still couldn't bring myself to deviate from Leaping/Speed/Fighting/Fitness. How can a concept character with wings skip flight? I just tell myself, "they're for stabilization, control, and extra oomph when he's super jumping". Medicine would be MUCH more useful, but I'm not pulling out the tricorder on him. Nope.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Just something to remember: That 3% defense you get from a single IO? The game isn't balanced for that.

Miracle: +recov and Numina's: +regen/+recov? The game isn't balanced for that.

All those purple IO sets you have in your powers, giving you who knows how much bonuses? The game isn't balanced for that.

So yeah, is the game "too easy, even on +4/x8"? It's because the game isn't balanced for IOs. Without IOs my scrappers wouldn't be able to solo +0/x8, let alone +4/x8.

And I highly doubt the game is ever going to be balanced around everyone having purple IO sets, so if it's too easy, it's kinda your own fault :P


Characters!:
Pinny - Scrapper
Shadewing - Defender
@Pinny

 

Posted

Quote:
Originally Posted by Werner View Post
Not that you're responding to me, but you might as well be. And yeah, you're completely right. I complain that this will make things too easy, but obviously my lowbies won't be able to handle +4x8 with the mere addition of a little extra speed, jumping power, regeneration and recovery. All it will do for them is smooth out the ride to 20 a bit. And honestly, I'm OK with that. It seems strange to me that the ride to 20 is the HARD part of the game. I'll just crank up the difficulty sooner than I otherwise would.
I find just the opposite, that the lack of tool to decrease downtime between battles make me run everything on easier settings.

I don't find running out of Endurance or not having Rest available to be challenging, just boring and frustrating. The lack of Endurance pre 20 and the rest Recharge just prevents me from doing more challenging stuff. I don't ride the edge of difficulty not because it's too hard, but because there is too much downtime.

Having Stamina at level 2 and better health recovery between battles will mean I'll definitely faceplant more often because I will not be discouraged from increasing the pace and difficulty by the downtime of waiting between battles because that sucks.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

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Originally Posted by Moonlighter View Post
I find just the opposite, that the lack of tool to decrease downtime between battles make me run everything on easier settings.

I don't find running out of Endurance or not having Rest available to be challenging, just boring and frustrating. The lack of Endurance pre 20 and the rest Recharge just prevents me from doing more challenging stuff. I don't ride the edge of difficulty not because it's too hard, but because there is too much downtime.

Having Stamina at level 2 and better health recovery between battles will mean I'll definitely faceplant more often because I will not be discouraged from increasing the pace and difficulty by the downtime of waiting between battles because that sucks.
That totally makes sense. Maybe it WILL be just as challenging, only FASTER. Sounds good to me.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by BrandX View Post
How are builds going to be even tighter than they were before? I see nothing but more freedom!

Now some concepts still might not beable to be filled, but a few more...YES!
I was referring to the fact that you have the same number of slots and more powers to put them in. Finding the optimal usage of those slots is going to be more difficult now. But that's a good problem, not a bad problem.

I'm looking forward to it.


 

Posted

Quote:
Originally Posted by Pinny View Post
So yeah, is the game "too easy, even on +4/x8"? It's because the game isn't balanced for IOs. Without IOs my scrappers wouldn't be able to solo +0/x8, let alone +4/x8.

And I highly doubt the game is ever going to be balanced around everyone having purple IO sets, so if it's too easy, it's kinda your own fault :P
Does anyone really believe the game is too easy on +4/8? Sure, I can grind Freaks and Council at that level, but anytime I am in the mindset that the game is too easy I just run my tricked out scrappers against Romans, Arachnos, or Vanguard with the settings cranked up (not even all the way) for a reminder that hard content is out there and easy to find.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Moonlighter View Post
Does anyone really believe the game is too easy on +4/8? Sure, I can grind Freaks and Council at that level, but anytime I am in the mindset that the game is too easy I just run my tricked out scrappers against Romans, Arachnos, or Vanguard with the settings cranked up (not even all the way) for a reminder that hard content is out there and easy to find.
My Katana/Dark finds a several enemy groups too easy on +4x8. But if I want to be humbled, all I have to do is vary the enemy groups I fight a little more. Arachnos are very difficult. Cimerorans and Vanguard are suicide. (Edit: I personally think the game settings should go up to perhaps +10x8, basically much higher than anyone could ever have any hope of doing. I want there to be no ceiling on difficulty, even if the current ceiling is VERY high... and I really, really appreciate that, devs.)


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I hadn't thought about it, but currently one of my main limiters on when I raise my difficulty is recovery. (The other is accuracy/toHit.) So yeah, I'll probably be cranking my difficulty earlier with this.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Werner View Post
My Katana/Dark finds a several enemy groups too easy on +4x8. But if I want to be humbled, all I have to do is vary the enemy groups I fight a little more. Arachnos are very difficult. Cimerorans and Vanguard are suicide. (Edit: I personally think the game settings should go up to perhaps +10x8, basically much higher than anyone could ever have any hope of doing. I want there to be no ceiling on difficulty, even if the current ceiling is VERY high... and I really, really appreciate that, devs.)
Slightly off topic but....there are groups I can plow through at +3-4/X8...Rikit, Freaks, Council come to mind, and those that rock my socks off...Arachnos, Cimeroans & Vanguard leap to mind. Now that we've got some lvl 50 tip missions with DE in them, how are you all finding them at those settings?

/afk "looking for socks that have been rocked off by DE"


 

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Quote:
Originally Posted by Iceboxer View Post
Slightly off topic but....there are groups I can plow through at +3-4/X8...Rikit, Freaks, Council come to mind, and those that rock my socks off...Arachnos, Cimeroans & Vanguard leap to mind. Now that we've got some lvl 50 tip missions with DE in them, how are you all finding them at those settings?

/afk "looking for socks that have been rocked off by DE"
Haven't tried it. I'm guessing that when they drop one of those crystals, you'd be dead before you can target and destroy it. So probably have to immediately move. The other drops are probably just annoying. Hmmm, no, the bosses would release swarms of swarms, wouldn't they? Yeah, doesn't sound particularly doable. But I'm guessing, and you already know.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Iceboxer View Post
Slightly off topic but....there are groups I can plow through at +3-4/X8...Rikit, Freaks, Council come to mind, and those that rock my socks off...Arachnos, Cimeroans & Vanguard leap to mind. Now that we've got some lvl 50 tip missions with DE in them, how are you all finding them at those settings?

/afk "looking for socks that have been rocked off by DE"


DE are, and always have been, at LEAST as tough as Arachnos, Longbow, etc. We're just used to them, and more importantly, they can be gone around.

Also, there is very little top end content with DE.

Imagine the Eden Trial at 50.

Given the backstory of Praetoria, I hope some top end DE content get's made. The Eden Trial is some of the coolest epic content in the game, just a shame it's so hard to access.


 

Posted

Quote:
Originally Posted by Aaron Islander View Post
I never really thought too much about how much easier my suggestion, about extra slots, would make the game. You are right, it is pretty easy now. If they did give extra slots, they might as well give us an "I win" button.
Scrappers are an "I win" button.

Quote:
Originally Posted by Werner View Post
Haven't tried it. I'm guessing that when they drop one of those crystals, you'd be dead before you can target and destroy it. So probably have to immediately move. The other drops are probably just annoying. Hmmm, no, the bosses would release swarms of swarms, wouldn't they? Yeah, doesn't sound particularly doable. But I'm guessing, and you already know.
Tried it recently on my very expensive FM/WP Scrapper and it was brutal. Once those crystals drop you're done. I resorted to jumping in the mob so they throw down all their crystals and cairns then hopping around a corner. After they chased me I would deal with the problem mobs first. The crystals are debt machines, stacking cairns is just annoying.


 

Posted

Quote:
Originally Posted by Iceboxer View Post
Slightly off topic but....there are groups I can plow through at +3-4/X8...Rikit, Freaks, Council come to mind, and those that rock my socks off...Arachnos, Cimeroans & Vanguard leap to mind. Now that we've got some lvl 50 tip missions with DE in them, how are you all finding them at those settings?

/afk "looking for socks that have been rocked off by DE"
Shield Charging into the mob rather than running in and hitting Soul Drain usually stops them from dropping the Quartzes right away, giving me time to kill them before they do. If they drop one I'm dead. Do not pass go, do not collect $200, get hit by a x8 DE spawn all attacking at once on a shielder and you're eating floor.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

I would have been fine if they just took off the limit on how many pool powers you could take. But this is much better I guess...