Willpower Quick Recovery vs Stamina - slotting?


all_hell

 

Posted

Anyone know overall which of these is a faster or better rate of recovery?
Im planning out my build, and I currently have quick recovery 4 slotted and stamina 5 slotted.
Basically, if quick recovery isnt all that great, Id rather just add a 6th slot to stamina and downsize quick recovery to 2 and throw that last slot somwhere else.
BUT - If it is a nice power, should I swap it out so that quick recovery is 6 slotted and I drop my stamina down to 2 and then use that slot somewhere else.

Sorry for making you do math


Edit - just plain old IOs


Virtue Server Forever !
Pure White Lightning - Level 50 Electric Brute
Purple Drop - work in progress Axe/Shield brute
Blue Icefall - Level 50 Ice Tank
@Blue Lava

 

Posted

the most i put in both of those are 3 slots total. anymore is a waste of slots you could use in other powers. besides, with ED(enhancement diversification), anymore then 3 of an so/io will not give any benefits.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
besides, with ED(enhancement diversification), anymore then 3 of an so/io will not give any benefits.
I did not know this. It used to give you slight 100%+ benefits even if you slotted up 6

Ohh the joys and pains of being a return player and having missed 600 days of info


Virtue Server Forever !
Pure White Lightning - Level 50 Electric Brute
Purple Drop - work in progress Axe/Shield brute
Blue Icefall - Level 50 Ice Tank
@Blue Lava

 

Posted

As SQ said, no more than 3 slots, not counting anything like the Performance Shifter: Chance for +Endurance IO.

The difference between 3 slotted and 6 slotted stamina, going from 0 to full endurance is only 1 second.


Global @StarGeek
ParagonWiki.com-The original is still the best!
My Hero Merit rolls
Accuracy needed for 95% ToHit spreadsheet
Forum font change stripper for Firefox/Opera/Chrome. No more dealing with poor color choices, weird fonts or microscopic text
Search Wiki Patch notes, add site:ParagonWiki.com inurl:patch_notes to your Google Search

 

Posted

QR is more powerful than Stamina


an enhancement in QR is worth more than one in Stamina


unless you're slotting for set bonuses, three SOs or IOs is more than plenty in each


 

Posted

Quote:
Originally Posted by Greenblood_NA View Post
I did not know this. It used to give you slight 100%+ benefits even if you slotted up 6

Ohh the joys and pains of being a return player and having missed 600 days of info
welcome back. but ED happened alot longer then 600 days ago.

oh, and if you go to the archetypes and powers section you may find some very good help there with the at you are building. you might even find some good guides on builds there to.


 

Posted

in a perfect scenario I like to put the +endurance proc and one other as well as 2 Generic End mods in Stamina and the same for WP/Regen's Quick Recovery.


On Justice
Global @Desi Nova Twitter: @desi_nova Steam: Desi_nova. I don't do Xbox or PS3

 

Posted

Quote:
Originally Posted by Greenblood_NA View Post
I did not know this. It used to give you slight 100%+ benefits even if you slotted up 6

Ohh the joys and pains of being a return player and having missed 600 days of info
Sharker is incorrect here. You Will Recieve a very slight benefit from overslotting even after the effects of ED. While usually yes, its pointless to slot more than 3, or sometimes even 2 if what your trying to enhance has a small base value, you will recieve some benefit.

Also when using IOs for set bonus, giving a few extra slots to these powers may be waranted.


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

Quote:
Originally Posted by Desi_Nova View Post
in a perfect scenario I like to put the +endurance proc and one other as well as 2 Generic End mods in Stamina and the same for WP/Regen's Quick Recovery.
Might as well make one of the generics the PShifter EndMod. Gives you a small set bonus (movement speed perhaps?) Not great, but it's better than nothing


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
the most i put in both of those are 3 slots total. anymore is a waste of slots you could use in other powers. besides, with ED(enhancement diversification), anymore then 3 of an so/io will not give any benefits.
Right mostly. If you are slotting IOs and going for bonuses, adding slots 4-6 is certainly understandable. Some of my toons reach defensive cap using 8 slots in stamina.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Quote:
Originally Posted by magikwand View Post
Right mostly. If you are slotting IOs and going for bonuses, adding slots 4-6 is certainly understandable. Some of my toons reach defensive cap using 8 slots in stamina.
Only 8? why not 10?
*cough* sorry, I know it's probably a typo, but I couldn't resist.


"My inner mind has become a reality-cracking overgod. He torments me! Help!"

 

Posted

3 SO's instead of 2 = +0.11eps
4 SO's instead of 3 = +0.02eps
5 SO's instead of 3 = +0.05eps
6 SO's instead of 3 = +0.07eps

A cheap toggle is 0.21eps.
Most epic toggles cost 0.33eps.
The gain in endurance recovery past 3 is effectively nil. Even the 3rd slot is about 1/2 the recovery of the first two, which are around 0.21eps, at least enough to offset a toggle with endredux or give you a little + recovery over the toggle if it is a high end cost one.


 

Posted

4 slots if you go for the Perf Shifter +End Proc:
Perf Shifter x3 (Proc, End Mod, End Mod/anything)
1 End Mod IO

that caps you, gives you set bonuses for 3 Perf Shifter sets, and gets the proc in.

Going cheaper is 3 slots, all End Mod IOs.


 

Posted

If you have Stamina, which you should, and QR, which as said before is better than Stamina and you also should get this, getting the proc from Shifter is pointless IMO.

With each three slotted with gereri-Endmods, I can run nine to 11 toggles and still fight as fast as possible with a Katana and not lose endurance.

[Though one of those toggles is CJ, which hardly counts, and the others generally might be slotted with a little end just due to the R/E, R/Rech, R type slotting of, say, Aegis, et al.]


 

Posted

Quote:
Originally Posted by Postagulous View Post
If you have Stamina, which you should, and QR, which as said before is better than Stamina and you also should get this, getting the proc from Shifter is pointless IMO.
IMO, if you have Quick Recovery, Stamina is quite optional, depending on the rest of your build. If you have a fair amount of -end in your attacks and toggles (which you will if you've heavily IOed out with sets), Stamina would likely be overkill. If you don't want to invest heavily in sets, frankenslotting your powers (mix'n'matching cheap multiaspect set IOs) is a good way to reduce your end usage, without breaking the bank.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
IMO, if you have Quick Recovery, Stamina is quite optional, depending on the rest of your build.
Stamina is definitely optional if you have QR, but it’s a nice option.

The biggest objection to Stamina is that it has two prerequisites. However, I find that my Scrappers are a lot more fun with Swift and Hurdle. Unlike Blasters, most Scrappers have to hunt down the vermin they’re trying to kill. Getting to the bad guys quickly in the middle of a free-for-all means they have less chance to hurt you and your team. If I decide to take those powers for themselves, then Stamina effectively has no prerequisites. And it doesn’t require six slots to function usefully.

True, the extra Recovery from Stamina is overkill in most situations. When you find yourself fighting Cabal or Freakshow, however, the extra Recovery can make a huge difference. You can take Stamina as insurance against Endurance-drainers, or you can take some other power to use in some other situation. It’s a nice choice to have.


I'm not here to make you laugh.

 

Posted

Quote:
Originally Posted by BlackSly View Post
4 slots if you go for the Perf Shifter +End Proc:
Perf Shifter x3 (Proc, End Mod, End Mod/anything)
1 End Mod IO

that caps you, gives you set bonuses for 3 Perf Shifter sets, and gets the proc in.

Going cheaper is 3 slots, all End Mod IOs.
If you're going with 4 slots and the perf shifter proc, you might as well go all 4 perf shifter and put in both End Mod/anything. It knocks you just below the red ED cap, but the 4th set bonus is 2.5% recovery, which more than makes up for the amount you lose. It's really close, so I'm guessing it wouldn't work for QR, but for stamina, 4 slotting perf shifter is slightly superior (I think only by 0.01/sec compared to 3 50 common IOs, but still...)


 

Posted

I took both on my /WP brute. 3-slotted with end. mod. io's each.
Recovery = not an issue.


 

Posted

Quote:
Originally Posted by beyeajus View Post
Recovery = not an issue.
And I'll add that I've seen builds where /wp people take sets, GotA for example, to get the +2% recovery, and think "what?" It's like a Regen slotting for regen.

Now, granted, I might be a "which raindrop caused the flood" kind of guy when it comes to voting/littering/etc, but an extra 0.1%, if that, of your total regen or recovery will do nothing.


 

Posted

According to Mids...

Stamina:
3 lvl 50 End Mod IOs: 99.08% Enhancement, 0.83 Ep/s
4 Performance Shifter*: 91.78% Enhancement, 0.8 Ep/s + 0.04 Ep/s from set bonus = 0.84 Ep/s
--- Performance Shifter wins by 0.01 Ep/s (imo, not worth it unless you want the other bonuses or can get it on the cheap)

Quick Recovery:
3 lvl 50 End Mod IOs: 99.08 Enhancement, 1 Ep/s
4 Performance Shifter*: 91.78% Enhancement, 0.96 Ep/s + 0.04 Ep/s from set bonus = 1.0 Ep/s
--- There's no discernible difference, beyond the other set bonuses.


* Ignoring the bonus from the proc in both situations, as it wouldn't change the results


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by The Grim Heaper View Post
Only 8? why not 10?
*cough* sorry, I know it's probably a typo, but I couldn't resist.
Good catch!


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Quote:
Originally Posted by PhroX View Post
Might as well make one of the generics the PShifter EndMod. Gives you a small set bonus (movement speed perhaps?) Not great, but it's better than nothing
Actually that's the second one form the Performance shifter set I use
so it's Proc, Set EndMod, 2 generic EndMods


On Justice
Global @Desi Nova Twitter: @desi_nova Steam: Desi_nova. I don't do Xbox or PS3