Willpower Quick Recovery vs Stamina - slotting?
the most i put in both of those are 3 slots total. anymore is a waste of slots you could use in other powers. besides, with ED(enhancement diversification), anymore then 3 of an so/io will not give any benefits.
besides, with ED(enhancement diversification), anymore then 3 of an so/io will not give any benefits.
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As SQ said, no more than 3 slots, not counting anything like the Performance Shifter: Chance for +Endurance IO.
The difference between 3 slotted and 6 slotted stamina, going from 0 to full endurance is only 1 second.
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QR is more powerful than Stamina
an enhancement in QR is worth more than one in Stamina
unless you're slotting for set bonuses, three SOs or IOs is more than plenty in each
I did not know this. It used to give you slight 100%+ benefits even if you slotted up 6
Ohh the joys and pains of being a return player and having missed 600 days of info |
oh, and if you go to the archetypes and powers section you may find some very good help there with the at you are building. you might even find some good guides on builds there to.
in a perfect scenario I like to put the +endurance proc and one other as well as 2 Generic End mods in Stamina and the same for WP/Regen's Quick Recovery.
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Global @Desi Nova Twitter: @desi_nova Steam: Desi_nova. I don't do Xbox or PS3
I did not know this. It used to give you slight 100%+ benefits even if you slotted up 6
Ohh the joys and pains of being a return player and having missed 600 days of info |
Also when using IOs for set bonus, giving a few extra slots to these powers may be waranted.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
Right mostly. If you are slotting IOs and going for bonuses, adding slots 4-6 is certainly understandable. Some of my toons reach defensive cap using 8 slots in stamina.
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3 SO's instead of 2 = +0.11eps
4 SO's instead of 3 = +0.02eps
5 SO's instead of 3 = +0.05eps
6 SO's instead of 3 = +0.07eps
A cheap toggle is 0.21eps.
Most epic toggles cost 0.33eps.
The gain in endurance recovery past 3 is effectively nil. Even the 3rd slot is about 1/2 the recovery of the first two, which are around 0.21eps, at least enough to offset a toggle with endredux or give you a little + recovery over the toggle if it is a high end cost one.
4 slots if you go for the Perf Shifter +End Proc:
Perf Shifter x3 (Proc, End Mod, End Mod/anything)
1 End Mod IO
that caps you, gives you set bonuses for 3 Perf Shifter sets, and gets the proc in.
Going cheaper is 3 slots, all End Mod IOs.
If you have Stamina, which you should, and QR, which as said before is better than Stamina and you also should get this, getting the proc from Shifter is pointless IMO.
With each three slotted with gereri-Endmods, I can run nine to 11 toggles and still fight as fast as possible with a Katana and not lose endurance.
[Though one of those toggles is CJ, which hardly counts, and the others generally might be slotted with a little end just due to the R/E, R/Rech, R type slotting of, say, Aegis, et al.]
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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I prefer to take QR, Stamina, and Physical Perfection, and 3 slot each with L50 Common EndMod IOs. End is rarely an issue for me.
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IMO, if you have Quick Recovery, Stamina is quite optional, depending on the rest of your build.
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The biggest objection to Stamina is that it has two prerequisites. However, I find that my Scrappers are a lot more fun with Swift and Hurdle. Unlike Blasters, most Scrappers have to hunt down the vermin theyre trying to kill. Getting to the bad guys quickly in the middle of a free-for-all means they have less chance to hurt you and your team. If I decide to take those powers for themselves, then Stamina effectively has no prerequisites. And it doesnt require six slots to function usefully.
True, the extra Recovery from Stamina is overkill in most situations. When you find yourself fighting Cabal or Freakshow, however, the extra Recovery can make a huge difference. You can take Stamina as insurance against Endurance-drainers, or you can take some other power to use in some other situation. Its a nice choice to have.
I'm not here to make you laugh.
I took both on my /WP brute. 3-slotted with end. mod. io's each.
Recovery = not an issue.
Now, granted, I might be a "which raindrop caused the flood" kind of guy when it comes to voting/littering/etc, but an extra 0.1%, if that, of your total regen or recovery will do nothing.
According to Mids...
Stamina:
3 lvl 50 End Mod IOs: 99.08% Enhancement, 0.83 Ep/s
4 Performance Shifter*: 91.78% Enhancement, 0.8 Ep/s + 0.04 Ep/s from set bonus = 0.84 Ep/s
--- Performance Shifter wins by 0.01 Ep/s (imo, not worth it unless you want the other bonuses or can get it on the cheap)
Quick Recovery:
3 lvl 50 End Mod IOs: 99.08 Enhancement, 1 Ep/s
4 Performance Shifter*: 91.78% Enhancement, 0.96 Ep/s + 0.04 Ep/s from set bonus = 1.0 Ep/s
--- There's no discernible difference, beyond the other set bonuses.
* Ignoring the bonus from the proc in both situations, as it wouldn't change the results
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
Might as well make one of the generics the PShifter EndMod. Gives you a small set bonus (movement speed perhaps?) Not great, but it's better than nothing
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so it's Proc, Set EndMod, 2 generic EndMods
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Global @Desi Nova Twitter: @desi_nova Steam: Desi_nova. I don't do Xbox or PS3
Anyone know overall which of these is a faster or better rate of recovery?
Im planning out my build, and I currently have quick recovery 4 slotted and stamina 5 slotted.
Basically, if quick recovery isnt all that great, Id rather just add a 6th slot to stamina and downsize quick recovery to 2 and throw that last slot somwhere else.
BUT - If it is a nice power, should I swap it out so that quick recovery is 6 slotted and I drop my stamina down to 2 and then use that slot somewhere else.
Sorry for making you do math
Edit - just plain old IOs
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Pure White Lightning - Level 50 Electric Brute
Purple Drop - work in progress Axe/Shield brute
Blue Icefall - Level 50 Ice Tank
@Blue Lava