AE :: Monitoring XP and XP Curve for AE Arc Length


Aggelakis

 

Posted

This is two suggestions.

Monitor XP in AE missions

By keeping track of XP earned in an AE mission and relating it to the XP earned by defeating the same number of foes of the same level in a normal Mission. It should be pretty easy to gauge who's intentionally exploiting the system.
Once an exploit has been located - lock the AE arc and any characters that are in the mission until the situation can be investigated.
Once it is determined if exploitation has occurred, proper action can be taken to resolve the situation.

XP Curve for AE Arc Length

If the AE is really designed for story-telling, then it should be obvious that a 1 mission arc isn't telling a story.
I, honestly, don't think any XP should be rewarded for a 1 mission arc; it isn't an arc - it's just one mission. One mission arcs are going to be primarily farming arcs as anyone that wants to tell a story is going to have more than one mission in their arc (especially now that these can be much larger files than they once were).
In order to promote story-telling, I think that there should be an XP Curve where a 5 mission arc grants full XP and XP decreases as arcs get shorter. As I said, I don't think one mission arcs deserve any xp at all - as it is not a story; it's just one mission.

[Disclaimer :: I'm not going to argue with posters I have on ignore. I'm not going to argue at all. I've made my points. If you are an exploiter, go ahead and make it clear you are exploiting the game so that the DEVs can take action against you. Thanks.]


 

Posted

Quote:
Originally Posted by The_Alt_oholic View Post
I, honestly, don't think any XP should be rewarded for a 1 mission arc; it isn't an arc - it's just one mission. One mission arcs are going to be primarily farming arcs as anyone that wants to tell a story is going to have more than one mission in their arc (especially now that these can be much larger files than they once were).
In order to promote story-telling, I think that there should be an XP Curve where a 5 mission arc grants full XP and XP decreases as arcs get shorter. As I said, I don't think one mission arcs deserve any xp at all - as it is not a story; it's just one mission.
Then the farmers will make five maps in a row to farm instead of one map, thereby getting their full XP allotment.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

i think both suggestions are fairly good, but might need some tweaks

the first thing, there are a couple enemy groups in standard mishs that give a slight bonus to xp (their xp modifier is slightly higher than 1.00, but the bonus is maybe 1.05 or 1.1 for most things that have a bonus, with of course 1-2 of exceptions but for good reasons), so this wont be perfect in all situations, but if your assuming a standard, then i could see it working

for the 2nd idea, it definitly makes sense, but i dont think you should have to require 5 mish story arcs to get full xp, at least 3 mishs to get full xp. but 1 mish arcs should give a reduction in xp, at least something because if you require more than 1 mish to get full xp, a player is smart enough to make the the first mish the farm and then make some BS mishs to follow it so that it will give full xp to the first mish. this is the only issue with requiring people to have a certain number of mishs because most farmers would just add in "filler" mishs to still give their arc full xp

other than that, i think your suggestions are more valid than just "removing all xp" or the current system


 

Posted

Quote:
Originally Posted by The_Alt_oholic View Post
XP Curve for AE Arc Length
If the AE is really designed for story-telling, then it should be obvious that a 1 mission arc isn't telling a story.
I, honestly, don't think any XP should be rewarded for a 1 mission arc; it isn't an arc - it's just one mission. One mission arcs are going to be primarily farming arcs as anyone that wants to tell a story is going to have more than one mission in their arc (especially now that these can be much larger files than they once were).
In order to promote story-telling, I think that there should be an XP Curve where a 5 mission arc grants full XP and XP decreases as arcs get shorter. As I said, I don't think one mission arcs deserve any xp at all - as it is not a story; it's just one mission.
If this occurred, then AE farmers would simply create 5 mish arcs with the first 4 laughably simple to get through (grab a blinkie in an insanely easy to stealth mish, for example).

As I see it, I'd much rather see the AE xp largely slashed. The devs never promised that AE would be an equivalent leveling track. Personally, I think that any awards should be functionally half of the awards for dev developed and controlled content.


 

Posted

How do you compare the force field defender soloing on -1 x 1 to the IOed brute going at +4 x 8?

How do you compare defeating 80 minions and 20 lts to 60 minions, 20 lts, and 20 bosses, or EBs, or AVs.

You really can't fairly compare one mission to another.

Please stop trying to impose your morality and vision of the game on the rest of us. I don't want to play the game that you propose. Luckily for me, you don't get to make these decisions.

P.S. I am not an exploiter. I have never been banned, or even warned. But, of course, you will claim that I am for the mere fact that I disagree with you.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by Umbral View Post
If this occurred, then AE farmers would simply create 5 mish arcs with the first 4 laughably simple to get through (grab a blinkie in an insanely easy to stealth mish, for example).

As I see it, I'd much rather see the AE xp largely slashed. The devs never promised that AE would be an equivalent leveling track. Personally, I think that any awards should be functionally half of the awards for dev developed and controlled content.
Except for that blurb on Architect Edition retail box that calls AE an alternate leveling path, you are absolutely right.


 

Posted

Quote:
Originally Posted by Sister_Twelve View Post
Except for that blurb on Architect Edition retail box that calls AE an alternate leveling path, you are absolutely right.
Alternate does not equate to equivalent. There is a difference.


 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
How do you compare the force field defender soloing on -1 x 1 to the IOed brute going at +4 x 8?

How do you compare defeating 80 minions and 20 lts to 60 minions, 20 lts, and 20 bosses, or EBs, or AVs.

You really can't fairly compare one mission to another.

Please stop trying to impose your morality and vision of the game on the rest of us. I don't want to play the game that you propose. Luckily for me, you don't get to make these decisions.

P.S. I am not an exploiter. I have never been banned, or even warned. But, of course, you will claim that I am for the mere fact that I disagree with you.
i dont think he was talking mish per mish, i think he was talking about the xp per minion or xp per LT, ect

so if a lvl 50 minion gives XXX xp for a full kill, and a minion in AE gives XXX+YYY compared to a normal minion, then it might be exploiting, but the only way to really test that is to actually run the arc


 

Posted

Quote:
By keeping track of XP earned in an AE mission and relating it to the XP earned by defeating the same number of foes of the same level in a normal Mission. It should be pretty easy to gauge who's intentionally exploiting the system.
His post says to compare mission in AE to mission in normal game, not AE minion to non-AE minion.

Regardless, I do not support his idea. It will not solve anything. Exploiters will still find ways to exploit and his idea will only serve to limit everyone who isn't exploiting. Frankly, I don't think his proposal will even find a single exploit.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

If there weren't AE missions that can level me to 50 in a couple of hours (Have since been nerfed so dont bother looking for em) I would have quit the game. I'm so sick of running the same arcs, and the same task forces. And I consider myself a decent player since I've played since '04 so don't spew that crap about my idiocy ruining your fun. And if I'm really that bad then don't invite me to your team. (Or just don't run PuGs at all >.>)


 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
Please stop trying to impose your morality and vision of the game on the rest of us. I don't want to play the game that you propose. Luckily for me, you don't get to make these decisions.
Agreed. Well said to the OP.


 

Posted

Quote:
Originally Posted by Umbral View Post
Alternate does not equate to equivalent. There is a difference.
True, however I would wager that isn't the perception most people get from that. And make no mistake about it, customer perception is extremely important. One could actually make the case that it is the single most important thing when trying to run a business.


 

Posted

Alt, just shut up. Get over the fact that not everybody plays your way.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
Alt, just shut up. Get over the fact that not everybody plays your way.
LOL! That was a hell of an edit, Munki.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

In the end, reading the story gives you no extra xp. Does a long, drawn out story with weak mobs provide more risk than a single very intense mission? I thought it was risk/reward, not time/reward.


 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
LOL! That was a hell of an edit, Munki.
Yeah, I toned it down a little. Figured the original might have been a bit much.


 

Posted

Quote:
Originally Posted by The_Alt_oholic View Post
If the AE is really designed for story-telling, then it should be obvious that a 1 mission arc isn't telling a story.

Ever heard of flash fiction?


 

Posted

Quote:
Originally Posted by TwilightPhoenix View Post
Ever heard of flash fiction?
Accidently read that as Slash fiction and wondered what on earth it had to do with telling a short story for a moment...well they usually are short stories but not the kind you want to base an AE arc around.

Also agreed on the statement of the more you try to tighten your grip, the more will slip through...if they're anything like hackers...well lets just say Ubisofts new DRM was seen not as a deterent but a challenge...the more you try to tighten a grip on all the exploits...the more those people will try to find other exploits...


 

Posted

Any simple heuristic to separate exploits from non-exploits is enormously easy to defeat. The defining characteristic of exploits is that they give high rewards in a short amount of time, and nothing else.

That said, there is a method to detect exploitive behavior which is by definition impossible to spoof. Take a snapshot of every character's earned rewards periodically, and look for large jumps that cannot be explained via something like level pacts. The only way to avoid such a detection system would be to not gain rewards at a noticeably higher rate than anyone else, which pretty much defeats the purpose of most exploits. It won't catch rewards that are high for the effort expended, but given that the game essentially allows you to get free stuff just by dropping a mission every 3 days, I don't think that that kind of exploit is high on the devs' radar.

Of course, implementing the above system is a small matter of programming. And by trial and error, players will eventually discover the numeric value of the exploit threshold, which is something that the devs have explicitly stated they do not wish to provide.


@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs

 

Posted

Quote:
Originally Posted by The_Alt_oholic View Post
By keeping track of XP earned in an AE mission and relating it to the XP earned by defeating the same number of foes of the same level in a normal Mission. It should be pretty easy to gauge who's intentionally exploiting the system.
AFAIK, most AE exploits have been based on finding mobs like the hami mitos and manic slammers which presented no or trivial challenge, or by using tricks like ally buffing. Those are all going to give the same XP per mob as they would in the rest of the game, or a little less as AE doesn't apply >1.0 XP modifiers. Even making a custom mob which matches a character's strengths and weaknesses still isn't going to make each mob deliver more than the XP assigned to its rank.

So...I'm just not sure what you intend your system to measure, here.

Quote:
Originally Posted by The_Alt_oholic View Post
If the AE is really designed for story-telling, then it should be obvious that a 1 mission arc isn't telling a story. I, honestly, don't think any XP should be rewarded for a 1 mission arc
This is so trivially easy for people to evade by stringing 4 random missions after their farm map and then dropping the arc and restarting that I don't think it would be worth the programming effort to implement even if that effort was five minutes.


The only system I can honestly see working is monitoring average XP over played time, and investigating cases where this is excessive, by whatever measure is deemed to be 'excessive'. And even that has tremendous difficulties (granularity, uneven XP gain in normal play) and ways to evade it (starting by leaving a character logged in to an instance overnight). Maybe the problems could be solved, but whether it would be worth it in terms of results, I have no idea.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

I really wish, people would just mind their business... They all too often compare their own performance to others and when they loose, they easily conclude the other had to be cheating; there is no way the other player could be better! Then even worse, many of these players, truly believe they are the best thing since we discovered we could put butter on toast, and thus we all should play CoX as they do, or surely we are the scum of the Earth.

Smokefire


 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
Of course, implementing the above system is a small matter of programming. And by trial and error, players will eventually discover the numeric value of the exploit threshold, which is something that the devs have explicitly stated they do not wish to provide.
1-50 in seven days. I worked it out


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

After reading the Alt's post I decided to see just how fast I could create a farming story arc. Took two hours to create a four mission arc, complete with a story based on a dev arc in the game and using dev-created critters. I haven't published it, since I have no need to, but I could without being concerned about a GM taking away my arc slot.

I have a demon and Freak farm so I don't need the AE one.