Returning Claws/SR Incarnate and Inherent Fitness Questions


Katten

 

Posted

I just came back to CoH after taking a break for several months and I have some questions. First inherent fitness. The re-build I just did for it is below. I just added the medicine pool and then took shockwave because I couldn't think of anything else that I wanted. Look okay? Any suggestions?

The second and bigger question is the Incarnate system. Ack! It took me a year to figure out inventions. Any ideas about what a good way to go for a Claws/SR would be? I really have no idea. So far I've open up Alpha and Judgement and slotted Musculature Boost. I also have various merits and salvage and whatnot that I don't really know what to do with – any good guides on this? Finally, my understanding is that you can switch between different Incarnate abilities, is that correct?

Thanks.

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Jette Hawke: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(11)
Level 2: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(21), RedFtn-EndRdx(21)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(27)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Boxing -- Empty(A)
Level 14: Fly -- Flight-I(A)
Level 16: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46), Aegis-Psi/Status(46), S'fstPrt-ResDam/Def+(46)
Level 18: Practiced Brawler -- RechRdx-I(A)
Level 20: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 22: Dodge -- LkGmblr-Def(A), LkGmblr-Rchg+(39)
Level 24: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(39)
Level 26: Quickness -- Flight-I(A)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Rchg+(39)
Level 30: Combat Jumping -- Ksmt-ToHit+(A)
Level 32: Stimulant -- IntRdx-I(A)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(42), RedFtn-EndRdx(42)
Level 38: Aid Self -- RgnTis-Regen+(A)
Level 41: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dam%(45)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc/Rchg(50), P'Shift-End%(50)
Level 49: Shockwave -- Posi-Dam%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(31), Numna-Heal(33), Numna-Regen/Rcvry+(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(36)



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Posted

I'd say slot accuracy in shockwave if you want it as only a KB tool, damage instead of damage proc if you want a tiny bit of damage, or elude if you don't care all together. Elude is up for 3 minutes, works fine with one rech (since it's usually an emergency tool) which in the new incarnate content will put you well above the new softcap during periods you run out of the extra purple. (Also, yay unsuppressed movement during that time).

The regen+ You have in aidself only procs on click, so it's much better in an auto power where it will run constantly, Also, just a generic healing IO or heal/rech will raise your total health gain in the end anyway.

Incarnate powers? Rebirth Regeneration, t4 ASAP, that is a nearly full self heal, and a huge regen boost for those few hits that slip through. I don't even miss aid self anymore. While I usually believe each character has a lot of freedom, rebirth regen is just perfect for /SR's.

Interface, reactive radial tree, the DoT is an enormous boost to damage on single targets (since you attack so quickly) and great for killing runners you've tagged with focus.

Lore? Up to you. I found IDF a little disappointing though. Seers (for psychic damage, to your lethal resistant targets) or warworks (because victoria is a powerhouse) are probably your strongest choices. Clocks have the best and most reliable heal though.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Thanks. That helps. Do you think this is worth it:

Quote:
Originally Posted by Katten View Post
Elude is up for 3 minutes, works fine with one rech (since it's usually an emergency tool) which in the new incarnate content will put you well above the new softcap during periods you run out of the extra purple. (Also, yay unsuppressed movement during that time).
Elude is normally pretty useless to me since I'm at the old softcap already. Isn't the new softcap something I'd encounter only on team stuff - when I'd probably be buffed to the new cap anyway? It seems like as a situational power the shockwave knockback would come in handy more often.