mind/troller vs. mind/dom
Stop buffing them Doms.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
It's pretty much that way for all Controller versus Dominator comparisons really. There's no way to get Dominator levels of performance out of the primary, but you do have a secondary powerset that Doms drool over. Doms in general are better at locking stuff down but Controllers still bring a lot to the team.
I'm not a numbers cruncher so forgive me. But does that mean that even if you cap a mind troller's abilities they would still not match up with a mind/dom?
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Dominators have an inherent power called "Domination" that allows them to double the magnitude of their mezzes. It works kind of like our "Overpower" ability but is far stronger and they control when they turn it on. The power is on a long recharge and can't be slotted but with sufficient global Recharge they can achieve what is called "perma-dom" mode, which means all of their controls always hit at double the mezz magnitude and will last somewhat longer.
For example, where a Controller's Mass Domination hits for mag 3 with a 15% chance for mag 4, the Dominator consistently hits for Mag 6. This allows Dominators to easily snag bosses with their AoEs that Controllers have only a small chance of locking down in one shot. It also allows them to bust through anti-mezz powers like Clear Mind and Dispersion Bubble that a Controller wouldn't have much chance of getting through.
Some of the Dominators you were dealing with were also probably using the Power Boost power available to many of their secondaries. That power approximately doubles the duration (only) of any controls you use, rather than the mag. Power Boost is available to Controllers as part of the Primal APP, and will considerably boost the effectiveness of your controls by making them last longer.
[EDIT: Too slow, part of your the question was answered above. Also added some additional clarification.]
I don't think you can make a straight up comparison between doms and controllers. Though doms eventually outclass controllers in terms of control given enough recharge, controllers bring other things to the table. Primarily, you have to look at the multiplicative nature of buffs and debuffs. If you have a team of 7 scrappers, do you fill the final slot with a mind/psi dom or mind/kin troller?
I don't think you can make a straight up comparison between doms and controllers. Though doms eventually outclass controllers in terms of control given enough recharge, controllers bring other things to the table. Primarily, you have to look at the multiplicative nature of buffs and debuffs. If you have a team of 7 scrappers, do you fill the final slot with a mind/psi dom or mind/kin troller?
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Thankfully, in most circumstances both doms and controllers are handy. The ITF just happens to be one of those where dominators shine, due to the heavy mez mag needed to lock down mobs of bosses/elite bosses.
I think first you have to realise whether you are comparing a Mind/ Controller with a PermaDom Mind/ Dominator or just a normal Mind/ Dominator.
Then you have to realise that to make a PermaDom Dominator costs a substantial amount of money. So you have to compare it to a Controller who also has a lot of money invested in their enhancements.
If you do all that, the difference is not as big as you probably think.
Not to mention as a Dominator you are giving up a buff/debuff set for an assault set. Personally I always feel a bit naked playing as a Dominator because I'm so used to the buffs and debuffs. On top of that, Mind Control is one of the Control sets that has a good amount of single target attacks, plus can get decent AoE attacks with Terrfiy + EPP. So you have to ask yourself, is losing the buff/debuff really worth it? Especially considered the investment needed to make a PermaDom.
If you are impressed by a mind dom you should see what other perma doms can do that actually have aoe hard control like stalagmites.
I am kinda shocked that no one has mention anything about Siphon Power, Siphon Speed and Fulcrum. That would shoot the Mind controllers dmg through the roof.
Permadom doesn't require that big of an investment, especially for Mind/.
Doms are incredibly powerful, but they're not force multipliers like Controllers.
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I'm not a numbers cruncher so forgive me. But does that mean that even if you cap a mind troller's abilities they would still not match up with a mind/dom?
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Also, controllers are a class with a focus on groups, and most villains are self contained. While locking down large groups of mobs is the schtick of the dom that is also the thing they bring to the table. Everyone and their brother can do damage red side. Group buffs are limited to Corruptors, and to a lesser extent Soldiers of Arcanos.
After playing both AT's I can say from my experience the grass isn't greener on either side. Just a different shade.
My Main is a Mind/Kin from way back in I2 long before either set was "cool".
My first Villain was a Mind/Psi Dom back when Drain Psyche was broken and before the general public had any *clue* about how awesome Psi Shockwave was.
I chose those combos because they were fun, and I liked them both all the way from 1-50.
I've since played almost every variety of Mind/ on both sides of the red/blue line (Mind/Elec is a particularly good combo), so I know exactly what you're talking about. The big thing is that they really are Apples and Oranges as mentioned above.
If you're looking to solo or do small groups a Mind/? Dom is just plain awesome. If you're looking to take a so-so team and just make it a steamroller, a Mind/Kin rocks the house. They are both very clicky, very labor intensive, but the Dom is going to be a primary dmg dealer and the Controller is going to be a team force-multiplier. Wen it comes to the TF world, the Dom *does* have a clear advantage, simply because they can put out more control at a higher magnitude than the Controller in the pivotal A/V confrontations. The Controller will get the team through the rest of the TF missions faster though ;-).
I love playing both.
:: tosses two shiny coins in hat ::
Doms walk all over controllers. A mind controller will never be as good as a mind dom sadly. Want a really good mind toon, go with a dom.
I'd say that Mind Doms lock down and control spawns better than controllers when Domination is up or if they're a Perma-Dom.
However, Doms don't get access to buffs/debuffs like Controller's do. So solo I find Mind/* Doms easier than Mind/* Trollers because they can do damage, but depending on the team setting sometimes I want control and buffs/debuffs in one package. The secondary makes a big difference as well.
Wen it comes to the TF world, the Dom *does* have a clear advantage, simply because they can put out more control at a higher magnitude than the Controller in the pivotal A/V confrontations. The Controller will get the team through the rest of the TF missions faster though ;-).
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Care to provide some justification for your stance? As others have pointed out, there are a number of things that controllers can add to a team to improve their survivability and overall performance. A dom will out-control a controller in most cases, but that is only one part of the role that either AT plays.
Doms walk all over controllers. A mind controller will never be as good as a mind dom sadly. Want a really good mind toon, go with a dom.
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Tell your mind/whatever to turn your team into a killing machine like a mind/kin
Tell your mind/anything to buff your team near softcap def like a mind/ff
Compare controller with doms is just stupid.
Dominators does what their AT says... they dominate, hold and blast things, that's it.
Controllers requires more attention to play in order to control the battle to your favor, not only by holding the enemies but by keeping your team alive, or debuffing the enemy.
Dominators walk over controllers? You must be kidding me... no dominator laugh at single target enemies like an Illu/Rad, or fire/rad. No dominator pos PSW nerf can solo 8man spawn faster than a fire/kin, plant/kin.
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Lmao, uh oh.
Dominators walk over controllers? You must be kidding me... no dominator laugh at single target enemies like an Illu/Rad, or fire/rad. No dominator pos PSW nerf can solo 8man spawn faster than a fire/kin, plant/kin.
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FWIW, fire / kins are the outliers of the controller world; a dom with a random primary / secondary combo is most likely a better soloer than a controller with a random primary / secondary combo.
Me and my little mind/kin troller that could has teamed with a number of mind/doms on ITFs before, and I've noticed there's a huge difference in the strength of their powers over mine. Makes me sad, really. I wonder if there's any way to buff the holds/strengths of a mind troller to be able to even hold a candle to the mind/doms.
Bottom line:
Is there any way to build a mind/kin that can match up with the power of a mind/dom?
Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.
Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.