Which arcs would you want to see re-done?


Ashcraft

 

Posted

personal vote would be striga isle and the hess tf. given that it's a villain dominated zone it may make sense to make it a co-op zone. it also quite readily allows for alignment applications.

the hess tf needs 1 more thing after burkholder and the destruction of the base. that giant mekman needs to escape and begin to make its' way to talos in a similar way that babbage spawns for the synapse tf. i'd love the opportunity to beat on the bot while walking down the side of the volcano, across the island and into the water. failure to destroy the mekman then causes a mission fail, but not an outright tf fail. you simply didn't meet your objectives and that one guy in a sailboat bought the farm before a collective assault from talos island stopped its' advance.

i wonder what a 'public opinion' mechanic might look like actually. for instance, you've failed a mission and the public 'hears' about it, somehow causing an effect. something like bad press and what that might do to a hero...

/2inf


Kittens give Morbo gas.

 

Posted

Quote:
Originally Posted by spice_weasel View Post
personal vote would be striga isle and the hess tf. given that it's a villain dominated zone it may make sense to make it a co-op zone. it also quite readily allows for alignment applications.

the hess tf needs 1 more thing after burkholder and the destruction of the base. that giant mekman needs to escape and begin to make its' way to talos in a similar way that babbage spawns for the synapse tf. i'd love the opportunity to beat on the bot while walking down the side of the volcano, across the island and into the water. failure to destroy the mekman then causes a mission fail, but not an outright tf fail. you simply didn't meet your objectives and that one guy in a sailboat bought the farm before a collective assault from talos island stopped its' advance.

i wonder what a 'public opinion' mechanic might look like actually. for instance, you've failed a mission and the public 'hears' about it, somehow causing an effect. something like bad press and what that might do to a hero...

/2inf
This.


The Story of a Petless MM with a dream
Quote:
Originally Posted by Deus_Otiosus View Post
This entire post should receive some kind of award for being both hysterical and fantastic.
Well done.
I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

Posted

Any and every villain arc where the theme is "You stand on the precipice of true villainy. Are you ready to forgo redemption?"

I believe Westin Phipps is one. Hardcase is another. I want each and every one of those to have choices scattered throughout. Choices that give and take rogue points.


 

Posted

Anything that does the same mission twice or more in a row (e.g. Unai & Citadel) or does more than one street hunt in the entire arc.

All of the random mission street hunts should be dropped - it feels too much like your contact is busy and throws it out for the pesky hero to do to get you off their back. Replace them with real missions. None of the villain contacts (that I'm aware of) do this. I've seen hero contacts, especially the ones in IP, give out 3 or 4 of these in a row.

Most of the 3-mission "Story Arcs" villain-side need to be fleshed out a little to make them meatier and turn them into true arcs instead of a couple of related missions. Then again, after running villain tips all weekend... I'd settle for putting in enough of these to get us from level 20 to 50! They are wonderful missions and I never felt more villainous on my stalker. Great stuff! MORE MORE MORE!


 

Posted

I'll throw in another vote for the Patron arcs.


Also, Vanguard arcs. I know the tech was not available at the time, but still, such a huge missed opportunity.
Play up the 'we take everyone' aspect by providing content for all types.
Keep the nice 'rescuing people' stuff and add in some 'extreme measures' missions and put choices between them.
"We do not accept villains just because we need fighters. There are tasks that a true hero would never do. And they must be done. The invaders must be fought on every level with all means available. We can not afford restraint!"
Make/add an actual villain as one of the contacts.
"<Vanguard person>: Your next contact is, uhm, not very likable. But when we need to smash through rikti defenses there is none better than him and the Vanguard Maul."
"Black Scorpion: So $name, you want some impervium bling too? Or just like killing aliens? I don't really care but if you're with me then you better be tough!"


I do not suffer from altitis, I enjoy every character of it.

 

Posted

As someone already stated all of blue side storys and TFs.

1. Hunt missions suck. I don't mind one now and then, but blue side is full of them.
2. Can you count how many times you have to zone to finish an arc. Look at Red side most arcs are in the same zone.
3. Most of the old TFs have to many cloned missions. Synapse has how many kill alls, and Citedal has how many kill alls... it gets old quick and you lose intrest in the weak story.
4. An TF needs to have that epic feel to it. The perfect example is last mission of Silver Mantis, fighting at the Skyraiders Fortress in Sharkhead.
5. Shadow Shard. With the new story lines shouldn't the military be out, and Vanguard be in. This should be done while revamping the TFs there. And yes, give those people cell phone, satelite phones, Psychics, or something to communicate with the TF members.


@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill

 

Posted

Quote:
Originally Posted by Xzero45 View Post
I dunno, doesn't Scirocco's arc kind of involve you stopping him from basically making every villain in the world good? And giving GW her body back? I don't think you could just work with him on that and then play it off as actually happening. Scirocco would have to be stopped somehow. >.>
Yes, I know Scirocco needs to be stopped. I like being evil, thank you very much. Even if I'm not so evil, I like my free will, thank you very much. I don't need freakin' Arbiter Daos to tell me Scirocco needs to be stopped. That part has to go.

Quote:
Originally Posted by PhroX View Post
I admit, I've never done Scirocco's so, maybe that wouldn't work, but GWs is just stupid, badly written railroading. What is wrong with her getting her body back? Particularly now with GR having contacts not appearing if they've been killed, I'm sure they could have her appear differently after the arc depending on your choices.

Scorp's ain't much better. Sure, he's disobeying LR, but, so what? Why can't I chose to side with him? Same with Mako (though, admittedly, he would probably betray you...)
All these arcs are just "the status quo must be preserved at all costs, you're a good little Arachnos lackey aren't you, go preserve the status quo." As with everything that involves you being a good little Arachnos lackey, they need to be redone. The other HUGE Arachnos lackey issue that needs to be resolved is the LRSF. In order to even start it you need the Usurper badge, which means Recluse has told you "You are a true villain, beholden to no one," and then he sends you off to resolve his little tiff with Statesman for him and hands you the Servant of Recluse badge? I don't think so!

The Freedom Phalanx TFs also need a revamp. Synapse: I'm so sick of Clocks. Psyche: I'm so sick of Freaks. Yes, I know "everybody likes Freaks." Well so do I, but not mission after mission of them. If you like them so much go flashback the Freakalympics arc. Citadel: I'm so sick of Council. It doesn't help there are two other TFs in the same level bracket with Council. Manticore: I'm so sick of Crey. Numina: The hunt missions are boring and stupid.

Quaterfield. Just...Quaterfield. And Justin Augustine too.

All of blueside. Just...all of blueside. Too many fed-exes, too many hunts, too many defeat alls, too many "your princess is in another castle," too many redundant missions.

Any mission with a hostage that must be kept alive or an object that must be defended. These are easy to complete solo, not so easy with a team, especially if the people trying to destroy the object aggro from halfway across the map ("Get the News Out," I'm looking at you) and when the hostage is an idiot (Hello General Z. Don't go charging into melee with that pack of Nemesis General Z. Goodbye General Z. Mission Failed.)

I'd also like a revamp of the contact system redside. Especially the five papers to get a mayhem at higher levels. I hate papers. I like content. Leave it at three all the way to 50. With XP smoothing, patrol XP and the addition of the RWZ and Cimerora running out of content isn't a problem anymore, and if you do run out you can always choose to do papers, or run tips.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

No blueside stuff as that has had special treatment for the longest time.

On topic: Vivacious Verandi's arc.


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
On topic: Vivacious Verandi's arc.
You keep your dirty, infamy grubbing hands off one of my favorite arcs in the game. That arc is the only one that compares the I17 Clone arcs in the joy of being a bratty super villain.

It's hilarious! You and Verandi are just two jerks with super powers that are "doing it for the lulz". She gives you little more reason than "It'll be hilarious". It's joy riding and smashing mail boxes with your powers-of-deities. Then Daddy Hardcase calls you in and gives you a very stern talking to, making you mow the lawn and fix the mailboxes.

The whole arc was exactly what my character would act like and how the world would treat him. Unless you want to add an option to flip Hardcase the finger even after Verandi's true intentions are revealed, I want no changes.


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
No blueside stuff as that has had special treatment for the longest time.

On topic: Vivacious Verandi's arc.
Only if I get a moral choice in the very first mission to say, "You know, I really don't like you," punch her, and lose her as a contact.

Actually, give me that on every contact. It'd be a great way to relieve years of annoyance at some of them!


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
I'd also like a revamp of the contact system redside. Especially the five papers to get a mayhem at higher levels. I hate papers. I like content. Leave it at three all the way to 50. With XP smoothing, patrol XP and the addition of the RWZ and Cimerora running out of content isn't a problem anymore, and if you do run out you can always choose to do papers, or run tips.
I would too... but let's drop the need to do a mayhem at all and let old contacts give you new contacts just like blue side does now. Problem solved. Then you only need to do papers to get the mayhem badge if you wanted it.


 

Posted

Quote:
Originally Posted by Xzero45 View Post
You spend a ton of missions fighting nothing but Crey, just completely wiping them out in various areas. You're doing a huge amount of damage to Crey's workforce, trying valiantly to put them out of business. You finally make it to the end, and you're geared up and ready to fight the leader of the organization and put her sorry *** behind bars and...


...there's a bald guy in a black suit with fluorescent skin named "Hopkins" who's going to fight you instead? In a dusty old warehouse? That's it? That's the big finish, after spending so long fighting Paragon Protector after Paragon Protector? A friggin' bald guy in a suit?
I would unironically love this if they changed it to several pristine rooms, and the 'boss' was indeed a bald guy in a suit who would die after a single shot.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Everything blueside. I'm not kidding. Take every damn contact and every damn zone and overhaul them. Give some cohesion between contacts. Give each zone and overlying plot, like the Hollows and Faultline have. So, for Kings Row it has you digging into the Skulls backstory and their drug pushing and black magic. Talos sees you going up against the Warrios and the Freakshow as they try to out-duke each other. Independence Port sees you crack down on the drug and weapon smuggling war between the Tsoo and the Family, maybe even link in the Council and such, which could then in turn lead logically to Striga Isles.

The old content is so. Damn. Old and Rusted, its painful. The storyline is bogged down under terrible mission layouy, boring defeat alls and hunts, multi-zone hops and hop backs, before they even give you a damn cellphone number....painful, boring, not fun.

Cohesion and revamp is worth two new zones. Period.

Oh my god, this. This, this, this. Blueside needs polish and tightening SO MUCH. Those missions have been there for six years, facelift time PLEASE!

Quote:
Originally Posted by Emberly View Post
Love to see 90% of the oldschool content rewritten. Manticore, Synapse, Citadel TFs are all really shoddy, with Manticore being the worst. Shard TFs could use a going over, but I love them even as they are Really I'd just like to see the signature task forces redone and the originals left in Ouro to stare at and shudder.
Also this. I can't even stomach doing TFs anymore, they're just... so... flat

Quote:
Originally Posted by Kelenar View Post
Only if I get a moral choice in the very first mission to say, "You know, I really don't like you," punch her, and lose her as a contact.

Actually, give me that on every contact. It'd be a great way to relieve years of annoyance at some of them!
I vote for this too!!


 

Posted

Quote:
Originally Posted by Eva Destruction View Post
I'd also like a revamp of the contact system redside. Especially the five papers to get a mayhem at higher levels. I hate papers. I like content. Leave it at three all the way to 50. With XP smoothing, patrol XP and the addition of the RWZ and Cimerora running out of content isn't a problem anymore, and if you do run out you can always choose to do papers, or run tips.
And definitely this. I was just considering this one the other day. Having to do papers every few levels sucks, especially now that villainside has some alternate leveling paths like tips and RWZ. Run out of RWZ missions at level 39 and want to head back to the Isles to get to 40? Enjoy running newspapers to unlock a contact who will give you missions for about three more bubbles. To be fair, some of the contacts do introduce each other, but I'd like to be able to get a single, unbroken chain from 1-50.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

The problem with the broker system is that in the early zones by the time you've completed 3 papers and a mayhem mission you've outlevelled half the contacts in the zone, and the smoothing of the xp curve in the early game has made that even more of an issue.

My latest villain ran Kalinda and Mongoose, mostly in a duo at 0/0 setting, and one solo paper at 0/x2/bosses. I didn't even do much street sweeping on the way. She's now level 10. So that's ALL of the PO contacts outlevelled except for The Radio and one unlockable contact at Fort Hades.

So what now? If I finish the papers and run the mayhem I'll get the Radio. By the time I finish the Radio and run the requisite newspapers and mayhem in Cap au Diable I'll easily be level 15, thus outlevelling the 10-15 Cap contacts.

If nothing else I wish they'd extend the level ranges a bit - make Vendetti, Heck and Bocor 6-15; put Themari and the other 10-15s up to 10-20; and extend Brass and the other 15-20s up to 15-25. This would also mean we're not forced to go to Sharkhead at level 20.

That said, Darrin Wade in Sharkhead requires no introduction, and when you conclude his arc I believe he offers you an intro to one of the other Sharkhead contacts, so you can probably skip the papers in Sharkhead altogether if you're so inclined.


 

Posted

hey guys

you can halt exp gain

you know


 

Posted

Quote:
Originally Posted by Marcian Tobay View Post
You keep your dirty, infamy grubbing hands off one of my favorite arcs in the game. That arc is the only one that compares the I17 Clone arcs in the joy of being a bratty super villain.

It's hilarious! You and Verandi are just two jerks with super powers that are "doing it for the lulz". She gives you little more reason than "It'll be hilarious". It's joy riding and smashing mail boxes with your powers-of-deities. Then Daddy Hardcase calls you in and gives you a very stern talking to, making you mow the lawn and fix the mailboxes.

The whole arc was exactly what my character would act like and how the world would treat him. Unless you want to add an option to flip Hardcase the finger even after Verandi's true intentions are revealed, I want no changes.
Flip him the finger? How about punch him in the face? This is what I'm talking about with your character being forced to maintain the status quo. You are railroaded into doing what he tells you to, or else. And to make matters worse, now you apparently have the option to beat him up in a tip mission...so why are you doing what he says again?

My proposed rewrite: You get two options; you can go along with Hardcase and clean up the mess you made, or you can go along with Verandi and make even more of a mess, forcing Hardcase to clean it up, after which you have to fight him. Either way, the status quo is maintained, but you have a choice, and either way you're not being railroaded into anything.

Quote:
Originally Posted by NightshadeLegree View Post
If nothing else I wish they'd extend the level ranges a bit - make Vendetti, Heck and Bocor 6-15; put Themari and the other 10-15s up to 10-20; and extend Brass and the other 15-20s up to 15-25. This would also mean we're not forced to go to Sharkhead at level 20.
The PO contacts could stand to be extended to 15, I agree. The problem with the Cap contacts is that many of them have you facing enemy groups that cap out at 20 (Goldbrickers mostly, but there are also a few missions with Luddites.) Besides, we don't really need more content in the low 20s redside, now that we have the evil twin arc and Darrin Wade. We need more content redside in the high 20s and the 30s. Not that I run out, it's just that the 22-30 Nerva arcs all suck IMO except the one with the sapper gun, and getting through the 30s requires you to pretty much do everything if you solo, which gets old when you've run multiple villains through all the arcs. It doesn't help that villains don't get a Croatoa equivalent or a low-30s Task Force while heroes get three Task Forces in the mid- to late twenties and two in the low 30s, and three of those Task Forces don't suck.

Quote:
That said, Darrin Wade in Sharkhead requires no introduction, and when you conclude his arc I believe he offers you an intro to one of the other Sharkhead contacts, so you can probably skip the papers in Sharkhead altogether if you're so inclined.
That's one level bracket that allows you to skip papers to get contacts. If you want the mayhem for temp powers and badges you still have to do them. They are the most boring "content" in the game. Either make new, more interesting papers along the lines of the simpler tip missions (and increase the frequency with which the "rob the bank" style papers show up, they're already more interesting than "beat up random guy" or "steal random thing") or drop it to three so we can get the badges with less tedium, like they have done for many other badges. This goes for blueside and safeguards as well, even though they're not needed to get contacts.

Quote:
hey guys

you can halt exp gain

you know
That isn't the point. The point is I want to level off of content, not filler. If there is enough content available to level through playing content, there is no longer any point to doing filler.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

I'd like to see pretty much all of the hero arcs rewritten to some degree, with the goal of giving personalities to the contacts who hand out the missions. All of the original CoH contacts are so bland that they're completely forgettable, especially among the 1-30 contacts, since there are multiple contacts handing out the same missions. They're all so interchangeable that, after six years playing, I can't even remember who gives out what missions.

Please devs, give the hero contacts some personality.


Goodbye, I guess.

@Lord_Nightblade in Champions/Star Trek Online

nightblade7295@gmail.com if you want to stay in touch

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
My proposed rewrite: You get two options; you can go along with Hardcase and clean up the mess you made, or you can go along with Verandi and make even more of a mess, forcing Hardcase to clean it up, after which you have to fight him. Either way, the status quo is maintained, but you have a choice, and either way you're not being railroaded into anything.
I'd love a chance to fight Hardcase when he's so angry and full of (justifiable) righteous fury that he's capable of all the things that, merely hinting at, intimidated your character into betraying Vivacious.


 

Posted

Heh. Make the last one a choice of buckling under to Hard Case or an option to immediately spawn an instance where you fight him as a Boss.


Still here, even after all this time!


 

Posted

I think the Malta arcs really have potential. One of the great things about Praetoria is the pull that different factions have on you. You have your handlers wanting you to do one thing and the opposite faction trying you to go deep cover and sometimes those goals align and sometimes you're just being set up for the fall... That's what the Malta arcs should be -- these people will stop at nothing to control you, and if you want to help Indigo and Crimson fight them, how far are you willing to go? Would you let a bus of schoolchildren go over a cliff if it meant stopping them from completing a Kronos Titan? Because they'd sure be willing to put the schoolchildren there to get you out of the way. Would you let a gunslinger walk free if he threatened to kill a hostage? That's what I think it should be -- Malta forcing you into situations where you have to make the call, and then dealing with the fallout from that, plus having to work around whatever shady tactics are in the game due to the Color Coded Spy Agency.

A lot of the villain arcs need work -- so many of them are constructed with the concept of your character as the thug or the hired muscle. That's great, except what we're seeing now is that's really the province of the Rogue, not the Villain. The cloning factory was a great start. Even though I didn't have many choices to make in that arc, the fact that I was assembling my own factory was a pleasant change. I've always wanted more of that... let me rally my Legion of Discourtesy and ransom the moon! (I initially got into a long discussion here on the problems with the alignment system/tip missions now, but excised it for focus.)

Since CoV launched, I've maintained that my absolute least-favorite remains Hardcase. He's an example of the worst railroading tendencies of the game. I realize that not every mission can offer me KOTOR choices, but... I still feel like I went to CoV promised a more "active" (as opposed to heroic "reactive") role, and I really just got "go flunky for me." I think I could actually ENJOY Hardcase if I were subverting his work in the Praetorian mode. While he's trying to quell the demon's, I'm secretly working to get them even more riled up, and his efforts get increasingly desperate as nothing works, culminating in me... I don't know, forcing him into a binding circle and getting him dragged down to You-Know-Where to meet all his old foes. That would be a VERY welcome change. I imagine some people would feel the same way about subverting Phipps. Or Kelly Uqua (because, really, who is falling for that act?).

Ghost Widow has already come up, too, and that was one of the most disappointing arcs for me -- I was enjoying everything about it and then comes authorial fiat and now I have no choice but to enforce the status quo. I remember discussing the frustration of this arc with Samuel_Tow back in Issue 7, and my disagreements with it remain. I think most of the patrons suffer from the inherent problem of CoV's setting -- it can never decide if you're just gunning to sit next to Recluse at the grown-up's table or if you yourself are trying to RULE THE WORLD.

And then the VEAT arcs. The first VEAT I made, I did a mission for Alan Desslock and enjoyed it. One mission and then... come back at level 5? I waited six issues FOR THIS? And that summed up the entirety the VEAT storyline. I really wanted to like it but (and I do not say this lightly) every moment of that story felt phoned in and perfunctory.

I would also like to see "hunt" missions replaced with the new Praetorian badge mechanic. If you're dead sent on it, have us hunt 20 "points" worth of Lost, where minions count as 1 and bosses as 3. Personally, I'd rather do away with hunts entirely, or at least give us the opportunity to handle them in a scanner/paper mission.


"I believe you find life such a problem because you think there are the good people and the bad people. You're wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides." Lord Vetinari, Guards! Guards! by Terry Pratchett.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Everything blueside. I'm not kidding. Take every damn contact and every damn zone and overhaul them. Give some cohesion between contacts. Give each zone and overlying plot, like the Hollows and Faultline have. So, for Kings Row it has you digging into the Skulls backstory and their drug pushing and black magic. Talos sees you going up against the Warrios and the Freakshow as they try to out-duke each other. Independence Port sees you crack down on the drug and weapon smuggling war between the Tsoo and the Family, maybe even link in the Council and such, which could then in turn lead logically to Striga Isles.

The old content is so. Damn. Old and Rusted, its painful. The storyline is bogged down under terrible mission layouy, boring defeat alls and hunts, multi-zone hops and hop backs, before they even give you a damn cellphone number....painful, boring, not fun.

Cohesion and revamp is worth two new zones. Period.
Couldn't agree more with this.


 

Posted

Quote:
Originally Posted by Evilanna View Post
Couldn't agree more with this.
I couldn't disagree more with what you agreed with. Heroes have been getting more content than villains 2 issues in a row now. Just say NO to special treatment for heroes.


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
I couldn't disagree more with what you agreed with. Heroes have been getting more content than villains 2 issues in a row now. Just say NO to special treatment for heroes.
Would you mind PMing me explanations of how Issues 17 and 18 favored Heroes? I am interesting in your perspective.