So... Stalkers.
In order to make Stalkers more balanced to Scrappers and more specialized in order not to be mini-Scrappers I would like:
* Faster animation time on AS, BU and Placate. * Faster recharge on AS, BU and Placate. * Base damage comparable to Scrappers. * Rework Hide to make it easier to use. For example not allow the enemy's queued attack break Hidden after a Placate. Ability to enter Hide faster if not in line of sight of the enemies. |
As far as PvP, I think a faster AS may not be that big of a deal with I18. It's still interruptable and blueside VEATs can spot Stalkers from a distance so setting it up will be harder.
This is my humble suggestion:
Direct survivability (HP buff, defense buff, etc) does not seem to fit the personality of the Stalker class. Let's not make them into Scrappers, Tankers, or Blasters for that matter. My suggestion is to capitalize on the phrase "skill can divert clumsy raw power" in the class description. Suggestions:
--Placate should make you untargetable by up to 10 enemies within a certain radius. This gives you the opportunity to do all sorts of sneaky things (Another reliable AS, back out of the fight, wait for a heal, toss out a CC, etc.)
--Hide needs to be inherent. Give us a unique, secondary, stalker-ish power. Perhaps one that clears up to 3 movement impairing effects/CC's?
--Give us another option as an opener besides AS.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
It would also do some weird things with certain pets.
Oil Slick Arrow for example, if AS dealt unresisted damage it would be possible to light the slick with spines.
I think this would also bypass phasing.
Essentially having unresisted damage in the hands of players can break too many things.
It would also do some weird things with certain pets.
Oil Slick Arrow for example, if AS dealt unresisted damage it would be possible to light the slick with spines. |
....aaaaaand that wouldn't be awesome because?
...I keed! I keed!
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
While I agree it would be awesome and funny (my main is a NB/SR) it also shows how unresistable damage canbreak how things are supposed to work.
Out of curiosity, I believe the critical part of AS is indeed unresistable in PVP, or at least once was. How did that work there? Was it possible to AS and ignite an Oil Slick there?
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
You all dream big, but for a low popularity AT big things won't happen.
The best I hope for is the 30Ft leash to be doubled to 60.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Out of curiosity, I believe the critical part of AS is indeed unresistable in PVP, or at least once was. How did that work there? Was it possible to AS and ignite an Oil Slick there?
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I honestly don't know though as I don't PvP.
to Test Rat
Popularity has no bearing on what changes will get made, only on when they get made. If popularity mattered in regards to the type of changes that got made Domiantors wouldn't have seen the buff they got.
Expect the worst, and get the best, Joy.
Expect the best, and get the worst, grief.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
You all dream big, but for a low popularity AT big things won't happen.
|
*pats Test Rat on the head*
Expect the worst, and get the best, Joy.
Expect the best, and get the worst, grief. |
Considering the changes that were made for Brutes and Tankers, I'm very curious about what form the future changes to Stalkers will take.
I also hope Castle gets time to really look into it sooner rather than later.
And I'm actually kind of worried. If memory serves, the exact quote was "I'm extremely aware of where stalkers are, there just isn't time before Going Rogue to address it."
Or something to that effect. That, to me, isn't exactly a ringing endorsement for a buff, but I've got my fingers crossed....
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
In my opinion it sounds exactly like an endorsement for knowing about the need for a buff. The problem is "how soon?" Castle also knows Gravity Control is in need of a buff but it didn't get one in I18. The issue is, can he pull something out of his hat like the Dominator revamp? Same general feel to the AT with a mix of nerfs and buffs that helped the ATs performance overall and made lower level gameplay much smoother. The most interesting thing is that we almost didn't get it due to other work that was going on and got fast tracked as an addition to I15.
Nah, he at one time loved the class and then got burnt...and burnt hard. Most people eventually bounce back from that but he didn't. I know myself I am still hesistant to play Khelds and stormies b/c I've been harassed and kicked off teams due to my KB....
Still though, I'm not stirring up trouble.
Nah, he at one time loved the class and then got burnt...and burnt hard. Most people eventually bounce back from that but he didn't. I know myself I am still hesistant to play Khelds and stormies b/c I've been harassed and kicked off teams due to my KB....
Still though, I'm not stirring up trouble. |
But the repeated rejection from taskforce teams simply because I.play an at that does less damage than a.Scrapper and is less survival has soured me.
The best hope I see is the simple change of increasing the.team buff radius.,so at least I can make a convincing argument that my stalkers slightly damage scrappers on teams.
I have billions tied up in my two Ninjitsu Stalkers, and i have to beg to get sfr invites, just not right.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
To my knowledge, the devs don't want to use unresisted damage in PvE as there are certain targets that aren't made to be defeated (civvies in mayhem missions for example). Since an unresisted damage portion would defeat that NPC, and the game isn't made to know what to do with one of them being defeated, they are uncertain how it could affect things.
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RWZ dummies as well. Basically, just a lot of little odds and ends that have potentially very bad outcomes.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
1) I'd be all for an uninterrupted AS, since we are missing one (typically AoE) attack already.
2) Perhaps Placate could have a 2-second PvE "no-attack" effect. Maybe dropping the range to 0 for that period of time so it cannot actually do anything to anyone else.
* Flag the critical portion of Assassin's Strike as unresisted, to aid Stalkers in their primary goal of quickly eliminating single hard targets.
.