Shopping List: Seeking Level 25 Set IOs


BashfulBanshee

 

Posted

I just hit 22, and I want to frankenslot my scrapper. I'm looking to buy the following recipes or IOs, all level 25, which are not moving fast on the market. Variance upward is fine, but I don't want to get anything lower than a 25. I have million inf bids up on the recipes for all the Uncommons, 2 million for the Rares. Contact me here or in-game (@heffroncm) to work out price details if you're looking for more. Thanks for looking

Scirocco's Dervish:
1x Accuracy / Damage
2x Damage / Accuracy / Endurance Reduction

Reactive Armor:
1x Endurance / Recharge / Resistance


 

Posted

Invention Origin enhancements are worthless below level 35. Wait until you're 32.


 

Posted

@MondoCool - Wrong.

@Heffroncm - I'll have to check my storage, but I can probably hook you
up with some L28's if you're ok with that (that's my "sweet-spot for IO's
due to slightly better numbers while still having bonuses in Bloody Bay).

Anyway, if you can work in that range, I'll see what I've got later tonight.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by FourSpeed View Post
@MondoCool - Wrong.
I'm absolutely right, actually.


 

Posted

Quote:
Originally Posted by MondoCool View Post
Invention Origin enhancements are worthless below level 35. Wait until you're 32.
For frankenslotting, you can start as early as you want and still increase the performance of your character beyond what you'd get with standard options. Heff's not doing a full-on final set build, it doesn't sound like.

They're worth less, but they're not worthless. It really depends on what you want to get out of them, and 22 to 32 might be a long time, depending on play style.


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

A level 35 Dual Aspect Set Enhancment gives 45.88% total bonus. The exact same enhancement at 25 gives 40% total bonus. Why wait 10 levels for 5.88% bonus when I can start frankenslotting now and enjoy the benefits of perma-+3 SOs for 10 more levels?

Fourspeed, no idea how fast I'll get from 22 to 25, but I'll certainly take what you have =D


 

Posted

Quote:
Originally Posted by MondoCool View Post
I'm absolutely right, actually.
No, actually, you're not...

Consider the following possibilities

Brawl: 2 slotted...

1 Acc, 1 Dmg, +3 SO's = 38.3% Acc, 38.3% Damage

L25 Common IO's (1 Acc, 1 Dmg) = 32.0% Acc, 32.0% Damage
L30 Common IO's (1 Acc, 1 Dmg) = 34.8% Acc, 34.8% Damage
L35 Common IO's (1 Acc, 1 Dmg) = 36.7% Acc, 36.7% Damage

1 L25 Smashing Haymaker (Acc/Dmg) + 1 L25 Kinetic Combat (Acc/Dmg)
= 40.0% Acc, 40% Dmg


Read it any way you like - you're wrong... outright...


Even if you wait TEN levels (to use L35's rather than L25's), then you'd
have: 45.8% Acc and 45.8% Damage...

Frankly, having to wait 10 levels for < 6% benefit - isn't worth it...


4


PS> @heffroncm - Ok, I'll take a look and see what I've got, and then, we
can haggle about price...


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by MondoCool View Post
I'm absolutely right, actually.
No you are absolutely wrong.

level 24 dual aspect IOs give more bonus than +3 SOs. level 18 Triple aspect IOs give more than SOs. They never expire, and can often be cheaper. They always exemplar better. You sometimes get cool set powers as a freebie. SOs lose out in every single category.

If you have two slots and add level 53 Acc and 53 Dam SOs you'd have 38.3%/38.3%

If you slotted two level 24 acc/dam IOs you'd have 38.4/38.4.

If you then exemplar down to level 22 your SOs are only giving you 23%/23%. the IOs are still giving you the full 38.4/38.4 not because they are level 24, but because of Rule #1 for small bonuses.

If you add full slotting, say 2 acc, 3 dam and 1 end you have 76.6%a/about 100%d/38.3%e

Slotting level 24 Kinetic Combatx4 gives you:
19.2%a/73.0%d/34.6%e/34.6%r
Plus the HP and s/l Defense and you still have two slots left. So lets fill those with
a Pulverizing Fisticuffs Quad and Triple:
48%a/about 100%d/47.0%e/63.4%r

In otherwords:
-18%a/--%d/+8%e/+63%r +1.5%HP +3.75 S/L defense

If you care about the accuracy, you can frankenslot some duals dropping the recharge and having significantly higher number in all areas. If you use level 25 sets, you have a bit more variety and can go for lots of other options. If the price is too high you get the same % enhancement using smashing haymaker with lower +HP and S/L defense.

All this is just for melee attacks, but it is equally true for all powers. IOs are a great bargain starting at character level 14 and the get better every level higher. Starting at about character level 20 there is no reason to go with anything other than IOs unless you need to cram a boatload of ACC into very few slots because you're obsessed with running at +2/+3 and you aren't smart enough to save a ton of money by slotting the Kismet +acc instead.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I like frankenslotting as I level up with whatever sets I get after level 22 or so. It's better than constantly buying SOs to keep them "fresh"

As I get the sets that I really want to put in either through drops or purchases (after level 30 or so), I'll replace the SOs first, then the lower tier set pieces I used to frankenslot. But sometimes a character will stay with the frankenslot if he's working well enough.

As to your request, I MAY have harmonized healing and/or reactive armor in the 20s. I'll have to check my bins.

I'm on Justice if you want to do a face to face exchange, otherwise it's e-mail or the market.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

I put up a Scirocco D/E lvl 27 recipe for 1,111,111, if you like. I know I have another somewhere, but I got tired of looking for the toon with it...


 

Posted

I have a 29 reactive resistance and a 36 harmonized heal/end.

My global is @bionic flea


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by MondoCool View Post
Invention Origin enhancements are worthless below level 35. Wait until you're 32.
I frequently frankenslot as early as level 12 (instead of switching over to DOs). Even low level dual/tri aspect IOs are worthwhile at this point as most powers are at best 3 slotted. With a level 15 rech IO in rest I can usually make a single bar of end last until rest is up again.

It makes the low level game much more enjoyable for me. I will then again frankenslot new set IOs at level 25. These will last me until I have enough slots (around level 35) to consider starting to slot sets. I can also usually tell by level 35 if I'm going to take a toon all the way to 50 or if it will just gather E-dust. If it's headed for the E-dust bin I just leave it frankenslotted.

A frankenslotted build is still miles ahead of SOs only and I played the game with just SOs for a long time.....


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Thanks for the offer Flea, both of those filled over the course of the day. Nabbed Reptlbrain's Scirroco D/E and updated the OP with what I still have bids on.


 

Posted

Sorry, I have a few Reactive Armors and Scirrocco's, but not the ones you're looking for...


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by MondoCool View Post
I'm absolutely right, actually.
Hmmm ok.

People slot at different levels for all kind of reasons. I'm sure you have yours for thinking everyone else is wrong.

That doesn't make you wrong...just different.


Enjoy your day please.

 

Posted

Quote:
Originally Posted by MondoCool View Post
Invention Origin enhancements are worthless below level 35. Wait until you're 32.
I slotted four L20 generic Defense IO's in each bubble and four in Maneuvers for my level 17 Force Fielder, allowing me to get very close to the softcap for the entire team well before SO level. "Absolute" and "Worthless" are words with very high standards of proof...


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Having 6 SOs worth of values by level 18 is very sexy. If I have the money and the inclination to spare I search for dual aspects that early. I get full SO values that don't expire and I can start saving and building up for when I get the "real" IOs in the 30 range.



 

Posted

Quote:
Originally Posted by MondoCool View Post
I'm absolutely right, actually.
No, really, you're not.

A level 25 three-function IO will have total bonuses better than what you get from a single-function level 25 SO even at 22, let alone the horribly-decayed values you have by the time you are 25 or 26 -- and you can't get a better SO until 27. If you frankenslot and/or pick up set bonuses at lower levels, you are often MUCH better off than you could be from regular enhancements.

By level 30, an IO is better than any SO can ever be for any character who can equip it, even if it's a single-function IO.

There's occasional brief windows where you can have slightly better bonuses slotting SOs than IOs, but I think level 22 is the only one where it's really true; by the time you make 25, the IOs are winning even if they're single-function, and if you have doubles and triples, they give you much higher overall bonuses. Plus set bonuses. At level 22, you can easily arrange to have another 20% or so regeneration and recovery, 5-10% to several defenses... It adds up.