In case you missed - let rampant speculation begin!
I agree. Two powers won't hurt versus rolling them up.
However, if they want to roll them up together and make them take Universal Travel sets again, I won't complain. This would avoid the passive Stealth issues of the individual travel IOs, because the Universal sets don't have stealths. All while still letting you enhance both aspects.
edit: Oh yeah! Slottable, available at 1 or 2.
http://boards.cityofheroes.com/showt...54#post3178754
I agree. Two powers won't hurt versus rolling them up.
However, if they want to roll them up together and make them take Universal Travel sets again, I won't complain. This would avoid the passive Stealth issues of the individual travel IOs, because the Universal sets don't have stealths. All while still letting you enhance both aspects. edit: Oh yeah! Slottable, available at 1 or 2. http://boards.cityofheroes.com/showt...54#post3178754 |
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
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Oh, good grief. I didn't need a buff, and I LIKED having to make serious trade offs in an uber build. And yeah, it's going to suck if they're unslottable.
But I suppose it panders to the unwashed masses. (OK, I WILL appreciate it leveling up to 20. But that's such a small portion of the game.) |
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Love it.
First, this is great for low level play. I level a lot of alts, even to the point of deleting and re-rolling, and it's a shame before now that powering through cool Praetorian content to get to 20 for Stamina really hurt my enjoyment.
Second, while getting three new power slots with no added slots isn't *that* big of a deal freeing up a power pool choice is huge.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
One other thought; if the Devs are really on the ball they will use this opportunity to add in a couple extra brand new power pools.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
I replied to another thread with the following regarding this same topic.
So does this mean the fitness pool will be entirely gone? Or will there still be a Fitness pool to choose from in addition to the new inherent?
The reason I am asking, is because if they move the pool in its entirety, then I will still have to fully slot them both. If I needed them 4-6 slotted before, then I will still need them 4-6 slotted. So I gain 3 new powers but no extra slots. Sure I could add the leadership pool, but look how much endurance that pool would cost. Some of my toons could take recall friend, but out of that pool I wouldn't need anything else. And so on.
Which leads me to this question. Why can't or wouldn't they lower the start of the 3 slot lvls. Move it from lvl 33 to say lvl 23. That would add 5 new slots and really allow us to benefit from the new inherents.
Just a thought.
One other thought; if the Devs are really on the ball they will use this opportunity to add in a couple extra brand new power pools.
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Actually, I can't think of any other kind of powers that would fit in a power pool off the top of my head...
-This Space Intentionally Left Blank.-
Which leads me to this question. Why can't or wouldn't they lower the start of the 3 slot lvls. Move it from lvl 33 to say lvl 23. That would add 5 new slots and really allow us to benefit from the new inherents.
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All I can hope is that the incarnate level content makes the buffage necessary, and we're not just making the game even easier (except for lowbies). I know their niche is to be a nice, casual MMO, and I do often play very casually, but it's already really easy to play casually. I suppose I can always crank up the difficulty at a lower level once this goes in. I suppose it's not like it's difficult for me to make the game ridiculously challenging for my lowbies.
I guess buffs make me as nervous as nerfs. I should probably relax.
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"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I guess buffs make me as nervous as nerfs. I should probably relax.
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It may be that the "retired" characters I have now, which only come out on a blue moon, will be permanently mothballed if I can't be bothered to come up with new builds for all of them.
And like you, I also wonder just how necessary it is to make this game any easier. It's already a much easier MMO than the other ones I've played. But I guess the change should alleviate the tedium of having to rest and/or micromanage endurance below level 20, which is a good thing especially for new players.
I guess I'm the opposite. I think the remaining slot limitation is what kind of makes this vaguely palatable instead of just a HUGE giveaway. Sure, I can pick up more powers, but I'm still going to face tough slotting choices. And I WANT to face tough slotting choices. Maybe I'm in the minority here?
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Of course, there are still going to be tight build, and some tricky slotting. But over all, there are plenty of 'Nice to have, but no room in the build' powers in the game. And many of those are just fine with the base slot. Others are powers from primary/secondary sets that just had to be set aside to make room for other, more important powers - I know that being able to work Thaw and Power of the Phoenix into my DS/Thermal Master Mind will be nice. (Especially Thaw...)
I just hope that some of the early Paragon City and Rouge Isles content gets reworked to compensate for this change. Barring the Vahzilok - who I've always found a challenge, and they've already been made worse with the Diseased variations - most of the early content will probably be too easy now.
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Of course, the Devs will need to see where changes need to be made, won't they? Guess we know what Issue 20 will be, then! (j/k)
-This Space Intentionally Left Blank.-
I'm gonna use the extra power slots to give my spines/fire scrapper a travel power. That's not ninja run.
Culex's resistance guide
I will be respecing every single Scrapper I have. Every. Single. One.
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Samuel_Tow: Your avatar is... I think I like it
I'm not sure why this would be nice. If they're merged, anyone who has both powers today would have to spend an extra slot on the combined power to put in one slot into both effects. Today each power comes with a free slot, which can be enhanced with no slot cost.
What's the difference if you get two free powers instead of one? The only special enhancements you could slot in it would be HOs - you can't slot sets in Swift or Hurdle, and almost certainly a combined inherent version would be the same way. Other than the extremely specific case of slotting the combined power with a Micro HO I'm not sure why this is better. |
BrandX Future Staff Fighter
The BrandX Collection
I, uh, said that. You quoted it.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Not sure if anyone pointed this out, but it's from the Dev Digest
Yes, they are enhanceable and you can add up to 5 additional slots to them, just like the current versions. The powers are all available either at level 1 or 2 (I forget at the moment) -- no waiting 'til 20 for Stamina.
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Here's the only catch:
You'll have to respec to take advantage of it on existing characters. Characters as they exist now, will only get the Inherent Fitness powers if they do not have any of them in their build. Conversely, if you don't you get them as Inherents and never get the option to select them as pool powers. |
I will be respecing every single Scrapper I have. Every. Single. One.
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With Castle's recent statements I'm standing by my earlier speculation. So if I stamina scales in power as you level am I the first one to call it?
I just hope that some of the early Paragon City and Rouge Isles content gets reworked to compensate for this change. Barring the Vahzilok - who I've always found a challenge, and they've already been made worse with the Diseased variations - most of the early content will probably be too easy now |
BrandX Future Staff Fighter
The BrandX Collection
I will be respecing every single character I have. Every. Single. One.
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This means that most of my scrappers will get Aid Self + a one slot wonder instead of Fitness... Or maybe Leadership. Dunno, feels great that we'll finally be able to deviate from the standard Leaping/Speed/Fitness/Fighting setup. Sure, it'll still be Leaping/Speed/Fighting for most, but the fourth place can be filled with quite a few different things.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Am I really the only one who thought "OH YES two travel powers!!!"
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
I guess I'm the opposite. I think the remaining slot limitation is what kind of makes this vaguely palatable instead of just a HUGE giveaway. Sure, I can pick up more powers, but I'm still going to face tough slotting choices. And I WANT to face tough slotting choices. Maybe I'm in the minority here? |
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Samuel_Tow: Your avatar is... I think I like it
This is going to be a godsend for my AV soloer. I'll be able to rework my build to take physical perfection, assault, and some third power that I haven't decided on yet. I'll get an additional 7 DPS (on paper) and be in a better endurance situation, for free.
Greatest. Announcement. Ever.
What's the difference if you get two free powers instead of one? The only special enhancements you could slot in it would be HOs - you can't slot sets in Swift or Hurdle, and almost certainly a combined inherent version would be the same way. Other than the extremely specific case of slotting the combined power with a Micro HO I'm not sure why this is better.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA