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Posts
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Joined
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Quote:In the above case "affect" is correct, but "effect" is not only a noun.Fixed.
Effect is a noun; you can't "effect" something, but you can "have an effect" on something.
The word you were looking for is "affect."
"Effect" can be used as a verb. It means to produce or accomplish. However, the verb "effect" should always be used with an object, and its usage outside of technical documents is frowned on. You can for example, "effect change", or "effect an outcome". -
Quote:I appreciate your advice, however, I do have the kismet and steadfast uniques in the build.It looks to me like you slotted for every recharge bonus you could find with no consideration to any other aspect of the build. This is a mistake, moreso with veats than with other ATs.
- I don't see a recognizable damage chain, either ST or AoE.
- Dominate, your strongest ranged attack, has no damage slotting.
- If you wanted ranged attacks, subdue would be stronger than Dart, but causes redraw. However, even with the redraw, Subdue is an excellent damage power.
- Dominate mixed with claws will cause redraw. However, even with the redraw Dominate is an excellent damage power.
- You should choose claws based, ranged based, or hybrid. However, if hybrid is the choice, you should still have a somewhat clear consistent choice of powers.
- You have neither perma standard soft-cap, nor part-time incarnate cap. Oddly, you have part-time standard soft-cap. Nor do you have the standard less than soft-cap benchmarks.
- You have the miracle unique, but not Numina unique
- I see neither kismet nor steadfast uniques, although kismet is likely not needed.
- You use a 350m influence enzyme where a 5m influence Red Fortune D/E would be 98% as effective.
- CT:O is useless on a high end build that has IO Bonuses, a kismet unique would be more useful, but more expensive, if you want to exemplar below 23 and accuracy is a concern. If you are neither exemplaring below 23, nor are you concerned with low level accuracy, then neither Kismet nor CTO are of any use to a high end IO build.
- Foresight is underslotted.
- Mind Link is underslotted.
- Mask Presence is underslotted.
- Followup is abysmally slotted.
- Strike is oddly slotted, and oddly placed. A 5 CI and a Mako proc would likely be a better choice.
- In a good build with other defense bonues, there's no reason to 6 slot Aura of Confusion like that.
- Given your current defense levels, tough is oddly slotted
- Given your current defense levels, weave is oddly slotted
- <Place Holder for the half dozen things I missed>
See my sig for my current build, or the archives in my sig for a few dozen other builds of various quality.
(Just because it's in my archives does NOT mean it's a good build, you have to evaluate the builds yourself. A google docs or gmail account may be required for access.)
Also, browse the forum a bit more, there are several good builds of various flavors hidden in the topics on the first page alone.
There are two other things I forgot to mention. One this character will only be played along side an AOE spider VEAT with all his group buffs. Two, my initial enhancement choices are based on what I have in storage right now.
Due to the earthquake/hurricane here in richmond I havent had much time to log on, but when I get my next day off I will try to take your advice in a rework and I will appreciate further critiques. -
I just got my Fortunata to 40. I've mostly just grinded through with friends on SOs and IOs, but at 50 I'd like to respec in to something kickass. There is just so much possible, its makes the task daunting. Here is my starting point. I will appreciate any critiques and suggestions.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Halcyon Fox: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Villain Profile:
------------
Level 1: Poison Dart Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(25), Decim-Acc/Dmg/Rchg(50)
Level 1: Combat Training: Defensive LkGmblr-Rchg+(A)
Level 2: Combat Training: Offensive Acc-I(A), Acc-I(5)
Level 4: Tactical Training: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(7), HO:Enzym(9)
Level 6: Aim RechRdx-I(A), RechRdx-I(11)
Level 8: Follow Up AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(9), AdjTgt-ToHit/EndRdx(17), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(19)
Level 10: Indomitable Will S'fstPrt-ResDam/Def+(A)
Level 12: Spin Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-%Dam(17)
Level 14: Psionic Tornado Posi-Dam%(A), Posi-Acc/Dmg(21), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25)
Level 16: Dominate BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Acc/EndRdx/Rchg/Hold(43), BasGaze-Rchg/Hold(50)
Level 18: Boxing Empty(A)
Level 20: Mask Presence LkGmblr-Rchg+(A)
Level 22: Foresight LkGmblr-Rchg+(A), Ksmt-ToHit+(23), Ksmt-Def/EndRdx(37)
Level 24: Mind Link LkGmblr-Rchg+(A), HO:Cyto(43)
Level 26: Total Domination UbrkCons-Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(29), UbrkCons-Dam%(31)
Level 28: Tactical Training: Leadership GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 30: Strike C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 32: Psychic Wail Oblit-Dmg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Hasten RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 38: Aura of Confusion CoPers-Conf(A), CoPers-Conf/Rchg(39), CoPers-Acc/Conf/Rchg(39), CoPers-Acc/Rchg(39), CoPers-Conf/EndRdx(40), CoPers-Conf%(40)
Level 41: Tough TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(46)
Level 44: Weave RedFtn-Def/EndRdx(A), RedFtn-Def(45), RedFtn-EndRdx(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx/Rchg(46)
Level 47: Scramble Thoughts Amaze-Stun(A), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-EndRdx/Stun(48), Amaze-Acc/Rchg(50)
Level 49: Hover EndRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Hurdle Empty(A)
Level 2: Health Mrcl-Rcvry+(A)
Level 2: Stamina EndMod-I(A), EndMod-I(5), P'Shift-End%(11)
------------
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Quote:Fair enough. This is tweaked from my last one, lost 12 recharge gained 10 more acc and 10 more ranged def.Posting the build along with the data chunk means you will get more responses, because 1) folks don't always have access to Mids when they have time to read the forums 2) folks are lazy.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
High Plains Spectre9 : Level 50 Mutation Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Dual Pistols
Power Pool: Leadership
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Power Mastery
Hero Profile:
------------
Level 1: O2 Boost
(A) Miracle - Heal/Recharge
(23) Miracle - Heal/Endurance/Recharge
(23) Miracle - Heal
Level 1: Pistols
(A) Thunderstrike - Accuracy/Damage
(3) Thunderstrike - Damage/Endurance
(3) Thunderstrike - Damage/Recharge
(19) Thunderstrike - Accuracy/Damage/Recharge
(21) Thunderstrike - Accuracy/Damage/Endurance
(21) Thunderstrike - Damage/Endurance/Recharge
Level 2: Snow Storm
(A) Endurance Reduction IO
Level 4: Dual Wield
(A) Thunderstrike - Accuracy/Damage
(5) Thunderstrike - Damage/Endurance
(5) Thunderstrike - Damage/Recharge
(17) Thunderstrike - Accuracy/Damage/Recharge
(17) Thunderstrike - Accuracy/Damage/Endurance
(19) Thunderstrike - Damage/Endurance/Recharge
Level 6: Steamy Mist
(A) Luck of the Gambler - Recharge Speed
(7) Luck of the Gambler - Defense/Endurance
(7) Luck of the Gambler - Defense
(13) Steadfast Protection - Knockback Protection
(15) Steadfast Protection - Resistance/+Def 3%
(15) Steadfast Protection - Resistance/Endurance
Level 8: Freezing Rain
(A) Achilles' Heel - Chance for Res Debuff
(9) Undermined Defenses - Recharge
(9) Touch of Lady Grey - Defense Debuff
(11) Touch of Lady Grey - Defense Debuff/Recharge
(11) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
(13) Touch of Lady Grey - Chance for Negative Damage
Level 10: Swap Ammo
Level 12: Hurricane
(A) Dark Watcher's Despair - To Hit Debuff
(25) Dark Watcher's Despair - To Hit Debuff/Endurance
(37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
(37) Dark Watcher's Despair - Recharge/Endurance
Level 14: Assault
(A) Endurance Reduction IO
Level 16: Hasten
(A) Recharge Reduction IO
(46) Recharge Reduction IO
Level 18: Thunder Clap
(A) Stupefy - Accuracy/Recharge
(34) Stupefy - Endurance/Stun
(34) Stupefy - Accuracy/Endurance
(34) Stupefy - Stun/Range
(36) Stupefy - Accuracy/Stun/Recharge
(50) Stupefy - Chance of Knockback
Level 20: Hover
(A) Luck of the Gambler - Recharge Speed
Level 22: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(25) Gift of the Ancients - Defense
(33) Gift of the Ancients - Defense/Endurance
Level 24: Tactics
(A) Adjusted Targeting - To Hit Buff/Endurance
(46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 26: Tornado
(A) Expedient Reinforcement - Resist Bonus Aura for Pets
(27) Expedient Reinforcement - Accuracy/Recharge
(27) Expedient Reinforcement - Accuracy/Damage
(31) Expedient Reinforcement - Damage/Endurance
(33) Expedient Reinforcement - Accuracy/Damage/Recharge
(33) Expedient Reinforcement - Endurance/Damage/Recharge
Level 28: Bullet Rain
(A) Positron's Blast - Accuracy/Damage
(29) Positron's Blast - Damage/Endurance
(29) Positron's Blast - Damage/Recharge
(31) Positron's Blast - Damage/Range
(31) Positron's Blast - Accuracy/Damage/Endurance
Level 30: Vengeance
(A) Luck of the Gambler - Recharge Speed
Level 32: Lightning Storm
(A) Thunderstrike - Accuracy/Damage
(37) Thunderstrike - Damage/Endurance/Recharge
(43) Thunderstrike - Damage/Endurance
(43) Thunderstrike - Damage/Recharge
(43) Thunderstrike - Accuracy/Damage/Recharge
(45) Thunderstrike - Accuracy/Damage/Endurance
Level 35: Executioner's Shot
(A) Thunderstrike - Accuracy/Damage
(40) Thunderstrike - Damage/Endurance
(42) Thunderstrike - Accuracy/Damage/Recharge
(42) Thunderstrike - Accuracy/Damage/Endurance
(42) Thunderstrike - Damage/Endurance/Recharge
(46) Thunderstrike - Damage/Recharge
Level 38: Hail of Bullets
(A) Obliteration - Damage
(39) Obliteration - Accuracy/Recharge
(39) Obliteration - Damage/Recharge
(39) Obliteration - Accuracy/Damage/Recharge
(40) Obliteration - Accuracy/Damage/Endurance/Recharge
(40) Obliteration - Chance for Smashing Damage
Level 41: Conserve Power
(A) Recharge Reduction IO
Level 44: Temp Invulnerability
(A) Impervium Armor - Resistance/Endurance
(45) Titanium Coating - Resistance
(45) Titanium Coating - Resistance/Endurance
Level 47: Total Focus
(A) Mako's Bite - Accuracy/Damage
(48) Mako's Bite - Damage/Endurance
(48) Mako's Bite - Damage/Recharge
(48) Mako's Bite - Accuracy/Endurance/Recharge
(50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(50) Mako's Bite - Chance of Damage(Lethal)
Level 49: Force of Nature
(A) Recharge Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 1: Vigilance
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Empty
Level 2: Health
(A) Miracle - +Recovery
(36) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
(A) Empty
Level 2: Stamina
(A) Endurance Modification IO
(36) Endurance Modification IO
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition -
Been gone since I last posted. Just got back, never got to do a build. This is what I've come up with today:
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Thoughts? -
Quote:Im not sure what happened, but when i posted the second build there was no build posted by draggyn. Additionally, i do understand the defense softcap as well as many other game mechanics. I have several very effective level 50 brutes(3), tanks(2), scrappers (4), and blasters(3). Some are fantastic solo, some are designed for group play. All of them use IO sets, I know how they work. I'm not new, I have tens of billions influence available for new builds.To the OP.
Look you have 2 choices.. Either you need to learn about the game mechanics or you stick with the build Draggyn gave you..
Your original build was bad and all you did was rework your original build into more junk..
You need to learn what Defense cap is, what resistance does, what the max numbers are for things, EG slow and such. It is the only way your effectively going to be able to use MIDs, all its options and IOs to max out your build or make it effective.. Otherwise save your money and stick with SOs or Generic IOs. IOs open a new level of playing but you need to take the time to understand them and how to use them..
I know I sound like a jerk.. But its a reality.. Your gonna waste your money and be no better off then you probably are today with your SOs.
Perfect example you can put a few Heal/Recharge IOs from different sets ( called Frankenslotting ) in O2 and be better off then what you might have SO wise. So if you have 5 SO heals in O2 if you slotted 3 Heal Recharge IOs you might have better numbers and O2 will recharge faster for more use.
6 slotting O2 with Num is waste.. The Num Proc will only go off when you use O2. It would better putting that proc in your health where you get a better benefit out of it..
But you failed to see that and redid your build still slotting that.. The good thing is Draggyn noticed and fixed it..
I don't know much about defenders and have asked advice. You're coming at me all wrong, I want advice on defenders, which you offer, but the insults are unnecessary. I have a very good understanding of game mechanics, but i usually make my characters so they don't need a defender. I rarely group with storms defenders, and chose them to try something new. I ask that you not insult me, and instead offer constructive criticism. I six slotted 'Numina for the 6 slot bonus. Do you feel its better in another power? OR, Do you feel its not worth slotting for? Do you think that o2 boost being ready every 1.4 seconds is bad?
I feel like your out to insult me, as opposed to help me.
Also, many people assume my original build is anemic, but with 42 ranged defense, 47 sm/leth as well as hurricane and phase shift, I would be quite survivable.
That said, Dragynn I appreciate your help and will listen to your advice, ill try to remove some of the slow bonuses. Defenders are just a new beast to me. Do you really feel that slotting for attacks and damage is better than sitting back and slotting for support? -
I'm currently leveling a fortunata. I don't really have a good direction yet.
This is a preliminary build I threw together. Its got a ton of recharge, but no real thing to excel at. I figure I can sort of help with nearly every situation, but I've seen sooooo many crappy fortunatas in my day and I don't want to be one. If you have any advice on specializations or ideas to improve my build I will appreciate feedback.
I think I might go damage incarnate slot.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Halcyon Fox: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Villain Profile:
------------
Level 1: Poison Dart Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(25), Decim-Acc/Dmg/Rchg(50)
Level 1: Combat Training: Defensive LkGmblr-Rchg+(A)
Level 2: Combat Training: Offensive Acc-I(A), Acc-I(5)
Level 4: Tactical Training: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(7), HO:Enzym(9)
Level 6: Aim RechRdx-I(A), RechRdx-I(11)
Level 8: Follow Up AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(9), AdjTgt-ToHit/EndRdx(17), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(19)
Level 10: Indomitable Will S'fstPrt-ResDam/Def+(A)
Level 12: Spin Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-%Dam(17)
Level 14: Psionic Tornado Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25)
Level 16: Dominate BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Acc/EndRdx/Rchg/Hold(43), BasGaze-Rchg/Hold(50)
Level 18: Psychic Scream Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dam%(46)
Level 20: Mask Presence LkGmblr-Rchg+(A)
Level 22: Foresight LkGmblr-Rchg+(A), Ksmt-ToHit+(23), Ksmt-Def/EndRdx(37)
Level 24: Mind Link LkGmblr-Rchg+(A), HO:Cyto(43)
Level 26: Total Domination UbrkCons-Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(29), UbrkCons-Dam%(31)
Level 28: Tactical Training: Leadership GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 30: Strike C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 32: Psychic Wail Oblit-Dmg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Hasten RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 38: Aura of Confusion CoPers-Conf(A), CoPers-Conf/Rchg(39), CoPers-Acc/Conf/Rchg(39), CoPers-Acc/Rchg(39), CoPers-Conf/EndRdx(40), CoPers-Conf%(40)
Level 41: Boxing Empty(A)
Level 44: Tough Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-EndRdx/Rchg(45)
Level 47: Scramble Thoughts Amaze-Stun(A), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-EndRdx/Stun(48), Amaze-Acc/Rchg(50)
Level 49: Hover EndRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Hurdle Empty(A)
Level 2: Health Mrcl-Rcvry+(A)
Level 2: Stamina EndMod-I(A), EndMod-I(5), EndMod-I(11)
------------
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Quote:I'm off to bed at the moment and have only given this a cursory glance, but I'm going to advise you very heavily against going for slow and -recharge. With Freezing Rain and Snow Storm you will be able to floor the slow on everything except AVs. The additional effectiveness you get from slotting slows will only be noticeable in a handful of situations. Read my guide under Snow Storm and Freezing for a more detailed explanation of why I don't recommend this approach.
I get that you want to make a more support oriented toon, but honestly, when trying to take down that AV every bit of damage helps. If you're excited by the 3.13% defense in Pacing of the Turtle, Thunderstrike is 3.75% ranged defense, so slot those instead. I'm off to bed for now and will give a more detailed look tomorrow. I think there's lots of room for improvement though
I swapped out the set in snow storm, but i still have slow set a few other times. Do you think straight damage would be better?
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
High Plains Specter: Level 50 Mutation Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Dual Pistols
Power Pool: Medicine
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
------------
Level 1: O2 Boost Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(33), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33), Numna-Heal(34), Numna-Regen/Rcvry+(34)
Level 1: Pistols Empty(A)
Level 2: Snow Storm P'ngTtl-EndRdx/Rchg/Slow(A)
Level 4: Empty Clips Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31)
Level 6: Steamy Mist LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9)
Level 8: Freezing Rain LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(9), LdyGrey-DefDeb/Rchg/EndRdx(11), LdyGrey-Rchg/EndRdx(11), LdyGrey-DefDeb/EndRdx(21), LdyGrey-%Dam(25)
Level 10: Swap Ammo
Level 12: Hurricane DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(21)
Level 14: Aid Other IntRdx-I(A), IntRdx-I(15), Heal-I(15), Heal-I(17), Heal-I(17)
Level 16: Stimulant IntRdx-I(A)
Level 18: Hasten RechRdx-I(A), RechRdx-I(19), RechRdx-I(34)
Level 20: Hover LkGmblr-Rchg+(A)
Level 22: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Tactics GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(29)
Level 26: Tornado BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(37), BldM'dt-Acc/EndRdx(39), BldM'dt-Acc(39), BldM'dt-Acc/Dmg/EndRdx(39), BldM'dt-Dmg(40)
Level 28: Bullet Rain P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(40), P'ngTtl-Acc/EndRdx(40), P'ngTtl-Rng/Slow(42), P'ngTtl-EndRdx/Rchg/Slow(42), P'ngTtl--Rchg%(42)
Level 30: Resuscitate IntRdx-I(A)
Level 32: Lightning Storm Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 35: Assault EndRdx-I(A)
Level 38: Hail of Bullets P'ngTtl-Dmg/Slow(A), P'ngTtl-Acc/Slow(43), P'ngTtl-Acc/EndRdx(43), P'ngTtl-Rng/Slow(43), P'ngTtl-EndRdx/Rchg/Slow(45), P'ngTtl--Rchg%(45)
Level 41: Piercing Rounds P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(45), P'ngTtl-Acc/EndRdx(46), P'ngTtl-Rng/Slow(46), P'ngTtl-EndRdx/Rchg/Slow(46), P'ngTtl--Rchg%(50)
Level 44: Conserve Power RechRdx-I(A)
Level 47: Temp Invulnerability S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(48), Aegis-ResDam(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam/EndRdx(50), Aegis-EndRdx/Rchg(50)
Level 49: Vengeance LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Vigilance
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
Level 10: Chemical Ammunition
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Hurdle Empty(A)
Level 2: Health Mrcl-Rcvry+(A)
Level 2: Stamina EndMod-I(A), EndMod-I(3), EndMod-I(3)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I've nearly finished leveling my Storms/ DP defender. So far he's been built on regular IOs with the idea of helping with damage. At 50 though I'd like to make a defender who is mostly concerned with support. Enough people do enough damage that I probably don't need a lot of that. Storms has a lot of slows, so I went for heavy slow. Also peppered in a little defense and to-hit debuffs.
I've never made a defender, so any advice will be appreciated.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
High Plains Specter: Level 50 Mutation Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Dual Pistols
Power Pool: Medicine
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: O2 Boost -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(33), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33), Numna-Heal(34), Numna-Regen/Rcvry+(34)
Level 1: Pistols -- Empty(A)
Level 2: Snow Storm -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(5), P'ngTtl-Acc/EndRdx(5), P'ngTtl-Rng/Slow(31), P'ngTtl-EndRdx/Rchg/Slow(31), P'ngTtl--Rchg%(31)
Level 4: Empty Clips -- Empty(A)
Level 6: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9)
Level 8: Freezing Rain -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(9), LdyGrey-DefDeb/Rchg/EndRdx(11), LdyGrey-Rchg/EndRdx(11), LdyGrey-DefDeb/EndRdx(21), LdyGrey-%Dam(25)
Level 10: Swap Ammo
Level 12: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(21)
Level 14: Aid Other -- IntRdx-I(A), IntRdx-I(15), Heal-I(15), Heal-I(17), Heal-I(17)
Level 16: Stimulant -- IntRdx-I(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(34)
Level 20: Hover -- LkGmblr-Rchg+(A)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(29)
Level 26: Tornado -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(37), BldM'dt-Acc/EndRdx(39), BldM'dt-Acc(39), BldM'dt-Acc/Dmg/EndRdx(39), BldM'dt-Dmg(40)
Level 28: Bullet Rain -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(40), P'ngTtl-Acc/EndRdx(40), P'ngTtl-Rng/Slow(42), P'ngTtl-EndRdx/Rchg/Slow(42), P'ngTtl--Rchg%(42)
Level 30: Resuscitate -- IntRdx-I(A)
Level 32: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 35: Assault -- EndRdx-I(A)
Level 38: Hail of Bullets -- P'ngTtl-Dmg/Slow(A), P'ngTtl-Acc/Slow(43), P'ngTtl-Acc/EndRdx(43), P'ngTtl-Rng/Slow(43), P'ngTtl-EndRdx/Rchg/Slow(45), P'ngTtl--Rchg%(45)
Level 41: Piercing Rounds -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(45), P'ngTtl-Acc/EndRdx(46), P'ngTtl-Rng/Slow(46), P'ngTtl-EndRdx/Rchg/Slow(46), P'ngTtl--Rchg%(50)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(48), Aegis-ResDam(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam/EndRdx(50), Aegis-EndRdx/Rchg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
Level 10: Chemical Ammunition
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
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Quote:This is the build I use for both AE farming and regular play. Its quite effective at both.Can you please supply a data chunk?
Edit: Nvm, got it working.
1. If you are doing fire farms dont grab fighting. Grab some LotG mules
2. Dont need Kb prot
3. Mu ftw
However, that would mean you would need to have an alt build to leave AE and not suck. I was ok with that but it depends on the person.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Deadly Night Shades: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
------------
Level 1: Punch T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(27)
Level 1: Fire Shield RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(9)
Level 2: Blazing Aura Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
Level 4: Haymaker T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(21)
Level 6: Healing Flames Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(23), Dct'dW-Rchg(46)
Level 8: Knockout Blow T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(40)
Level 10: Temperature Protection S'fstPrt-ResDam/Def+(A)
Level 12: Boxing Empty(A)
Level 14: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(40)
Level 16: Plasma Shield RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx(50)
Level 18: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 20: Consume Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(29), Zinger-Acc/Rchg(37), Zinger-Taunt/Rng(40), Zinger-Dam%(48)
Level 22: Tactics GSFC-ToHit(A), GSFC-ToHit/EndRdx(42), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-Build%(45)
Level 24: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 26: Combat Jumping Krma-ResKB(A), Ksmt-ToHit+(34), LkGmblr-Rchg+(46)
Level 28: Burn Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(43)
Level 30: Hasten RechRdx-I(A), RechRdx-I(39), RechRdx-I(46)
Level 32: Foot Stomp M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(37)
Level 35: Fiery Embrace RechRdx-I(A), RechRdx-I(37)
Level 38: Rise of the Phoenix Mrcl-Rcvry+(A)
Level 41: Superior Conditioning EndMod-I(A)
Level 44: Rage Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45)
Level 47: Physical Perfection P'Shift-End%(A), P'Shift-EndMod(50), P'Shift-EndMod/Rchg(50)
Level 49: Vengeance LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Hurdle Jump-I(A)
Level 2: Health Numna-Regen/Rcvry+(A)
Level 2: Stamina EndMod-I(A)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Quote:Electric shield is an AOE MONSTER. You can also cap melee/ range/ AOE defense pretty easily with that combo.I'll throw in my vote for Fire/SD as well. I'm working on an SO'd version right now and he's pretty awesome so far. I can't wait to see what he'll be like when I can afford to put some IO's in though!
Fire can also throw down some good AOE damage. Elec/ Sd has better burst AOE damage, but fire has relatively good single target damage.
Martial Arts is not very good AOE, but excellent single target.
Also both fire/sd and elec/sd are excellent farmers for IO hunting. -
Quote:Not true, it takes stun sets. You can 5 slot absolute amazement in it- one of the cheaper purple sets.I judged you not by post count or join date (although the fact that your date is what it is and you're talking to me like I don't know the sets in question does irk me a little; I have in fact played Willpower AND Regen to 50 before), but by your assessment of MoG.
Anyone who thinks the new MoG isn't worth taking doesn't understand the game.
But my other point stands: it doesn't matter how good Tough and Weave are, Boxing is still COMPLETELY WORTHLESS. You can't even use it as a mule. Essentially Tough takes 2 power slots. That's too much investment for the return in question.
With Regen,for best survivability you should shoot for lots of recharge first then defense second. Unless you have an unsaid specific reason for wanting psionic def, go for melee defense.
The fighting pool is certainly worth it, even if you don't use boxing as a mule.
The survivability it adds is huge. Weave +tough will have an obvious and immediate change to survivability.
I would slot MoG for recharge only, slotting it for survivability is sorta wasted. Its one of the best powers in the game, recharge helps it the most!
I would also drop revive, its only as a good a medium wakey. There are myriad other powers that would be much better.
I think that leadership is fine on a scrapper, but it should be picked after fighting. -
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Mainvl: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(40)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(36)
Level 2: Cobra Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 6: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Rchg(15)
Level 8: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx(17)
Level 10: Hurdle -- Empty(A)
Level 12: Focus Chi -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 14: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(31), Mrcl-Rcvry+(31), Mrcl-Heal(34)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(40), RctvArm-EndRdx(42)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25), P'Shift-End%(25)
Level 22: Kick -- KBDist-I(A)
Level 24: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-EndRdx/Rchg(29), RctvArm-ResDam(29), RctvArm-ResDam/Rchg(31)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-%Dam(37), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(45), LkGmblr-Def(45)
Level 30: Super Jump -- Jump-I(A)
Level 32: Eagles Claw -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Tough Hide -- LkGmblr-Def/Rchg(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(40), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(46), LkGmblr-Def/EndRdx(48)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Physical Perfection -- RgnTis-Regen+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Stamina -- Empty(A)
In my build I:
+I optimized defense for Smashing/Lethal, they aren't capped, but 6% increases up to 40% will mean a lot for survivability. You will be defense softcapped with 5 enemies in range. In your build you needed 9.
+20% more regen.
+11% to hit
+7.5 Recharge
+1.5% Net to hit when using focus chi
_______
-20% endurance debuff recharge
-.35 working available recovery (total recovery - enddrain)
- ~10.5% resistance to fire/cold/energy/negative/toxic
You made a good build. Which build is better depends on what you want to do with the character. I would say in most cases 6 sm/leth defense is going to better than 11 resistance to cold/fire/enrg/neg/tox. My build can brush its teeth with Council damage, but my build would probably not fair as well against say, malta, as yours.
Also, I don't know what you define as expensive, but both our builds are going to probably be 1b influence +. -
Quote:I prefer Cobra strike, I dont like knocking my target away.I was thinking of dropping Crane Kick for Cobra Strike because of the stun proc. Anyone?
As for the build, I would swap out Mako's in Eagles Claw for Touch of Death. It will take your melee defense above 30, and with defense, a small amount of defense means a lot more when you already have a lot. Going from 28-32 is like going from 10-22.
Other than that, if you can manage to afford it, I would 5 slot hecatomb into storm kick (excluding damage) then put another chance for extra damage in the 6th slot. -
Quote:I've had a 50 MA/Regen Ive played since the first day of release.Yeah i have every attack except taunt and axe kick and slotted them.
I got 6 slots in crane kick (I slot with 4 force knock back IO to kick people further and get +10regen)
cobra stike (pretty cool after buff)
dragoon tail (I think is a waste since it still does no damage, and I only use for the KB)
Eagle claw (my only good attack)
The rest I have 1 slot in thunder kick and 3 in storm kick (2 dmg 1acc). I also have boxing wtih a ACC SO so I can get tough.
And yes I'm usiing Focus Chi which is basically build up. I do decent dmg then that's about it.
Am I supposed to slot end reducers in my attacks? On my SS brute I kill so fast I don't even need them and I though scraps were more dps than them.
I think, if you rethink your strategy you'll find that it is a very effective killing machine.
First, Thunder kick is crap- Low damage over time, low burst damage, crap secondary effect. Drop it in exchange for Axe Kick. Axe Kick has better damage over time, plus the immobilize is slightly more reliable.
Storm Kick is actually your best attack. Given the animation time, end cost, and damage. Against a single foe over time, for pure damage, few if any attacks outmatch it.
Dragon tail is a very good attack as well. The damage is decent, but the secondary effect, knockdown is fantastic and particularly accurate. This is a good attack to slot a chance for extra damage into.
Eagles Claw is a decent attack for Burst Damage, but honestly the animation time is really really bad. If not for the buff with the last issue I would say to skip it. However, since the last issue, for two seconds after using it your critical chance goes up(doubles I think).
If you have a large group, pick a target, Focus Chi, use eagles claw, then immediatly follow with dragon tail to maximize your AOE damage.
I would take the knockback set out of crane kick. Slot it for damage. Do you really like having them knocked out of your melee range? If you're using it whenever its up, that is going to seriously hurt your kill times. This is a decent attack, but with the newly buffed cobra strike, I took Cobra strike and left out Crane kick.
First make sure quick recovery is slotted to max out endurance recovery.
If that isn't enough, then many regen still take fitness for stamina. Or slot up some sets to get the endurance discounts. Most Archetypes require you to slot some sort of endurance reductions for non-stop fighting.
MA/Regen can be a very effective boss killer. -
This is a build i came up with, please critique. I used Javelin Volley because I already have the whole set.
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-
I'm helping a friend with his elec/fire blaster, level 50. He barreled through to 50, but is having trouble staying alive and keeping endurance.
From looking at the powers he has, it seems like this combination is high AOE, melee damage. Taking Force of Nature I can get his defenses high enough to survive the melee, outside of force of nature though he is certain to die in melee range. Endurance also seems to be a problem.
Can anyone offer some advice as to what an elec/fire blaster should be built to do, and what epic(non-villain) set I should go after. -
This is another scrapper I have, kat/regen also non-shadowmeld. I would like a critique please. This one is a little tighter on influence and relies on sets I already have. I can go hit the store, but this is my jumping off point since Ill only have to buy the rectified reticle, red fortune, and gaussian's to complete it.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(25)
Level 1: Fast Healing -- Heal-I(A), Mrcl-Heal(48), Mrcl-Rcvry+(50)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(9), Dct'dW-Rchg(9)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(11)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 8: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(21), Dct'dW-Rchg(23)
Level 12: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(13), RechRdx-I(23)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Run+(29), GftotA-Def(34)
Level 16: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal(25), Numna-Heal/EndRdx(27), Numna-Heal/EndRdx/Rchg(27)
Level 18: Divine Avalanche -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33), RedFtn-EndRdx(33)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(34)
Level 26: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(39)
Level 30: Weave -- LkGmblr-Rchg+(A), GftotA-Def(40), GftotA-Run+(40)
Level 32: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(42), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(42), HO:Membr(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run -
Quote:Thanks, I see its value as an oh Sh--- button. I don't need another one of those. Thats the information I needed. Thank you.26?! Wow, that's a lot of recharge.
No, shadowmeld is not meant to be perma. I'm not sure you even CAN perma-it.
Instead, it's a 'WHOOPS' button. Even more powerfully, it's a way to soak alpha strikes.
Many of the more damage-focused builds out there are fine defensively...most of the time. Shadowmeld is a little turbocharger button to get you past a sticky spot.
Suppose you have a build that does great damage, but you suffer ten defeats per mission due to alpha strikes and chained aggro. (These are both common scenarios.) Ten defeats per mission SUCKS. You lose a lot of time on hospital runs.
If you have shadowmeld up once per minute, and have the reflexes/awareness to use it, you are probably going to be able to eliminate all or most of those defeats.
For example, the 'purple' regen build posted above has:
Permanent Dull Pain. Meaning 2400 hit points all the time.
Standing around doin' nothin, it regens 58 hitpoints per second, and has a big enough pool to soak almost any one-shot. If it has a spawn-to-spawn time of 36 seconds, that's 2088 points of healing every fight.
Reconstruction is up every 18 seconds. If you fire it twice in your spawn-to-spawn time, that's another 1300 or so in healing. To deal with big-hitting bosses.
Instant healing is up every 191 seconds, and lasts 90 seconds. While that's active, your regeneration rate goes to 118 hp/sec. In a 36 second spawn-to-spawn, that's 4248 points of healing, with another 1300 available from reconstruction for big shots.
Moment of Glory is up every 90 seconds (holy cow!). If you get pushed this far, this is the serious 'I Win' button as it spikes defense well over a hundred and caps all resists.
And finally, after alllll that, shadow meld is up every 33 seconds. So, if your spawn-to-spawn is 36, it's up for EVERY FIGHT. Which means insane regen and softcapped for the first half of every battle.
And on that build, it gets a chance to fire the +recharge proc every 4.2 seconds in an AOE! It's not going to be permanent, but it's going to be up a LOT.
Shadow meld is just another mitigation tool, and it's a doozy. Having it makes for very active toons, but if that's your fun, it's a nigh-perfect power.
No it won't be up all the time, but added to already-existing defenses? It's a big deal. -
I'm not interested in switching my hero over to villain, but I just redid my build to include eagles claw and cobra strike. I'd like any advice or critique I can get.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick- (A) Hecatomb - Damage/Recharge
- (3) Hecatomb - Accuracy/Damage/Recharge
- (3) Hecatomb - Accuracy/Recharge
- (5) Hecatomb - Damage/Endurance
- (5) Hecatomb - Chance of Damage(Negative)
- (25) Mako's Bite - Chance of Damage(Lethal)
- (A) Healing IO
- (48) Miracle - Heal
- (50) Miracle - +Recovery
- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Heal/Recharge
- (7) Doctored Wounds - Heal/Endurance/Recharge
- (9) Doctored Wounds - Heal
- (9) Doctored Wounds - Recharge
- (A) Performance Shifter - Chance for +End
- (11) Performance Shifter - EndMod
- (11) Endurance Modification IO
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (A) Touch of Death - Accuracy/Damage
- (15) Touch of Death - Damage/Endurance
- (15) Touch of Death - Damage/Recharge
- (17) Touch of Death - Accuracy/Damage/Endurance
- (17) Touch of Death - Damage/Endurance/Recharge
- (19) Touch of Death - Chance of Damage(Negative)
- (A) Doctored Wounds - Endurance/Recharge
- (19) Doctored Wounds - Heal/Recharge
- (21) Doctored Wounds - Heal/Endurance/Recharge
- (21) Doctored Wounds - Heal
- (23) Doctored Wounds - Recharge
- (A) Rectified Reticle - To Hit Buff/Recharge
- (13) Rectified Reticle - To Hit Buff
- (23) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (29) Gift of the Ancients - Run Speed +7.5%
- (34) Gift of the Ancients - Defense
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (25) Numina's Convalescence - Heal
- (27) Numina's Convalescence - Heal/Endurance
- (27) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Touch of Death - Accuracy/Damage
- (31) Touch of Death - Damage/Endurance
- (31) Touch of Death - Damage/Recharge
- (33) Touch of Death - Accuracy/Damage/Endurance
- (33) Touch of Death - Damage/Endurance/Recharge
- (33) Touch of Death - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Absolute Amazement - Stun
- (48) Absolute Amazement - Stun/Recharge
- (48) Absolute Amazement - Accuracy/Stun/Recharge
- (50) Absolute Amazement - Accuracy/Recharge
- (50) Absolute Amazement - Endurance/Stun
- (A) Aegis - Resistance
- (34) Aegis - Resistance/Endurance
- (34) Aegis - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Doctored Wounds - Endurance/Recharge
- (37) Doctored Wounds - Heal/Recharge
- (39) Doctored Wounds - Heal/Endurance/Recharge
- (39) Doctored Wounds - Heal
- (39) Doctored Wounds - Recharge
- (A) Luck of the Gambler - Recharge Speed
- (40) Gift of the Ancients - Defense
- (40) Gift of the Ancients - Run Speed +7.5%
- (A) Touch of Death - Accuracy/Damage
- (40) Touch of Death - Damage/Endurance
- (42) Touch of Death - Damage/Recharge
- (42) Touch of Death - Accuracy/Damage/Endurance
- (46) Touch of Death - Damage/Endurance/Recharge
- (46) Touch of Death - Chance of Damage(Negative)
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Recharge Speed
- (42) Recharge Reduction IO
- (45) HamiO:Membrane Exposure
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (A) Luck of the Gambler - Recharge Speed
- (A) Steadfast Protection - Resistance/+Def 3%
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run -
A lot of scrappers are switching to the villain side to get the patron pool powers. Shadow meld is specifically chosen a lot with regenerators. I see the value in the power, but so far with 150ish recharge, I can get shadowmeld down to a 26second recharge timer, but the power only last 15 seconds. Thats a minimum 9 second downtime. When people show their build they say that shadowmeld softcaps them. It does, but the 9 second downtime seems like a pretty big deal. Is this being used as a second mini-MOG? OR is there a way to always have the bonus from it?
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Quote:I don't know anyhing about pvp. That's the point of this thread. Of course, I never would have guessed that. dr meant dimishing return.1. DR hits recharge. = diminishing returns, if you're going to be doing any PvP at all you need to find out the differences between PvE and PvP or you're going to wonder why your build isn't anything close to what it's like outside of a PvP environment.
Quote:2. Cobra Strike is stupid good with the upcoming MA changes, and Eagle's Claw will now give you a 33% crit chance on all MA attacks for a few seconds after you use it.
3. Scrappers will get PPP's, if you switch to a villain and run the arc. You're going to want to do this, even if you don't intend on staying a villain, because you'll get access to either Hibernate or Shadow Meld and with either of those powers you should never ever ever ever ever die. -
Quote:DR hits rech around 50-70 (and barely hits +hp) so you won't have dull pain up all the time.
scraps get stalk PPPs which are better than the APPs for pvp.
skipping shadow meld or hibernate/sharks on any scrap at that point for webnades (not even the good webnades) or any other APP will be stupid. you should never die between normal heals, hiber, phase, and mog.
.
huh?
DR hit rech? I dont understand what you mean.
Scrapps get ppp?
Are you talking about making my scrapper into a villain with going rogue?
I don't plan on switching sides. -
Quote:+hp? Why? I'll be at max hp with dull pain- is there something I dont know about pvp hp?use heals when needed, slot for +hp, grab sharks and hiber.
regen's won't die in 2 weeks
glhf being immortal
Sharks?
Are you talking about a stalker or am I just super-confused? -
I want to make a build for 50 MA/regen. Influence is not that important, purple sets are fine, but not PVP sets. I'd like to earn those with this build.
I don't know piss about PVP, so I havent even attempted to make a build. Anyone got a good one lying at the ready?