Hero Dominator APP Power List
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Ok so with this APP in mind, do you think that a Fire/Psi/Fire dom will knock Fire/Kin off the top spot for the dreaded F word?
Or... can anyone think of something that would be even better? |
Ive never made a Fire/Kin and I never will. There are plenty of builds that can farm. With the changes in Burn and Fiery Embrace Fire Tanks, Brutes and Scrappers will become huge farm toons again.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
What did they do to burn?
Consciousness: that annoying time between naps.
- Burn – changed power substantially:
- Added initial hit damage
- removed Fear effect
- reduced tick damage by half (to scale 0.03)
- decrease tick rate by 4 (now ticks every 0.8 seconds, instead of 0.2 seconds) (1/8th total damage from DOT, replaced by initial hit)
- Burn – further adjustments
- Increased Initial Damage from scale 0.84 to scale 1.6
- Increased Damage per tick from scale 0.3 to scale 0.6
- Added To Hit check for Initial Damage
- Fixed the issue with Fire Manipulation Burn not having an Initial Hit portion.
- Burn – further adjustments
- Fixed an issue which could result in Invalid Target messages appearing when attempting to activate this power.
- Fixed an issue with Burn spamming the Combat log with Immobilize Buff messages when multiple targets were hit.
- Fixed an issue which sometimes caused the Initial Hit damage to affect the caster as well as the targets.
- Burn - Reduced Damage to 20s equivalent (Scale 1.6 reduced to Scale 1.44)
Please buff Ice Control.
I was going to stick with MU mastery, but the fire AoEs are very tempting
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
You guys do realize that with the great dom revamp and dominator damage cap as is that these new shiney powers do just about nothing, right? At least not for the average Joe. So don't get too comfortable.
Don't flame me.. I'm just stating the obvious. Sure , some of the epic choices add more utility in various play scenario's. But dominator's will never HAVE THE POTENTIAL TO BE be what they once were. In addition the only way for Doms to re-enter as viable farmers is with an hp cap increase.However, the new stuff does a great job of sticking doms in their designed niche as a support role. Positive note is pve still has support roles. Also? It's about time villians got epics. No matter what AT. That change was LONG overdue.
To the person above who commented about various villian AT's possibly being sited as outperforming their heroic counterparts? Thats the thing.... a conundrum if you will... villian archetypes have always outperformed their suppossed hero sister//brothers. In my opinion alot of it comes down to gameplay. As in how a player operates their archetype. Villian players tend to be more surefooted and quicker thinkers. The villianous archetypes are also designed with much more solo capability. Of course there will be an outcry when villian At's hit Atlas and show up those persnickety hero's who think EVERY team requires a tank and a healer to be successful. But I digress.... sorry for the threadjack in this last paragraph. Carry on.
edited to rephrase a comment and put it in capitals.
Show me where my observations in my former post were unfounded. Simple.
It's great to have the epics and the powers are certainly welcome over pp's and long overdue. The epics will not transform dom's back into what they once were. I do not care to play the dominator archetype any longer as a result of the great revamp.Thats my story and I 'm stickin to it( without being rude).
If you don't play doms anymore and you can't stand the changes, then why are you moaning your rear around here whining at everyone?
Seriously, the long-ago changes to doms have nothing whatsoever to do with the topic of the thread. If you can't talk about anything dom-related without bringing up irrelevant delusions, perhaps you might consider not talking at all?
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
In an effort to keep this from derailing, I'll answer for Ditzy. Remember when domination's dmg boost used to stack 2x and 3x if you had enough recharge? That's the amount of dmg output Ditz is referring to, which was greater than what dominators can now do.
The point that's brought up against this is that 2x and 3x stacked domination was a rarity that most players never enjoyed/experienced. And that the 'average' dominator was improved with the revamp. My testing on the matter way back when was the boost amounted to about 15% more XPM.
Anyway, you'll never get the two sides to meet. I for one don't care. I was never a major permadom player, so overall I've gotten more mileage out of my 'average' doms. However, I can see Ditzy's point that the revamp nerfed the permadom output potential.
So back to the APP/PPP discussion. I like the fact that there are some meaningful AoEs added here. The PPPs each had one, with Mako only having a cone and a skittish AoE. Now we're looking at 2 targeted AoE with fire, a cone and targeted AoE with primal forces, an aura and targeted AoE with psi, and two rains (one a hefty -res debuff) with ice. Compared to the PPPs, the APPs are easily twice as good with regard to AoE potential.
I love AoEs, so I'm ecstatic. I don't like the order of the powers is all.
Please buff Ice Control.
I'm curious about your point of reference. What were they once, in your opinion?
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Of course the crux of the matter is that external buffs were required to hit this double buffed state (read: Speed Boost), and it also meant the Dominator hit or approached the AT damage cap: 100% from enhance + 150% from Domination + 68% from Fiery Embrace > 300%. This meant that under the old regime buffs like Fulcrum Shift did next to nothing. Currently, Domination has no damage buff, so there's huge leeway to get buffed to the gills with Fulcrum Shift.
Some people liked it the old way.
So back to the APP/PPP discussion. I like the fact that there are some meaningful AoEs added here. The PPPs each had one, with Mako only having a cone and a skittish AoE. Now we're looking at 2 targeted AoE with fire, a cone and targeted AoE with primal forces, an aura and targeted AoE with psi, and two rains (one a hefty -res debuff) with ice. Compared to the PPPs, the APPs are easily twice as good with regard to AoE potential.
I love AoEs, so I'm ecstatic. I don't like the order of the powers is all. |
Primal and Psionic could both use another look imo. Primal definitely needs the order of its powers shifted around, pehaps swapping conserve power with torrent could work? Actually, Ice could use a quick switch too: swap hibernate and frozen armour.
Psionic is a weird one, I'm not sure that it's worth taking compared to the other sets in its current form. You give up a quite a bit of damage potential for a rather shoddy 6.7% def buff (on a long timer, though it can be perma with H/IOs and +rech), the dubiously useful WoC and IW, which is fairly redundant if you build for permadom. Psynado is alright, as is MoB but both still have little issues; psynado is sluggish, and MoB is a res shield on a squishy.
The whole set just seems a bit mediocre, though I might be missing something obvious.
I have a Mind/Psi Dominator that I really don't play nearly a much these days, I tried to make it work post-PSW nerf, using Soul Mastery to try to buff the damage, Soul Drain is ok and Dark Obliteration is so-so. Being that I play it in much more of control role now is Soul Mastery worth it now? or do I try something else? I was looking at Psionic Mastery for Link Minds and Mind Over Body, for kind of a thematic theme, but I'd like to hear opinions for it's viablity.
Time to dust off that Ice/Ice dom. Ice cubed, here I come!
"And I swear to effing god, that community is .01% nethergoat-level smart and 99.99% completely fascinating varieties of turd-licking idiots" -Talen Lee
I do have to say that the Fire and Ice APPs both look really really good. Fire has more damage, but sleet looks so incredible. Once they nerf it, then it might be more inline, but until then, it would be really hard to skip sleet. I was looking at a Plant/Thorn/Ice build that had sleet at 17s recharge, and Ice storm at about 37s. Also has Hoarfrost at 145s. It's a slightly expensive build, but not completely retarded, 2 purple sets, but confuse and sleep are cheap.
pfft,
Psy mastery, Alternate MOB and DOMINATION for perma mez prot w/o the hassles of perma-dom. Any numbers on Link Mind? |
The numbers on Link Minds are low enough for it not to be imbalancing IMO.
I have a Mind/Psi Dominator that I really don't play nearly a much these days, I tried to make it work post-PSW nerf, using Soul Mastery to try to buff the damage, Soul Drain is ok and Dark Obliteration is so-so. Being that I play it in much more of control role now is Soul Mastery worth it now? or do I try something else? I was looking at Psionic Mastery for Link Minds and Mind Over Body, for kind of a thematic theme, but I'd like to hear opinions for it's viablity.
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My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
10 ft radius means you only hit a few of them, 200 second recharge means it's ages before you'll get to use it again. 11% debuff means you won't notice the difference anyway.
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What versions of Sleet, Rain of Fire and Ice Storm do Domis get anyway? I'm guessing Corrupter/Controller, Blaster and Blaster?
Ok so with this APP in mind, do you think that a Fire/Psi/Fire dom will knock Fire/Kin off the top spot for the dreaded F word?
Or... can anyone think of something that would be even better?
Consciousness: that annoying time between naps.