Is there even a reason to grab MoG?
Why would you ever want a quickly recharging, no crash god mode on a character that can regen to full in like 15 seconds...?
As the others have illuded to, when playing /regen, it helps to think harmonically when managing the green bar.
It's also great for a variety of sets.
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Think of it as a Defensive Build Up. Whenever you need time to recover or know you're going to get the beat down, use that readily available Moment of Glory and save the day!
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Think about when/ if you'll use it, and how much you'll actually use it.
Take it if you feel like you'll need it, respec out of it if you don't.
No point in having a power that you never use, right?
Never skip MoG. It's as god mode as god mode gets. Great power. If you regen 45 HP/sec, which is average for a /Regen Scrapper, you can recover 675 HP in that 15 seconds. Never skip it.
Crazy, because before the great Regen change, I hated MoG.
Thanks for the responses.
How do you get 45HP/sec as a Regen Scrapper? Does that rely on IO bonuses? Because even if I frankenslot Health, Fast Healing, and Integration, I'm only getting 32HP/sec... doesn't seem like average, for me anyway...
You will need set bonuses to achieve 45hp/s but your character will be more survivable if they had more melee positional defense.
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Thanks for the responses.
How do you get 45HP/sec as a Regen Scrapper? Does that rely on IO bonuses? Because even if I frankenslot Health, Fast Healing, and Integration, I'm only getting 32HP/sec... doesn't seem like average, for me anyway... |
Edit: heh. Someone beat me to it. Thats what I get for stopping to do actual work... At work.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
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I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Also don't forget the +recovery bonus in MoG. Not usually an issue with a /regen, but very helpful if you have been sapped/drained etc. Also tremendously helpful in PvP.
"Life is what happens when you are making other plans"
If you can't find a use for a god-mode power, even one that lasts only 15 seconds, on a regen scrapper, then we need some kind of scrapper manual in here... lol.
But like it was mentioned earlier, it's great for taking alpha hits on a secondary that is often vulnerable to them due to its unique nature. Also when you get the common scrapper urge of doing a 'watch this', you click that power first and your chances of survival go up dramatically.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
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Unless MoG was changed recently, it's really 12 seconds and not 15, as you spend the first 3 seconds locked in the animation.
Well back then MoG also had one serious drawback.. When you clicked it YEAH while active you were invincible but the goofy thing drained your Hitpoints into the red. You needed to defeat whatever it was in front of you before it wore off or be ready to run and have some awakes handy. Now you can click it at full strength and STAY at full strength no moatter what is TRYING desperately to hit you until it wears off. LOL
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"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
I always like reading posts like these.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
MoG is like pausing the game, except you don't.
Regeneration works off the idea that you can either survive the damage happening to you, or you can't and then you die. Unlike SR, there's relatively little 'luck' involved in your survival beyond the enemies natural crappy accuracy. Being able to completely stop the incoming damage happening to you for 15 seconds allows you time to naturally regenerate HP, while simultaneously "arresting" foes to death to further help ensure that they aren't going to break your heal rate for survival. You heal, you kill, you laugh maniacally. It's an "I Win" button in every sense of the word.
Defensive Build-UP indeed.
Well back then MoG also had one serious drawback.. When you clicked it YEAH while active you were invincible but the goofy thing drained your Hitpoints into the red. You needed to defeat whatever it was in front of you before it wore off or be ready to run and have some awakes handy. Now you can click it at full strength and STAY at full strength no moatter what is TRYING desperately to hit you until it wears off. LOL
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Ironically, when they *increased* the duration (and recharge) of MoG the devs inadvertently weakened it substantially, because one of the strengths of MoG was its heal to full. Cycling slower meant less healing, and having to sustain damage without regeneration within MoG for longer. And when it became non-perma it also magnified the penalties of the power substantially.
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I use it to survive Reviving in combat before I get my toggles back up. Also it holds a LotG +recharge.
It is a mere shadow of it's former glory.
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I'm seeing through Mids' that it only lasts 15 seconds. Is that really worth grabbing at all? Or is it worth skipping?