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Posts
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Joined
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Thanks. That helps. Do you think this is worth it:
Quote:Elude is normally pretty useless to me since I'm at the old softcap already. Isn't the new softcap something I'd encounter only on team stuff - when I'd probably be buffed to the new cap anyway? It seems like as a situational power the shockwave knockback would come in handy more often.Elude is up for 3 minutes, works fine with one rech (since it's usually an emergency tool) which in the new incarnate content will put you well above the new softcap during periods you run out of the extra purple. (Also, yay unsuppressed movement during that time). -
I just came back to CoH after taking a break for several months and I have some questions. First inherent fitness. The re-build I just did for it is below. I just added the medicine pool and then took shockwave because I couldn't think of anything else that I wanted. Look okay? Any suggestions?
The second and bigger question is the Incarnate system. Ack! It took me a year to figure out inventions. Any ideas about what a good way to go for a Claws/SR would be? I really have no idea. So far I've open up Alpha and Judgement and slotted Musculature Boost. I also have various merits and salvage and whatnot that I don't really know what to do with any good guides on this? Finally, my understanding is that you can switch between different Incarnate abilities, is that correct?
Thanks.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Jette Hawke: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(11)
Level 2: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(21), RedFtn-EndRdx(21)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(27)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Boxing -- Empty(A)
Level 14: Fly -- Flight-I(A)
Level 16: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46), Aegis-Psi/Status(46), S'fstPrt-ResDam/Def+(46)
Level 18: Practiced Brawler -- RechRdx-I(A)
Level 20: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 22: Dodge -- LkGmblr-Def(A), LkGmblr-Rchg+(39)
Level 24: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(39)
Level 26: Quickness -- Flight-I(A)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Rchg+(39)
Level 30: Combat Jumping -- Ksmt-ToHit+(A)
Level 32: Stimulant -- IntRdx-I(A)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(42), RedFtn-EndRdx(42)
Level 38: Aid Self -- RgnTis-Regen+(A)
Level 41: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dam%(45)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc/Rchg(50), P'Shift-End%(50)
Level 49: Shockwave -- Posi-Dam%(A)
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(31), Numna-Heal(33), Numna-Regen/Rcvry+(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(36)
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So... anonymous sources say off the record that there maybe (or may not) possibly be a deal reached soon unless it's delayed again. Good news!
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I'm long past the point of caring. It's actually become kind of fun to see what new and creative ways that GL can come up with to debase the franchise. I mean how much lower can he possibly sink? How about digitally replacing Luke with Elmo to draw more kiddies in? There's actually a kind of twisted genius to it.
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Might as well throw my 2 cents in. Even the most casual player can easily make 1 or 2 billion inf and pick up a few A-merits by the time they hit 50. That's enough to slot out any character so they can easily blow through 95% of the PvE content in the game. I've never used a purple or pvp io set in any of my builds and I have lots of fun playing my tough - but not exactly uber - characters. Works for me.
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The novel was brilliant - the original film version was pretty meh. If they hadn't given John Wayne a make-up Oscar for it (that he should have won for The Searchers or Red River) I doubt anyone would remember it much today. The great job the Cohens did with No Country for Old Men makes me hopeful that this version might get it right.
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The WW in Atlas Park seems to be the last holdout of the spammers. I've seen quite a few of them in there advertising in local. Aside from that, yeah, pretty much all gone.
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Okay, here's my first shot at a set build for a MA/Inv scrapper. Don't want to pour a ton of inf into this one so it's pretty budget conscious. Aside from that pretty much everything is negotiable. What do you think?
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Mainvl: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick- (A) Mako's Bite - Accuracy/Damage
- (37) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
- (A) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (11) Reactive Armor - Resistance
- (A) Doctored Wounds - Endurance/Recharge
- (11) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (13) Doctored Wounds - Heal
- (15) Doctored Wounds - Recharge
- (37) Doctored Wounds - Heal/Endurance
- (A) Kismet - Accuracy +6%
- (9) Luck of the Gambler - Recharge Speed
- (A) Jumping IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (31) Numina's Convalescence - Heal
- (31) Miracle - +Recovery
- (34) Miracle - Heal
- (36) Regenerative Tissue - +Regeneration
- (A) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Endurance/Recharge
- (40) Reactive Armor - Resistance
- (42) Reactive Armor - Endurance
- (A) Touch of Death - Accuracy/Damage
- (19) Touch of Death - Damage/Endurance
- (19) Touch of Death - Damage/Recharge
- (21) Touch of Death - Accuracy/Damage/Endurance
- (21) Touch of Death - Damage/Endurance/Recharge
- (23) Touch of Death - Chance of Damage(Negative)
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Recharge
- (25) Performance Shifter - EndMod/Accuracy
- (A) Accuracy IO
- (A) Reactive Armor - Endurance
- (27) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance/Endurance/Recharge
- (29) Reactive Armor - Endurance/Recharge
- (29) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Recharge
- (A) Obliteration - Damage
- (37) Obliteration - Chance for Smashing Damage
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Defense
- (A) Jumping IO
- (A) Touch of Death - Accuracy/Damage
- (33) Touch of Death - Damage/Endurance
- (33) Touch of Death - Damage/Recharge
- (33) Touch of Death - Accuracy/Damage/Endurance
- (34) Touch of Death - Damage/Endurance/Recharge
- (34) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Defense/Recharge
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Endurance/Recharge
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Aegis - Resistance/Recharge
- (48) Aegis - Resistance
- (50) Aegis - Resistance/Endurance
- (A) Aegis - Resistance/Endurance
- (50) Aegis - Resistance/Recharge
- (50) Aegis - Resistance
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 15.5% Defense(Smashing)
- 15.5% Defense(Lethal)
- 11.1% Defense(Fire)
- 11.1% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 22.4% Defense(Melee)
- 11.1% Defense(Ranged)
- 9.88% Defense(AoE)
- 4% Enhancement(Heal)
- 40% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 10% FlySpeed
- 175.7 HP (13.1%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 11.6%
- MezResist(Immobilize) 14.9%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 7.5% (0.13 End/sec) Recovery
- 42% (2.35 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 2.51% Resistance(Toxic)
- 1.26% Resistance(Psionic)
- 20% RunSpeed
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Thinking about making a concept character who controls the powers of light and darkness. Using dark/ as the primary and one of the secondaries re-colored to a bright white. Elec, psy, and rad all give the visual effect I want. Looking for opinions on which is the best. PvE only, mostly on teams but I wouldn't mind being able to solo. Thanks!
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Re-colored Skunk Lass' fire/rad powers to a dark mustard yellow to make super skunk spray. Aside from that just set my natural/tech character to minimal FX.
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Wondering if anyone has any tips or tricks for giving screenshots a comic book feel. Since I completely lack drawing skills of any kind I've been messing with photoshop to try and do this. I'm pretty okay with what I've come up with just noodling around a bit:
But I'm a PS novice so I'm sure there are better effects that can be achieved. Any suggestions? -
Virtue and at least a couple of other servers were having major problems last night with lag spikes, people getting kicked, and not being able to log in. So I'm thinking there's some extra fixin' that needs to be done today.
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Tanks, because I have no sense of direction. Following me is a really bad idea. Also, stalkers because I'm vain and don't like being invisible.
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Quote:He's only been Emperor for 25 years but he was Counsul and leader of the Earth for some undefined time before that so After Unification is still possible.On the Praetorian lore subject, though not quite language-related, anyone know anything about the Praetorian calendar or where I can look in-game for more information on it? I noticed a plaque in the Magisterium today that referenced a ceremony taking place on such-and-such day in "AU35", I figured that was "after U-something" (Unification?) but going by his Going Rogue site profile Cole's only been Emperor for 25 years so not sure what event defined the start of the Praetorian calendar.
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These are the same people with think that Countess Crey is a public spirited philanthropist and that the Carnival of Shadows is a fun place to take your kids. Is the existence of Praetoria even public knowledge in the lore? Profound obtuseness is a prerequisite for living in a comic book universe.
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From the journals of Dr. Primrose Moffet, Transdimensional Exploratory Office, Royal Malodarian Academy of Science:
The Alpha-Sigma Dimensional Cluster is a strange place. On these worlds a species of large primate has evolved into the dominate life form rather than skunks. The infinite variety of the multiverse continues to astound me. Although they are primitive and barbarous creatures they have managed to develop a crude form of interdimensional travel. I fear that this presents a danger to civilized and peaceful skunks everywhere. Hence, I have decided to halt my explorations for a time and attempt to bring some order to these savages. I have befriended a young female of their kind and am employing her as my native guide and bearer. I've devised a simple neuro-genetic transponder that allows me to project my powers through her, which as proven most useful. She's a stout hearted lass, if none too bright, and I believe that together we can do much good, both for skunk-kind and for the pathetic beings of this benighted place.
Dr. P. Moffet
#
My explorations of the Alpha-Sigma Cluster began with the world know as Praetorian Earth (Earth being the local name for Malodaria). It appears to be a largely orderly and well run place under the leadership of it's wise ruler Emperor Cole and I have decided that my intervention is not required there. My guide, Fiona (or Skunk Lass as she has fancifully come to call herself), found it oppressive and actually wished to join a terrorist group known as the Resistance dedicated to sowing anarchy and unrest. She means well, but I fear that her simple minded idealism could lead her astray without my mentorship. I convinced her of the foolishness of this plan and so we have moved on to Fiona's native dimension, Primal Earth.
This is a far more troubled place, divided between various warring factions and at the nexus of a number of transdimensional and extraterrestrial threats. I have yet to determine which of the local power groups it would be most beneficial to assist. The organization called Arachnos seems to be promising, with the kind of backbone it would take to set this place on an orderly path. Fiona, of course, has other ideas and wishes me to throw my support behind a certain Freedom Phalanx. I judge them to be too weak willed and disorganized for the job, but they are lead by this world's mirror of Emperor Cole. Perhaps with the proper prompting they could be molded into as effective a force as their Praetorian counterparts. We shall see. . .
Dr. P. Moffet -
Thanks for the advice. Messed with the build a bit and came up with this. I think that I'm pretty happy with it but if anyone has additional comments let me know.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Jette Hawke: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
- (A) Red Fortune - Defense/Endurance
- (13) Red Fortune - Defense/Recharge
- (13) Red Fortune - Endurance/Recharge
- (15) Red Fortune - Defense/Endurance/Recharge
- (15) Red Fortune - Defense
- (17) Red Fortune - Endurance
- (A) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Damage/Endurance
- (9) Touch of Death - Damage/Recharge
- (9) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Damage/Endurance/Recharge
- (11) Touch of Death - Chance of Damage(Negative)
- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense/Recharge
- (19) Red Fortune - Endurance/Recharge
- (19) Red Fortune - Defense/Endurance/Recharge
- (21) Red Fortune - Defense
- (21) Red Fortune - Endurance
- (A) Obliteration - Damage
- (25) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Chance for Smashing Damage
- (A) Crushing Impact - Accuracy/Damage
- (31) Crushing Impact - Damage/Endurance
- (31) Crushing Impact - Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Endurance
- (33) Crushing Impact - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Flight Speed IO
- (A) Flight Speed IO
- (A) Miracle - Heal
- (23) Miracle - +Recovery
- (23) Numina's Convalescence - +Regeneration/+Recovery
- (25) Numina's Convalescence - Heal
- (A) Recharge Reduction IO
- (A) Performance Shifter - EndMod
- (34) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod/Accuracy
- (39) Performance Shifter - EndMod/Accuracy/Recharge
- (39) Performance Shifter - Chance for +End
- (48) Performance Shifter - Accuracy/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (39) Thunderstrike - Damage/Endurance
- (40) Thunderstrike - Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Endurance
- (42) Thunderstrike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Recharge Speed
- (A) Flight Speed IO
- (A) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Recharge Speed
- (A) Accuracy IO
- (A) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Defense
- (37) Red Fortune - Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Aegis - Resistance/Endurance
- (42) Aegis - Resistance/Recharge
- (43) Aegis - Endurance/Recharge
- (43) Aegis - Resistance/Endurance/Recharge
- (43) Aegis - Resistance
- (A) Scirocco's Dervish - Accuracy/Damage
- (45) Scirocco's Dervish - Damage/Endurance
- (45) Scirocco's Dervish - Damage/Recharge
- (45) Scirocco's Dervish - Accuracy/Damage/Endurance
- (46) Scirocco's Dervish - Accuracy/Recharge
- (46) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Numina's Convalescence - Heal
- (48) Numina's Convalescence - Heal/Endurance
- (50) Performance Shifter - EndMod
- (50) Performance Shifter - Chance for +End
- (A) Kismet - Accuracy +6%
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 4: Ninja Run
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Set Bonus Totals:- 16.5% DamageBuff(Smashing)
- 16.5% DamageBuff(Lethal)
- 16.5% DamageBuff(Fire)
- 16.5% DamageBuff(Cold)
- 16.5% DamageBuff(Energy)
- 16.5% DamageBuff(Negative)
- 16.5% DamageBuff(Toxic)
- 16.5% DamageBuff(Psionic)
- 8.63% Defense(Smashing)
- 8.63% Defense(Lethal)
- 10.8% Defense(Fire)
- 10.8% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 6.13% Defense(Psionic)
- 14.3% Defense(Melee)
- 14.3% Defense(Ranged)
- 13.9% Defense(AoE)
- 55% Enhancement(RechargeTime)
- 32% Enhancement(Accuracy)
- 19% FlySpeed
- 105.4 HP (7.87%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- MezResist(Held) 5.5%
- MezResist(Immobilize) 14.3%
- MezResist(Stun) 2.2%
- 9.5% (0.16 End/sec) Recovery
- 64% (3.58 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 3.13% Resistance(Negative)
- 2.5% Resistance(Psionic)
- 24% RunSpeed
- 2.5% XPDebtProtection
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This is my attempt at a not-super-expensive IO set build for my Claws/SR. It's based on a build that someone posted a while back - can't find the thread now or I'd give them credit. I need fly for concept reasons and I don't like the Medicine pool but everything else is negotiable. What do you think?
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Jette Hawke: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
- (A) Red Fortune - Defense/Endurance
- (7) Red Fortune - Defense/Recharge
- (9) Red Fortune - Endurance/Recharge
- (9) Red Fortune - Defense/Endurance/Recharge
- (11) Red Fortune - Defense
- (11) Red Fortune - Endurance
- (A) Touch of Death - Accuracy/Damage
- (13) Touch of Death - Damage/Endurance
- (13) Touch of Death - Damage/Recharge
- (15) Touch of Death - Accuracy/Damage/Endurance
- (15) Touch of Death - Damage/Endurance/Recharge
- (17) Touch of Death - Chance of Damage(Negative)
- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense/Recharge
- (19) Red Fortune - Endurance/Recharge
- (19) Red Fortune - Defense/Endurance/Recharge
- (21) Red Fortune - Defense
- (21) Red Fortune - Endurance
- (A) Multi Strike - Accuracy/Damage
- (23) Multi Strike - Damage/Endurance
- (23) Multi Strike - Damage/Recharge
- (25) Multi Strike - Accuracy/Endurance
- (25) Multi Strike - Accuracy/Damage/Endurance
- (27) Multi Strike - Damage/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (27) Crushing Impact - Damage/Endurance
- (29) Crushing Impact - Damage/Recharge
- (29) Crushing Impact - Accuracy/Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage/Endurance
- (40) Crushing Impact - Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Jumping IO
- (A) Flight Speed IO
- (A) Harmonized Healing - Heal/Endurance
- (31) Harmonized Healing - Heal
- (31) Healing IO
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod
- (33) Efficacy Adaptor - EndMod/Recharge
- (33) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (34) Efficacy Adaptor - Accuracy/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy
- (46) Efficacy Adaptor - EndMod/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (34) Thunderstrike - Damage/Endurance
- (34) Thunderstrike - Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Endurance
- (36) Thunderstrike - Damage/Endurance/Recharge
- (A) Serendipity - Defense
- (37) Serendipity - Defense/Endurance
- (A) Serendipity - Defense
- (37) Serendipity - Defense/Endurance
- (A) Run Speed IO
- (A) Serendipity - Defense
- (37) Serendipity - Defense/Endurance
- (A) Jumping IO
- (50) Defense Buff IO
- (A) Red Fortune - Defense/Endurance
- (39) Red Fortune - Defense/Recharge
- (39) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (A) Accuracy IO
- (A) Multi Strike - Accuracy/Damage
- (42) Multi Strike - Damage/Endurance
- (42) Multi Strike - Damage/Recharge
- (42) Multi Strike - Accuracy/Endurance
- (43) Multi Strike - Accuracy/Damage/Endurance
- (43) Multi Strike - Damage/Endurance/Recharge
- (A) Aegis - Resistance/Endurance
- (45) Aegis - Resistance/Recharge
- (45) Aegis - Endurance/Recharge
- (45) Aegis - Resistance/Endurance/Recharge
- (46) Aegis - Resistance
- (46) Steadfast Protection - Resistance/+Def 3%
- (A) Adjusted Targeting - To Hit Buff
- (48) Adjusted Targeting - To Hit Buff/Recharge
- (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (48) Adjusted Targeting - Endurance/Recharge
- (50) Adjusted Targeting - To Hit Buff/Endurance
- (A) Endurance Modification IO
- (50) Endurance Modification IO
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 6: Ninja Run
------------
Set Bonus Totals:- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 8.63% Defense(Smashing)
- 8.63% Defense(Lethal)
- 9.56% Defense(Fire)
- 9.56% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 3% Defense(Psionic)
- 14.3% Defense(Melee)
- 14.3% Defense(Ranged)
- 11.4% Defense(AoE)
- 25% Enhancement(RechargeTime)
- 23% Enhancement(Accuracy)
- 4% FlySpeed
- 70.3 HP (5.25%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- MezResist(Held) 5.5%
- MezResist(Immobilize) 14.3%
- MezResist(Sleep) 3.3%
- MezResist(Stun) 3.3%
- 5% (0.08 End/sec) Recovery
- 22% (1.23 HP/sec) Regeneration
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 2.5% Resistance(Psionic)
- 9% RunSpeed
- 2.5% XPDebtProtection
-
I imagine that another factor in the 15/20 character limit was that before the devs added the ability to right click on a name in the chat window there was a lot more typing involved in sending team invites, etc.
-
Hi - been having sound and crashing problems on my new (used) computer. First, the sound level on some sound effects drops randomly. For instance my dual blades go: WHACK-WHACK WHACK-WHACK whack-whack. The sound level of the music doesn't seem to be affected. Also I'm getting some crashes both on large teams and during things like Rikti invasions. Any time there are a lot of fx flying around. The game freezes and the sound starts looping. At that point I have to reboot or kill the game with task manager. I think that all of my drivers are up to date and it nothing seems to be overheating. Here's my cohHelper thing, and thanks:
---System information gathered by CoH Helper version 0.1.1.8---
DxDiag gathered at April 3, 2010 22:23 (-05:00)
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.091208-2036)
System Manufacturer: Compaq
System Model: Evo D510 SFF
BIOS: 686O2 v3.18
Central Processor: Intel(R) Pentium(R) 4 CPU 2.40GHz
Memory: 1024MB
.Net Memory Report: 483MB out of 1023MB available
Page File: 2526MB (450MB currently in use)
C Drive: (Maxtor 6E040L0) 16405MB out of 38161MB (42%) free
D Drive: (Compaq CD-ROM SC-148E) zero-size drive
Windows directory location: C:\WINDOWS
DirectX: DirectX 9.0c (4.09.0000.0904)
DirectX Diag version: 5.03.2600.5512 (32-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
Input Notes: No problems found.
Monitor: Plug and Play Monitor
Monitor's Max Resolution: 1600,1200
Video Device Name: NVIDIA GeForce 6200
Manufacturer / Chip: NVIDIA / GeForce 6200
Video Memory: 512.0 MB
Driver Version: 6.14.0011.9621
Driver Date: 1/11/2010 11:03:33 PM
Driver Language: English
Sound Device Description: SoundMAX Digital Audio
Driver File: smwdm.sys
Driver Version: 5.12.0001.3620
Driver Date: 5/27/2003 7:05:42 PM
WMI Information
Motherboard Manufacturer: Compaq
Motherboard Model: (empty)
Motherboard Product: 07E4h
Motherboard Version:
BIOS Manufacturer: Compaq
BIOS Name: 686O2 v3.18
BIOS Version: COMPAQ - 20030528
BIOS Release: 20030528000000.000000+000
Registry Information for Current User
Resolution: 1024x768
3D Resolution: 1024x768 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: Medium
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: None
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: High Quality
Bloom: 1.000 (turned off)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: High
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: Yes
Gamma Correction: 0.717
Geometry Buffers (VBOs) Enabled: Yes
Suppression of Extra Player FX Enabled: No
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: No
FX Sound Volume: 1.000
Music Sound Volume: 0.600
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.600
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 17821 bytes/second
Current Game Version: 1600.20100114.10T
Installation Directory: C:\Program Files\City of Heroes
Mod files in the Data directory
No modifications found -
Arc Name: Give Peas a Chance
Arc ID: 108318
By: @SkyeRocket
Length: Very Short
Morality: Heroic
Difficulty: Medium? 1 EB
Currently a one mission, small map arc. I may expand on it later.
Summary:
Dr. Leon Were has been searching for a cure for the strange mutations that afflict some of Paragons citizens. But has something gone terribly wrong at his lab? Help the hero Snap Pea solve the case. -
[ QUOTE ][*]Plant Control - Fly Trap - Fly Trap had its resistances set too low Resistances increased to intended levels.
[/ QUOTE ]
Yay. I've been calling my Fly Trap "Fredo" because it's weak and stupid. Now it's just stupid. Good deal. -
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Thanks Djeannie - thats defninately something I can work with - a lot better than anything I had come up with. What top did you use? I don't remember seeing that one.