Seriously


Achilles6

 

Posted

Alright. This has gotten out of hand.
Dark Melee needs a serious boost. back when I made my character years ago. He was a worth while tank. Wasn't op'd wasn't unpowered. Now it's just sad. The accuracy of dark Melee is so unbalanced with out 3 or more yellows you don't hit crap.
When I have trouble hitting another player 20 some of levels below me. Something is wrong. If I have issues hitting any NPC that is blue to me. Something is wrong. Seriously ncsoft. WTH have you guys don't to Dark Melee?


 

Posted

Try slotting some of these:



They work wonders...


 

Posted

Quote:
Originally Posted by Nelo View Post
Alright. This has gotten out of hand.
Dark Melee needs a serious boost. back when I made my character years ago. He was a worth while tank. Wasn't op'd wasn't unpowered. Now it's just sad. The accuracy of dark Melee is so unbalanced with out 3 or more yellows you don't hit crap.
When I have trouble hitting another player 20 some of levels below me. Something is wrong. If I have issues hitting any NPC that is blue to me. Something is wrong. Seriously ncsoft. WTH have you guys don't to Dark Melee?
I haven't noticed anything that bad with Dark Melee. Even when leveling, my DM/SD wasn't missing more often than my other lowbies. At low levels, you may not always hit, and you may not always hit hard. That's what it's like pre-IOs.

Not to be snarky, but have you tried slotting some Accuracy IOs?

~Alpha



"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within
"

 

Posted

Dark melee has the standard 1.0 accuracy of most melee attacks. Nothing different from energy, fire, or spines. The blades get 1.05 or 1.1 (supposedly to make up for redraw), but all other melee sets have the exact same accuracy. So if you are missing with your dark melee, and not with your other characters, then you have underslotted accuracy.

Try taking the leadership pool, or slotting a kismet /accuracy. Or get a few cheap IO sets with accuracy bonuses.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I am absolutely stunned this complaint lingers on. It was born out of some stupid thread where somebody didn't even track their numbers back around like I1, and some people still latch on to it. You can track your % chance to hit now with combat attributes, and I don't think I've ever seen anything from it with two DMs that was out of place. 10 to 1 you missed a few times with Shadow Maul and it got your goat because of the animation time.


 

Posted

Quote:
Originally Posted by Nelo View Post
Alright. This has gotten out of hand.
Dark Melee needs a serious boost. back when I made my character years ago. He was a worth while tank.
Shouldn't your tank problems be in the tank forum?


@Roderick

 

Posted

I always seem to miss more when it comes to any dark powers. Even if I'm just being effected by a teammates toggles. Dark powers just seem like they have some -acc bug. It's probably all in my head, but after 5 years of playing it still feels like it to me.

Also, my first atatck after popping an inspiration always misses....or atleast it seems like it.


 

Posted

I don't see where the OP edited his post...he states that w/o 3 yellows you don't hit crap. not sure if he meant Acc enh's or insp. anyway...

I took my DM/Inv Brute for a spin the other day. I had the same issue...and I do slot for Acc. Actually, I'm having Deja Vu with this post. Seems like this very topic came up 1-2 years ago.

not sure if there really is a problem, or the RNG just hates me.


50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender

 

Posted

Quote:
Originally Posted by Achilles6 View Post
not sure if there really is a problem, or the RNG just hates me.
I would say that the RNG just hates you

Seriously, though. I'm fairly certain that this "accuracy bug" that you're noticing is all in your head. As Duck said, Dark/ has the exact same accuracy (1.0) as most other sets. Maybe the animation of Siphon Life is annoying to you so, when it misses, you take notice.

I guess you can just chalk it up to, "watching my character shake his fist at an enemy and missing is annoying after the second time, must be a bug!"

~Alpha

*no snarkyness intended!*



"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within
"

 

Posted

I have no issues.

Are you fighting COT ghosts or something?


The Story of a Petless MM with a dream
Quote:
Originally Posted by Deus_Otiosus View Post
This entire post should receive some kind of award for being both hysterical and fantastic.
Well done.
I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

Posted

DM has one issue: Too much left hand usage. Needs alternating animations.

My DM/WP at 50 hits exactly as much as it should be hitting.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
DM has one issue: Too much left hand usage. Needs alternating animations.

My DM/WP at 50 hits exactly as much as it should be hitting.
That's amazing, my DM/DA at 20 hits exactly as much as it should be hitting. You'd almost think Dark is working as intended. But that can't be right.

Note: the above may have included sarcasm.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Note: the above may have included sarcasm.
I don't think it was layered on thickly enough.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I don't think it was layered on thickly enough.
I could cut through that sarcasm with a knife.


The Story of a Petless MM with a dream
Quote:
Originally Posted by Deus_Otiosus View Post
This entire post should receive some kind of award for being both hysterical and fantastic.
Well done.
I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

Posted

Quote:
Originally Posted by RedSwitchblade View Post
I could cut through that sarcasm with a knife.

Youd have to be slotted for acc to do that. Sarcasm Knives got a stealth nerf two issues ago....


 

Posted

Quote:
Originally Posted by A_duck View Post
I am absolutely stunned this complaint lingers on. It was born out of some stupid thread where somebody didn't even track their numbers back around like I1, and some people still latch on to it. You can track your % chance to hit now with combat attributes, and I don't think I've ever seen anything from it with two DMs that was out of place. 10 to 1 you missed a few times with Shadow Maul and it got your goat because of the animation time.
Actually, at one point, enemies with defense could cause all kinds of problems for multi-typed attacks. You see, right now the game uses your highest defense against a given attack. So, if your opponent had 30% melee, 20% neg energy and 10% neg smashing defense, Shadow Punch would be computed against the 30% melee def. That didn't always be the case.

I forgot exactly when it was changed, but it used to be that those defenses stacked. So instead of going against 30% melee def, it would've been computed against 60% def (30 + 20 + 10). For comparison, a pure smashing attack would only be pitted against 40% def (30 + 10).

Again, I forgot when that was changed, but it was a loong time ago.


... not saying that people trusting their feeling and not statistics hasn't been a problem, mind you.


 

Posted

I have a level 46 DM/Nin stalker atm who is mostly franken slotted with levels 20-30 IOs. I run at +2 and my to hit rolls (I watch them) are always at 95% to hit chance.

I think you are just imagining it. I would suggest monitoring you to hit rolls for a while.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

I haven't had any issues with my DM/EA brute...from 1-45 so far. *shrugs*


Don't I know you???

 

Posted

It sounds like the complaints are coming from feelings more than facts.

I have a chat tab just for my combat rolls. Try taking a look. If you're 95% to hit, but you keep missing, that's bad luck on the RNG, not DM being poor.

(I can second the feeling that I always miss my first attack after popping a yellow, but I realised it was just a feeling by checking the rolls.)

DM does suffer from a lack of Aim/BU (SD comes late and requires more finesse than Aim/BU); perhaps that's what you're missing compared to other ATs?


 

Posted

Its all in your head cuz Dark Melee has the same base acc as everything else. Unless maybe you are fighting stuff that has some highish -nrg or smashing def. If you have two acc IOs(useing the lvl 50 numbers here) fighting equal lvl mobs you need something with about 25% def before you arent capped with your tohit (75-25*1.848=92.4). With 2equal lvl SOs you need something with at least 20% def before you really notice any change (75-20*1.666=91.63).
I never noticed any trouble with my will/-nrg tank, and his hit rolls were still 95% most of the time too.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by Nelo View Post
Alright. This has gotten out of hand.
Dark Melee needs a serious boost. back when I made my character years ago. He was a worth while tank. Wasn't op'd wasn't unpowered. Now it's just sad. The accuracy of dark Melee is so unbalanced with out 3 or more yellows you don't hit crap.
When I have trouble hitting another player 20 some of levels below me. Something is wrong. If I have issues hitting any NPC that is blue to me. Something is wrong. Seriously ncsoft. WTH have you guys don't to Dark Melee?
Make sure you're not under some sort of external debuffs...

Also, make sure you don't have the fortune "buff" The Fool. It gives you +recharge and some other nice stuff but it has a tohit debuff to it as well.

Edit: Open up Combat Attributes, under your Powers tab, click on Base and look at your ToHit values. If it's white, then you're not under anything, no buffs no debuffs. If it's red, that means that something is debuffing your tohit.


 

Posted

Yeah I have trouble hitting with Drak Meele myself but you can take Pool
Powers and even add enhancements to improve upon this, I know how
frustrating it can be espechily when it sucks your Endurance bar like a
starved vampire.
I mean no dissrespect to any one but it does seem that Dark Meele
though an increadbly awsome Power set perfect for Tanks and Brutes
more so for brutes due to that delishous unique bar they have.

Problem is hitting espechly when the *Beep*'s mess with you using their
own powers to De-Buff you, you end up standing their swinging
away with out hitting any thing while your Endurance bar is going down
swiftly untill your Toggled Defence suddenly goes off line and you get all
most instant face planted becouse of it.


 

Posted

Quote:
Originally Posted by Nelo View Post
Alright. This has gotten out of hand.
Dark Melee needs a serious boost.
You mean like adding serious damage to Siphon Life? Because they did that. Now DM is one of the strongest Single Target sets around.

Quote:
back when I made my character years ago. He was a worth while tank.
Wait? Are you really talking about a tank? Because if you made him YEARS ago, then I'm not sure how you made a tank, since DM hasn't been available on a tank as long as it takes to make it "YEARS." And if this is a tank, you're in the wrong place, bub. This amount of inconsistency makes me dubious of the rest of your claims.

Quote:
Wasn't op'd wasn't unpowered. Now it's just sad. The accuracy of dark Melee is so unbalanced with out 3 or more yellows you don't hit crap. When I have trouble hitting another player 20 some of levels below me. Something is wrong. If I have issues hitting any NPC that is blue to me. Something is wrong. Seriously ncsoft. WTH have you guys don't to Dark Melee?
First, are you slotted for accuracy? Second, are you aware that there's always a 5% chance to miss anything, so sometimes you will miss an NPC 20 levels below you? Third, what enemies are you fighting? Fourth, are these all your attacks, or are you mainly complaining about Shadow Maul, since it roots you for the whole animation, and can make you FEEL like half the time you're missing? Fifth, how about showing us your toon's build?


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Hmnn actualy Rylas has a fair point about the Shadow Mual since I my self
do have troubles with that power espechily when the enemy is higher
levels more so if they are Bosses, as they do tend to be hard to hit
with Shadow Maul in fact the only attack I seem to be able to hit with
some times s the Shadow Punch and Smite.

*Mutters about Nosfortu Bosses*


 

Posted

Quote:
Originally Posted by Nelo View Post
Alright. This has gotten out of hand.
Dark Melee needs a serious boost. back when I made my character years ago. He was a worth while tank. Wasn't op'd wasn't unpowered. Now it's just sad. The accuracy of dark Melee is so unbalanced with out 3 or more yellows you don't hit crap.
When I have trouble hitting another player 20 some of levels below me. Something is wrong. If I have issues hitting any NPC that is blue to me. Something is wrong. Seriously ncsoft. WTH have you guys don't to Dark Melee?
8/10. Brilliant job.