With Walk, Power customisation and more done, is the costume creator next on the list?


Aggelakis

 

Posted

Hello all.

I was wondering about this the other day after had an opportunity to look over what's coming to us in Going Rogue, and looking back over what's been done in the last eighteen months.

Many things that people had wondered about ever being done have been; weapon customisation, the ability to walk, the ability to customise the colors of powers, some alternate animations for said powers, and the long-elusive ability to completely change from Hero to Villain and vice-versa.

I got to wondering what might be left, and given the graphical upgrades given to the game (and cleverly so, I might add), I thought the look of characters would be on this list. And by that I mean to bring them up to par with what we're seeing in Praetoria and a comparability to what we've seen in more recent games such as Champions Online.

Now, I've read plenty about the limitations of the game engine but I've also seen what's been coaxed out of it and possibly been added to/overwritten. But I also don't pretend to know what the defined limits of such things are. So what am I talking about here?

I'm talking about such things as more visually impactful costume parts as we've seen in such things as the Valkyrie, Cyborg and even Roman sets. These tend to have a more three-dimensional aspect to them and are enhanced by reflective surfaces and so on. If there was one thing I appreciated in Champions Online, it was that parts felt like...well...parts. Not just daubs of paint or patterns, but objects of substance that gave depth and complexity to the character. But how far can this go?

Hand in hand with that are such things as asymmetrical costume options. Many is the time I've been frustrated in coming up with a 'damaged' or 'incomplete' costume look only to find I must replicate portions of that look. Sometimes heroes aren't all consistent looking; sometimes you may well want that Hulk 'torn shirt' look or 'partial cyborg' look. Is this beyond the game engine?

Lastly there's the issue of the bodies themselves. When Soldiers of Arachnos became available to play, it struck me how much smoother proportioned and natural the body skeletons looked. I still jar now and then at the angles I see on our characters' bodies, even though they are still incredibly well animated. Is this an insurmountable hurdle for the game to overcome, though? I don't know enough about such things to venture a guess, though again the comparison to what we're seeing in Going Rogue suggests that this can be done.


I'd really be interested in what people's feedback is here, especially those with more knowledge on these things than me.



S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

Seeing how the devs announced the merger of the market a while back. I'm going to take a wild guess and say that a costume creator revamp/upgrade might be in the works but no idea when it will come out.



Paragon Unleashed Forums
Twitter: @Alpha_Ryvius

 

Posted

well, david"noble savage" nakayama has teased a few times in the art thread that something big is coming, dunno what, but so far he has been pretty good to his word. so my guess is, strong probability of something going on, but nothing concrete as to what.


 

Posted

Quote:
Originally Posted by rian_frostdrake View Post
well, david"noble savage" nakayama has teased a few times in the art thread that something big is coming, dunno what, but so far he has been pretty good to his word. so my guess is, strong probability of something going on, but nothing concrete as to what.
Not that I don't believe you, but can you find a quote about that? Just curious because it sounds promising, but I don't remember him saying anything about something big coming up (aside from some oft-requested NPC parts to be made into player parts)


 

Posted

One example: (emphasis mine)

Quote:
Originally Posted by Noble Savage View Post
When bandwidth issues allow, we'll see what we can do about pulling in older items never designed for player use (like those Roman sandals, Mother Mayhem's boots, and other frequent requests--I should dedicate a thread to legacy requests), but for now, I want you all to know that we're spending the extra time to enable player access for a good deal of the brand-new enemy group art currently in production.

With your requests in mind, we've pushed very hard to make this a priority because I know, after reading all your requests, what you want and how long many of you have waited for certain items. Will every player get everything they want right away as a result of this? Of course not, but it's another way of addressing the essentially infinite list of requests, and it'll make a dent--that's for sure.

Wish I could tell you specifically what's coming, because I know many of you will be VERY excited about the additions, but it's in progress as we speak, and anyway you'll have to wait and see. In many cases, decisions have been made specifically because of things posted on this forum. 'You know, if we adjusted the concept slightly, we could make that (fill in the blank) the players have been asking about.'

Down the road, when it ships, I hope you'll let me know if we've hit the mark.

Cheers.


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Posted

If the devs are planning to make pool powers and the like customizable, they'll need to do something to the costume creator. If.


 

Posted

Quote:
Originally Posted by SuperOz View Post
I'm talking about such things as more visually impactful costume parts as we've seen in such things as the Valkyrie, Cyborg and even Roman sets. These tend to have a more three-dimensional aspect to them and are enhanced by reflective surfaces and so on. If there was one thing I appreciated in Champions Online, it was that parts felt like...well...parts. Not just daubs of paint or patterns, but objects of substance that gave depth and complexity to the character. But how far can this go?
To each his own. As far as I'm concerned, most of the Valkyrie and Cyborg parts suck big time, and the Roman sets are... Well, Roman. There's a place for depth and complexity of costume design, but that should not come at the ignorance of the place simpler designs have. Far too often, I've seen people make the same mistake I used to back in the day, which is to say use as many items in as many categories as they can, colouring them in as many colours as they can manage. While that's not necessarily a bad thing if that's what the concept calls for, such as an overly-intricate future tech robot, it can actually be a detriment costumes which don't need to be overly-elaborate.

Now, I know what you're thinking, besides how awesome I am. You're thinking: "But Sam! You already have the ability to make simple, stylised costumes! Why not add more complexity next?" My reply to that would be that we can do complexity, as well, if one looked for it. My biggest fear here is that our costume editor will turn into something resembling any U3 engine character ever made, which is to say a mish-mash of textures, random shapes and needless geometric complexities. I just don't think that's a good place to shoot for. As an addition to the costume editor, then sure. Why not? But not as a reimagining of what costumes in City of Heroes should be.

I've never been a fan of hyper-detailed, ultra-complicated designs for characters. The Transformers movies brought that realisation home to me. I love to see giant robots punch each other in the face, but when they're all made of so many cogs and wheels and pistons and shiny metal that they dissolve into just an amorphous pile of scrap metal in my eyes, that just saps so much of their coolness. Unless that is your intent, you shouldn't shoot for more complexity of design than he eye can see. You want to draw people's eyes to the intricacies of your costume, not cause them to just glaze over and see "stuff."

I can see higher-resolution versions of old details being added. Lord knows the old Sports Brat top for women is just a garbage of misaligned pixels. But I will still pick that over Angelic Plus almost every time. Angelic Plus looks like lace underwear, whereas even the basic Angelic can look like tights, cloth and, yes, even body paint.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I wish this happens anytime soon.
But I dont think a real upgrade is coming. It would be awesome to have an "Ultra mode" upgrade to actual avatars, giving all patterns and old faces a better resolution. Also, give all the metal pieces 2 options, plain and reflective, so we can mix better, and still having a dull non reflective option.
But David Nakayama said theres a lot of NPC stuff finally coming to players. They are working hard so we can have a lot of stuff requested.
I think that is a step.


 

Posted

The current pet issue for advocates of costume reform seems to be replacement of "color masks" with unique textures. (See Samuel Tow's post above for an explanation of the difference between the two.) If I were the playerbase (which I am, I suppose, in a way), I wouldn't get my hopes up about that.

I do, however, expect to see more and more well-designed individual costume sets, as well as more and more complaints from players that they aren't good enough.

So, no, I don't expect a wholesale costume creator revision unless the game itself is rebuilt from the ground up. That would be a sequel, not a revision.


"Bombarding the CoH/V fora with verbosity since January, 2006"

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Posted

If I were looking to update the costume creator, I'd:

  • Organize current information into more sub-menus. (Chest Details, I'm looking at you specifically.)
  • Open up more pre-existing content, both things that we already have access to but which are locked into certain slots (i.e. Bolero's fur shoulders), as well as things currently only available to NPCs (i.e. sashes & butt capes).
  • Open up more back options, even if they aren't attached to a traditional node, but instead wherever the current backpacks/wings attach. I did expect some movement toward this to be included with GR, but that appears to have been silly wishful thinking at this late date. It's kind of tragic that after 6 years and with a second new game/expansion is on the way, we've still not heard if we'll ever have this option.
  • Revisit the philosophy of "lockable costume parts." Since unlockable parts don't show up in the costume creator until you earn/craft them, it looks to new players that our game doesn't have some real super hero basics -- no capes, no wings, no trench coats. I'd unlock those three at least, for everyone at character creation. If the Dev position on unlockables doesn't change, then we need some explanation in the Costume Creator itself that certain costume basics must be bought or earned at a later date.
  • Expand the choices of colors available for both skin and costume parts.
Note, I'm not opposed to a full-out re-building of old costume pieces. It's just that I think there is a whole lot of room for improvement in the costume creator without ever creating one new part. And from his various posts, I do think that Noble Savage understands that, so hopefully one day we'll see some progress on this front.

d


 

Posted

Quote:
Originally Posted by Olantern View Post
The current pet issue for advocates of costume reform seems to be replacement of "color masks" with unique textures. (See Samuel Tow's post above for an explanation of the difference between the two.) If I were the playerbase (which I am, I suppose, in a way), I wouldn't get my hopes up about that.
I'm going to say right now that removing colour masks as clothes outright removes both one of the easiest ways to add more tops with skin (can we get that for males, please?) and also makes any prospect for getting multiple skin textures completely impossible. You know how you can have a muscular or a smooth chest for men? Well, you can only have a muscular t-shirt, because the t-shirt is its own texture and there's only one variant for it.

Secondly, it's unnecessary. Textures for tops are only really worth it for full pieces, such as the full tights category. Textures for something like the Sports Bra or the Athletic shirt or, heaven forbid, the Eden top are simply not needed. These things look like seamless fabric, and that's what they should look like. I'm not opposed to textured versions of them, sure. As long as I can still use the basic pattern.

Finally, I spotted something yesterday that I think demonstrates the engine's capability to overlay different textures onto the same model. You know those Science goggles with straps all the way around the head? Those look like the straps on them are actually textures overlaid over the actual skin texture, rather than objects positioned above it. Can someone have a look at those to confirm?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by bjooks View Post
Open up more back options, even if they aren't attached to a traditional node, but instead wherever the current backpacks/wings attach. I did expect some movement toward this to be included with GR, but that appears to have been silly wishful thinking at this late date. It's kind of tragic that after 6 years and with a second new game/expansion is on the way, we've still not heard if we'll ever have this option.
This is something which has always puzzled me. Why? Why do so many other things, fiddle with so many seemingly more complicated problems, and yet never so much as touch back items? We've been asking for these from the very beginning! And I'm not just saying that to exaggerate. I've been here since 2004 and I know how long I've been asking for this. Why is that such a big problem?


Quote:
Revisit the philosophy of "lockable costume parts." Since unlockable parts don't show up in the costume creator until you earn/craft them, it looks to new players that our game doesn't have some real super hero basics -- no capes, no wings, no trench coats. I'd unlock those three at least, for everyone at character creation. If the Dev position on unlockables doesn't change, then we need some explanation in the Costume Creator itself that certain costume basics must be bought or earned at a later date.
I agree with the spirit of this suggestion, as I've said many times before. There are plenty, PLENTY of things to put as unlockable rewards in the game. I simply don't feel that costume pieces are good in this role. The more freedom I have when making a new character, the more likely I am to make it. And the cooler a character looks from the start, the more likely I am to stick with it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

If we get a new feature that allows us to have separate glove or boot colors, (like a red glove on the left and a blue glove on the right )I could then die that same day, and I would die happily.

Giving us some Piston Gloves to match our Piston Boots would not be a bad idea either, and they don't have to look like Back Alley Brawler's gloves.


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Posted

If nothing else, I'd like to see the giant scrolling lists of doom in the costume creator broken up into shorter sub-menus that work more like a conventional GUI such as in Windows or OSX instead of this weird 'click the arrow at the top or bottom and scroll forever!" interface the game uses now.

It would also be nice if there was some kind of search box for long lists so you could start typing the name of the item and have it immediately pop up to the top.

There are lots of little tweaks that would make the costume creator easier to use, beyond the idea of adding new tech to costumes/characters themselves.

Quote:
Originally Posted by Camper View Post
If the devs are planning to make pool powers and the like customizable, they'll need to do something to the costume creator. If.
This is also a good point. Currently there is no way to preview pool powers at character creation, let alone customize them.


 

Posted

I would love to be able to choose different gloves for each hand and different boots for each foot as well as a different should piece for each shoulder.

Edit: Of course, maybe they'll hold off on anything really dramatic for. . .


*shifty eyes*


. . .



. . .



City of Heroes 2


 

Posted

Two things I would love to see for our avatars..


1.) Better looking faces... Our faces worked fine years ago, but of all the bodily features in this game, they have probably aged the worse (that or the Lego hands). Every time I come back to this game from some other game, the first thing I say is "damn, our faces look terrible, you can tell its just a texture". They really look like something from the PS1 era of gaming, and I think they could use an overhaul.. Adding in facial geometry instead of relying solely on textures would probably be a step in the right direction. Perhaps even letting us choose our eye color etc.

2.) Optional reflective surfaces for near anything.. I read that this was going to be implemented with "Ultra Mode" and I was extremely excited.. Turns out its only pre-set reflected surfaces for a few of the tech costumes.. Which is still pretty cool, but I would prefer the option of choosing if *any* of my costume pieces would be reflective. Much like we can with the Valkyrie gear, and a few shoulder pads/belts.


 

Posted

hehe... lego hands..

anyway, I do feel like certain unlockable costume pieces should be available at day one. Specifically capes. I found it very strange back in 06' that I couldn't wear a cape until 20. Many new people (and trial accounts) won't (can't) get to capes due to them either having more fun making a bunch of toons in the form of altitus or trying to find the perfect character for them or they simply can't get to 20 due to the trial account.

I agree with Sam, new people coming into a super hero game only to find out that they can't use capes right off the bat is a big mental downer. It's like playing a game of cards only to find out you don't get your hand until 10 minutes into the game. A strange analogy but it makes you question the intention of such a rule.

Anyway Capes are the biggest gripe. Everything else is 'meh' to me, although as equally important to others I'm sure.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
This is something which has always puzzled me. Why? Why do so many other things, fiddle with so many seemingly more complicated problems, and yet never so much as touch back items? We've been asking for these from the very beginning! And I'm not just saying that to exaggerate. I've been here since 2004 and I know how long I've been asking for this. Why is that such a big problem?
if i were a betting man, rather than a cheapskate, this would be one thing i would bet to be part of the "surprise". I know nothing, but the hint of both things we have been asking for for a long time AND the proliferation of enemy parts certainly strongly suggests it to me (people have been asking for sky raider porter backpacks forever). maybe i'm wrong, but it is the elephant in the room any time we discuss costume parts, and they know that this is one area that "you know who" has. So if they can work it out, they will make a lot of people happy.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
To each his own. As far as I'm concerned, most of the Valkyrie and Cyborg parts suck big time *snip!*
Didn't you do copy of Valkyrior's outfit for one of your characters? You know, that one is "most" of the Valkyrie stuff right there.


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Posted

Maybe we will see more zone upgrades, which make them look better. Perhaps the zones that are in line with what we might see in the new expansion. Atlas Park and Grandville, maybe.

What is the last zone upgrade this game has dad? Faultline? Has there been other zones since then?


 

Posted

I'm beginning to feel sorry for Mr. Nakayama. Already, people are reading his last post as, "We're getting existing enemy costume parts and backpacks!" This is how rumors, then disappointment, then public disaffection and cancelled accounts get started. The recent flap over the Mutant booster pack not consisting of animal parts comes to mind.

I'm not saying that I'm not confident that we'll continue to get excellent costume releases in the months to come. I am advising people, just as a general matter of principle, to rein in their expectations. Just because something good is coming doesn't mean it's the good you expect.

Personally, I try to look forward to good, new developments in general without having any specific expectations in mind. Of course, this is just as hard to do in the context of costume parts or other game features as in any other area of life. I know I often fail at it. However, the serenity it brings you when you can do it is well worth the effort.


"Bombarding the CoH/V fora with verbosity since January, 2006"

Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers

A CoH Comic: Kid Eros in "One Light"

 

Posted

Quote:
Originally Posted by Rooftop_Raider View Post
What is the last zone upgrade this game has dad? Faultline? Has there been other zones since then?
IIRC Faultline was I8
So lets see
In I10 the Rikti Crash Site was turn into Rikti War Zone
The Hollows received a makeover in I12 and also Cimerora was added

Oh and I guess Ouroboros is a new zone too added in I11.


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Posted

Quote:
Originally Posted by Olantern View Post
I'm beginning to feel sorry for Mr. Nakayama. Already, people are reading his last post as, "We're getting existing enemy costume parts and backpacks!"
People think it is going to be more back items every time something big comes around because it is something a whole mess of people have wanted for a very long time and a part of the character costume that can be greatly expanded simply by adding anything. Seriously. All we have are capes and wings.


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Posted

Maybe after the costume creator, we can get them to look at the demorecord feature?

*looks around*

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Posted

Quote:
Originally Posted by Olantern View Post
I'm beginning to feel sorry for Mr. Nakayama. Already, people are reading his last post as, "We're getting existing enemy costume parts and backpacks!" This is how rumors, then disappointment, then public disaffection and cancelled accounts get started. The recent flap over the Mutant booster pack not consisting of animal parts comes to mind.
I see your point here... But, for me, more costume parts are more costume parts. I think is cool if that pieces come from the newest NPC of GR of something. Also is cool if the pieces they add are long time demanded.
I just think is just awesome that they add more pieces.