Vornotron

Informant
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  1. Smaller, well... a little bit. As you can see on the shrunk ones (which are actually my intended size for the new icons), the only pixel loss is on the limbs of the icon; indeed I occasionally get a very strange illusion where the right one appears bigger.

    As for harder to see, well... I can see where you're coming from. There's a lot of madness happening behind it. One of the people I IRC with complained about the +perception proc icon making him think he had dead pixels, and the circle certainly protects the icon from visual noise a bit. But in my experience the circle itself tends to contribute to the visual noise. When I glance at my buffs bar I don't see 'shield' and 'running foot' and so forth - I see 'circle' and 'circle', and that's problematic.

    Perhaps a 1px black border would keep shape better but still give a good offset from the "real world". I'll have to look into that.
  2. So let's talk about buff icons. You know them: circles, with a symbol in the middle and a color. Usually I think they're actually taken from the icon for the corresponding power.

    Problem is, these things get kind of hard to read. At 100% gui size, they're 22px across, scaled down to about 2/3 of the original 32px size. The color of the icon is generally similar to the color of the circle (though not always - Empathy for instance uses grey to almost purple on green). And the most prominent contour that each icon has is not the shape of the icon itself but the shape of the token it's on: a circle.

    What I propose is to remove the circles, to make the shape of the icon the most prominent contour.

    Let me give you an example.



    This is [Super Reflexes.Focused Fighting], with and without the circle. See how it's a bit easier to make out the shape of the one without the circle? That's what I'm aiming at. There are usually a couple dozen of these on the screen at a time. Making it easier to tell at a glance the shape, and thus the nature, of the buff makes checking your buffs - and those of others - faster.

    EDIT



    Here's those same two images, both shrunk to fit in a 22x22 space. (I suspect that the actual game may use a hand-tuned small image for this, but I don't have that kind of ability nor the likely-vector-graphics originals)
  3. Particularly on villain side, I sometimes have trouble locating the "handle" on windows - the transparent space where you can grab to move the things, and where the menu items (like, on the power tray, "Powers Inspirations Enhancements Salvage Recipes") appear. I would like to be able to increase their opacity so I don't lose them against the background. I see two possible methods for doing this:
    1. link their opacity (with a minimum) to the opacity slider for windows
    2. Make a new slider, just for this thing's opacity, clamped from (probably) 25% to 100% opacity.
  4. How about "walk" disables buff effects or at least the visual effects thereof?
  5. Yes please.

    But, what happens to inspirations?
  6. Yaaaaaay! I have installed it! Thank you!

    Also: am I correct in thinking that essentially what you did was change the "pogs", and then erase the "icons"?
  7. Quote:
    Originally Posted by Thirty-Seven View Post
    I don't believe that is possible. Feel free to try.

    The problem here, as I understand it, is that for each Enhancement that is "composited" there are few inner symbols that exist then are necessary to properly convert them to the IO or TO symbols.

    So let's look at the case of two enhancements.
    and
    The first is Accuracy and the second is Confusion. If one were to make an icon conversion pack, then the game will look in the pack folder for the image that has the filename that is coded for it to place on that particular Enhancement. In this case, that is the same image (only one file) for multiple Enhancers. So, an Icon pack would have an image whose filename matches the one the game calls... and will apply it to ALL of the Enhancers that use that image. AKA, the two above will have the same inner symbol STILL.

    What you are proposing, is actually altering the physical code of the game, which I don't believe is at all possible. I could be mistaken... and even if I am, that type of a change is HIGHLY against the EULA, not just frowned upon like the work that I was implying needed to be completed.

    Shadowdream, I am really curious what it is that you had planned to do, now that I know the situation in which we find ourselves. Prolly best to only PM those who are curious though.

    (Hopefully that wasn't too much depth for the Moderator's taste. )
    Actually I'm not talking about modifying the code for the game - this sort of thing would not be in code but in (probably textual) data: it would look for answers as to which art to composite together in the equivalent of a spreadsheet. If we were to look up those two enhancements you picked in the spreadsheet, it'd look like

    Sci-Tech / Accuracy / Blueprint
    Sci-Tech / Confusion / Blueprint

    All we'd have to do is change Blueprint to something else in each of them.

    (technically it probably gets a little more complicated than this: the icons and stuff probably don't have very nice names when the thing's boiled down for storage and use by the game.)
  8. Quote:
    Originally Posted by Thirty-Seven View Post
    [Edit: So.... I looked into a couple things, and it doesn't look as though it is possible for the players to edit the Enhancements in the way that has been suggested up-thread. You see, the Enhancement images are created from various pieces on an as needed basis (or so it seems) and the unfortunate part is that the image that gets overlaid onto the colored background is it's own thing. Soooo, what this means is that even if a Hold image were created to be overlaid, it would be applied incorrectly based on the images that are currently in use. Sci/Tech would get the biggest shaft, having only what, two symbols to work with. I feel that we must simply continue to lobby for some kind of update or somesuch. A client-side fix just isn't possible as far as I can tell.]
    If this is in fact the case then there should be a data file that describes what's composited together for what. If we can find that and decode it, we may be able to convince it to use the already existing overlay images in a different way...
  9. Neo Shadowdream: what do you need time to do, precisely? 'cuz if it's "make images", I've got 'em. Unless of course you're being Ambitious about it and want fancier art.
  10. Quote:
    Originally Posted by Thirty-Seven View Post
    That looks VERY self-explanatory and nice. I can't Imagine why someone wouldn't like this suggestion. Perhaps I, or someone, should make an "Enhancement Icon Pack" that corrects all the Enhancers to the images on the right.
    I've got the icons already made as PNGs, used to create the mosaic earlier in the thread. If you know how to make it so, PM me your email and I'll throw you a (2.5MB) zip.
  11. Quote:
    Originally Posted by Aggelakis View Post
    So you favor removing flavor instead of updating the way the store is displayed? Because you quoted my first sentence (homogenizing the enhancements results in the game losing flavor) but not my second sentence (possible solutions that do not make the game lose flavor).

    Now, I know I'm putting words in your mouth, but that's what it looks like from this side of the discussion.
    Actually I'm ignoring the "update the store" suggestion because it's for one thing tangential and for another thing doesn't have any fully coherent solutions yet, at least in this thread (nor do I expect this thread to be a source of such things). Certainly the store could use updating. Certainly, as well, the names of objects could use updating - I suggest putting the enhanced aspect after a colon, and shortening some names, particularly the Tech SOs. But there's one thing that we see all the time for enhancements, and that's the icon, and most dropped and sold enhancements have pretty poor icons: they only really contain two of the three pieces of information required to make decisions about the enhancement, because the colors don't contrast quite well enough even for non-colorblind people. (in order for them to contrast well enough, you'd have to be able to tell in isolation the color with no ambiguities; this isn't true of some of the enhancement colors, but I couldn't tell you which for people with fully trichromatic vision.

    All this said. I'm all for flavor, if the flavor doesn't get too much in the way. If I were really doing this, as the head of a team of four or five artists with a week or two of time, instead of a programmer banging something together in two hours while deciding what's for dinner, I'd go for the gusto. Enhancements are one of the Big Things in the City, and I'd want to make them really pretty. So here goes:
    • Make the enhancement aspect icons a bit bigger, and give them color in themselves. Probably replace a few to increase their shape contrast.
    • Replace the "borders" with full-on backings, again with better shape contrast (mutant and magic can sometimes confuse me a bit because they're both a bit bumpy).
    • Make the level numbers bigger (at least on small form enhancements) - at high resolutions, the small numbers can be hard to read.
    • If I'm feeling really crazy, change the icons of origin-specific enhancements again, with the original aspect icon as inspiration.

    And I haven't even called the programmers yet, this is (except perhaps the level numbers thing, and even that's not too bad) entirely a data-side change.

    Now let's call the programmers.
    • Reduce contrast by some amount on enhancements I can't use - towards grey on foreign ones, towards white on high level ones, towards pale red on low level ones.
    • Give enhancements some Shiny Aura or possibly just some Glossy (easier on the graphics card, but you'd need to add another layer to your arts) if they are usable right now to replace or combine with a same-aspect enhancement or slot into an empty space in my grid.
    • Add symbols to the level numbers of non-IO enhancements to tell how good they are for your level... suggestions for -4 to +4: minus, half-circle, circle, down-pointing triangle, square, up-pointing triangle, diamond, star, plus.

    I could probably think of more, but you get the idea. I don't hate flavor. I hate stuff that gets in the way.
  12. Quote:
    Originally Posted by Memphis_Bill View Post
    "Don't use part of the system! Tell me what it is!"
    You appear to assume that an arbitrary name that is completely unique and has nothing to do with the object's effect is part of a "system", and also that an arbitrary icon that is completely /mundane/ and has nothing to do with the object's effect is also part of a system. Neither is the case. Systematic names and images use consistent vocabulary and symbology to convey the information of interest. As it is, the icons and names for DOs and SOs are /not/ consistent with regards to aspect enhanced.

    Quote:
    Originally Posted by Aggelakis View Post
    I really don't want to homogenize the DOs/SOs. It makes the game lose flavor, which is not what anyone should want to happen.
    Flavor is bad if it obstructs usage. There is a reason Microsoft Bob doesn't rule the world.

    Quote:
    Originally Posted by Stormbird View Post
    Aesthetically dull, IMO, but w/e.
    Yeah, if I were actually making art I'd make them have similar but not quite identical shapes - the challenge there though is to come up with 11 similar symbols that are distinct in a particular way to make them clearly a particular origin. Paragon clearly did not do this, as is evidenced by the 25 enhancements with the same icon for no good reason in sci/tech DOs.

    Quote:
    Originally Posted by Stormbird View Post
    The process is different from just making a bunch of pics for the forum. You could just be a few steps from solving your problem yourself, or it could be a lot harder than you think.
    Doubtless, but I used the tools I had available to target the intended audience. There is no question though that Paragon has tools with which they can generate enhancement icons for use with the game, and package them appropriately They're probably even easier to use than the method I did, because they also have the original art available to them, and have already made many, many enhancement icons with it (26 * 12 = 312 TOs, DOs, SOs and Common IOs, 147 set IOs, and 33 Specials, for a total of 492 enhancements)

    Quote:
    Originally Posted by Stormbird View Post
    Personally I have no problem with the system as it is now. I can find what I need quickly. Yes, I had to learn, but you have to learn everything you do in life unless you're God, so the "shouldn't have to learn" argument is silly and lazy-sounding to me. The only reason I prefer IOs isn't a simpler system but that they don't expire.
    I'm not saying I shouldn't have to learn in general - I am saying that learning a large amount of non-systematic information is silly when a small amount of systematic information could suffice.

    Quote:
    Originally Posted by Memphis_Bill View Post
    But, hey, don't want people to think or remember anything. No flavor. We should probably replace all the enemy groups with ones that have the same members, same uniforms, same attacks from 1-50 as well. After all, remembering what a group is resistant to, or what they'd do for attacks is probably just too hard for someone out there. Hey, make it easier, get rid of all the extra zones, have everyone line up at one big red button to finish missions. Can't have any variation or flavor, people might have to *remember* something then. That would be just horrible.
    Interface complexity is not the same as game complexity. I suspect that your primary resistance to this idea stems from your failure to differentiate between them. The issue at hand is gratuitous interface complexity; resolving this issue would not simplify actual gameplay at all, but would vastly reduce frustration among new players.
  13. Now that I think about it, there's a (small) advantage to updating the icons over the text: they don't have to be localized like text does.

  14. (excuse the funny black & white, flickr did something odd to it - the actual file I have, and the 260 files it's built out of, are all appropriately transparent.)

    There. Isn't that better?

    And since you insist this is /so hard/, let me tell you how long it took.

    10 minutes of downloading the TO images and the DO and SO origin borders from ParagonWiki.
    90 minutes of programming, including downloading, installing, and remembering how to use Python Imaging Library.
    1.4 seconds of processing.
  15. Quote:
    Originally Posted by Memphis_Bill View Post
    And that's precisely what the SO icons and names (and alphabetization in stores) are - part of a system. The pieces combine to tell you just what you're looking at.
    Quote:
    Originally Posted by Memphis_Bill View Post
    They're part of a system that tells you what the individual item is.

    For enhancements - color, icon, name.
    You say repeatedly that these things are part of a system. Describe this system. How do I tell what this item is?
    Hyperbaric Matrix
    Origin is obvious: the border says "technology" on the left and "science" on the right.
    So, tell me what marks identify it as a sleep duration enhancement, other than color, that are not unique specifically to this one enhancement. In addition, tell me what marks, again other than color, identify it as not a slow, or disorient duration, or the other 22 Sci/Tech DOs with the same central icon. (yes, every single sci/tech DO has the same central icon except for Resist Damage)
  16. Quote:
    Originally Posted by Sharker_Quint View Post
    if you make them all the same icon, you will now have to rely on the border around the enhancements to tell you if it is a to/do/so/io. wanna know how many people will ***** about that?
    Aside from you? Nobody. The borders were explicitly designed for use in identifying origins, and are mentioned as such.
  17. Quote:
    Originally Posted by Memphis_Bill View Post
    ...they're part of a system that tells you what the individual item is.

    For enhancements - color, icon, name.
    Two of those are non-systematic, and one is useless to me.

    How many times does this have to be said before you accept it?
  18. Quote:
    Originally Posted by Memphis_Bill View Post
    No, it isn't. Show me one place in game where all you have to go by is color and origin. Even with just those two pieces of information you can discard three, if not all four, of the enhancements in the example shown for any character ever made, as you know the origin.
    Every time I look at an enhancement and want to decide whether I can use it, quickly. Instead, I have to either (in most places) mouse over it and wait for the tooltip to come up, or (at the store) right click it and choose "info", and then read.

    Quote:
    Originally Posted by Memphis_Bill View Post
    It's like me showing you four swatches of red and asking you to tell me which is the stop sign, which is part of a yield sign, which is from a "hazardous materials" quad and which is from a Coke can.
    This is, ironically enough, the precise difficulty we've been trying to get you to admit exists! I can tell at a glance what a stop sign is. It doesn't even have to be exactly the right color, as long as it's somewhere between orange and brown. I don't have to stare at it, I know in half a second that it's a stop sign.

    Quote:
    Originally Posted by Memphis_Bill View Post
    All other information that goes *with* that to make the system work is missing. And that's precisely what the SO icons and names (and alphabetization in stores) are - part of a system. The pieces combine to tell you just what you're looking at.
    Except the DO and SO icon centers and names do not give any information, and are not -- except for their relationship to the origin, which we can already detect from the border -- systematic. And as for alphabetization in stores, this fact is not mentioned anywhere in-game (I didn't notice it for rather a while, either, and I'm usually good at noticing patterns like that), and is not useful when you can't tell where in the alphabetization you are.

    Quote:
    Originally Posted by Memphis_Bill View Post
    The only argument I've seen made here that has convinced me, in any way, that something needs to be changed or added is that of the colorblind person earlier. Why? Because their (not uncommon) issue breaks one of the pieces that makes the system work.
    Except that that portion of the system doesn't help all that much even when you're not colorblind: the colors are too close together, and even if they were properly chosen, you really can't get more than about 15 colors that are easy to identify quickly.

    Quote:
    Originally Posted by Memphis_Bill View Post
    And the solution, IMHO, that would be (a) least work intensive (as I believe we've been told "art time" is one of the most expensive to get,) (b) universally effective, and (c) least disruptive would be to add a line that says "Damage" or "ToHit Debuff" or some such. (Coming in second would be to get the popup help working again.)
    I'd be willing to bet that the art fix is actually very easy, since all the components - borders, center icons, and backgrounds - are already made and are made to work with each other. At this point it's hardly even art time any more: with the components made, the rest can be done with some file movement and a short script for an image manipulation library of your choice.
  19. Quote:
    Originally Posted by Memphis_Bill View Post
    For five plus years, I've been buying enhancements and using dropped enhancements. Think maybe, just MAYBE, I might remember them as I see them/hear them? Or that, maybe, just maybe, you could still *right click* and find out? Amazing, I know. Oh, there's also the small fact - if you haven't noticed - that as you click and start to drag a dropped enhancement from the tray, the appropriate powers *light up.*

    I'm not after your "trust." You don't like it, too damn bad.
    This isn't really about you, you know. It's about me, and people like me. I've been playing for a month. The only reason I use stores at all is because it's too painful not to - and even then, it took several weeks to stop looking into specialist stores and going "screw this, this is more trouble than it's actually worth". I still need tools - a spreadsheet with enhancement names, and their locations in the list - to get through a single enhancement shopping trip in less than ten minutes. It's unreasonably difficult, especially for new players that haven't memorized the 286 non-io enhancement names.
  20. Quote:
    Originally Posted by Sharker_Quint View Post
    yes there is if you right click on the enh and select info...
    That's not a tooltip.

    If I had to do that with every enhancement in the store to find it, it would take me ten minutes to pick a single one. The only reason the store is bearable at all is that I noticed the things are in the same order no matter the origin, so I can use bisection to find the right place. Still a lot more trouble than it needs to be though.

    Quote:
    Originally Posted by Sharker_Quint View Post
    why at lv 22 are you not using io's( regular generic io's, not set io's)? then you wouldn't have to replace them every 5 levels.
    To get level 25 SOs, I spent nearly 1M. I got lucky, something I picked up was worth 2 million inf at Wentworth's. In order to get level 25 IOs for enhancements I want -- which, by the way, are still somewhat less powerful than SOs at this point, 33.3 to 38.3, I need to either use Wentworth's and pay the ridiculously inflated prices there (never mind that I would be buying out Wentworth's entire stock in level 25 io damage and still not manage to get even half as many damage enhancements as I need), or find lots of very specific kinds of invention salvage and still pay the crafting prices, which are higher than the SO store prices: 33000 to craft a 25 damage IO, never mind the price of the recipe itself, vs 30000 to pick up a 25 damage SO from the store. ANd there aren't any level 25 tech damage SOs at all for sale at wentworth's.
  21. Quote:
    Originally Posted by Sharker_Quint View Post
    yes they do in the store.
    I'm standing at the store looking at it right now. There's no tooltip.

    And while the manage screen isn't all that horrible, it still often covers the power name and icon, and the other enhancements on that power.
  22. Quote:
    Originally Posted by Sharker_Quint View Post
    umm... they're color coded.
    And I'm (red/green) colorblind. Even without the interference of the icon, and compared directly, I have difficulty telling the difference between the colors for, for instance, Taunt, Recharge Time, Defense Debuff, and Fear Duration. For TOs and Common IOs I can tell at a glance what I'm getting because the central symbol is clear.

    Quote:
    they also have a distinguishing feature that do's have a half/half border around them and so's have a single border around them. and if you make them all look the same, you will have a tougher time figuring them out then you do now.
    Note that the poster does not suggest replacing the borders, nor the color - only the central icon.

    Quote:
    Originally Posted by Fleeting Whipser View Post
    While I understand the issue at hand, I'm going to be honest: When I first joined on my trial account (midway through I7; before I9 and inventions) and got up to DO/SO levels... I looked at the info on the enhancements I was buying. I knew what I was getting and didn't screw up my purchases.
    Having the info certainly helps, but searching a list of 104 items (a tech store in steel canyon sells 15 and 20 TOs and the two tech-origin DOs) for the one that qualifies for what you want takes several minutes of boring, repetitive work. At least TOs I can tell what they are without two clicks on small objects and several seconds of reading.

    Quote:
    Originally Posted by Sharker_Quint View Post
    they do if you put your mouse pointer over them.
    Not at the store, and in the manage screen the window gets in the way.
  23. Another suggestion that was made during this discussion was that each enhancement could get a short code that says what it does: a damage enhancement could get "(DAM)" appended to the end of the name. However, that doesn't help much in locations where the name isn't immediately there - the enhancements bar and the manage enhancements screen do not show names at a glance.
  24. You can buy IOs at the consignment house; you can also buy their recipes at any invention workbench (universities have them; see the arc starting at Admissions Officer Lenk (hero) or Dean John Yu (villain) for in-game tutorials) . Buying the recipe of course takes up a slot (until it is mastered), and you also need to collect the salvage (which is also purchasable at consignment). If you don't feel like spending that kind of time, well, Wentworth's it is.
  25. Eislor: that does look like it! Thank you!