Enhancement revamp
Are you primarily worried about the amount of $Inf on a lowbie character as they head towards the better enhancements later?
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I'm not suggesting that we make IOs level-less, just the 'training-wheel' enhancements. Let's remove the decay, so that a new player never has to ask 'I went up a level, so why am I weaker now than I was before?' Yes, that only happens when your enhancements go red, but it's still something that should be avoided.
Perhaps a better way to think about this would be to turn it on its head: if level-less TO/DO/SO enhancements were the norm, what compelling reasons could you give for adding levels and decay to them? What makes that BETTER?
Perhaps a better way to think about this would be to turn it on its head: if level-less TO/DO/SO enhancements were the norm, what compelling reasons could you give for adding levels and decay to them? What makes that BETTER?
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1) another inf sink is gone, which we don't need in this game.
2) it would make generic IOs worthless since crafting cost for salvage and crafting itself would be greater than just buying a DO or SO. (another inf sink lost like on those 50 IOs even if lvl50 IOs are better than an SO...)
3) not everyone, new and old, use IOs
4) an incentive to switch to IOs since they don't decay and suddenly learn about this market-thingy and all the crazy sets
5) and this game is insanely easy already. You seem to be portraying new players as totally clueless about video games and incapable of learning things in a game.
Perhaps a better way to think about this would be to turn it on its head: if level-less TO/DO/SO enhancements were the norm, what compelling reasons could you give for adding levels and decay to them? What makes that BETTER?
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All I got is the "Inf-sink vs Inflation" argument. Personally, I find the level-decay annoying, which is why I switch to IOs ASAP.
I would say:
1) another inf sink is gone, which we don't need in this game. 2) it would make generic IOs worthless since crafting cost for salvage and crafting itself would be greater than just buying a DO or SO. (another inf sink lost like on those 50 IOs even if lvl50 IOs are better than an SO...) 3) not everyone, new and old, use IOs 4) an incentive to switch to IOs since they don't decay and suddenly learn about this market-thingy and all the crazy sets 5) and this game is insanely easy already. You seem to be portraying new players as totally clueless about video games and incapable of learning things in a game. |
2 - Since the enhancements would be level-less, they would just follow the progression that a +0 enhancement has now, and at every level where generic IOs exist, they are better than the best available TO/DO/SO. The people that have the inf to replace IOs every few levels will be doing just that, exactly as they do now.
3 - Then a large segment of the population may find themselves elated at the simplification. More importantly, if anyone reading this does not use IOs, please chime in with your opinion!
4 - The incentive is a higher bonus, as well as lack of decay. The higher bonus won't change, and for an experienced player, that is a MUCH more powerful incentive.
5 - I've worked in technical support before, and assuming that people know what they are doing almost always comes back to bite you eventually. Make the non-important things simple!
1 - I will still maintain that that particular inf sink is taking inf from the wrong segment of the population. We need more sinks for rich, experienced players, not for people just starting out.
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In this game, particularly in the Market, wealth is tossed at you and you have to duck to miss it.
/unsigned. I like the SOs and DOs just the way they are. If folks want to not worry about outleveling SOs, they can switch to inventions. That's what they were built for.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

It just dawned on me what this is really all about. He just wants unlimited access to the enhancements in the Going Rogue Gamestop Pre-Order perks.
Exclusive Enhancements: The five exclusive Enhancements increase the damage and recharge value of a character power and have a small chance to trigger an additional ability. The Enhancements and their additional abilities are: Will of the SeersChance for minor psi damage. Clockwork EfficiencyChance for minor energy damage. Might of the EmpireChance for knockdown. Resistance TacticsChance for minor smash damage. Syndicate TechniquesChance for minor lethal additional ability triggered. These Enhancements are only available to newly created characters. Each new character will receive one of each Enhancement. They cannot be sold, stacked, or traded. These Enhancements are equivalent to a Security Level 20 Dual Origin Enhancement. |
the only problems I have with TOs,DOs and SOs are the stupid names they have. I make pretty much all my toons mutant origin just because the majority of those SOs are called what they are ie damage=damage.
My idea switch the names of all the SOs etc call them what they are and not something stupid like cybernetic goo or some crap that I have to right click and hit info just to see what it enhances.
Some are ok color coded but them you get to the light beige ones and are like wtf does this enhance.
total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.
Most of the arguments against this are of the 'if they have this problem they're doing it wrong', but I have seen people with this problem. Telling them they're doing it wrong is a terrible idea! We want them to stay and play, not leave because it was too hard or because people called them stupid... we NEED more new players, new players are what keeps games like this alive.
Don't confuse new players with too many options that don't really add a lot to the game for the amount of effort they take to understand. Most experienced players ignore the SO/DO/TO system entirely, in favor of the IO system. To succeed, make it hard to fail. Right now, the amount of detail in the enhancements is really too much for what they do. Arguably, IOs should have taken the special names that the DOs and SOs have... crafting an Accuracy IO isn't as fun as crafting a single-origin Benedict Tech Adv. Targeting Eye would have been. In any case, something with this much detail should be far more central to the way the characters are handled, like it used to be before the IO system was introduced. DOs and SOs aren't special anymore. Let's simplify them, so that people can spend more time on the things that ARE special! |
If someone was dying all the time because they were playing stupid and complained the game was too hard what would you tell them?
total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.
Is that really enough of a benefit to offset the grinding for inf that a new player has to experience?
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1. Do AE missions to max out Architect ticket count...
2. Buy rare salvage or recipes from AE vendor...
3. Sell salvage or recipes at Wentworth's or the Black Market...
4. Profit!
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

DOs and SOs aren't special anymore. Let's simplify them, so that people can spend more time on the things that ARE special!
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

This is a game... none of it's important. Make it too simple... no incentive to play.
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For new players, especially players that are new to MMOs or worse computer games in general, some things we longer-term players take for granted.
CoH was my first MMO. The only other RP computer game I'd ever played was NeverWinter Nights. The learning curve of how to actually play the game was pretty simple, but the details of some things were rather daunting. I'm sure the same is very true of many people who come into this game with no experience at all.
I agree that simplication of the details, as opposed to making the game easier, is a very good idea. The market is one of those things people with no experience in MMOs, RPGs or computer games in general shouldn't be expected to explore until after they get more comfortable with the gestaldt.
That being said, I can't say removing levels from enhancements is the way to go. I don't think it would remotely affect the inf sink at the higher levels and would decrease it at the lower levels, therefore making a slight increase in inflation. Instead, I think we should consider how to make a significant impact on the higher level inf amounts and then look at simplification for newer players. Alternatively, and more likely, we should look at non-influence-affecting ways to simplify the transition between noob and vet.
I have no answers for how to do that.
--If we can have huge sig images, why can we have only five lines of text?
--...faceplanting like a Defender pulling an AV (Nalrok_AthZim)
I think you're confusing "simple" with "easy".
For new players, especially players that are new to MMOs or worse computer games in general, some things we longer-term players take for granted. CoH was my first MMO. The only other RP computer game I'd ever played was NeverWinter Nights. The learning curve of how to actually play the game was pretty simple, but the details of some things were rather daunting. I'm sure the same is very true of many people who come into this game with no experience at all. I agree that simplication of the details, as opposed to making the game easier, is a very good idea. The market is one of those things people with no experience in MMOs, RPGs or computer games in general shouldn't be expected to explore until after they get more comfortable with the gestaldt. That being said, I can't say removing levels from enhancements is the way to go. I don't think it would remotely affect the inf sink at the higher levels and would decrease it at the lower levels, therefore making a slight increase in inflation. Instead, I think we should consider how to make a significant impact on the higher level inf amounts and then look at simplification for newer players. Alternatively, and more likely, we should look at non-influence-affecting ways to simplify the transition between noob and vet. I have no answers for how to do that. |
The important thing about vendors is that the inf is removed from the game, unlike the market. Give players a compelling enough reason, and they'll spend inf that way.
The answer to that still seems to be to make very, very expensive vendors for things that people want anyhow. Make a salvage vendor that sells salvage for 1000x the normal cost: 250,000 for common, 1,000,000 for uncommon, 5,000,000 for rare. Make a recipe vendor that sells recipes for 10,000x the normal cost: 100,000,000 for a rare recipe at level 50, 50,000,000 for an uncommon one. Allow people to buy respecs in-game with enough inf. Make some powerful but temporary buffs that are expensive. Let people buy titles. Let people trigger special events by spending enough, perhaps on a timer.
The important thing about vendors is that the inf is removed from the game, unlike the market. Give players a compelling enough reason, and they'll spend inf that way. |
I recently got my Pain Corrupter duo to 18 before reslotting, and had to click for every single enhancement, which got pretty tiresome. The extra 1 or 2% value Ive got ina few enahncmenets for the next level isn't really worth it.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
The answer to that still seems to be to make very, very expensive vendors for things that people want anyhow. Make a salvage vendor that sells salvage for 1000x the normal cost: 250,000 for common, 1,000,000 for uncommon, 5,000,000 for rare. Make a recipe vendor that sells recipes for 10,000x the normal cost: 100,000,000 for a rare recipe at level 50, 50,000,000 for an uncommon one. Allow people to buy respecs in-game with enough inf. Make some powerful but temporary buffs that are expensive. Let people buy titles. Let people trigger special events by spending enough, perhaps on a timer.
The important thing about vendors is that the inf is removed from the game, unlike the market. Give players a compelling enough reason, and they'll spend inf that way. |
The best that will happen from these ideas is that players will ignore those vendors and continue to use the market, AE tickets, and merits to get what they want and nothing will change.
At worst you will be encouraging players to use RMT sites to get the inf needed to buy stuff from those vendors.
I really don't see the devs shooting the game in the foot by implementing something that would give players a reason to do things that will get their accounts banned.
The best that will happen from these ideas is that players will ignore those vendors and continue to use the market, AE tickets, and merits to get what they want and nothing will change.
At worst you will be encouraging players to use RMT sites to get the inf needed to buy stuff from those vendors. I really don't see the devs shooting the game in the foot by implementing something that would give players a reason to do things that will get their accounts banned. |
actually, i got into sets after the first one dropped on me. that lead me to the market which after some research, netted me quite a nice profit.
Dec out.
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