Change the icons of Dual and Single Origin Enhancements
Here's my thoughts on the situation. I didn't read every post, but I think I got the gist of it.
How can you tell apart DOs/SOs?
1) The color: Especially for the grey colors, this isn't a very good solution. I know I personally have trouble finding recharge reductions in stores.
2) The name: This only works if you've been playing long enough to memorize what they are, the names are flavor and confusing.
3) The tooltip text: This is currently bugged.
4) The information: this is two extra steps that shouldn't have to be needed. You may say it's a simple two steps (right click, then left click "info") but it is still two more steps.
5) The icon: This works for DOs and generic IOs, but not DOs/SOs, they only have a handful of different icons which are shared between many enhancements.
So, which is the best solution to correct this problem? I would say Icons or names.
This would not be a change that affects me, but since it appears to make things easier for others, I have no objections to it.
Current main:
Schrodinger's Gun, Dual Pistols/Mental Blaster, Virtue
Avatar: Becky Miyamoto from Pani Poni Dash. Roulette roulette~
i think what people fail to see is that, while a QoL issue of some sorts, if the game keeps getting easier no one will want to play it.
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if you make them all the same icon, you will now have to rely on the border around the enhancements to tell you if it is a to/do/so/io. wanna know how many people will ***** about that? |
i still find it funny that people are ******** about taking a few seconds to read something also. it doesn't take that much time at all out of your game play. |
That's hardly "a few seconds".
As Bubba said so well, "4) The information: this is two extra steps that shouldn't have to be needed. You may say it's a simple two steps (right click, then left click "info") but it is still two more steps."
You seem to be under the impression that people only need to buy one SO ever, and that they only have one toon. |
(excuse the funny black & white, flickr did something odd to it - the actual file I have, and the 260 files it's built out of, are all appropriately transparent.)
There. Isn't that better?
And since you insist this is /so hard/, let me tell you how long it took.
10 minutes of downloading the TO images and the DO and SO origin borders from ParagonWiki.
90 minutes of programming, including downloading, installing, and remembering how to use Python Imaging Library.
1.4 seconds of processing.
no i'm not and no i don't. if you(general) pay attention to what you(general) are doing and take the time to learn it
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The overall point is not solely changing the icons. That would solve the problem...but so would many other ideas presented in this thread. The idea is to make the stores more intuitive to use, and the SOs/DOs easier to find, however that might be accomplished.
Now that I think about it, there's a (small) advantage to updating the icons over the text: they don't have to be localized like text does.
There. Isn't that better? |
And since you insist this is /so hard/, let me tell you how long it took. |
No, I haven't bothered doing it either. I have nothing that bugs me enough to do something like this for.
Personally I have no problem with the system as it is now. I can find what I need quickly. Yes, I had to learn, but you have to learn everything you do in life unless you're God, so the "shouldn't have to learn" argument is silly and lazy-sounding to me. The only reason I prefer IOs isn't a simpler system but that they don't expire.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
I really don't want to homogenize the DOs/SOs. It makes the game lose flavor, which is not what anyone should want to happen.
The best solution is to add a description in the store and/or to fix the broken tooltip.
Paragon Wiki: http://www.paragonwiki.com
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Mids Hero Designer: http://www.cohplanner.com
You say repeatedly that these things are part of a system. Describe this system. How do I tell what this item is?
![]() Origin is obvious: the border says "technology" on the left and "science" on the right. So, tell me what marks identify it as a sleep duration enhancement, other than color, that are not unique specifically to this one enhancement. In addition, tell me what marks, again other than color, identify it as not a slow, or disorient duration, or the other 22 Sci/Tech DOs with the same central icon. (yes, every single sci/tech DO has the same central icon except for Resist Damage) |
But, hey, go on, do whatever you want. I'm rather tired of arguing the point, especially when one of those trying to argue it has "I shouldn't have to learn anything" as their position to begin with, which is what got me posting in the *first* place, and another's telling me "names can only be relevant or it's too difficult" (tell me what I'm talking about when I mention a mustang?) while at the same time saying "Ignore this part and that part, too."
Go get all the hand-holding you want. This is me no longer caring to hear about it.
I'd like stores to have a couple of filters, similar to the Search window.
So like the way you choose say "Sharkhead Island" and "21-30","25-35" in the search window, you could select to only see "Magic" and "Damage","Accuracy", and only Magic SOs or Magic/* DO's or TOs would appear, and only those that enhance damage or acc. Both categories would have an "All" like the search window does.
This would not only help find the enhancements you want, but make scrolling through Ghost Falcon's lists much easier
I'd like stores to have a couple of filters, similar to the Search window.
So like the way you choose say "Sharkhead Island" and "21-30","25-35" in the search window, you could select to only see "Magic" and "Damage","Accuracy", and only Magic SOs or Magic/* DO's or TOs would appear, and only those that enhance damage or acc. Both categories would have an "All" like the search window does. This would not only help find the enhancements you want, but make scrolling through Ghost Falcon's lists much easier ![]() |
The stores haven't had a revamp in, what, ten issues? When did they add all of the enhancements to store inventory instead of only "Power 10"? Whenever that was. Issue 6? Anyway, that is WAY TOO LONG to go without a revamp, anyway.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
I really don't want to homogenize the DOs/SOs. It makes the game lose flavor, which is not what anyone should want to happen.
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Yeah, if I were actually making art I'd make them have similar but not quite identical shapes - the challenge there though is to come up with 11 similar symbols that are distinct in a particular way to make them clearly a particular origin. Paragon clearly did not do this, as is evidenced by the 25 enhancements with the same icon for no good reason in sci/tech DOs.
The process is different from just making a bunch of pics for the forum. You could just be a few steps from solving your problem yourself, or it could be a lot harder than you think.
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Personally I have no problem with the system as it is now. I can find what I need quickly. Yes, I had to learn, but you have to learn everything you do in life unless you're God, so the "shouldn't have to learn" argument is silly and lazy-sounding to me. The only reason I prefer IOs isn't a simpler system but that they don't expire.
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But, hey, don't want people to think or remember anything. No flavor. We should probably replace all the enemy groups with ones that have the same members, same uniforms, same attacks from 1-50 as well. After all, remembering what a group is resistant to, or what they'd do for attacks is probably just too hard for someone out there. Hey, make it easier, get rid of all the extra zones, have everyone line up at one big red button to finish missions. Can't have any variation or flavor, people might have to *remember* something then. That would be just horrible.
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Flavor is bad if it obstructs usage. There is a reason Microsoft Bob doesn't rule the world.
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Now, I know I'm putting words in your mouth, but that's what it looks like from this side of the discussion.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
but would vastly reduce frustration among new players. |
Bill and i have already said we have no problem with them adding a tag to the enhancement or fixing the mouse over. that is all that needs to be done. and flavor is part of the game. deal with it. you have already been told several times that the enhancements are listed the same exact way in each store so there should be no problem there.
So you favor removing flavor instead of updating the way the store is displayed? Because you quoted my first sentence (homogenizing the enhancements results in the game losing flavor) but not my second sentence (possible solutions that do not make the game lose flavor).
Now, I know I'm putting words in your mouth, but that's what it looks like from this side of the discussion. |
All this said. I'm all for flavor, if the flavor doesn't get too much in the way. If I were really doing this, as the head of a team of four or five artists with a week or two of time, instead of a programmer banging something together in two hours while deciding what's for dinner, I'd go for the gusto. Enhancements are one of the Big Things in the City, and I'd want to make them really pretty. So here goes:
- Make the enhancement aspect icons a bit bigger, and give them color in themselves. Probably replace a few to increase their shape contrast.
- Replace the "borders" with full-on backings, again with better shape contrast (mutant and magic can sometimes confuse me a bit because they're both a bit bumpy).
- Make the level numbers bigger (at least on small form enhancements) - at high resolutions, the small numbers can be hard to read.
- If I'm feeling really crazy, change the icons of origin-specific enhancements again, with the original aspect icon as inspiration.
And I haven't even called the programmers yet, this is (except perhaps the level numbers thing, and even that's not too bad) entirely a data-side change.
Now let's call the programmers.
- Reduce contrast by some amount on enhancements I can't use - towards grey on foreign ones, towards white on high level ones, towards pale red on low level ones.
- Give enhancements some Shiny Aura or possibly just some Glossy (easier on the graphics card, but you'd need to add another layer to your arts) if they are usable right now to replace or combine with a same-aspect enhancement or slot into an empty space in my grid.
- Add symbols to the level numbers of non-IO enhancements to tell how good they are for your level... suggestions for -4 to +4: minus, half-circle, circle, down-pointing triangle, square, up-pointing triangle, diamond, star, plus.
I could probably think of more, but you get the idea. I don't hate flavor. I hate stuff that gets in the way.
Here, I made a horrible MS Paint image to illustrate my point:
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/signed to this idea!
I almost NEVER use IOs. I have a few characters that I slot at 32 with level 35 common IOs and keep on them until 50 (even in this case I have to go 20+ levels on DOs/SOs and then continue to update with them until 50), but those are rare because I find it to be a pain in the butt to craft all of those. It is far easier to spend a few minutes at a store.
I actually have a half set of these completed using TO icons on DO/SO borders.
Victory Wiki
Login Screen changer (OS X/Windows/*nix)
Web based Base designer
SO/DO Enhancement Standardization Pack
CoH Community Mods Installer
For enhancements - color, icon, name.
Origin is obvious: the border says "technology" on the left and "science" on the right.
So, tell me what marks identify it as a sleep duration enhancement, other than color, that are not unique specifically to this one enhancement. In addition, tell me what marks, again other than color, identify it as not a slow, or disorient duration, or the other 22 Sci/Tech DOs with the same central icon. (yes, every single sci/tech DO has the same central icon except for Resist Damage)