Is there even a reason to grab MoG?


Arcanaville

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
I use it to survive Reviving in combat before I get my toggles back up. Also it holds a LotG +recharge.

It is a mere shadow of it's former glory.
Are you saying that MoG isn't as good as it used to be because it won't let you die as efficiently anymore? I'm confused.


 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
It is a mere shadow of it's former glory.
Immediately prior to the buff, the power was detrimental to use in nearly every situation.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Immediately prior to the buff, the power was detrimental to use in nearly every situation.
He is probably referring to the perma-MoG days. When tbh it still wasn't that great because psy would instagib you and whatever damage you did take, (especially autohit stuff like Caltrops), would rapidly dwindle what little health you had.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
I use it to survive Reviving in combat before I get my toggles back up. Also it holds a LotG +recharge.

It is a mere shadow of it's former glory.
I think is miles better than it used to, plus now the power make sense. Previously you could have perma moment of glory, sure, but having so little hitpoints made it the inverse of the rest of the regen set. Regen is supposed to be good at surviving constant small chips of damage like rain or caltrops, but with the old MoG those things did you in. Also Psionic damage would finish you off pretty quick.
Now, I have MoG ready for every crowd I run into. I can use it actively to take alphas or reactively to survive a sticky situation. Plus it works in conjunction with all my other regen powers, where as the old mog made reconstruction, instant healing, integration, and even dull pain to an extent, useless.
The current MoG is useful and it makes sense. Really its one of the best defensive powers in the game. If you're not using it, then your no where near as effective as you could be.


 

Posted

So with all that said what's the standard slotting for MOG now? Particularly if i've got 3 slots in it?


Roxy On DA...Finally!

 

Posted

Quote:
Originally Posted by the_fox_Rox View Post
So with all that said what's the standard slotting for MOG now? Particularly if i've got 3 slots in it?
It gives 71.25% defense to all but psi and 71.25% resistance to defense debuffs. If you intend on fighting things with gigantic amounts of defense debuffs, slot one def and two recharge (the extra defense won't mean much but the extra debuff resistance will). Otherwise, recharge, recharge, recharge.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by the_fox_Rox View Post
So with all that said what's the standard slotting for MOG now? Particularly if i've got 3 slots in it?
3 slots? 3 recharges
4 slots? LotG 7.5%, LotG def/rech, two lvl 50 rech IOs.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

I've never had this power before but my BS/Regen scrapper will acquire it with his next level. I have to say that this thread is making me salivate at the prospect. Really looking forward to translating this good advice into action.


 

Posted

I have a level 50 DM/Regen. MoG is the best power. If I have a problem with the power it is my own tendency to wait too late to activate it. But, there are a huge number of times that the entire team has face planted and I am left to clean up the mess. It is a lot of fun to be the one that saves the day that way.

As far as Regen rate. I am far from a min/max player, so I doubt my numbers are anything but average. But I get the following at level 50:

Without anything running: 19.08 hp/sec 1619.7 max hp
With just Integration (INT): 35.66 hp/sec 1619.7 max hp
With Dull Pain (DP): 53.05 hp/sec 2409.5 max hp
With Instant Healing and DP/INT: 152.82 hp/sec 2409.5 max hp
With Instant Healing and INT: 86.14hp/sec 1619.7 max hp

The character has Portal Jockey, and the Freedom Phalanx Reserve accolades.

My recharge bonus is 32.5% without Hasten and 102.5% with it. My dull pain currently is 141.1 sec recharge. (oh... if I could only afford purples). Dull pain lasts 120 seconds. So it very nearly is perma.

Add all this together and you see that having 15 seconds to heal a total of 2292.3 hp is kind of a big deal.

(Of course I will bow to Arcanaville if any of my numbers are wrong. For the record all but the individual recharge times come from the in game power monitor. The recharge times on powers come from Mids using my current build.)

Now if I could just get MoG to recharge faster than 95.9s. (So need purples).




My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Quote:
Originally Posted by Elegost View Post
3 slots? 3 recharges
4 slots? LotG 7.5%, LotG def/rech, two lvl 50 rech IOs.
I'm going to argue with this a bit. Assuming you are building for recharge, and you should be with a regen, you're probably still better off shoving a LotG and then 2 recharge with only 3 slots. I certainly can't argue for everyone, but on my build another recharge redux would only bring the power back a second earlier. At some point you will probably want to drop on of the recharge redux in favor of more global recharge, but generally you are correct.


 

Posted

Quote:
Originally Posted by Warkupo View Post
I'm going to argue with this a bit. Assuming you are building for recharge, and you should be with a regen, you're probably still better off shoving a LotG and then 2 recharge with only 3 slots. I certainly can't argue for everyone, but on my build another recharge redux would only bring the power back a second earlier. At some point you will probably want to drop on of the recharge redux in favor of more global recharge, but generally you are correct.
Honestly, I'd probably have to agree with you here. 3 pure recharges nets you 99.08% +rech while the LotG and 2 recharges nets you 90.8% (83.32% enhancement and 7.5% global). In general, I'd rather have another 7.5% +rech in everything else than another 9% +rech in MoG.

Even so, I'd much rather just drop another slot in there and end the entire argument altogether. The only time I would only 3 slot MoG would be an SO build.


 

Posted

QR

MoG has two key uses in PvE. Soak up alpha strikes from nasty spawn/bosses, which regen otherwise sucks at.
And two, as a "oh crap" button giving you enough time to heal up and leverage enough damage to clear the enemy.
I'd sooner skip stamina on a toon than skip MoG on a regen.


 

Posted

I love MoG on my lvl 50 Regen.

I have so many tools that can help, I just need a breather to use one.


 

Posted

MoG is to defensive Tier 9's as Full Auto is to nukes. Sure, it's not quite so spectacular as the "Now I can solo Lord Recluse for five minutes!" powers, but it's up every other spawn and is hugely effective for what Regen does.


~union4lyfe~