Get rid of Temporay Power drops


ABC123

 

Posted

Nobody wants these things and yet they seem to drop more often now than any other recipe.

Make them fixed price item purchases at the markets and give me back some decent drops .


 

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I hate getting them because they're worthless, but there's no need to change them at all really.


 

Posted

Quote:
Originally Posted by ABC123 View Post
Nobody wants these things and yet they seem to drop more often now than any other recipe.

Make them fixed price item purchases at the markets and give me back some decent drops .
A better solution would be to simply reduce the drop rate. Rather than having each temp power exist as a separate entity on the drop database for each level range, it would be better if there was simply a single entry that randomly chose from a secondary database of all temp powers for that level range and rarity so that the chance to get a temp power is drastically reduced, down to a level that actually makes them somewhat worthwhile drops.


 

Posted

Quote:
Originally Posted by ABC123 View Post
Make them fixed price item purchases at the markets and give me back some decent drops.
Just to clarify one thing, getting a temporary power drop doesn't deny you a decent drop. Temporary power drops and other recipe drops are rolled independently so you can potentially get one of each from the same kill.


 

Posted

true, but they do fill up your recipe allotment very quickly. I frequently have to stop mid mission to delete a bunch of them less I am no longer able to receive a decent drop.

I rate their annoyance factor higher than spam emails in this game. Temp drops are like spam drops from the dev team and they are annoying.


 

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Alternatively, they could remove the limit on storage.
Or, potentially, make the Temp Power Recipes not count towards said storage limit.
Still would rather more storage space, for all things.


 

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Quote:
Originally Posted by Adeon Hawkwood View Post
Just to clarify one thing, getting a temporary power drop doesn't deny you a decent drop. Temporary power drops and other recipe drops are rolled independently so you can potentially get one of each from the same kill.
Well, actually, the temporary powers are in the same drop pool as all other critter drop recipes. Common recipes (the white ones) have a chance to drop any time you would otherwise get a common IO recipe from an enemy kill. Uncommon recipes (the yellow ones) have a chance to drop any time you would otherwise get an uncommon IO recipe from an enemy kill. The same applies for rare recipes.

The problem that most people are seeing with the "increased" drop rate isn't that the drop rate for temp powers was suddenly increased arbitrarily or that the drop rate for other powers went down: it's that additional recipes were added to the potential drop database and, because what drop you get is determined by the system randomly picked one from the database of potential drops based on your level and the enemy defeated and, because it's not weighted and so many new temp powers were added, the chances of a temp power dropping were increased simply because more were made available. The drop percent that determines what recipe you get from a kill is zero sum and, by increasing the number of temp powers on the list without adding a similar number of common recipe entries the chance was skewed.

Posi explicitly said that the drop rate is zero sum and the system operates by providing an equal chance for each item on the database to be chosen. Though he never said how weighting was done (and I don't believe it was ever done to pool A), because of this, I'm confident that the weighting was likely done by simply adding redundant entries into the database to create the desired ratio (which would be the easiest way rather than assigning a specific chance to each recipe and forcing the database query to do some substantially funkier stuff). The spike in appearances of temp powers follows with this design: they added temp powers to all of the recipe pools and the zero sum system shifted the chance for IO recipes to decrease and temp powers to increase.

Unless the devs want to weigh all of the temp powers and common recipes by usefulness, it would be better to simply generate a number of entries equal to the previous number of entries for temp powers that then sends a secondary query to a sub-database of all of the applicable temp power recipes so that the rate of temp power drop actually goes back to where it was rather than the inflamed rate that it is currently at.

TLR, yes, temp power drops do take the place of other drops that you would get because of how the drop system operates. Posi said so.


 

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Quote:
Originally Posted by Frosticus View Post
true, but they do fill up your recipe allotment very quickly. I frequently have to stop mid mission to delete a bunch of them less I am no longer able to receive a decent drop.

I rate their annoyance factor higher than spam emails in this game. Temp drops are like spam drops from the dev team and they are annoying.
Fine if we're gonna get rid of stuff just because a few people find them annoying then we can get rid of Speed Boost as well. From what I've seen on the forums more people find that power annoying than the temp power recipe drops.


 

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Quote:
Originally Posted by Forbin_Project View Post
Fine if we're gonna get rid of stuff just because a few people find them annoying then we can get rid of Speed Boost as well. From what I've seen on the forums more people find that power annoying than the temp power recipe drops.
I didn't say get rid of them from the game I said make them recipes you can buy instead of drops. That way the few people that want them can buy them at a fixed price.

This should be an easy no programing change.


 

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Quote:
Originally Posted by ABC123 View Post
Nobody wants these things and yet they seem to drop more often now than any other recipe.

Make them fixed price item purchases at the markets and give me back some decent drops .
Its not true that nobody wants them I do ,when I drop them I make them as you are not allowed more than one of each I put the extras on the market to sell.I find them very useful on toons that are based more on team defense that attack powers,as it gives me a power to use.Also some of them give a nice buff like recovery you get 100% recovery for 4 mins ,then you have back up radio gets you a pet for a while,so I think that they are worth having.


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Quote:
Originally Posted by ABC123 View Post
I didn't say get rid of them from the game I said make them recipes you can buy instead of drops. That way the few people that want them can buy them at a fixed price.

This should be an easy no programing change.
Let's see the datamining you had a reputable unbiased third party company do that proves that only a few people want the temporary power recipes.

You are not the elected playerbase representative, and you have no idea what everyone wants. You only speak for yourself.

Just because some people are too lazy to use their delete button once in a while isn't a valid reason for the devs to punish the rest of the playerbase by taking away some of their free drops.


 

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Quote:
Originally Posted by ABC123 View Post
Nobody wants these things and yet they seem to drop more often now than any other recipe.
I'm curious how you determined that "nobody wants these things"? Did you hire a reputable polling company to conduct a survey of the player base? Hack into the dev datamining tools? Ask the tooth fairy?


 

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I use them. A lot. I store extra ones in emails to be grabbed when the one I have runs out. I like them just the way they are, thank you.


However, it turned out that Smith was not a time-travelling Terminator

 

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I love the new temp powers, and some of the older ones too.

If they were merely items that could be bought from the auction house or contacts then I might just avoid them altogether.

However, I've found them very useful on my most recent characters during levelling because they either fill a void that my powers don't cover, or they provide amusement (Stun Grenades, Hand Grenades, Plasmatic Taser - I'm looking at you!)

The easiest way to rectify the number of drops would be to visit a store and sell the recipes, for 'free inf'. Win win. Not everything has to be an exercise in maximising profit.


 

Posted

Quote:
Originally Posted by ABC123 View Post
Nobody wants these things and yet they seem to drop more often now than any other recipe.

Make them fixed price item purchases at the markets and give me back some decent drops .
I wouldn't go so far as getting rid of them but make their drop rate approach zero as you approach 50 (let's say, when a drop occurs, there's a 1% chance it'll be a temp power at level 50).

Since the purple recipes were introduced my main hero has had 3 drops and my main villain has had 1. Since these recipes were introduced, I haven't had a single purple drop. Even the yellow and orange recipes are dropping with less frequency.

At level 50 I don't want temp powers, I want yellows, oranges and purples so I can finish my build or make enough money to purchase the recipes I need for said build, along with scavenging for merits wherever I can.

As it is, I feel that the Temporary Power Recipes have thrown a spanner in the works and seriously messed up with the other recipe drops. This needs to be reviewed.


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Quote:
Originally Posted by Panzerwaffen View Post
Ask the tooth fairy?
I'm afraid to... she's got a really toothy grin D:


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Quote:
Originally Posted by ABC123 View Post
Nobody wants these things
Not true. I much prefer a temp power to most of the other recipe drops.


It's 106 miles to Grandville, we got a full tank of gas, half a pack of cigarettes, it's dark and we're wearing faceless helmets

... Hit it ...

 

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Quote:
Originally Posted by Jet_Boy View Post
Not true. I much prefer a temp power to most of the other recipe drops.
Then what is wrong with buying them from the markets instead of a drop ? They don't have to be expensive.

As far as I can see my suggestion is simple to implement and everybody wins.


 

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Quote:
Originally Posted by Fleeting Whisper View Post
I'm afraid to... she's got a really toothy grin D:
oh come on. She doesn't bite... hard.


 

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Quote:
Originally Posted by ABC123 View Post
Then what is wrong with buying them from the markets instead of a drop ? They don't have to be expensive.

As far as I can see my suggestion is simple to implement and everybody wins.
Except why should I pay for something I get free now? Just to save you a few mouse clicks deleting recipes you don't want?


However, it turned out that Smith was not a time-travelling Terminator

 

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Originally Posted by Kiken View Post
Except why should I pay for something I get free now? Just to save you a few mouse clicks deleting recipes you don't want?
Why not ?


 

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I, for one, have created a Dual pistols/Devices Blaster who makes good use of the various temp powers as a gadgeteer... And an MA/Will scrapper who does the same.

-Rachel-


 

Posted

All those useless IOs keep getting in the way of my temp power storage. They should be moved to the store so the few people who use them can buyt hem and I can save my storage for power drops.

Everyone wins because I say so.


 

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/Vote for drop rates reduced and stats increased.

Either that or have them only drop from low level foes and lower their crafting costs for players who will actually find them useful.


 

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Yeah these temp powers are rather common. SO common that people are buying them from the market at below sell price and making money off of them. Why people sell them below their store sell price IDK, but it is happening.