Fortunata build help.
I'll try my hand at giving you some advice... I've got a Fortunata sitting at 50 on Virtue who is requested by name for a lot of Strike Forces/co-op Task Forces because she excels in ranged Psi/Neg Energy damage, fully softcapped defense to all 3 positions, and her full assortment of team buffs. She's also capable of helping with debuffs, has a nasty AoE chain, plenty of recharge, perma-Mind Link and near-perma Hasten (I find the 5 second gap just enough time to remind me to hit Mind Link again). If that sounds like what you want, I'll make some suggestions.
My Fort build has -no- Melee. If you want to go Melee, you'd be better off respec-ing into a Night Widow build. Keeping a mixture of Melee and Ranged makes you a decent Claws/SR scrapper with some Psi blaster capability, but you're not playing to the AT's strengths. The ranged single-target attacks are all quick and let you blaze through tougher targets' HP bars like a Fire/Dark Corr through a group of Council lackeys. Those are just my observations though.
I also took the medicine pool with my Fort... Defense is awesome, but against AVs or big groups of defense debuffing enemies (Paragon PD, Cimerorans), you'll appreciate not being locked into your attack animations as you zip away, pop Aid Self and get back into the combat seconds later with your defenses restored and your HP quickly refilling.
So, enough jabber... here's the build.
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Edit: I also went Cardiac uncommon for the End Reduction and the secondary bonus. I think range? I can't quite recall.
Characters
Bound Kitty: Cl/Regen Scrap lvl 50! Unified Kitty: PB lvl 50! Jenoma: Eng/Pain Corr lvl 50! Operative Jenoma: Fort lvl 50! Alicia Steele: KM/WP Scrap lvl 50! and others on Pinnacle/Virtue! @Bound Kitty on Live/Beta
My Fort build has -no- Melee. If you want to go Melee, you'd be better off respec-ing into a Night Widow build. Keeping a mixture of Melee and Ranged makes you a decent Claws/SR scrapper with some Psi blaster capability, but you're not playing to the AT's strengths. The ranged single-target attacks are all quick and let you blaze through tougher targets' HP bars like a Fire/Dark Corr through a group of Council lackeys. Those are just my observations though.
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I'm not currently on a home computer, so I can't critique your builds here much. If you want, look back through my previous posts and you may find mine.
Characters
Bound Kitty: Cl/Regen Scrap lvl 50! Unified Kitty: PB lvl 50! Jenoma: Eng/Pain Corr lvl 50! Operative Jenoma: Fort lvl 50! Alicia Steele: KM/WP Scrap lvl 50! and others on Pinnacle/Virtue! @Bound Kitty on Live/Beta
That's fine and dandy, but when you look at the two branches of the Widow tree, you've got a superb ranged-focused set and a superb melee-focused set. A melee-Fort does have excellent DPS, but if you're wanting melee, why not just play a Claws/SR scrapper? You gain more flexibility and control by going ranged. Highest DPS is something a min/maxer claims is the only goal, but I like my Fort to stand out in a variety of settings. And she -still- does excellent DPS.
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Melee fort can offer a nice change from either Ranged Fort or Widow (or scrapper) in terms of gameplay. A Stalker/Scrapper type who can also buff their teammates and use a wider variety of interesting PBAOEs (or AOEs used at 0 range in the case of Psi Tornado) : a crashless, stunning nuke, Spin, Psi Tornado, Patron AOE and Aura of Confusion. It's more like playing a blap-happy Domi with shields than a scrapper.
There's no reason for a Fort not to dip into the melee attacks if they fancy it.
The beauty of Forts is that they're a very flexible build with many interesting possibilities, moreso than Night Widows IMO.
Melee fort can offer a nice change from either Ranged Fort or Widow (or scrapper) in terms of gameplay. A Stalker/Scrapper type who can also buff their teammates and use a wider variety of interesting PBAOEs (or AOEs used at 0 range in the case of Psi Tornado) : a crashless, stunning nuke, Spin, Psi Tornado, Patron AOE and Aura of Confusion. It's more like playing a blap-happy Domi with shields than a scrapper. |
There's no reason for a Fort not to dip into the melee attacks if they fancy it. The beauty of Forts is that they're a very flexible build with many interesting possibilities, moreso than Night Widows IMO. |
Characters
Bound Kitty: Cl/Regen Scrap lvl 50! Unified Kitty: PB lvl 50! Jenoma: Eng/Pain Corr lvl 50! Operative Jenoma: Fort lvl 50! Alicia Steele: KM/WP Scrap lvl 50! and others on Pinnacle/Virtue! @Bound Kitty on Live/Beta
Is Aura of Confusion any good? I know I never cared for the Epic version of if. Saw that it was in a build above. I am taking a Fortuna build as the alt build of my Widow who I love to death. Deciding on some powers still and wondering what the opinions are between Confuse and Aura.
It's different than the APP version. It doesn't pulse, rather, it's a one-time application in PBAoE range that will confuse minions and LTs. But the real gem is being able to use the Coercive Persuasion purple set for the excellent bonuses including 10% global recharge boost. My Fort uses it as both an Alpha (Throw AoC, then Dark Obliteration, reposition and use Dart Burst, then start with ST attacks), or as a panic button if I've bitten off more than I can chew.
Characters
Bound Kitty: Cl/Regen Scrap lvl 50! Unified Kitty: PB lvl 50! Jenoma: Eng/Pain Corr lvl 50! Operative Jenoma: Fort lvl 50! Alicia Steele: KM/WP Scrap lvl 50! and others on Pinnacle/Virtue! @Bound Kitty on Live/Beta
Is Aura of Confusion any good? I know I never cared for the Epic version of if. Saw that it was in a build above. I am taking a Fortuna build as the alt build of my Widow who I love to death. Deciding on some powers still and wondering what the opinions are between Confuse and Aura.
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I didn't take Confuse. I did take Scramble Thought before alpha because mag 4 stun is kinda handy when I fight two bosses. Stun set is good for set bonuses too but I find Scramble's activation too long (3 second) and it doesn't bring much to the table when I fight AVs. So, in my final alpha build, I took Darkest Night (I couldn't afford running 8 toggles + DN without Cardiac!) instead hoping that -damage can help a tiny bit. My Dominate already recharges so fast so I don't feel the need to have Scramble (but mag 4 stun is handy).
I would definitely take Aura of Confusion.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Melee Fortunata's have the highest base DPS, and have the potential to continue to out-DPS a Ranged Fortunata with someone who is skilled at IO slotting.
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NW also has Slash which adds a lot to dps. Fort's "highest" damage attack (the "best" attack is Dominate!) is only Lunge. I am not too sure if melee Fort can really deal that much more damage than an all-ranged Fort that focuses on using Dominate, Gloom and Subdue. AoE damage wise, melee Fort has better damage in Spin for sure.
Edit: I also want to add that if you measure NW's damage against something like Pylon, then yeah, NW's damage is a lot higher because pylon doesn't move at all. My Fort still can't take Pylon down lower than 10%. I need more damage procs I think. :P But in general gameplay in pve, being all-ranged is still very beneficial.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I think Jibi and I have the same ideas when it comes to Forts. Right on! *internet high-five!*
Characters
Bound Kitty: Cl/Regen Scrap lvl 50! Unified Kitty: PB lvl 50! Jenoma: Eng/Pain Corr lvl 50! Operative Jenoma: Fort lvl 50! Alicia Steele: KM/WP Scrap lvl 50! and others on Pinnacle/Virtue! @Bound Kitty on Live/Beta
I think Jibi and I have the same ideas when it comes to Forts. Right on! *internet high-five!*
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Fortunata is my #1 favorite toon in CoX. She is the first toon that I bought all the expensive sets for and the first toon to reach 2nd tier alpha. :P I've also persuaded a friend who left his Fort on Virtue server (we are now on Freedom) to bring her to Freedom for shards. He eventually followed my build (his old build is so messed up) and now he says Fortunata is his best toon! muhahahaha.
He doesn't like melee that much and Fort gives everything he loves: good all-ranged damage, nuke with no crash, controls, mez protection (he really hates being mezzed), and god-mode defense. :P
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Honestly best DPS doesn't really mean much to this discussion does it? If you wanted the best DPS, play a scrapper. They have the defenses and higher DPS. Or play a Sonic/Rad Fire/Cold corrupter. There are better DPS classes if that's all you are looking for.
What I can not get in a scrapper is:
(1) A really sneaky melee capable toon which buffs my team.
(2) A toon that can alt between melee and a troller light build
(3) A softcapped to all, ranged charcter that buffs my team.
So, for me, I don't worry to much about the highest end DPS. I have up until now used build 1 as a NW build. Build 2 is going to be a Fort, mostly ranged. There are only a smattering of ranged characters that have the Forts survivability. Granted, there is room to say that X gives you the same utility and better DPS, but for some of us, it's not all about the numbers.
I'll try my hand at giving you some advice... I've got a Fortunata sitting at 50 on Virtue who is requested by name for a lot of Strike Forces/co-op Task Forces because she excels in ranged Psi/Neg Energy damage, fully softcapped defense to all 3 positions, and her full assortment of team buffs. She's also capable of helping with debuffs, has a nasty AoE chain, plenty of recharge, perma-Mind Link and near-perma Hasten (I find the 5 second gap just enough time to remind me to hit Mind Link again). If that sounds like what you want, I'll make some suggestions.
My Fort build has -no- Melee. If you want to go Melee, you'd be better off respec-ing into a Night Widow build. Keeping a mixture of Melee and Ranged makes you a decent Claws/SR scrapper with some Psi blaster capability, but you're not playing to the AT's strengths. The ranged single-target attacks are all quick and let you blaze through tougher targets' HP bars like a Fire/Dark Corr through a group of Council lackeys. Those are just my observations though. I also took the medicine pool with my Fort... Defense is awesome, but against AVs or big groups of defense debuffing enemies (Paragon PD, Cimerorans), you'll appreciate not being locked into your attack animations as you zip away, pop Aid Self and get back into the combat seconds later with your defenses restored and your HP quickly refilling. So, enough jabber... here's the build. |MxDz;1311;689;1378;HEX;| |789C5D93DB53127114C7CF02492EAC4222DE5040BC02824CC DF4966326A6936503D9| |4B453BBA233BE12EB3ACD9BDFE84B266B49BB7279FD3EAAFE AF26E66E7774E9AEDCE| |C0677FDFDFB9FF7E3BFDE0921FE0C5084068ACA2D66AA5514 B9D2B1B66AD74539F37| |97BD57557BC9522B816B55CD526DFDBE169BD20C7351F5024 09C4C4A454BD50DDD58| |C8E44DCB5E32545B3D963A8A9ABAB86C5AF74EEEFD9582934 659B334C3CE1CBDF866| |4CB392C957F485B2ADD0FBB436AFCFE98626D3AA50D5B479D EC80B1B4C101EAFEA73| |99D9F1D162A9602E554AD36ACDD6AC87AD585D37FE5E626FF C9C82E72E801CB81E31| |1E133C4F184F1169A87B86C8C2980CC74FB324F65F611889C 3481F412875EB84D31B| |8C4D82BCC5D8268C6318373BB9650AE3F731FC88616850101 968682031D048A8F78A| |52D98B73AF606E2F091EEF3AD517D8A0A2CF6C32B608A16DC 410E431693D594BF52D| |E8DF0CA13855F306C3F838AE6F15FFFB21BC868840F81DAD5 ADF333E10DAD9C98789| |15AE4649903281F11B5969649B4EB409B2123CC4072EA0491 3AD5D4DDC427B4012B5| |454288144CCAA22CEE502625C273E9F2D340BA14B2EE12734 9438CE732824E2DECD4| |32E1164A8C9D6241425C646A85B8C22BF68D62696D5C49DB7 5DA481468F4891B9218| |E4650CDAC1A577ECD0F8B6714A9D3CBECE5D6A2FB14758C38 D28E78FEEBB448C9E5F| |34F79E03C66F12FB0E1149E8032A7154E65B282E234FE2222 ABD1CA6F71639F6DD26| |F4DF6194187709832A611F830DB0D3001FDDE01AE32D21C92 798E4134CEE80E8FDC0| |2D264B4E29EE24CD9DA43F33BE1086BE32CE53A65D451C00B 59FD92325FB89D0ED15| |DDD1248753E491FB0F11CFBF4F862EC139A790740A39A770D 6295C710A339EA3CF10| |2412BEC90EE1BB53F8712CB8A42949CC676892909D95C4E1F C3CB1BF4267977D4D1D| |E756097F004BCFC5A1| Edit: I also went Cardiac uncommon for the End Reduction and the secondary bonus. I think range? I can't quite recall. |
not trying to be rude...but I fail to see how this build is requested for TF's.
Your defenses are not up to parr....
My widow's build's recharge is only 8% less than your base recharge. and I didn't take dart burst.
But you should have total domination, and you took leadership, which shouldn't really be needed if properly IO'd out(considering mind link ups to hit.)
I also find it interesting on your slotting choice in dominate. 2 damage IO's and 4 basilisk gaze work much better IMO.
although I have to say....you do have an advantage using medicine...I didn't take it and I think I might respec to have aid self, in the case that my defenses do fall.
Magisterum- 50+3 Fortunata--Virtue
Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue
The beauty of the Fortunata is you can have it both ways. On my Fort I have...
Gap-less melee attack chain -> Followup, Lunge, Strike, Swipe
Gap-less range attack chain -> Dominate, Gloom, Subdue
Perma-ML, Perma-Hasten
54.3/53.4/49.6 Melee/Ranged/AoE Defense
Spin/Psinado for constant AoE damage without having to worry about positioning
Aura of Confusion for control
Medicine pool for when i'm in over my head
Follow-up and Aim for putting out the higher dps when attempting to solo AVs/Pylons
I used to run separate Fort/NW builds for different TFs, but when I started to PvP I needed to free up a build. The Fortunata is versatile enough to fill both roles without sacrificing too much from a straight Night Widow. The only power I miss is Slash and its crit from hide. The melee chain does significant more damage than the ranged one, unless teamed with a kin. At the damage cap, the advantage of follow-up is nullified.
The toon is one of my favorites because of its high versatility, and is an excellent tf toon. Great for stealthing and exemps fairly well also. There aren't many times where I feel like i'm not contributing in a major way.
ITF one of the nictus has an auto-hit pbae, no problem pop back and attack from range.
LGTF, melee the yellows, range the blues, hold the greens; hey, I can do all of those!
I will say that there was a LOT inf invested to get my Fortunata to get to that point. For the same amount of inf I was able to soft-cap range defenses on my Fire/Rad controller while keeping perma-hasten/am/iw. The toons actually perform and play similarly. The only reason I've starting moving away from my Fort is that they aren't supported by the dev team. No power customization, no weapon customization, no APPs, etc.
not trying to be rude...but I fail to see how this build is requested for TF's.
Your defenses are not up to parr.... My widow's build's recharge is only 8% less than your base recharge. and I didn't take dart burst. But you should have total domination, and you took leadership, which shouldn't really be needed if properly IO'd out(considering mind link ups to hit.) I also find it interesting on your slotting choice in dominate. 2 damage IO's and 4 basilisk gaze work much better IMO. although I have to say....you do have an advantage using medicine...I didn't take it and I think I might respec to have aid self, in the case that my defenses do fall. |
Dart burst was a minor personal choice... I like the power and its -regen, while not huge, has helped out against tougher AVs.
Leadership is used for team buffing as well as myself. I'm not entirely selfish.
Dominate works better for me slotted for damage. It recharges quick enough to stack it for holding tougher enemies, and because it's part of my ST chain, I don't neglect to use it. I don't need Total Domination because by the time it animates, I could've either popped an Aim+Psi Shockwave or Aim+Aura of Confusion. I don't need 3 Alpha shots.
Again, this is how I choose to play... your results may vary. But I assure you, Operative Jenoma gets tells all the time to come run various TFs... even though she's a villain and can't run that Statesman TF that's so popular these days.
Characters
Bound Kitty: Cl/Regen Scrap lvl 50! Unified Kitty: PB lvl 50! Jenoma: Eng/Pain Corr lvl 50! Operative Jenoma: Fort lvl 50! Alicia Steele: KM/WP Scrap lvl 50! and others on Pinnacle/Virtue! @Bound Kitty on Live/Beta
Dart burst was a minor personal choice... I like the power and its -regen, while not huge, has helped out against tougher AVs.
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I haven't bothered to solo AV's with my uber-Widownata, but the Dagger has clearly helped quickly dispatch of AVs when only 1 Rad, Dark or Cold has been on the team or on the team and dead.
Repeat Offenders
The beauty of the Fortunata is you can have it both ways. On my Fort I have...
Gap-less melee attack chain -> Followup, Lunge, Strike, Swipe Gap-less range attack chain -> Dominate, Gloom, Subdue Perma-ML, Perma-Hasten 54.3/53.4/49.6 Melee/Ranged/AoE Defense Spin/Psinado for constant AoE damage without having to worry about positioning Aura of Confusion for control Medicine pool for when i'm in over my head |
Add in +res or -to hit and -dmg from teammates and...weeeeeee!
Repeat Offenders
I'm currently leveling a fortunata. I don't really have a good direction yet.
This is a preliminary build I threw together. Its got a ton of recharge, but no real thing to excel at. I figure I can sort of help with nearly every situation, but I've seen sooooo many crappy fortunatas in my day and I don't want to be one. If you have any advice on specializations or ideas to improve my build I will appreciate feedback.
I think I might go damage incarnate slot.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Halcyon Fox: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Villain Profile:
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Level 1: Poison Dart Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(25), Decim-Acc/Dmg/Rchg(50)
Level 1: Combat Training: Defensive LkGmblr-Rchg+(A)
Level 2: Combat Training: Offensive Acc-I(A), Acc-I(5)
Level 4: Tactical Training: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(7), HO:Enzym(9)
Level 6: Aim RechRdx-I(A), RechRdx-I(11)
Level 8: Follow Up AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(9), AdjTgt-ToHit/EndRdx(17), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(19)
Level 10: Indomitable Will S'fstPrt-ResDam/Def+(A)
Level 12: Spin Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-%Dam(17)
Level 14: Psionic Tornado Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25)
Level 16: Dominate BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Acc/EndRdx/Rchg/Hold(43), BasGaze-Rchg/Hold(50)
Level 18: Psychic Scream Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dam%(46)
Level 20: Mask Presence LkGmblr-Rchg+(A)
Level 22: Foresight LkGmblr-Rchg+(A), Ksmt-ToHit+(23), Ksmt-Def/EndRdx(37)
Level 24: Mind Link LkGmblr-Rchg+(A), HO:Cyto(43)
Level 26: Total Domination UbrkCons-Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(29), UbrkCons-Dam%(31)
Level 28: Tactical Training: Leadership GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 30: Strike C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 32: Psychic Wail Oblit-Dmg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Hasten RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 38: Aura of Confusion CoPers-Conf(A), CoPers-Conf/Rchg(39), CoPers-Acc/Conf/Rchg(39), CoPers-Acc/Rchg(39), CoPers-Conf/EndRdx(40), CoPers-Conf%(40)
Level 41: Boxing Empty(A)
Level 44: Tough Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-EndRdx/Rchg(45)
Level 47: Scramble Thoughts Amaze-Stun(A), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-EndRdx/Stun(48), Amaze-Acc/Rchg(50)
Level 49: Hover EndRdx-I(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Hurdle Empty(A)
Level 2: Health Mrcl-Rcvry+(A)
Level 2: Stamina EndMod-I(A), EndMod-I(5), EndMod-I(11)
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| Copy & Paste this data into Mids' Hero Designer to view the build |
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