It has been over five years.


Andferne

 

Posted

Time for Scrappers to get Super Strength.



My opinions:

Only one reason not to immediately port SS over to Scrappers is the potential that it would be overpowered.

Doesn't matter.

Why?

I really don't think a signifigant percentage of the players would notice or care is SS Scrappers were strong.



Has anyone run the numbers to compare what a SS scrapper would be like for damage compared to energy melle?


 

Posted

Quote:
Originally Posted by Umbra_NA View Post
Time for Scrappers to get Super Strength.



My opinions:

Only one reason not to immediately port SS over to Scrappers is the potential that it would be overpowered.

Doesn't matter.

Why?

I really don't think a signifigant percentage of the players would notice or care is SS Scrappers were strong.



Has anyone run the numbers to compare what a SS scrapper would be like for damage compared to energy melle?
<Salty checks the time and date>

Its about that time isn't it?

<<Hey Bobby! Get the horse! Yeah the dead one!>>

<Hands out bludgeoning devices to the forums>

Not to be a jerk but this seems to be discussed ad nauseam just about every other week. I believe there is an even more recent thread on this very topic.

Check this thread: http://boards.cityofheroes.com/showthread.php?t=223883


 

Posted

Yeah, the topic sounded a bit familiar to me too.


 

Posted

Quote:
Originally Posted by Umbra_NA View Post
Time for Scrappers to get Super Strength.



My opinions:

Only one reason not to immediately port SS over to Scrappers is the potential that it would be overpowered.

Doesn't matter.

Why?

I really don't think a signifigant percentage of the players would notice or care is SS Scrappers were strong.



Has anyone run the numbers to compare what a SS scrapper would be like for damage compared to energy melle?
Its been 5 years and this horse is still being beaten to death. Not to mention this topic was just discussed a few thread pages back.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I'm not sure if I want SS for my Scrapper. I just got a SS/SD Tanker to 50 and almost have him fully slotted out (save last few purples I need) and he eats through End like there's no tomorrow.


 

Posted

Quote:
Originally Posted by Andferne View Post
I'm not sure if I want SS for my Scrapper. I just got a SS/SD Tanker to 50 and almost have him fully slotted out (save last few purples I need) and he eats through End like there's no tomorrow.
MMM endurance it tastes so sweet.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

As others have said, this topic is discussed just about once every week.

Quote:
Originally Posted by Umbra_NA View Post

Only one reason not to immediately port SS over to Scrappers is the potential that it would be overpowered.
I think this is a quite funny argument. If SS would be overpowered on Scrappers, then it is also overpowered on Brutes and Tankers.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by DSorrow View Post
As others have said, this topic is discussed just about once every week.



I think this is a quite funny argument. If SS would be overpowered on Scrappers, then it is also overpowered on Brutes and Tankers.
Thats funny you should say that because everyone seems to think the opposite of that. I think most people who say it isn't op on Tankers or Brutes are saying that because they don't want SS nuked like it will be once scrappers and stalkers get it.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
MMM endurance it tastes so sweet.
lol
What sucks is he has 221% Recovery

So far from what I've seen even with Rage double stacked he is doing less damage than my DM/SD Scrapper by a good amount. The time it takes me to go through one mob on my Tanker at +0/x8 I would of gone through 2-3 on my Scrapper at +3/x8. With bosses.


 

Posted

It won't be op it will just be wrong.


 

Posted

Quote:
Originally Posted by Umbra_NA View Post
I really don't think a signifigant percentage of the players would notice or care is SS Scrappers were strong.
Like very few players have noticed how Elec/SD scrappers are overpowered for AoE/Farming. Wait... more than half of the lowbie scrappers I've checked recently were Elec/SD...

Believe me, when something gets overpowered, even slightly, players are very fast to jump on the bandwagon.

SS as it is now would be insanely overpowered if ported directly to scrappers.

Scrappers were almost perfectly balanced before the introduction of /Shields, and that's when they were the most fun in my opinion : you could pick any primary/secondary combo and be sure it would never be sub par. So you dont want anything overpowered like SS being thrown into the mix. Or it needs to be rebalanced, but I'm pretty sure Tankers and Brutes dont want any rebalancing of SS


 

Posted

Maybe the devs should make a sticky of power-sets that won't be proliferated and stick Super-Strength at the top.

Wait... the devs explicitly said no to Archtype / Power-Set post-character-creation changes and we STILL get players trying to figure out how to sell an Archtype / Power-Set post-character-creation change as a respec...

Soo... devs outright saying NO probably won't stop this dead horse either. Maybe we should give it a name or something. ZombineStrength? SuperZombth?


 

Posted

Martial Arts?


 

Posted

Rage -> Build up would probably make it "acceptable" for scrappers, but... yeah...


 

Posted

Super Strength for Scrappers? Absolutely.

... but you already knew I was going to say that.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by je_saist View Post
Maybe the devs should make a sticky of power-sets that won't be proliferated and stick Super-Strength at the top.

Wait... the devs explicitly said no to Archtype / Power-Set post-character-creation changes and we STILL get players trying to figure out how to sell an Archtype / Power-Set post-character-creation change as a respec...

Soo... devs outright saying NO probably won't stop this dead horse either. Maybe we should give it a name or something. ZombineStrength? SuperZombth?
The developers never mentioned that Scrappers would never get Super Strength


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Super Strength for Scrappers? Absolutely.

... but you already knew I was going to say that.

I think the teamwide mitigation that sets like SS, WM and SM can provide is also an issue, as it allows Scrappers to infringe a bit more on the Tanker role in general teaming.


 

Posted

I was saying that scrappers are more like ninja's and the set didn't fit their style but then I remembered they gave dual blades to tankers.


 

Posted

Give me an example of what glass-cannon Marvel or DC or whatever hero could be a scrapper with SS?

They'd shatter their freakin' arms.


 

Posted

Quote:
Originally Posted by Postagulous View Post
Give me an example of what glass-cannon Marvel or DC or whatever hero could be a scrapper with SS?

They'd shatter their freakin' arms.
Spidey???


 

Posted

From Marvel or DC? Hmm... Spidey, Superman, Hulk, just about everyone who has ever had superstrength. The concept of Tank doesn't exist in comics, so every hero who punches things hard is basically a scrapper with super strength.


 

Posted

Quote:
Originally Posted by saltyhero13 View Post
Spidey???

This comes up a lot.

I personally feel that Spidey is much better represented by martial arts, then he is by Super Strength.

Try to think beyond the name alone, try to forget real world conventions for what "martial arts" means - and just look at the playstyle and aesthetcs of each melee set.

I haven't read every spidey comic in existence, but in my limited knowledge he has never footstomped a mass of enemies into the air (The Hulk on the other hand...).

Thor is another example, he is super strong, stronger than spidey, but most people probably would choose Warmace over SS as a primary if they were making an homage character.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
I haven't read every spidey comic in existence, but in my limited knowledge he has never footstomped a mass of enemies into the air (The Hulk on the other hand...).
I don't know about this but on the other hand knockout blow and hurl boulder fit Spidey well. According to Marvel, Spidey can lift several tons. That sounds super to me.

In CoX there are rarely ATs and power sets that perfectly match comic book examples perfectly, so IMO this argument is a moot point.

However for the sake off keeping the flies off of our friend Mr. Dead Horse here I would say Spidey is a SS/SR scrapper.


 

Posted

Quote:
Originally Posted by Postagulous View Post
Give me an example of what glass-cannon Marvel or DC or whatever hero could be a scrapper with SS?

They'd shatter their freakin' arms.
Ultimate Captain America


 

Posted

Quote:
Originally Posted by saltyhero13 View Post
According to Marvel, Spidey can lift several tons. That sounds super to me.
Super Strength in comics is defined by lifting ability, but in CoH it's defined by the ability to do the abilities in the powerset like footstomps and handclaps. Spidey doesn't do those. Only one power in the set has anything to do with lifting, and that's Hurl, which rips a chunk out of the ground and throws it, and I don't remember him ever doing that either (to be fair, he throws other heavy things, so you could call that an alternate animation). He also doesn't fly into a rage very often. That only leaves the basic punching attacks, which all make KRAKOOM sounds that don't fit Spidey well either.

I'd be totally okay with SS scrappers in general though, and deciding whether or not it needs rebalancing is way above my pay grade.