It has been over five years.


Andferne

 

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Originally Posted by Andferne View Post
I've never been a fan of the Sentry. To me he is a lot like Rulk (Red Hulk) a whole lot of bad writing.
I hope Sentry stays dead. With that being said...

This is a game themed on comics. The dead is only dead till someone has a story to write ie: X-Man, Worlock, Cypher, Psylock, Stryfe, Magik, Colosses, Jean Grey, Steave Rogers, Jamie Madrox, Mister Sinister, Hawkeye, The Vision.....(im not gonna even talk about X-Necrosha) So, this horse isnt dead. If Brutes got claws and stalkers got Broad Sword, scrappers can get SS.

And for more examples of SS scrappers in comics i say Warpath (X-Force), Strong Guy (X-Factor Yes hes a scrapper hes just big.) Monet St. Croix (X-factor), Ms.Marvel (New Advengers), Princess Powerful (Runaways), Gental (New X-men)


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

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lol papers


 

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Originally Posted by Deus_Otiosus View Post
If he starts in Praetoria, he can go his entire career as a hero-Brute, and never once be a villain.
True, but I suspect he prefers the consistant scraper amage over the fury mechanic.


 

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Originally Posted by Bill Z Bubba View Post
A 200 point difference when I'm being very nice about how many I actually hit with spin/evis AND we're completely ignoring the no damage output time of the rage crash for DOUBLE stacked rage. Edit: AND we're completely ignoring shockwave.

For the last farking time, a direct port of super strength would not be overpowered.
Edit: AND you're completely ignoring animation time.

You're talking about Super Strength using roughly 55% animation time ((2.244 / 6) = 37.4% animation time; (2 * (10/120)) = 16.7% Rage crash downtime averaged out, assuming no attacks are made during this period) and comparing it favorably to Claws using 100% animation time.

SS can do just as much, if not more damage more easily than Claws can (15' radius compared to 8' radius) using nearly half the animation time? Broken or not broken? Let me consult my magic 8 ball. Signs point to yes.


 

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Someone should ask Castle to port SS to scrappers on test just to see what the outcome would be. It wouldn't go live but to shut you guys up about this broken/not broken argument lol


Virtue: @Santorican

Dark/Shield Build Thread

 

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Quote:
Originally Posted by Bill Z Bubba View Post

For the last farking time, a direct port of super strength would not be overpowered.
Quote:
Originally Posted by Bill Z Bubba View Post
<eyeroll>

Arcanatime for fu, spin, eviscerate, repeat:
1.056+2.64+2.508 = 6.204

With 5 sets of LotG on top of enhanced accuracy, do you really think I'm going to miss more than 5% of the time especially after I start taking on 10 and 20% tohit buffs? FU's buff lasts 10 seconds. That chain takes 6.204. You're at 9.9 when you fire off the second eviscerate. That's doublestacked.

I guess enemies don't run into melee range in this game now, Nihilii? So much positioning is needed when you're completely surrounded by a spawn of x8 while solo. Especially when you're abusing the CLOS.
I think the main issue here Bill is that you tend to focus very heavily on the solo aspect of the game.

In groups, it's just isn't that simple to get all the enemies bunched up for things like small radius AoEs and high damaging but small angle cones.


And in conjunction with the grouping issue is the amount of team wide, tanker style, mitigation that comes with sets like SS, WM, SM.


I really think that is the larger issue, and that it goes beyond just pure vacuum damage comparisons.


 

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Originally Posted by Deus_Otiosus View Post
I think the main issue here Bill is that you tend to focus very heavily on the solo aspect of the game.

In groups, it's just isn't that simple to get all the enemies bunched up for things like small radius AoEs and high damaging but small angle cones.


And in conjunction with the grouping issue is the amount of team wide, tanker style, mitigation that comes with sets like SS, WM, SM.


I really think that is the larger issue, and that it goes beyond just pure vacuum damage comparisons.
Why does teaming matter? If set A gets a damage buff, so will set B. If team A is debuffing enemies, team B benefits from the same debuffs. If an SS user is duoed with a controller how will he benefit more from that control than would a claws user duoed with the same controller? Actually, funny note there: An SS scrapper with doublestacked rage is going to benefit from further damage buffs LESS than the other scrapper primaries that hang out further from the damage cap.

What team makeup is there that replacing a claws/sr brute with an SS/sr brute will cause some ground breaking alteration in kill speed? Footstomp can knock down 10 enemies on a good day. Shockwave can knock back 10 enemies on a good day. Is it easier for the SS user to do so? Yes, but not by much.


Be well, people of CoH.

 

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i run 548k/min(+3/8) on my claw/fire brute, died once.
spin is tiny and redraw sucks.


 

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If Scrappers ever got SS how it is now I would laugh and roll a SS/SD/Mu and annihilate mobs faster than anything else.

Now, Claws is a great AoE set also, mostly due to Spin. Shockwave knocks back which is counter productive to getting enemies in the small radius of Spin. Eviscerate? Don't make me laugh. Iirc, the target cap for Eviscerate is only 5 and you'll be lucky to even hit that many, not to mention the 2.508 cast time it has. You don't hear a lot of people praising Spines AoE because of Ripper.

On a certain farm, my SS/Fire Brute gained over 150k inf/min more than my Claws/Dark Brute did even while being able to leverage Spin to its fullest. I've played around with both sets and I would have to say SS > Claws.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

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Originally Posted by Santorican View Post
I'd much rather have a claws/shield than an SS/Shield Scrapper
That would rock!


 

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Yes it would, I can hear the 300dps barrier cracking open just at the thought of a claws/shield scrapper.


Virtue: @Santorican

Dark/Shield Build Thread

 

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Originally Posted by Santorican View Post
Yes it would, I can hear the 300dps barrier cracking open just at the thought of a claws/shield scrapper.
Yea, a Claws/Shield/Soul would be insanely good.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

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Quote:
Originally Posted by Santorican View Post
I'd much rather have a claws/shield than an SS/Shield Scrapper

No way, spin is super hard to use, bad guys have to be standing near you and you have to click a button.

But yeah, I remember when sd first came out and saw you couldn't pair it with claws and was left saddened...

I like your idea to put SS on test just to see what it does (I think it was you who suggested it), but they'd probably put it in with the wrong numbers and not notice for a year or two.


 

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Originally Posted by Cyber_naut View Post
I remember when sd first came out and saw you couldn't pair it with claws and was left saddened...
I too was crushed when I found out that claws/sd wasn't happening.

I think it would look so wicked paired up! <runs off to start a Claws/SD suggestion thread>