San Diego ComicCon - HIGHLIGHTS


Angelxman81

 

Posted

Quote:
Originally Posted by Olantern View Post
I, for one, don't relish the idea of WoW-style mega-raids, since I don't think the smaller servers will be able to muster the numbers for them consistently (leading to more bleed to the big ones, more people quitting in frustration, and more merge/don't merge/shutdown/don't shut down brouhaha). Additionally, I just don't like that kind of thing. That said, I believe a significant number of people do want this kind of thing and have for a while, so I suppose it's good they're (probably) working on it.
I think it could be cool IF there was a way to work around the whole server issue. Given alternate dimensions are a part of canon, having something working around that idea might not be too bad.

Part 1 requires only one group/server to participate. Upon completion the signal is given across the various servers that the raid/activity is available for a limited time (an hour? two?).

Part 2 forward would require at least X-many players/teams to accomplish the goals. However, when a goal is accomplished on one server, its mirrored on the other servers. So, if you need 40 players to do it, then it could be done with five 8-player teams across five servers. Upon completion, all participating players get their reward, whatever it is.

Of course, this might be a nightmare on the back-end of things. But I can dream. I think it would be neat since the folks who were interested on the smaller servers could still do these relatively big things, whereas folks on the big servers can do it all themselves if they like.


 

Posted

Quote:
Originally Posted by DumpleBerry View Post
The devs never said what we were supposed to test. The person that reported that^^^ showed up once, said something confusing, and disappeared never to be seen again. And no one could duplicate their "observations."
Thank you for clearing that up.


 

Posted

Oh? The Shard thing?

Yeeeeeah. That was some confusion. Apparently, when they opened the second test server, the global friends list was a bit confusing.

The first Test Server was named TestServer2.

While the new test server was named something like TestServerAlt.

I think I was actually responsible for the rumors. A Friend and I were in a mission. He ran off when the new server open to try and test it.

He returned a bit later and rejoined the team, surprised that he was still able to.

He neglected to mention he didn't actually transfer a toon.

It was eventually cleared up, but not before the rumor had spread...


 

Posted

Quote:
Over 80 people work at Paragon Studios now; a picture was shown of their cubicle farm. It was either a fun place to work in a Northern California way or an oppressive sweatshop led by an evil Tyrant
All 80 of those people can't be working on CoH. I suspect some of them are working on the 2nd incarnation...


 

Posted

Quote:
Originally Posted by Obsidius View Post
All 80 of those people can't be working on CoH. I suspect some of them are working on the 2nd incarnation...
Shhh


@Golden Girl

City of Heroes comics and artwork

 

Posted

I don't know if it's old news and that's why it wasn't mentioned, but something I had never heard before that I learned at the panel:

An advantage of NOT switching sides will be access to Hero and Villain "lounges" - locations that Rogues and Vigilantes can't get into. What's the big deal about that? Well, apparently in these lounges, you can use merits to buy purple recipies.

Things I'm not clear on and/or don't recall:

1) Whether you can use existing merits, or they are introducing a new kind.
2) Whether you can roll randomly (thus potentially increasing the number of purples on the market).
3) Whether you can go rogue and then access the lounge on the other side, or if only hero ATs have access to hero lounges, and vice versa.

Guess I should have asked some questions to clear those things up.


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

Posted

Quote:
Originally Posted by mousedroid View Post
I don't know if it's old news and that's why it wasn't mentioned, but something I had never heard before that I learned at the panel:

An advantage of NOT switching sides will be access to Hero and Villain "lounges" - locations that Rogues and Vigilantes can't get into. What's the big deal about that? Well, apparently in these lounges, you can use merits to buy purple recipies.

Things I'm not clear on and/or don't recall:

1) Whether you can use existing merits, or they are introducing a new kind.
2) Whether you can roll randomly (thus potentially increasing the number of purples on the market).
3) Whether you can go rogue and then access the lounge on the other side, or if only hero ATs have access to hero lounges, and vice versa.

Guess I should have asked some questions to clear those things up.
Two questions that many players have asked are:
  • "What are the benefits of remaining a 'Hero' or a 'Villain'"?
  • "Characters in the 'Vigilante' and 'Rogue' alignments have access to both Paragon City and the Rogue Isles and can get badges and experience content on both sides,....what rewards will there be for remaining a Hero or Villain?"

So quite simply, Heroes and Villains who "re-affirm" their respective 'Hero' and 'Villain' alignments can earn Hero and Villain merits. These merits are different than merits normally earned via Task/Strike Forces and completing story arcs.

Heroes redeem the Hero merits in Fort Trident, and Villains redeem the Villain merits in the Crucible. Characters will be able to CHOOSE the recipe of their choice. (It is not a random roll redemption.)

Fort Trident and the Crucible also has additional functions, but the meat of those areas are the Hero and Villain merits reward redemption.

Only players who have upgraded their accounts with the Going Rogue expansion, and who've chosen to stay true to their Hero and Villain alignments through the Going Rogue Alignment System will gain access to those hero/villain lounges.

We'll have more information about this as the Going Rogue launch approaches.

I hope that clarifies it....there were so many things we had to cover during the panel.


 

Posted

Quote:
Originally Posted by Ghost Falcon View Post
Two questions that many players have asked are:
  • "What are the benefits of remaining a 'Hero' or a 'Villain'"?
  • "Characters in the 'Vigilante' and 'Rogue' alignments have access to both Paragon City and the Rogue Isles and can get badges and experience content on both sides,....what rewards will there be for remaining a Hero or Villain?"

So quite simply, Heroes and Villains who "re-affirm" their respective 'Hero' and 'Villain' alignments can earn Hero and Villain merits. These merits are different than merits normally earned via Task/Strike Forces and completing story arcs.

Heroes redeem the Hero merits in Fort Trident, and Villains redeem the Villain merits in the Crucible. Characters will be able to CHOOSE the recipe of their choice. (It is not a random roll redemption.)

Fort Trident and the Crucible also has additional functions, but the meat of those areas are the Hero and Villain merits reward redemption.

Only players who have upgraded their accounts with the Going Rogue expansion, and who've chosen to stay true to their Hero and Villain alignments through the Going Rogue Alignment System will gain access to those hero/villain lounges.

We'll have more information about this as the Going Rogue launch approaches.

I hope that clarifies it....there were so many things we had to cover during the panel.
Thanks, Ghost Falcon. I guess I was wondering if there was an option to randomly roll for a purple. i.e. it would cost 500 new merits to choose the recipe you want, or 100 of them to get a random purple.


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

Posted

Yes, I am liking this idea a lot.
I sort of wish (Or still hope) that the style of the place could meld with the idea of adding a coffee shop or diner for characters to hang out int, hehe.
(That's okay, we can get our diner in addition to this, right, right? )

Hehe, thank you very much for posting that, Ghost Falcon!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Ghost Falcon View Post
Two questions that many players have asked are:
  • "What are the benefits of remaining a 'Hero' or a 'Villain'"?
  • "Characters in the 'Vigilante' and 'Rogue' alignments have access to both Paragon City and the Rogue Isles and can get badges and experience content on both sides,....what rewards will there be for remaining a Hero or Villain?"

So quite simply, Heroes and Villains who "re-affirm" their respective 'Hero' and 'Villain' alignments can earn Hero and Villain merits. These merits are different than merits normally earned via Task/Strike Forces and completing story arcs.

Heroes redeem the Hero merits in Fort Trident, and Villains redeem the Villain merits in the Crucible. Characters will be able to CHOOSE the recipe of their choice. (It is not a random roll redemption.)

Fort Trident and the Crucible also has additional functions, but the meat of those areas are the Hero and Villain merits reward redemption.

Only players who have upgraded their accounts with the Going Rogue expansion, and who've chosen to stay true to their Hero and Villain alignments through the Going Rogue Alignment System will gain access to those hero/villain lounges.

We'll have more information about this as the Going Rogue launch approaches.

I hope that clarifies it....there were so many things we had to cover during the panel.
I'm feeling kinda iffy on introducing yet ANOTHER form of currency. Good info, though.


 

Posted

Quote:
Originally Posted by Ghost Falcon View Post
Fort Trident
Is that where they make the gum?


 

Posted

Quote:
Originally Posted by Moly View Post
Is that where they make the gum?
Fort Trident

Trident -> Poseidon

Poseidon -> Incarnate

Poseidon -> Atlantis

That's my conspiracy theory for today. Not going to try working with the Crucible at the moment.


The Story of a Petless MM with a dream
Quote:
Originally Posted by Deus_Otiosus View Post
This entire post should receive some kind of award for being both hysterical and fantastic.
Well done.
I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

Posted

Okay a little more brainpower.

From Merriam-Webster:

Crucible
3 : a place or situation in which concentrated forces interact to cause or influence change or development

Hrmmmmm...


The Story of a Petless MM with a dream
Quote:
Originally Posted by Deus_Otiosus View Post
This entire post should receive some kind of award for being both hysterical and fantastic.
Well done.
I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

Posted

Quote:
Originally Posted by Street_Wolf View Post
I'm feeling kinda iffy on introducing yet ANOTHER form of currency. Good info, though.
You're not the only one. Trust me.
But, I suppose it's better than the reveal of the incarnate system requiring you to never change alignments and does give some motivation for everyone to not all go rogue/vigilante beyond character concept/RPers.

Sorry, I feel bad about being such a negative person about this.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by Ghost Falcon View Post
Only players who have upgraded their accounts with the Going Rogue expansion, and who've chosen to stay true to their Hero and Villain alignments through the Going Rogue Alignment System will gain access to those hero/villain lounges.
Thank you for the clarifications, Ghost Falcon. If I may ask for one more, regarding the point above: if a character moves through the GR Alignment System and "returns to the fold" as it were, will they ever be allowed access to those lounges and content? Or will the swap permanently condemn them to wander outside? I'm hoping, even if there is a time limit involved, that one returning to pure hero or villain status will gain access, otherwise, it seems they'd want to remain "pure" gain all the benefits desired (which could be a significant amount of time), then run the GR Alignment System for content, badges, etc.


 

Posted

Quote:
Originally Posted by Rodoan View Post
Thank you for the clarifications, Ghost Falcon. If I may ask for one more, regarding the point above: if a character moves through the GR Alignment System and "returns to the fold" as it were, will they ever be allowed access to those lounges and content? Or will the swap permanently condemn them to wander outside? I'm hoping, even if there is a time limit involved, that one returning to pure hero or villain status will gain access, otherwise, it seems they'd want to remain "pure" gain all the benefits desired (which could be a significant amount of time), then run the GR Alignment System for content, badges, etc.
We're keeping it simple. Heroes that travel through the alignment system and become Villains can reaffirm their Villain alignment and gain Villain merits. If that same Villain travels on the path of redemption back to a "hero", then they will be able to re-affirm their alignment as a Hero and earn Hero merits. Being a "true" Hero or a "true" Villain will always grant access to Fort Trident (Heroes) and the Crucible (Villains).

The only penalty is that if you have any Hero or Villain Merits, and then change your alignment to Vigilante or Rogue, your fallen Hero or road to redemption Villain will lose their earned Hero and Villain Merits. (To reiterate, these are rewards for "true" Heroes and Villains.)


 

Posted

Quote:
Originally Posted by Ghost Falcon View Post
We're keeping it simple. Heroes that travel through the alignment system and become Villains can reaffirm their Villain alignment and gain Villain merits. If that same Villain travels on the path of redemption back to a "hero", then they will be able to re-affirm their alignment as a Hero and earn Hero merits. Being a "true" Hero or a "true" Villain will always grant access to Fort Trident (Heroes) and the Crucible (Villains).

The only penalty is that if you have any Hero or Villain Merits, and then change your alignment to Vigilante or Rogue, your fallen Hero or road to redemption Villain will lose their earned Hero and Villain Merits. (To reiterate, these are rewards for "true" Heroes and Villains.)
Excellent. Thank you, Ghost Falcon! I like the way that works. Some people have long seen their heroes as villains or villains as heroes and, with this system, they can make that switch and attain the rewards of staying "true".

So, when Ghost Falcon is saying "true" hero/villain, he's saying not a Vigilante/Rogue (As opposed to the idea that a "true" hero/villain would be one that has never switched sides).

I like how the negative could be that you lose your saved up hero/villain merits. Makes sense.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

This isn't a complaint, but there's nothing in that system that says that someone who wanted to not lose their earned H/VMs wouldn't just spend them and then set about switching. I mean, yeah, you could lose them, but I'm not real sure why anyone would, at least not short of a serious dedication to roleplay. (That or a lack of interest in actually spending H/VMs at all).


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Ghost Falcon View Post
Two questions that many players have asked are:
  • "What are the benefits of remaining a 'Hero' or a 'Villain'"?
  • "Characters in the 'Vigilante' and 'Rogue' alignments have access to both Paragon City and the Rogue Isles and can get badges and experience content on both sides,....what rewards will there be for remaining a Hero or Villain?"

So quite simply, Heroes and Villains who "re-affirm" their respective 'Hero' and 'Villain' alignments can earn Hero and Villain merits. These merits are different than merits normally earned via Task/Strike Forces and completing story arcs.

Heroes redeem the Hero merits in Fort Trident, and Villains redeem the Villain merits in the Crucible. Characters will be able to CHOOSE the recipe of their choice. (It is not a random roll redemption.)

Fort Trident and the Crucible also has additional functions, but the meat of those areas are the Hero and Villain merits reward redemption.

Only players who have upgraded their accounts with the Going Rogue expansion, and who've chosen to stay true to their Hero and Villain alignments through the Going Rogue Alignment System will gain access to those hero/villain lounges.

We'll have more information about this as the Going Rogue launch approaches.

I hope that clarifies it....there were so many things we had to cover during the panel.
Any possibility of renaming them before they go live? There are all ready too many types of merits in the game and this new type merit will be easy to confuse with the existing ones.

Could you please call them something like Triumphs, Talents, Glories, Tributes, Statures, Virtues, Kudos, Laurels, Stocks, Bonds, Wampum, etc.....

Something other than merits, anything other than merits...... please.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by UberGuy View Post
This isn't a complaint, but there's nothing in that system that says that someone who wanted to not lose their earned H/VMs wouldn't just spend them and then set about switching. I mean, yeah, you could lose them, but I'm not real sure why anyone would, at least not short of a serious dedication to roleplay. (That or a lack of interest in actually spending H/VMs at all).
Yeah, I don't see it as a designed method of punishment/loss. I think it is just a (sort of) happy happenstance of how things will work (Not unintentional, just... it's not supposed to make you go, "Ohhhh, no, I don't want that!"... I get the feeling it is just, "Hey, they are separate and if you switch with some in store, you lose 'em".

So, the only negative about going vigilante/rogue is not being able to access this stuff (The Fort/Crucible and whatever goes on there).
Maybe there will be more that a "true" Hero/Villain can accomplish that a Rogue/Vigilante cannot (Some bonuses... or maybe a dayjob type bonus from the Fort/Crucible).
That's just idle speculation/thinking on my part though.

Quote:
Originally Posted by Miladys_Knight View Post
Any possibility of renaming them before they go live? There are all ready too many types of merits in the game and this new type merit will be easy to confuse with the existing ones.

Could you please call them something like Triumphs, Talents, Glories, Tributes, Statures, Virtues, Kudos, Laurels, Stocks, Bonds, Wampum, etc.....

Something other than merits, anything other than merits...... please.
I think the point is... Reward Merits, Vanguard Merits, Hero Merits, Villain Merits.
I'd suggest to stop thinking of reward merits as "merits" and think of them as Reward, Vanguard, Hero and Villain Merits. (Hrm, VM is repeated... RM, HM... Vam and Vim?)


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by UberGuy View Post
This isn't a complaint, but there's nothing in that system that says that someone who wanted to not lose their earned H/VMs wouldn't just spend them and then set about switching. I mean, yeah, you could lose them, but I'm not real sure why anyone would, at least not short of a serious dedication to roleplay. (That or a lack of interest in actually spending H/VMs at all).
Or accidentally.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
I think the point is... Reward Merits, Vanguard Merits, Hero Merits, Villain Merits.
I'd suggest to stop thinking of reward merits as "merits" and think of them as Reward, Vanguard, Hero and Villain Merits. (Hrm, VM is repeated... RM, HM... Vam and Vim?)
If you're looking for an acronym, internally at Paragon, we call them HAMs and VAMs (Hero Alignment Merits / Villain Alignment Merits). I didn't refer to them earlier as "Alignment Merits" because I was trying to cut down on typing.