MA/Inv - Fist pass at IO sets
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Mainvl: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(40)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(36)
Level 2: Cobra Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 6: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Rchg(15)
Level 8: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx(17)
Level 10: Hurdle -- Empty(A)
Level 12: Focus Chi -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 14: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(31), Mrcl-Rcvry+(31), Mrcl-Heal(34)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(40), RctvArm-EndRdx(42)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25), P'Shift-End%(25)
Level 22: Kick -- KBDist-I(A)
Level 24: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-EndRdx/Rchg(29), RctvArm-ResDam(29), RctvArm-ResDam/Rchg(31)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-%Dam(37), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(45), LkGmblr-Def(45)
Level 30: Super Jump -- Jump-I(A)
Level 32: Eagles Claw -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Tough Hide -- LkGmblr-Def/Rchg(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(40), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(46), LkGmblr-Def/EndRdx(48)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Physical Perfection -- RgnTis-Regen+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Stamina -- Empty(A)
In my build I:
+I optimized defense for Smashing/Lethal, they aren't capped, but 6% increases up to 40% will mean a lot for survivability. You will be defense softcapped with 5 enemies in range. In your build you needed 9.
+20% more regen.
+11% to hit
+7.5 Recharge
+1.5% Net to hit when using focus chi
_______
-20% endurance debuff recharge
-.35 working available recovery (total recovery - enddrain)
- ~10.5% resistance to fire/cold/energy/negative/toxic
You made a good build. Which build is better depends on what you want to do with the character. I would say in most cases 6 sm/leth defense is going to better than 11 resistance to cold/fire/enrg/neg/tox. My build can brush its teeth with Council damage, but my build would probably not fair as well against say, malta, as yours.
Also, I don't know what you define as expensive, but both our builds are going to probably be 1b influence +.
QR:
Instead of Touch of Death, use Kinetic Combat (2x the S/L Def) or if those are too expensive, use Smashing Haymaker + 2 frankenslots for similar S/L Def but better attack stats.
Same for Mako's swap for Kinetic Combat or Smashing Haymaker.
Swap Obliteration for a combination of 3 Eradication + 2 Scirocco or 3 Erad + 3 Cleaving Blow.
Only slot 4 pieces of Reactive Armor because the last two bonuses aren't very efficient for an /Inv. The 4 pieces should be Res, Res/End, Res/End/Rech and either Res/Rech or End.
If you aren't yet soft capped to S/L/E/NE, don't slot for F/C. That is to say, swap Aegis for Reactive Armor.
Other than that the build looks solid.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Okay, here's my first shot at a set build for a MA/Inv scrapper. Don't want to pour a ton of inf into this one so it's pretty budget conscious. Aside from that pretty much everything is negotiable. What do you think?
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Mainvl: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick
- (A) Mako's Bite - Accuracy/Damage
- (37) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
Level 1: Resist Physical Damage- (A) Steadfast Protection - Resistance/+Def 3%
Level 2: Cobra Strike- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
Level 4: Temp Invulnerability- (A) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (11) Reactive Armor - Resistance
Level 6: Dull Pain- (A) Doctored Wounds - Endurance/Recharge
- (11) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (13) Doctored Wounds - Heal
- (15) Doctored Wounds - Recharge
- (37) Doctored Wounds - Heal/Endurance
Level 8: Combat Jumping- (A) Kismet - Accuracy +6%
- (9) Luck of the Gambler - Recharge Speed
Level 10: Hurdle- (A) Jumping IO
Level 12: Focus Chi- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 14: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (31) Numina's Convalescence - Heal
- (31) Miracle - +Recovery
- (34) Miracle - Heal
- (36) Regenerative Tissue - +Regeneration
Level 16: Unyielding- (A) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Endurance/Recharge
- (40) Reactive Armor - Resistance
- (42) Reactive Armor - Endurance
Level 18: Crippling Axe Kick- (A) Touch of Death - Accuracy/Damage
- (19) Touch of Death - Damage/Endurance
- (19) Touch of Death - Damage/Recharge
- (21) Touch of Death - Accuracy/Damage/Endurance
- (21) Touch of Death - Damage/Endurance/Recharge
- (23) Touch of Death - Chance of Damage(Negative)
Level 20: Stamina- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Recharge
- (25) Performance Shifter - EndMod/Accuracy
Level 22: Kick- (A) Accuracy IO
Level 24: Tough- (A) Reactive Armor - Endurance
- (27) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance/Endurance/Recharge
- (29) Reactive Armor - Endurance/Recharge
- (29) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Recharge
Level 26: Dragon's Tail- (A) Obliteration - Damage
- (37) Obliteration - Chance for Smashing Damage
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 28: Invincibility- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Defense
Level 30: Super Jump- (A) Jumping IO
Level 32: Eagles Claw- (A) Touch of Death - Accuracy/Damage
- (33) Touch of Death - Damage/Endurance
- (33) Touch of Death - Damage/Recharge
- (33) Touch of Death - Accuracy/Damage/Endurance
- (34) Touch of Death - Damage/Endurance/Recharge
- (34) Touch of Death - Chance of Damage(Negative)
Level 35: Tough Hide- (A) Luck of the Gambler - Defense/Recharge
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
Level 38: Weave- (A) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Endurance/Recharge
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Recharge Speed
Level 41: Conserve Power- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 44: Physical Perfection- (A) Performance Shifter - Chance for +End
Level 47: Resist Energies- (A) Aegis - Resistance/Recharge
- (48) Aegis - Resistance
- (50) Aegis - Resistance/Endurance
Level 49: Resist Elements- (A) Aegis - Resistance/Endurance
- (50) Aegis - Resistance/Recharge
- (50) Aegis - Resistance
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 4: Ninja Run
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Set Bonus Totals: