My level 40 Broad/Shield scrapper is still running out of health and Stamina!


Call Me Awesome

 

Posted

My scrapper has regular io's. I don't have enough money to buy the good ones. Most of my attacks don't have any Endurance reduction enhancements. Just Acc's and Dam's. I did slot my up health up to 3 slots. A pal of mine suggested that I buy Numina's colvusence for my health, but there way too expensive. I have the basic slotting in my shield powers. Help!!


 

Posted

Get Stamina (2 slots with Endurance Modification) from Fitness. That and a single Endurance Reduction in every single attack and toggle, plus one in each click power that you use more than once every 30 seconds or so, you have should fix most of your problems.


 

Posted

The Numina's Unique will cost you 22 missions over the course of 4 days, if you have Going Rogue - It's only 2 Hero Merits. If you don't have GR, you can trade in 50 Reward Merits and 20 million Inf per day at the Loyalty Lounge to get a Hero Merit. If you have 100 merits and 40 million Inf, you can afford the Numina's Unique.

If that's still too much to afford, at level 41, take a power from Body Mastery, and at 44 take Physical Perfection.

Or you could do both.

EDIT: Just noticed this part:

Quote:
Originally Posted by jose2390 View Post
Most of my attacks don't have any Endurance reduction enhancements.
Fix that! NOW! Each of your attacks uses more End/second than one Toggle, some use more than 2 or 3 toggles!


@Roderick

 

Posted

Quote:
Originally Posted by jose2390 View Post
My scrapper has regular io's. I don't have enough money to buy the good ones. Most of my attacks don't have any Endurance reduction enhancements. Just Acc's and Dam's. I did slot my up health up to 3 slots. A pal of mine suggested that I buy Numina's colvusence for my health, but there way too expensive. I have the basic slotting in my shield powers. Help!!
For more... targeted help, it might be prudent to look up mid's hero designer, and post the current build in the scrapper forums.


"My inner mind has become a reality-cracking overgod. He torments me! Help!"

 

Posted

Thanks guys. I purchased those recipes but I'm still having a end problem. Think I gotta add end reducers to my attacks.


 

Posted

Quote:
Originally Posted by Roderick View Post
EDIT: Just noticed this part:
Quote:
Originally Posted by jose2390
Most of my attacks don't have any Endurance reduction enhancements.



Fix that! NOW! Each of your attacks uses more End/second than one Toggle, some use more than 2 or 3 toggles!
This cannot be stressed enough; one endred in Headsplitter is worth more than 3 in ALL of your toggles combined.

My BS/Shield has near-infinite sustainability of endurance and runs Deflection, Combat Jumping, Against All Odds, Battle Agility, Grant Cover, Tough, Weave and Sprint at all times. I did it without massive expense too and still managed to soft cap to all positions.

I did it two ways... first all my attacks have at LEAST 40% endred as a byproduct of set IO slotting. Hack, Parry & Disembowel have ~55% endred with full sets of Mako's Bite.

Second, all my shields are slotted with 4 Gift of the Ancients IO's... all the defense ones. That gives me 2% recovery and 1.8 additional points of end per set. Since I have 4 sets slotted that gives me 7.2 more points of endurance and 8% recovery.

A BS/Shield isn't really CHEAP to fully outfit but it doesn't need to be a money pit. I estimate my build is probably worth about $200 million in today's market excluding the Hami-O's that I had in base storage and aren't critical anyway.

While I fully realize that I've made a few compromises in this here's my current build:
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Sword of Damocleve Current: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Hack -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/Dmg(3), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(17)
Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(13), ResDam-I(15), ResDam-I(25), GftotA-Def/Rchg(39), GftotA-Def/EndRdx/Rchg(43)
Level 2: Slice -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(5), Sciroc-Dmg/EndRdx(5), Sciroc-Acc/Dmg(15), Sciroc-Acc/Dmg/EndRdx(19), RechRdx-I(43)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), ResDam-I(19), ResDam-I(39), Mrcl-Rcvry+(43), Mrcl-Heal(45), Mrcl-Heal/EndRdx(46)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
Level 8: Parry -- Mako-Dam%(A), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg(11), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(17)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(46)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Battle Agility -- GftotA-Def(A), GftotA-Def/EndRdx(23), GftotA-Def/Rchg(23), GftotA-Def/EndRdx/Rchg(37)
Level 24: Phalanx Fighting -- GftotA-Def(A), GftotA-Def/EndRdx(25)
Level 26: Disembowel -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(40)
Level 28: Grant Cover -- GftotA-Def/EndRdx(A), GftotA-Def(29), GftotA-Def/EndRdx/Rchg(48), GftotA-Def/Rchg(48)
Level 30: Whirling Sword -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Dmg(34), Sciroc-Acc/Dmg/EndRdx(40), RechRdx-I(42)
Level 32: Head Splitter -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(33), Sciroc-Dmg/EndRdx(33), Sciroc-Acc/Dmg(33), Sciroc-Acc/Dmg/EndRdx(34), RechRdx-I(34)
Level 35: Shield Charge -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg(36), Sciroc-Acc/Dmg/EndRdx(37), RechRdx-I(37)
Level 38: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(42), RechRdx-I(42)
Level 41: Boxing -- HO:Nucle(A)
Level 44: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(46)
Level 47: One with the Shield -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(48)
Level 49: Weave -- GftotA-Def/EndRdx/Rchg(A), GftotA-Def/Rchg(50), GftotA-Def/EndRdx(50), GftotA-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run

Code:
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COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by jose2390 View Post
Think I gotta add end reducers to my attacks.
This should be your first step. It will do more to solve endurance problems than everything else combined.


 

Posted

Just woke up. Sorry for not responding last night. Thank you thank you for your responses. I'm going to respec and give it a shot. I'm going to definitely imitate "call me awesome's" build. I'll try anything because I'm frustrated at this point. I really thought that my end problems will be over at lvl 40. I hope that when I get that last body mastery power, things will improve. That build looks great. I hope its not too expensive


 

Posted

Quote:
Originally Posted by jose2390 View Post
Just woke up. Sorry for not responding last night. Thank you thank you for your responses. I'm going to respec and give it a shot. I'm going to definitely imitate "call me awesome's" build. I'll try anything because I'm frustrated at this point. I really thought that my end problems will be over at lvl 40. I hope that when I get that last body mastery power, things will improve. That build looks great. I hope its not too expensive
Head over to the Market forum. Read the advice there.

Also, making influence is actually pretty easy. The first link in my signature goes over the general process, the second link puts the first in practice. I've helped absolute newbies get from almost nothing to hundreds of millions. I realize that I come off sounding like a late night informercial, but you don't have to be poor.


 

Posted

Quote:
Originally Posted by jose2390 View Post
Just woke up. Sorry for not responding last night. Thank you thank you for your responses. I'm going to respec and give it a shot. I'm going to definitely imitate "call me awesome's" build. I'll try anything because I'm frustrated at this point. I really thought that my end problems will be over at lvl 40. I hope that when I get that last body mastery power, things will improve. That build looks great. I hope its not too expensive
Don't take my build as a gospel, it arose in part thanks to leveling the character in a dedicated team with several other shield scrappers; that's why Grant Cover is so early for example. We all picked it up ASAP to be soft capped at level 28. If I wasn't running with several other Shield toons the whole way to 50 I'd undoubtedly have moved Grant Cover later in the build.

It is soft capped (using Parry to make up the Melee def) and with my slotting it has hard capped debuff resistance about 50% of the time (when Active Defense is double stacked) and around 75% debuff resistance the rest of the time.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Another thing you can do to help with end is slot some performance shifter IOs (the pure end mod and the proc) into stamina. The proc is not unique, and it adds endurance directly to you, so it's also nice vs. things like sappers and carnies.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

I'd also suggest turning off Sprint as you fight if you don't already. The same for travel powers if you're using them as opposed to Combat Jumping and Hover.


 

Posted

You'll save more endurance with end reduction in your attacks than in toggles or by enhancing Stamina. Also always slot end reduction before recharge. Doesn't matter if you can attack fast if your out of endurance.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Quote:
Originally Posted by Zamuel View Post
I'd also suggest turning off Sprint as you fight if you don't already. The same for travel powers if you're using them as opposed to Combat Jumping and Hover.
I think Zam hit the proverbial nail on the <bleep>!

Have a feeling Joe is playing with a travel power running or sprint or ninja run.

Even stamina with 2 slots in addition to 30% end.red. in each attack is more than enough. I assume he has end.red. in every shield toggle as well.


 

Posted

I have the same issue. Have a few sets for one, so lots of end reduction in some attacks....at least one end reducer in anything with no sets.....one in all toggles....and my lvl 33 BS/SD is still losing all his end after just a couple groups. I think you need more than 30-35 percent in everything....prolly be an issue until you get all sets in everything that uses end, or put 2 SO's in everything. I can't be bothered with all that, so my toon is shelved for now. Just not fun.

And no, I know what I am doing....not running anything I shouldn't, like sprint or any kind of travel. Don't even have tough/weave yet...can't imagine how bad end will be then!


 

Posted

Quote:
Originally Posted by Lascher View Post
I have the same issue. Have a few sets for one, so lots of end reduction in some attacks....at least one end reducer in anything with no sets.....one in all toggles....and my lvl 33 BS/SD is still losing all his end after just a couple groups. I think you need more than 30-35 percent in everything....prolly be an issue until you get all sets in everything that uses end, or put 2 SO's in everything. I can't be bothered with all that, so my toon is shelved for now. Just not fun.

And no, I know what I am doing....not running anything I shouldn't, like sprint or any kind of travel. Don't even have tough/weave yet...can't imagine how bad end will be then!
That's because not everyone is suppose to be a continuously running machine of death and mayhem. I can see regen scrappers with both QR and Stamina, both maxed out to ED, with end reduction in their attacks and toggles coming close but still once in a while I still need to pause for a moment before plunging into the next large hazard spawn while soloing.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Quote:
Originally Posted by Father Xmas View Post
That's because not everyone is suppose to be a continuously running machine of death and mayhem. I can see regen scrappers with both QR and Stamina, both maxed out to ED, with end reduction in their attacks and toggles coming close but still once in a while I still need to pause for a moment before plunging into the next large hazard spawn while soloing.
It's possible to build in enough +end and +recovery to push a BS/SD at full tilt indefinitely while running a BUNCH of toggles; mine runs 8 all together and the blue doesn't move after 5 minutes of full bore go go go.

I can actually see another 30% recovery there for the taking in my build if I wanted to go for it... since end isn't an issue I haven't bothered.

You're right about on SO or common IO enhancements though Father; it does get tough building for end sustainability without IO sets or at least lots of frankenslotting.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Father Xmas View Post
That's because not everyone is suppose to be a continuously running machine of death and mayhem. I can see regen scrappers with both QR and Stamina, both maxed out to ED, with end reduction in their attacks and toggles coming close but still once in a while I still need to pause for a moment before plunging into the next large hazard spawn while soloing.
Maybe. But Shields is the first set that I have not been able to get endurance under control by lvl 30. For me anyways. Maybe BS doesn't help, not sure....my only other BS was regen, so not a fair comparison. But played Ice/Inv/Fire/Dark/Nin/Stone...well, anyways....I played just about every other type, and never had such a bad end issue. But again, maybe it is the combo of BS and Shields......I have never played a BS that wasn't regen until now.

If what you say is true, and I gotta rest soloing...then not the set for me anyways!


 

Posted

Quote:
Originally Posted by jose2390 View Post
My scrapper has regular io's. I don't have enough money to buy the good ones.
It's worth pointing out that you can slot pieces from some 'garbage' IO sets to get better performance than common IO's and at a lower cost. This is called 'frankenslotting'.


Paragon City Search And Rescue
The Mentor Project

 

Posted

True, I haven't gotten into seriously using IO sets on any of my characters and since I don't mind playing at lower levels I'm not all that excited about losing all of the set bonuses I'm buying. Even Frankenslotting will get limited by ED but at least it'll likely be limiting other aspects than just damage with the same number of slots.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Quote:
Originally Posted by Father Xmas View Post
True, I haven't gotten into seriously using IO sets on any of my characters and since I don't mind playing at lower levels I'm not all that excited about losing all of the set bonuses I'm buying. Even Frankenslotting will get limited by ED but at least it'll likely be limiting other aspects than just damage with the same number of slots.
Actually if you work a bit it's possible via frankenslotting to ED cap accuracy, damage, endred and recharge in an attack; sometimes in 5 slots. Usually it's even possible to do at a discount since aside from the "good" sets (those with desirable set bonuses) many IO sets are extremely inexpensive. In fact quite a few of them are vendor trash prices... you could actually make inf by buying them on the market and selling them to a vendor.

I've seen lots of instances where an undesirable melee or ranged IO recipe is available on the market for 100 inf or less... when I get things like that as drops I typically toss them up for 1 inf. If they haven't sold by the time I need that market slot for something else I pull them of and take them to the vendor for the 1,000-10,000 that vendors pay.

There's a lot more potential in IO's than simply getting the bonuses. Frequently I buy a bunch of cheapie IO's and frankenslot young characters then as they mature I'll start working toward a set bonus build. If the cheapie IO's only cost me about what an SO does then I don't worry about simply deleting them later on in the build.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Well that depends on what you consider to be ED cap. I always thought of it as pre-ED 100%. For me the math doesn't work out for 4 caps in 5 slots.

Two dual aspect IOs is equal to 1.25 single aspect IOs, three triple to 1.50 and four quad to 1.75. A level 50 Schedule A IO is 42.4%.

100% pre-ED would then be 2.36 Level 50 single aspect IOs, 3.78 Level 50 dual aspect IOs, 4.72 Level 50 triple aspect IOs or 5.40 Level 50 quad aspect IOs.

So to cap 4 aspects you need 9.44 slots for single aspect, 7.55 slots for dual aspect, 6.29 slots to for triple aspect and 5.39 slots for quad aspect IOs. While quad aspect comes very close, I don't think there are enough quad aspect IOs in Acc/Dam/Rech/End Rec and even if they were they would have to be level 50 IOs simple to come close (pre-ED 92.75% for five quad Level 50 in 5 slots).

Now pre-ED 92.75% is nothing to sneeze at, it'll give you 91.3% post ED on four aspects. But I don't see you hitting 100% pre-ED in four aspects for five or even six slots.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Quote:
Originally Posted by jose2390 View Post
My scrapper has regular io's. I don't have enough money to buy the good ones. Most of my attacks don't have any Endurance reduction enhancements. Just Acc's and Dam's. I did slot my up health up to 3 slots. A pal of mine suggested that I buy Numina's colvusence for my health, but there way too expensive. I have the basic slotting in my shield powers. Help!!
Read the Market & Inventions forum to learn more about how to get better IOs more cheaply, and how to have more money available. I mean, you don't have to, but I think you'd find it rewarding. You should be able to be rolling in money pretty easily.


 

Posted

Quote:
Originally Posted by Fulmens View Post
Quick guide to frankenslotting in my sig. Cap'n Canadian used to have a VERY good guide to frankenslotting (search for "Cheapskates") but it might have broken when they changed the forum software.
It did, but it's still pretty readable. (I'm working on a "raising a Peacebringer" guide in the Kheld forum and have it linked there.)