Fitness is dead; long live Fitness.
I felt compelled to add one very nice thing about this change for me: taking Hurdle will no longer make me feel like I have to jump constantly to move at a reasonable pace.
Yes, because explaining historical events as if the causation runs backwards through time sure is a valid argument.
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Nahh, I prefer not to live in ignorance.
Edit: And, no, I don't buy that the GDN wasn't also done as a step to prepare for IOs.
Be well, people of CoH.
So I should be like you and ignore all dev statements made regarding ED as a prelim move for the skills system which became the inventions system?
Nahh, I prefer not to live in ignorance. Edit: And, no, I don't buy that the GDN wasn't also done as a step to prepare for IOs. |
Are you saying that if IOs hadn't been planned, the pre ED/GDN days would have been an acceptable level of balance for the game? Because if not, whether or not IOs had been planned is irrelevant to whether a GDN/ED was necessary.
Are you saying that if IOs hadn't been planned, the pre ED/GDN days would have been an acceptable level of balance for the game? Because if not, whether or not IOs had been planned is irrelevant to whether a GDN/ED was necessary.
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EDIT: Or I'm giving the devs far too much credit and every step along the way have been reactionary kneejerk reactions.
Be well, people of CoH.
I think the stealth pool will be more so, its doesnt need much in way of slots, fits the LoTG +recharge, and can see it freeing up superspeed picks too - instead of stealth IO + superspeed, it will be stealth IO + Stealth power + ninja run with swift/hurdfle.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Didn't one of the Devs confirm that ED/GDN, while craptasticly implemented, did end up paving the way for the Invention System?
Yes, it was confirmed that ED/GDN partly came about as a result of internal testing with IOs, which were being planned and used on their in house systems before either ED or GDN were implemented.
Think of the crazy crap you could pull with frankenslotting IOs, without ED effectively capping you at 3 of whatever.
(1) I never said we weren't gaining anything. I'm calling BS on the claim that the thing we're gaining in general is more than a few percent improvement in the total attributes (calculated as 1-old/new) of most previously highly optimized builds, with specific exception made for cases where high-but-not-capped defense can add more defense. |
Any highly optimized solo build has just gained leadership. +80 % damage on a team is not a few percent. That is a game changer. It is such a game changer I can see masters of tf runs turning people away that don't have leadership in their builds after this change.
Edit: If you can't do much with 3 extra power picks and three more slots to play with in a build you aren't min/maxing.
Any highly optimized solo build has just gained leadership. +80 % damage on a team is not a few percent. That is a game changer. It is such a game changer I can see masters of tf runs turning people away that don't have leadership in their builds after this change.
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Like teams can't already eclipse +80% damage just by having three people firing off AoEs at the same enemies.
Teams are going to run amok! OH NOES!!!!
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Highly optimized solo build... damage on a team...
Like teams can't already eclipse +80% damage just by having three people firing off AoEs at the same enemies. Teams are going to run amok! OH NOES!!!! |
< /Sarcasm >
Nope, that's not what I'm saying. I'm saying that the game was borked, the devs knew it, they also knew they wanted a crafting system and that ED and the GDN were part of the plan to both deal with balance issues at the time AND prep for crafting.
EDIT: Or I'm giving the devs far too much credit and every step along the way have been reactionary kneejerk reactions. |
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
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Oh yeah you know you are completely right dude +80% damage is insignificant, what was I thinking.
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On teams, it is a drop in the bucket. Sorry your teams think an additional +80% damage matters on top of what they already bring. Most of my teams would yawn at that, and that is without kinetics, with a kin, it becomes not just insignificant, but irrelevant.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
So I should be like you and ignore all dev statements made regarding ED as a prelim move for the skills system which became the inventions system?
Nahh, I prefer not to live in ignorance. Edit: And, no, I don't buy that the GDN wasn't also done as a step to prepare for IOs. |
While those changes may have had the consequence of creating the space for IOs to happen, I have a hard time believing that was a motivation for the changes. It may have been, but unfortunately at that time period we had a powers dev who basically never spoke to us.
Getting back to the main point, I still find this contention that every buff is balanced out by some corresponding game change to negate that buff bemusing. If that was really the case, there'd be no point in making any powers changes at all.
I look back on the history of a power set like Dark Miasma, and I don't really see where it paid for say, having -Res added to Tar Patch, Dark Servant being made mobile, the change to Howling Twilight so you couldn't rez people with 1 HP, or the global change to the Terrorize-Cower fear that made Fearsome Stare a great power. Other people can surely bring up examples of the sets they know best getting buffed without corresponding nerfs.
Were they to say make Fitness inherent, and then turn around and dramatically reduce the effectiveness of Stamina, or increase power costs, or add Sappers to ever faction, then the whole exercise would be a gigantic freaking waste of Castle's time, and the smarter thing to do would be not to change anything. I don't think they're quite as crazy as people seem to be presuming.
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Getting back to the main point, I still find this contention that every buff is balanced out by some corresponding game change to negate that buff bemusing. If that was really the case, there'd be no point in making any powers changes at all. |
The point is that power creep leads to nerfs. Some buffs happen in this game because a set or power is underperforming. Blasters got buffed because they died too much and leveled too slow as per developer data mining. There was no wholesale buff to everyone to improve blaster performance.
Here we have a case where every character in the game is getting the same buff and it's happening at the same time as the introduction of another system which will buff all players at level 50. Edit: that utilize the system, of course.
When everyone is overperforming, global nerfs happen.
Be well, people of CoH.
On highly optimized solo builds, +80% damage would be big. Of course, it is not +80% solo, but on teams.
On teams, it is a drop in the bucket. Sorry your teams think an additional +80% damage matters on top of what they already bring. Most of my teams would yawn at that, and that is without kinetics, with a kin, it becomes not just insignificant, but irrelevant. |
With +80% my teams can drop a defender from the lineup and split up more to get things done faster. That +80 is a -res and +damage buff we don't need anymore.
Glad to see you thought this through.
With +80% my teams can drop a defender from the lineup and split up more to get things done faster. That +80 is a -res and +damage buff we don't need anymore.
Glad to see you thought this through. |
Glad to see you thought this through.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
With +80% my teams can drop a defender from the lineup and split up more to get things done faster. That +80 is a -res and +damage buff we don't need anymore.
Glad to see you thought this through. |
If I were playing in an organized 8 player team set up so that everyone plays whatever they want, I probably wouldn't even notice that 80% +DMG. The only case where I might notice the +DMG was if we had very little AoE (less than two or three), buffs and Debuffs. Something that just won't happen even if you pick 8 characters randomly. Your average 8 man team has enough AoE (you only need, what, three or four AoEs, to mow down minions at +0/+1?) to steamroll through most missions, you should also have at least one or two people with buffs or debuffs so the +80% damage simply won't make a big difference.
If I were playing in a PuG, I everyone would take Leadership even with three new power picks available, so no change here either.
Then there's also the thing that -Res multiplies +DMG. Dropping -Res because of getting +DMG seems kind of strange from a min/max perspective because if the -Res was already better as a multiplier than the added damage from a Scrapper/Blaster/whatever, it would still be the better choice.
- @DSorrow - alts on Union and Freedom mostly -
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I thought the +80% was from Assault. How does that work with splitting up?
Glad to see you thought this through. |
Just when and where does a team need -resistance or plus damage ? AVS, GMs, the choke points that are handled by the entire team.
And seeing as you used a kin for your counter, that +80% is about what a kin will give you against a single av without the need to hit.
Just more reason to expect diminishing returns on group buffs.
Be well, people of CoH.
If I were playing in an organized 8 player team set up to play through content very fast, I probably wouldn't even notice that 80% +DMG. Everyone is already playing at maximum efficiency (or close enough to it), meaning any further +DMG will be wasted.
If I were playing in an organized 8 player team set up so that everyone plays whatever they want, I probably wouldn't even notice that 80% +DMG. The only case where I might notice the +DMG was if we had very little AoE (less than two or three), buffs and Debuffs. Something that just won't happen even if you pick 8 characters randomly. Your average 8 man team has enough AoE (you only need, what, three or four AoEs, to mow down minions at +0/+1?) to steamroll through most missions, you should also have at least one or two people with buffs or debuffs so the +80% damage simply won't make a big difference. If I were playing in a PuG, I everyone would take Leadership even with three new power picks available, so no change here either. Then there's also the thing that -Res multiplies +DMG. Dropping -Res because of getting +DMG seems kind of strange from a min/max perspective because if the -Res was already better as a multiplier than the added damage from a Scrapper/Blaster/whatever, it would still be the better choice. |
Rad Corruptor -22.5% or 45% off the fully enhanced.
TA defender -20% or 40% off the fully enhanced
Any set that doesn't have a double -res or a self stackable -res is going to be at a loss to the assaults.
For pugs the greater availability of vengeance will be the game changer. All it will take is one or two people with vengeance to get pug teams through the hardest encounters in the game.
You do actually play this game ?
Just when and where does a team need -resistance or plus damage ? AVS, GMs, the choke points that are handled by the entire team. And seeing as you used a kin for your counter, that +80% is about what a kin will give you against a single av without the need to hit. |
Most of my teams would yawn at that, and that is without kinetics, with a kin, it becomes not just insignificant, but irrelevant.
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You can, at this point, either just admit you were wrong or simply state that you feel I am undervaluing +80% damage on a big team of min/maxed builds. I'd recommend the former, but if you choose the latter, the reader can decide whose experience matches their own and move on from there.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
If that was your best counter to my statement, you should probably give up now.
Yes, because explaining historical events as if the causation runs backwards through time sure is a valid argument.
Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn
Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos