Repairing the merit system and the markets
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Adding my itty-bitty voice to those asking to allow players to select the level for their merit rolls.
Now, on to my irrelevant opinion: I think both the pre-merit TF rewards system and the post-merit version are flawed. Speed Katies, Edens and Tarikoss runs gave rewards disproportionate to the time investment (and may have created a glut of certain receipes). However, the current merit system, along with other factors, helped create a lack of Pool C drops, especially at certain levels. Replacing one flawed system with another didn't work, and kudos to those coming up with new suggestions.
And more on topic. I understand the concept of letting us pick the level we roll at reducing the power of specifically choosing a recipe via merits. But at the same time, I wish we could do it. I'm not convinced that choosing has to be "better" or even "as good" as rolling. I'm fine with it as an option, but if the mechanics encouraged rolls, I'd be all for that.
@Uberguy: I love Croatoa and on Virtue there were Katies advertised in broadcast almost three or four times an hour during prime East and Central time hours. It was not at all uncommon for two or three groups to be competing for players to try and get a full team. Rather like when ITFs were new.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
You're saying if a bunch of players think something is a nerf the devs would NEVER do it?
That's an interesting perspective. |
The amount of grief for not implementing a forced roll is probably less than doing so.
EDIT: To be serious I think the likelyhood of forced rolls is as likely as a merged market.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I noted that the introduction of merits, which was a gigantic supply nerf, was greeted with hosannas and open arms by the general public, to illuminate the reality that ignorant people who don't understand their environment often hold opinions that are not true.
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I'm serious; I'm getting bored with merely growing the amount of play money I have in a single game. I'd much rather do this for real!
Adding my itty-bitty voice to those asking to allow players to select the level for their merit rolls.
Now, on to my irrelevant opinion: I think both the pre-merit TF rewards system and the post-merit version are flawed. Speed Katies, Edens and Tarikoss runs gave rewards disproportionate to the time investment (and may have created a glut of certain receipes). However, the current merit system, along with other factors, helped create a lack of Pool C drops, especially at certain levels. Replacing one flawed system with another didn't work, and kudos to those coming up with new suggestions. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I think it's the only one, but Coercive Persuasion has the highest ranged defense in the game.
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
EDIT: To be serious I think the likelyhood of forced rolls is as likely as a merged market.
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=D
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Annnnd how many calls for Katies are there now compared to then?
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Also, I'm not quite sure why you asked that question.
I understand the concept of letting us pick the level we roll at reducing the power of specifically choosing a recipe via merits. But at the same time, I wish we could do it. I'm not convinced that choosing has to be "better" or even "as good" as rolling. I'm fine with it as an option, but if the mechanics encouraged rolls, I'd be all for that.
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Has anyone ever crunched numbers (using market prices vs the random roll project numbers) to see if it's even close?
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Since I view a merger as an inevitability once all their half-measures fail miserably, I'll disagree....just because there are viable alternatives to forced rolls.
=D |
True enough.
to be even more honest I have as much faith in them getting the market/economy perfect in this game as I do in me winning the lottery.
Love the game, love the devs, but market design is not something they are good at (*cough* I17 market interface *cough*)
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
In my experience, far fewer, but I don't have the numbers listing how many of each SF/TF get run. You still have to complete that TF if you want the Geas of the Kind Ones accolade or at least beat up Mary MacComber for the witch's hat or free Katie's soul for Amy's Ward. It's not without its shinies.
Also, I'm not quite sure why you asked that question. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Ideally, choosing a recipe should be worth less on average monetarily than rolling randomly. It's the easy way out - you eliminate any risk (even if 10 rolls on average would net more than 200 merits, it wouldn't always), you make less effort and you don't do anything to help overall supply. Fine - if you really want to ensure you get what you want, take the purchase route. But do so knowing that 7 times out of 10 you'd have made out better the other way.
Has anyone ever crunched numbers (using market prices vs the random roll project numbers) to see if it's even close? |
If I buy something for 200 to 250 merits, I might make like 200 to 300 mil.
If I were to roll those, I could get multiple items that make me 200 to 300 mil multiple times.
This for the average joe is pointless, as they:
1. don't want to mess with the market
2. don't want to spend all the time crafting the items they didn't want
3. Could care less about making inf and just want that one item.
Of course for 3, if they did craft a few they could probably buy that item several times over, depending on their rolls.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Ideally, choosing a recipe should be worth less on average monetarily than rolling randomly. It's the easy way out - you eliminate any risk (even if 10 rolls on average would net more than 200 merits, it wouldn't always), you make less effort and you don't do anything to help overall supply. Fine - if you really want to ensure you get what you want, take the purchase route. But do so knowing that 7 times out of 10 you'd have made out better the other way.
Has anyone ever crunched numbers (using market prices vs the random roll project numbers) to see if it's even close? |
The idea that it should always be better to choose a random roll than to choose a specific recipe assumes a few things. In particular, it assumes that the price of an item on the market should have some proportional relationship to how frequently it appears (on average) as a random roll. For example, something that's twice as rare as a Widget: Damage/End should also be twice as expensive as one. We all know though that the weighting isn't that specific, and probably never could be. We have items that are wildly expensive in relation to the number of merits it takes to produce them, and items that are wildly worthless even though they are relatively rare. Those two factors and the merit price of a random roll can work out such that the average inf/merit of a random roll is worse than a specific buy.
It gets even more complicated when you start considering short term strategies rather than long-term returns. If you have some shopping list goal that you want to complete as soon as possible, you might look at what the fastest way to earn enough money to buy what you want. One way to do that is to determine what items sell for the most inf, and use merits to create them. It may not be the best return per merit, but it might be the best return per merit you can achieve in, say, a week. Getting enough random merit rolls to hit the average can take a while, unless you're lucky, and that's exactly the sort of determinism people use merit purchases to lock in.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
It is indeed worth less than rolling randomly.
If I buy something for 200 to 250 merits, I might make like 200 to 300 mil. If I were to roll those, I could get multiple items that make me 200 to 300 mil multiple times. |
Of course it is also level dependent. I don't think any rolled drop has gone that far above 200 lately either?
The last bought recipes I crafted went for 350M and 500M respectively, and I only needed to buy enough salvage for 2 items.
Personally, I think it's a wash. Rolling isn't that much better than choosing when you factor in the overhead of crafting and selling those items. Of course, I view the crafting part as a hassle nowadays so YMMV.
It depends on the recipe. There are recipes that absolutely blow the curve, so that it's better to buy them outright than it is to depend on average returns.
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The idea that it should always be better to choose a random roll than to choose a specific recipe assumes a few things. In particular, it assumes that the price of an item on the market should have some proportional relationship to how frequently it appears (on average) as a random roll. For example, something that's twice as rare as a Widget: Damage/End should also be twice as expensive as one. We all know though that the weighting isn't that specific, and probably never could be. We have items that are wildly expensive in relation to the number of merits it takes to produce them, and items that are wildly worthless even though they are relatively rare. Those two factors and the merit price of a random roll can work out such that the average inf/merit of a random roll is worse than a specific buy. |
It gets even more complicated when you start considering short term strategies rather than long-term returns. If you have some shopping list goal that you want to complete as soon as possible, you might look at what the fastest way to earn enough money to buy what you want. One way to do that is to determine what items sell for the most inf, and use merits to create them. It may not be the best return per merit, but it might be the best return per merit you can achieve in, say, a week. Getting enough random merit rolls to hit the average can take a while, unless you're lucky, and that's exactly the sort of determinism people use merit purchases to lock in. |
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Right - it's the curve-blowers that are the concern. It shouldn't be a better bet to buy LoTG +7.5 day-in-and-day-out as opposed to rolling, at least in my opinion.
I'd throw in desirability in there with rareness, but sure. I guess what my hope would be is that someone on the dev team would be looking at the drop frequency, desirability based on market prices, and merit purchase prices. Then use those to adjust. They'll never get a perfect balance. But I think they can make things a little tighter than they did with the initial weighting. |
Probably no way getting around WANT IT NAO. But profitability should probably be sacrificed for turn-around. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
2) A player hates the market and only saves up to buy specific rolls. This player is essentially screwing the market and all the other players out of 11 recipes that otherwise may have made it to the market.
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Bulldinky.
Those players are not owed the fruits of said player's labor. What if the player used them on his own (or other) toons? What if the player hated the market so much he just vendored them? Oh yes and what if they were crap rolls nobody wants anyhow? |
This is America! This! Is! Paragon!
"All that crap is grey to me, no XP." - Positron 5/15/05 8:36am . . . The world stopped and silence ensued except for the sound of a crying infant off in the distance.
"Everyone needs to chill the hell out." - BackAlleyBrawler 11/13/08 3:26pm . . . Geeks around the world stopped and blinked.
Actually, I think we're talking about selling the lazy stuff at huge profits.
But, hey, don't let me block your soapbox...
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Get with the program, you must spread the wealth, don't you know that the lazy must be given that which the diligent and hardworking earn?
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The thing is the market is so simple even the lazy and shiftless (like me) can make gigantic fortunes.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
"All that crap is grey to me, no XP." - Positron 5/15/05 8:36am . . . The world stopped and silence ensued except for the sound of a crying infant off in the distance.
"Everyone needs to chill the hell out." - BackAlleyBrawler 11/13/08 3:26pm . . . Geeks around the world stopped and blinked.
=)
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
That's an interesting perspective.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone