Is there any point in 6 slotting a travel power?
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I have a concept toon, a speedster (don't we all? ) and really, I just want him to be fast, but is 6 slotting super speed (or any travel power, for that matter) worth it? If not, how many would you put on a travel power? TIA!
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So there is no point in slotting more then 3 unless you are going to put other IO's in something like 3 for speed, 2 for end reedux and 1 zephyr kb.
Sets or Microfiliments have the dual purpose of speed and end redux so 3 slots would be more than enough.
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Ok so 3 it is, thanks guys!
There is a cap on sloting the same IO type. eg run speed IO's you get no benefit past 3. It's enhancement Diversification you will see it refered to as ED.
So there is no point in slotting more then 3 unless you are going to put other IO's in something like 3 for speed, 2 for end reedux and 1 zephyr kb. Sets or Microfiliments have the dual purpose of speed and end redux so 3 slots would be more than enough. |
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Another clarification for the OP.
Although most folks here have been talking about the ED diminishing returns limitations on slotting, for travel powers there's another limitation you need to consider.
The hard cap for travel speed. I know a couple of folks touched on it, but nobody went into details.
Super Speed - maximum speed is capped at 92.5 mph at level 50
Fly - maximum speed is capped at 58.6 mph at level 50
Super Jump - maximum speed is capped at 78 mph at level 50
For SS the cap is surpassed w. 2 SO level (66.6%) enhancement + Swift
For Fly the cap is surpassed w. 2 SO level (66.6%) enhancement + Swift
For Jump the speed cap is surpassed with 2 SO level (66.6%) enhancement + Hurdle
(you will continue to gain some height improvement if you add a third enhancement into jump - you won't go any faster forward though)
So, for movement powers, it's pretty worthless to slot more than 2 speed enhancers in.
Adding a third for an endurance reducer is optional [but not really needed unless you always forget to turn your movement power off while fighting]
Or if you are going for bonuses with Set IO's.
[EDIT: I'm deliberately not getting into Teleport. That follows it's own rules.]
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I'd recommend Paragonwiki.com to the OP and checking out one of the linked build planners.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Explanation on this:
Yeah, 92 mph seems slow for "Super" Speed, but it's that low because of game engine limitations. If you were going much faster than that you could potentially outrun the game's mapping capacity. Then you'd end up in limbo, or possibly stuck when the game rendered terrain around where you already are.
As far as I'm aware 92.5 mph is the absolute speed cap.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Explanation on this:
Yeah, 92 mph seems slow for "Super" Speed, but it's that low because of game engine limitations. If you were going much faster than that you could potentially outrun the game's mapping capacity. Then you'd end up in limbo, or possibly stuck when the game rendered terrain around where you already are. As far as I'm aware 92.5 mph is the absolute speed cap. |
Explanation on this:
Yeah, 92 mph seems slow for "Super" Speed, but it's that low because of game engine limitations. If you were going much faster than that you could potentially outrun the game's mapping capacity. Then you'd end up in limbo, or possibly stuck when the game rendered terrain around where you already are. As far as I'm aware 92.5 mph is the absolute speed cap. |
Granted it can be said the super hero character can, but I am talking about person manning the keyboard.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
I wonder if it is a mapping issue though as you seem to be able to go alot faster when you use a shadow shard jump point or when hurtling down ski slopes with sb on you?
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
what about a freefall from highest building you must generate some speed doing that>
I demand a race to see who hits tarmac 1st
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
Another thing to keep in mind is that there are three special IOs you might consider putting in your travel power in addition to any for speed and endurance:
Zephyr: KB resist
Winter's Gift: Slow Resist (I loathe caltrops so quite a few of my characters have this)
Various sets: Stealth
Now the stealth is usually best in sprint. But if you only have the teleport or fly, you might not have any choice. Won't impact the OP as a speedster.
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I can be found, outside of paragon city here.
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also there are alot of recipe sets that offer + Movement% as bonuses.
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
If you're just looking to cap your Run Speed, here's what you do:
1) Take Swift. Slot it with a Level 25 Run Speed IO in the default slot.
2) Take Super Speed. Slot it with a Level 25 Run Speed IO in the default slot.
3) Turn on Super Speed and Sprint.
You'll be capped right there. No need to stick a Run Speed in Sprint. You can slot it with an Endurance Reduction, or a Celerity: +Stealth, if you like.
The only limitation to this is that you need to be Level 22+, so that you can slot Level 25 IOs.
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I have Super Jumped capped with just Jump enhancement in it and Hurdle so no additional slots.
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I usually 6 slot my travel powers on my builds that hang out exemplared to 14. I know it's not what you meant, but still.
Also I would suggest only one slotting it if you have a concept toon then pick a toon with PB(powerboost) one slot and PB caps run speed.
Yea its not that long but how far do you really need to run.
I like it cause sprint 1st gear, SS 2nd gear, sprint+ss 3rd gear, sprint,ss+swift 4th gear and with PB its like overdrive or 5th gear. ( i meesed the order up but u get it)
I skip all travel powers now no need for them except on a new toon i made with TP but thats for functional reasons.
http://paragonwiki.com/wiki/Power_Boost
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I have a concept toon, a speedster (don't we all? ) and really, I just want him to be fast, but is 6 slotting super speed (or any travel power, for that matter) worth it? If not, how many would you put on a travel power? TIA!