Brute Farming- SS/Fire


BellyButtonJelly

 

Posted

So that's why you left it out of your build right? Lets see... um oh ya "lawlz"
Hmm that must be some tight build you have there.. wow.

Tip:
You know you can autofire that so you don't have to push a button right? That works pretty well.. cause I use it and have been happy with the results so far.

FYI:
I also use insps like candy as I mentioned.. I just don't need as many as your toon's do to get the job done.

I also have a Fire/SS..tank = boring

Now we are done here.


Quote:
Originally Posted by Silas View Post
So whirr click buzz, I'm an efficiency-crazed robot powergamer but my squishy human brain also finds having to spam Healing Flames tedious when I could just chomp the inspirations that drop like candy.


 

Posted

Of course you know that we need to use more inspirations "to get the job done." I guarantee that you have to use the same amount of inspirations to survive those +4 ambush farms, capped resistance doesn't cut it against them. Pro tip, I use red inspirations more than anything.

And are you talking about putting Healing Flames on auto? That's just terrible and doesn't make a difference, you're still animating the power which equals to less killing time.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

As I said earlier I use 2 purple for defence when its a huge mob and I do just fine at that. I never pop a res insps ever and mostly just combine them into purple and I use reds and yellows all the time.

And no I happen to love healing flames on auto and its been just awesome. I don't have to hammer greens to stay alive. A heal every 13 to 16 seconds is fine and does not bother me at all and the mobs die just the same.

I can already tell its much more frantic for you than it is for me.


Quote:
Originally Posted by Fiery-Enforcer View Post
Of course you know that we need to use more inspirations "to get the job done." I guarantee that you have to use the same amount of inspirations to survive those +4 ambush farms, capped resistance doesn't cut it against them. Pro tip, I use red inspirations more than anything.

And are you talking about putting Healing Flames on auto? That's just terrible and doesn't make a difference, you're still animating the power which equals to less killing time.


 

Posted

Quote:
Originally Posted by BellyButtonJelly View Post
As I said earlier I use 2 purple for defence when its a huge mob and I do just fine at that. I never pop a res insps ever and mostly just combine them into purple and I use reds and yellows all the time.

And no I happen to love healing flames on auto and its been just awesome. I don't have to hammer greens to stay alive. A heal every 13 to 16 seconds is fine and does not bother me at all and the mobs die just the same.

I can already tell its much more frantic for you than it is for me.
Dude, you win troll of the week.


 

Posted

Quote:
Originally Posted by BellyButtonJelly View Post
I can already tell its much more frantic for you than it is for me.
It sounds like the opposite to me if you have to use Healing Flames every time it's back up.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Candlestick and Chaos Creator, thank you so much. Quick update, I have put the brute project on hold. I have him blueside already, but haven't done much. The project has been postponed for a stone/dark tank that I'm leveling at the moment. Thanks again. The thread is yours.
DW


 

Posted

Wow...I missed a TON by not visiting this thread :-/

Someone sounds like they had their cheerios pissed in. Think Candlestick pretty much said anything that needed to be said. +4/8 is easy, yes even on my lawlbuild.

Love the fact that Mrs Jelley Belley never posted a build on the SS/Fire they don't even have.

And welcome to ignore, Jack Wagon.

BTW - Silas, that pic almost made me spit out my Magic Hat Hex!


 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
You don't need capped fire resistance fyi. My SS/Fire doesn't, I didn't wanna burn a power pick on temp protection. Now with the changes to fitness coming, I'll probably pick it up.
Also, that. you dont need Temp Pro. WE have a thing called Footstomp for mitigation+damage. They don't shoot when they're on their ***. And with all the brutes I have, why WOULDNT I build it just to sit in AE and PL my ruptors and domis?

Elec doesnt have enough ST to take bosses fast enough, so now Mrs Jelley Belley, your Elec/Fire could NOT go +4/8 faster than mine. Have fun trying though.


 

Posted

Quote:
Originally Posted by DarkWanderer View Post
Candlestick and Chaos Creator, thank you so much. Quick update, I have put the brute project on hold. I have him blueside already, but haven't done much. The project has been postponed for a stone/dark tank that I'm leveling at the moment. Thanks again. The thread is yours.
DW
Wait, what are you thanking me for?


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
Fiery Embrace is your burst mode. You want max recharge in it.
It helped. Helps me understand build more too.


 

Posted

Quote:
Originally Posted by DarkWanderer View Post
It helped. Helps me understand build more too.
Oh, in that case you're welcome.
I thought you were thanking us for going completely off topic or something which made no sense. Sigh, I'm tired.


 

Posted

I need 90% res since +3 bosses wreck me otherwise. when i´m not running with an alt i just load up on reds and watch the beauty of a firey embraced lightning rod


 

Posted

Quote:
Originally Posted by Terror1 View Post
I need 90% res since +3 bosses wreck me otherwise. when i´m not running with an alt i just load up on reds and watch the beauty of a firey embraced lightning rod
You're saying you can't find an orange in the first mob?


 

Posted

I don't get it what reason is there NOT to get temp protect if what you are going to be doing is an AE fire farm? (or am i completely lost and you are talking about something else?)


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
I don't get it what reason is there NOT to get temp protect if what you are going to be doing is an AE fire farm? (or am i completely lost and you are talking about something else?)
Because there are better powers to take.


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
Because there are better powers to take.
Like what, fighting? That would be basically useless in a fire farm.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
Like what, fighting? That would be basically useless in a fire farm.
Defense is never useless. Unless, of course, you're fighting something with crazy accuracy/to-hit.


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
Defense is never useless. Unless, of course, you're fighting something with crazy accuracy/to-hit.
Tough and boxing/kick would useless though, whats the point of getting two useless powers for weave which is rather lackluster def.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
Tough and boxing/kick would useless though, whats the point of getting two useless powers for weave which is rather lackluster def.
I'd much rather have Weave as a LotG mule then temp protection. Tough is not useless for 99.9% of the game and I actually have Boxing slotted up with a purple set. Also, I didn't build my Brute just to go against fire enemies, that's stupid IMO, he's tough enough without it. Using purples in those farms are much more useful than capped resistance anyway.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Yes that is your opinion.. that's your way Kev. Try to keep it that way Kev.


Quote:
Originally Posted by Fiery-Enforcer View Post
I'd much rather have Weave as a LotG mule then temp protection. Tough is not useless for 99.9% of the game and I actually have Boxing slotted up with a purple set. Also, I didn't build my Brute just to go against fire enemies, that's stupid IMO, he's tough enough without it. Using purples in those farms are much more useful than capped resistance anyway.


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
You're saying you can't find an orange in the first mob?
As in 53 custom bosses. They hurt.


 

Posted

So I'm making a Brute on my alt account. SS/Fire, as per the thread. He's going to be used to help my lowbies cruise on through the lower levels when/if I get bored or make something that doesn't get fun until level X.

Anyway, being an alt account, and one I'm not going to keep active at all times, I want to make a farmer on the cheap. By cheap I mean no purples, not loaded with super expensive uniques, and under the 500m mark if possible.

On this build I've broken a few of my rules, but the KB prot, LotG, and Healing uniques are things I already have, so that doesn't matter. The purple proc I put in footstomp is pretty much a "that would be nice" placeholder, but I can put a "normal" proc in there for the time being.

If anyone could offer and suggestions or tweaks, that would be cool. Here it is:

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(27), ImpArm-ResDam/EndRdx/Rchg(29), ImpArm-ResDam/Rchg(40), S'fstPrt-ResKB(50)
Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
Level 4: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), Sciroc-Acc/Dmg(11), Sciroc-Dmg/EndRdx(13), M'Strk-Acc/EndRdx(13)
Level 6: Healing Flames -- Mrcl-Heal(A), Mrcl-Heal/Rchg(15), Mrcl-Heal/EndRdx/Rchg(15), Mrcl-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(17)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21)
Level 10: Hurdle -- Empty(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(50)
Level 14: Super Speed -- Empty(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23), Mrcl-Heal(25)
Level 18: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(25), ImpArm-ResDam/Rchg(27), ImpArm-ResDam/EndRdx/Rchg(43), S'fstPrt-ResKB(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31)
Level 22: Rage -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(31), AdjTgt-EndRdx/Rchg(33), AdjTgt-Rchg(33)
Level 24: Consume -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(33), Efficacy-EndMod/Rchg(34), P'Shift-EndMod/Rchg(34)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(34), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(46)
Level 30: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 32: Foot Stomp -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg(37), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Armgdn-Dam%(43)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Soul Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 5.63% Defense(Psionic)
  • 9% Max End
  • 5% Enhancement(Heal)
  • 66% Enhancement(Accuracy)
  • 51.3% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 151.8 HP (10.1%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 9.35%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 4.4%
  • 12.5% (0.21 End/sec) Recovery
  • 10% (0.63 HP/sec) Regeneration
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 10% RunSpeed


 

Posted

Quote:
Originally Posted by Matt_B View Post
I take the easy way out and fight mobs that don't immobilize me. I also don't worry about runners.

Use whatever works for ya but I loves me AS.
The easy way would be to take CJ rather then trying to avoid certain mobs.


 

Posted

I dunno I think it may be hard with out any defence. I would at least use oblits on Fiery Aura inplace if the frankin slotting there to get more recharge and accuracy. You are also at the cap for your end bonus on your impervium armor so might think something else could help you out better there. Also the faster you can get Firey Embrace up the better. I would toss RotP.. and maybe try darkest night as for you it might help you not get hit so much.