Fitness is dead; long live Fitness.
Can you replace Combat Jumping with a Gladiator's Armor +3% unique and take Hasten today? |
I know that. But so what? We know it's going to trivialize existing content if it's going to be needed for harder content - it has to. Lumping it in here (which you've now clarified) muddies the waters on what this change does. |
Well, you gave the example of things like DE, and I find the whole damn mission to be a rough patch as far as them laying Quartz. Every spawn doesn't get one, but it sure seems like most do. It's a bit of an aside, but I can tell you that currently I can't get Unstoppable's end crash to go away with Conserve power. I mean I can get back in the fight plenty fast, but it seems to consistently drop my toggles. I'm not saying it's going to be a big slow down, but I do think you'll want to time the crash outside of combat. |
Be well, people of CoH.
Yes. But I haven't for two reasons: 1: I don't feel like farming up the 2 billion necessary to get the pvp unique and 2: I didn't feel like having the pause in my attack chain. With I-19 around the corner, I'll be able to get a gladiator unique with hero merits AND I'll have the +recharge alpha slot to close out the pause in the attack chain.
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That means that the Fitness change isn't introducing the potential for a DPS leap for your character. It's making it easier, no doubt, but it's not creating a situation that doesn't already exist.
I'm showing you right now that this change on its own without even considering the incarnate abilities is going to FURTHER trivialize the existing content. |
I think that the next build will be dropping combat jumping and going with maneuvers and assault instead since I'll have the extra recovery from physical perfection to cover the added end cost. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
OK, so you could have this build today barring the Incarnate slot, without the Fitness change to an inherent. That means that the Fitness change isn't introducing the potential for a DPS leap for your character. It's making it easier, no doubt, but it's not creating a situation that doesn't already exist. |
If someone were to hand me the +3% unique right now, I still wouldn't do it because dropping combat jumping for hasten would kill off one of my LotGs. Being able to have the new open pool means I can move the 4 LotGs I have in CJ to maneuvers AND get hasten AND get assault.
So, yes, this change IS the cause of a massive increase in my character's DPS. A change I could have now with sacrifice I'll soon be able to have without any sacrifice.
You might want to look at that carefully. I don't think PP adds up to enough EPS for that without good slot investment in either it or those powers. |
Maneuvers: .39/sec reduced with a single so to .29
Total end consumption added: .58
PhysPerf: .125 with another PerfShifter chance for +end adding, if I recall, about .2 on average.
Using conserve power will cover the remaining usage.
Be well, people of CoH.
Post the builds.
Also, I already shot down this notion that +15% recharge is likely to be a transformative addition to a character with far lower global recharge than what you're quoting. +15% recharge on top of 160% is an incremental improvement in the character. Is your "extra damage when you need it" Assault? How much extra damage is it? What's it do to your DPS, quantitatively? |
You did ? I saw a post by you that missed quite a bit and proved that our schools no longer teach the difference between performing a calculation and building a proof. This goes toward your whole tack on the reply. Tacken individually any of the improvements is not big thing. Taken all together they are a very big thing
It is absolutely valid. If one of the pools makes that much difference then you should have it today. Especially if it makes that much difference if it or one of the pools you would keep adds enough value to justify them with minimal slotting. |
[/quote]
Define "couldn't fit in a patron pool". Again, if it's going to turn you into that much of a monster, I think you would have done it already. Stop hand waving and back up your claims with hard evidence. So far, Bill's the only one doing so.[/QUOTE]
There were higher priority items. As for hard evidence please, if you can't see how adding an unslotted 20% additional regen ,12% additional recovery and 5% additional end to a capped SR brute isnt a big deal I don't now what will do for you.
By making it easier, the change is making it happen. What you're stating here is a dodge and I think you know that.
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Of the two, (b) is the most relevant. Getting Maneuvers in I9 is a hell of a lot easier for you than getting a +3% unique right now, but if you really cared enough about this leap in performance, you'd do it. It's an option. While losing an LotG would likely further impact your final DPS, your net increase would still be large.just
"Making easier" is not "making possible", no matter how hard you argue the point. If you wanted this bad enough you could have the majority of it, period. What's possible tomorrow compared to what's possible today is much less of a transformative change than what's you have today compared to what's possible tomorrow.
A change I could have now with sacrifice I'll soon be able to have without any sacrifice. |
Assault: .39/sec reduced with a single so to .29 Maneuvers: .39/sec reduced with a single so to .29 Total end consumption added: .58 PhysPerf: .125 with another PerfShifter chance for +end adding, if I recall, about .2 on average. |
Using conserve power will cover the remaining usage. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
You did ? I saw a post by you that missed quite a bit and proved that our schools no longer teach the difference between performing a calculation and building a proof. This goes toward your whole tack on the reply. Tacken individually any of the improvements is not big thing. Taken all together they are a very big thing
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You can only have 4 pools now. You have to prioritize and pick 4 of the possible. You just got one for free. If you had a maxed out build without the fitness pool your survivability just got a giant increase. |
There were higher priority items. As for hard evidence please, if you can't see how adding an unslotted 20% additional regen ,12% additional recovery and 5% additional end to a capped SR brute isnt a big deal I don't now what will do for you. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
My build is fun right now and I find the game just challenging enough to entertain me.
This change will allow me to make a "better" build, but it will remove enough of the challenge that I believe I will find the game less entertaining.
So why do it? This change forces ZERO changes upon you. Why complain about something that is completely optional? If you are sure this change will make the game less fun for you, simply opt out.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
This fitness change will nearly every toon I have. Have any announcements been made to confirm that any new slots will (or will not)be made available?
I think a bit part of this argument is about definitions, as is most often the case.
Here's what I think of when we say "min/max" or "maxed out" builds. Everything your character could have or you want them to have is given a weight, based on what you want the character to do. In this forum in particular, we usually give high weights to DPS and survival metrics. Whatever your build goal. you take all the stuff that helps you get there, and you order it, top down, in the order of how strongly it helps you approach your goals.
You can only fit so much of it in, thanks to limits on number of slots, number of powers, the rule of five, uniques and so forth. What doesn't fit gets truncated off the bottom of the list.
At the top of the list is stuff you must have, because it's so damn important to your build goals. At the bottom is stuff you're almost certain to skip, because it's just "nice to have". In the middle, just above the truncation point, is a bunch of stuff that has some meaningful benefit on your character, but you can't fit it all in. The benefits here are often sort of orthogonal. Maybe you can have more +rech or +regen, or more +def or more +recovery.
It's this middle stuff that I see this change affecting. In my opinion, if you've skipped something at the top of the list in order to keep something in the middle, your character is not really "maxed out". You've made a sub-optimal performance decision, possibly for arguably subjective reasons that don't directly impact your main performance goals. (I know that's usually why I do it.)
To me, the stuff in the middle can't be transformative. That's why it's in the middle. Yes, obviously, adding it back in at no cost is free increased performance. I can't accept in the general case that it's big performance. If it's that big, it shouldn't be that far down the list.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
That's about what I was thinking. Will you actually have a full SO's worth of end reduction in Maneuvers? It sounds like you have an LotG in there now. |
As for the argument at hand, as long as you accept that what's going to happen in I-19 is a buff without sacrifice where making the changes to get the same level of DPS output now would cost me in both utility and mitigation, then there's nothing left to argue about. It's a buff. A big one for some of us.
Why is the change going to happen? I think I am confused about what you are saying. Am I following you correctly?
My build is fun right now and I find the game just challenging enough to entertain me. This change will allow me to make a "better" build, but it will remove enough of the challenge that I believe I will find the game less entertaining. So why do it? This change forces ZERO changes upon you. Why complain about something that is completely optional? If you are sure this change will make the game less fun for you, simply opt out. |
Yea, that's a brilliant idea, man.
I'm obviously also concerned that this change is dumbing down the game. How much that dumbing down actually hurts the game on the whole I do not know. I hope that it accomplishes what seems to be the devs' desire: make the low game fun enough that more people stick around.
But it's also going to make the game even more ridiculously simple for those of us that choose to play the game with more than just SOs slotted in our builds.
Be well, people of CoH.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
In my opinion, there are going to be three pools that will get new scrutiny: fighting, leadership, and concealment. There are a number of good points to be made for each and depending on your playstyle. All three pools will open new chances for defense slotting. A team where each member ran manuvers with a single slot of end redux and grant inviz would improve the defense across the board for the whole team by a significant factor.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I seriously doubt they are going to hand out more slots.. Because if I had more slots AND more powers.. muahahahahahahahahahaha
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
As for the argument at hand, as long as you accept that what's going to happen in I-19 is a buff without sacrifice where making the changes to get the same level of DPS output now would cost me in both utility and mitigation, then there's nothing left to argue about. It's a buff. A big one for some of us.
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1) Examples where people fit in more +defense into high defense builds that aren't currently soft-capped. Those are going to get a lot better for sure.
2) Examples where someone has a build that could already be a lot better, and they combine those improvements with the additional improvements this change makes possible. They then point to the combined improvements and declare how massive the improvements possible with this change are.
There are some good points being raised in this and the other discussions, but I'm specifically trying to argue against the two above. You mostly got dragged into this because your build kind of straddles both examples, and because you were one of the only people posting facts about a known good build.
Edit: By the way, if they do give us more slots, my whole position flies out the window, and I'm board with the notion that this would be big-time power shift.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
In my opinion, there are going to be three pools that will get new scrutiny: fighting, leadership, and concealment. There are a number of good points to be made for each and depending on your playstyle. All three pools will open new chances for defense slotting. A team where each member ran manuvers with a single slot of end redux and grant inviz would improve the defense across the board for the whole team by a significant factor.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
i am wondering if this is the begining of....origin attributes, kinda like other games have things like dwarves and elves....etc. Mutants have a baseline attributes of y, magic have a baseline attributes of z, etc
If you are a mutant, your baseline recovery (aka the new inherent stamina) will be y
if a natural, your baseline recovery will be y
Maybe 19 is just the begining. There is talk of new "systems".....maybe that is what 20 is about, a new attribute system of things like base accuracy, base jump, base run speed, base dexterity (defense), base contitution (resistance)
something like that, with the alpha slots, totatlly changes all the characters, especially if the existing IO system were expanded in, say issue 20?????? lol
this looks absolutely great! can't wait for this to start!!
Oh goody. I can opt out of this change by NEVER RESPECING MY CHARACTER AGAIN.
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This does not dumb down the game in the slightest. I wholeheartedly believe the intent was for more people to be able fit in a concept power or two. I believe most people will do just that. I believe some few will simply increase their power (and hopefully they are doing it because that is what they find fun). All in all, the change seems to be a big benefit to everyone.
The only losers are those who want to maintain their current power level, and yet are compelled to min/max everything they do, so they MUST increase their power, despite not actually wanting to.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I'll be honest, I haven't read every single post in this thread, but one of the major things that I'd like to point out is that CoH hasn't taken the same approach to character strength as the game I have spent most of my time in (WoW).
I typically spend about 1-3 months in CoH at any give time, and every time I play, it seems like characters are more powerful. This isn't inherently a bad thing, but the fact of the matter is that content has not gotten more difficult at the same pace.
Just as an example, at level 60 (WoW), the raids were hard...some were very hard. After the Burning Crusade came out (level 70), some of the level 60 raids could be run with 5 or less people. Compare that to the 40 that it used to take. Again, this isn't inherently bad because new content was released to bring greater challenges to the players.
With the Incarnate system, I would expect a series of missions / arcs / task forces / etc that will increase the difficulty by a substantial amount. At the same time, they almost have to render some of the current content obsolete or the progression system will be flawed. If the rewards are not increased, why would any min-maxer run hard content until they are completely decked out in the newest stuff? The argument can be made that rendering content obsolete is flawed, and I would agree, but it is very hard to provide character advancement without new / difficult content.
- Just a few thoughts!
And here we get into classic Another_Fan argument territory. Compared to most regular posters around this forum I am a lightweight at breaking out math to back up a point, and you can't even be bothered to make a quantitative argument with me.
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Just as a counter example to what you claim as your proof
Hasten 3 slotted has 98% recharge, with an extra 15% recharge global not affected by ED I can take a slot out of hasten and put it somewhere else. This is hardly the only case.
So can you give us an example build that's "maxed out" without Fitness? It'd be a big bonus if they aren't non-Stalker Willpower or Regen. |
/Rad defenders and corruptors that use AM
And you feel that Brute is "maxed out" without Fitness now? |
I can slot another performance shifter into physical perfection or move the one I have in stamina somewhere else. I can also reconsider my entire health slotting and change up from +recover to +regen.
The impact is large.
Are you being obtuse on purpose? You can still opt out of power increases even with respecs. I know you know this, because you already do it to an extent, but you do not HAVE to make every power choice and every slot about further increasing your might and uberness.
This does not dumb down the game in the slightest. I wholeheartedly believe the intent was for more people to be able fit in a concept power or two. I believe most people will do just that. I believe some few will simply increase their power (and hopefully they are doing it because that is what they find fun). All in all, the change seems to be a big benefit to everyone. The only losers are those who want to maintain their current power level, and yet are compelled to min/max everything they do, so they MUST increase their power, despite not actually wanting to. |
I don't have to slot enhancements, either, do I? I can lower my diff to -1/x1 no bosses no avs as well. I won't, of course, because I don't consider that fun.
I'm also not being forced by this change to continue to augment my main's already prodigious performance levels. I will do so because that's what I do with him. It's what I've always done with him. It's what I will always do with him.
And as the incarnate powers come in I will continue to crank him up.
And I won't be alone in doing so. We'll have a new batch of people running around soloing content that is "designed for teams." We'll have more players punching their difficulty levels to the diff cap. The current content will become easier and easier. As things stand NOW, on the day the new CoP trial went live, a group from Pinnacle tore through it in 15 minutes.
There will be more of that. You obviously don't feel that this is a bad thing. And it won't be for a while. Then it will be. And another aggro cap or ED or GDN or aoe cap type nerf will occur to bring everyone back down a peg.
Good thing I don't feel compelled to min/max and hate doing it. I'd have to agree that such a person would be a loser. Much like those that assign false motivations because they're too ignorant to make logical statements.
Be well, people of CoH.
Good thing I don't feel compelled to min/max and hate doing it. I'd have to agree that such a person would be a loser. Much like those that assign false motivations because they're too ignorant to make logical statements.
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I meant the only people who have a negative from this change are those who like their current power level and yet are compelled to increase their power level anyway because of this change. As in they are losing out.
I won't lie, I fear power creep too, although I think this particular change is not a problem. I have long been a proponent of fixing the underlying issue(s), because I think it helps allow changes like this, which IMO will make the game better.
I do have to admit, I am still having trouble understanding your dichotomy though. The following seem contradictory to me.
I'm also not being forced by this change to continue to augment my main's already prodigious performance levels. I will do so because that's what I do with him. It's what I've always done with him. It's what I will always do with him.
... Good thing I don't feel compelled to min/max and hate doing it. |
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Fair enough.
I can't even begin to understand the mindset of the person or persons you're describing. With the vast extremes that exist between those slotted with SOs that enjoy +1/x1 diff and those that have min/maxed and run at +4/x8, you'd think that everyone could find their happy place.
Power creep and the usual backlash from it are my only concern. Had this change occurred before IOs were introduced and if it weren't being put into play in the same issue as the first few incarnate powers, I wouldn't be having this discussion. I'd be saying nothing but "woot" and happily waiting for it to go live.
Be well, people of CoH.
Wow this is a great change for the game. Basically three new powers. This can change good characters into great ones and great ones into uber ones. Everyone having stamina inherent all the time, etc. This will be great for tankers for so many reasons. Way too many ways this will be great to list.
So just to be clear; we will have 97 slots now, not 94. Correct ?
WOW
i am wondering if this is the begining of....origin attributes, kinda like other games have things like dwarves and elves....etc. Mutants have a baseline attributes of y, magic have a baseline attributes of z, etc
If you are a mutant, your baseline recovery (aka the new inherent stamina) will be y if a natural, your baseline recovery will be y |
I highly doubt it.
Why would my magic origin character, who i have decided got his powers by accident when reading a book he found have the same inherant buff as my magic origin character who is a demon, for example?
I think the devs realise that theres far too many posibilities in each origin to lump some extra stuff on us just because it fits a few of those within the origin.
Also, I already shot down this notion that +15% recharge is likely to be a transformative addition to a character with far lower global recharge than what you're quoting. +15% recharge on top of 160% is an incremental improvement in the character.
Is your "extra damage when you need it" Assault? How much extra damage is it? What's it do to your DPS, quantitatively?
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA