Could weather become part of Ultra Mode?
This reminded me of something, years back a Dev, could have been BaBs, listed a few reasons why they wouldn't do weather, specifically rain.
One of the reasons (but not the only) was that without it effecting the envorement, it would just look fake, he specifically mentioned that reflections on streets and things would be needed to make it look like the streets had actually gotten wet.
Of course, back then, the closest thing to reflections were flipping building interiors upside down.
Now of course, we have actual reflection tech... so... who knows?
Personally, I doubt they will add weather... I'd prefer it if the sky was more detailed though.
Me, I dare say weather is one of the last things I'd like to see added. Mind you, I don't dislike the concept, but if I had one desire for the game, it would be dynamic lights cast by our powers, complete with more darkness for the dynamic lights to illuminate. Even as far back as Diable, shooting a fireball down a dark hallway sent not just a ball of fire flying, but also an intense orange light that illuminated the hallways as it went. Awesome stuff! You don't even need these lights to cast shadows. Just the lights themselves would be cool.
Seriously, think of how cool the various powersets would be if all the flashy lights we covered our bodies with and threw around cast their own light.
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Me, I dare say weather is one of the last things I'd like to see added. Mind you, I don't dislike the concept, but if I had one desire for the game, it would be dynamic lights cast by our powers, complete with more darkness for the dynamic lights to illuminate. Even as far back as Diable, shooting a fireball down a dark hallway sent not just a ball of fire flying, but also an intense orange light that illuminated the hallways as it went. Awesome stuff! You don't even need these lights to cast shadows. Just the lights themselves would be cool.
Seriously, think of how cool the various powersets would be if all the flashy lights we covered our bodies with and threw around cast their own light. |
I'd also love the character models to get re-done so we don't have mittens but again, its a case of pretty much remaking a lot of stuff costume wise and its time they want to spend on other things.
Back to weather I'd really really love to see this implemented. We already have some elements of it and I'd love to see it happen but I think it would mean a huge rebuilding of the current game and time and time again we've seen the devs say they want to give us new stuff even when we ask for them to re-do the old
Weather effects on a constant loop? Not a huge fan of it.
Weather effects in a mission? Yes please!
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This reminded me of something, years back a Dev, could have been BaBs, listed a few reasons why they wouldn't do weather, specifically rain.
One of the reasons (but not the only) was that without it effecting the envorement, it would just look fake, he specifically mentioned that reflections on streets and things would be needed to make it look like the streets had actually gotten wet. |
I'm thinking, aside from personal preference, there would be other issues involved as well. If it rains, does it shorten (say) Burn's duration? Prevent oil slick from lighting? Shorten ranges? Shorten perception? Is Ice more effective? If it snows, does Ice become more (more liquid to freeze) or less (enemies already working through slick surfaces, less of a difference) effective?
Do we have levels of rain, from "light shower" to "tropical storm," with the related effects?
The way our devs work, they would likely not want an Aion-style "just for effect" rain - which affects only your rest stance (you pull out a giant leaf for an umbrella.) They'd more likely want something like the old Myth games, where every drop *is* an object and does affect powers (rain/snow makes Dwarf molotovs likely to go out instead of explode - and if a pile of them collects, when one does go off, it magnifies the effect.)
We know they can do fog you shouldn't ask for more than that. Unless you want to be the one carrying a howl lot of metal in a thunder storm. Besides how would that effect the Storm Summoning.
I have seen rain in games that was just fine with no puddling effects. With the light rains, the only added effect was the small splash at the end of the fall. Since Paragon City is in Rhode Island, I imagine they could have at least light snow flurries in game also with no accumulative effects. Can't remember how far north the Rogue Islands are supposed to be, so I don't know if they'd qualify for snow flurries.
I've also seen perception reduction due to deluge rains. Not certain an actual reduction was programmed in, so much as a side effect from the full deluge.
As to the "loop" thought that EU_Damz mentioned, one of the games I'm thinking of worked with what appeared to be some sort of giant dice roll. Every 10 minutes, roll the dice. There'd be like a 1 in 1000 chance for rain. That would keep it rare and random. Once it started roll again. There'd be a 1 in 20 chance that it would grow from a light rain into a deluge. Something like that, as opposed to looped.
One thing that does concern me for weather would be the effects on older video cards. I've already seen encompassing effects slow my older video cards (just got a new one so things are better) and suspect it might be so for many players with older systems.
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Just putting it out there that Morrowind, an eight-year-old game, has both environment-affecting rain (it causes ripples in water) AND powers/spells that illuminate the surrounding environment... and it doesn't look fake at all on the rocky or paved surfaces that don't become reflective.
I also disagree with weather-on-a-constant-loop; the only constant weather I like is the fog in Dark Astoria. But setting up weather as random zone events? That could work well, I think... I'm imagining a foggy morning in Croatoa, or lightning cracking the sky over Grandville. Sweeeeet.
A hitch, though, that COULD make things look fake is that for anything involving wind, people's capes would have to respond. I don't know how the light breeze that affects our capes now is handled, but if there's a howling thunderstorm out there they sure ain't going to be hanging serenely at our backs.
Just putting it out there that Morrowind, an eight-year-old game, has both environment-affecting rain (it causes ripples in water) AND powers/spells that illuminate the surrounding environment... and it doesn't look fake at all on the rocky or paved surfaces that don't become reflective.
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But neither one of those are MMOs, either.
I'm thinking, aside from personal preference, there would be other issues involved as well. If it rains, does it shorten (say) Burn's duration? Prevent oil slick from lighting? Shorten ranges? Shorten perception? Is Ice more effective? If it snows, does Ice become more (more liquid to freeze) or less (enemies already working through slick surfaces, less of a difference) effective?
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Man, I would looooove weather effects. Things that make the city less static make me happy. Zone events, special GMs, all that stuff makes the city a little more alive for me. Windy days, sunny days, rainy days, snowy days, those would add a lot for me!
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I wouldn't mind seasonal snow during the winter months. Granted it'd be a nice vacation from the southern hemisphere (Snow during summer? Yes please)
I'd like to see 'winter versions' of Atlas Park and such piled with snow... But rain, fog and weather would be rather nice if it was done in a 'it gets dark, SFX, rain pours down' kinda way. Even if it was an optional extra to display.
Then again. I'm sure Positron has some hand in the perfect weather year round... Him or some other genius with the mental capacity for making a weather machine that holds the days and nights at a constant, cloud free sky.
Me, I dare say weather is one of the last things I'd like to see added. Mind you, I don't dislike the concept, but if I had one desire for the game, it would be dynamic lights cast by our powers, complete with more darkness for the dynamic lights to illuminate. Even as far back as Diable, shooting a fireball down a dark hallway sent not just a ball of fire flying, but also an intense orange light that illuminated the hallways as it went. Awesome stuff! You don't even need these lights to cast shadows. Just the lights themselves would be cool.
Seriously, think of how cool the various powersets would be if all the flashy lights we covered our bodies with and threw around cast their own light. |
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Man, I'd be fine with fake rain. I'd be fine with just weather /sound effects/.
A rainy day on Mercy would be epic, I think.
Yeah, I want weather BADLY.
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It's seriously irritating that I can run pretty much every new game out with settings at max or close to, but a six year old game makes my system chug from turning on shadows.
Just play a stormy.....you will have all the weather you want when you want.
I'm certainly no coder or programmer, but my experience with weather effects in other games are primarily just visual. So if there's rain, it's animated rain. If it's snow, it's animated and slowly decreases my screen visibilty. These are advanced graphical effects which I presume at least are handled by the video card.
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Things start disappearing, powers stop animating, framerate plummets, etc.
That's what I'd expect to be the result of weather in this game. And I'd rather not see entire servers start behaving the way the Hive did during old-school Hamidon raids, at least not while we still have mandatory street hunt missions in story arcs.
Single-player games get away with heavy weather effects because there's a single player, not eight or sixteen or fifty seven, so there's a known maximum number of effects that need to be rendered at any given time. Developers of those games build their weather around those limitations. It doesn't work as well in multi-player games because, while the engines are designed to support more graphical effects being rendered at the same time, there also has to be a point at which they say "no more", or the entire game slows to a crawl for everyone involved. That's why old Hami used to disappear, and powers stopped animating, and something as seemingly simple and harmless as a cape could cause the framerates of an entire zone's population of players to drop into the single digits, etc.
Additionally, the engine could be given higher limitations, but the hardware, both server and client, can't currently support them. That's why we have a fifty player limit for the Hive now, because the servers simply couldn't handle the stress from higher numbers, despite having been upgraded multiple times over the years, and the majority of the clients couldn't handle it either. Nor would offloading some or most of the work to the client be feasible, because the only people who would be able to experience the effects would be those with the absolute top of the line vid cards. That's not an option for the majority of players, and when you're working on a multi-player platform, you target the lowest common denominator, not the highest. The work involved to recode the engine for that would probably grossly outweigh any expected return on the investment.
It just doesn't seem to be feasible, or something which could be made feasible with the current state of technology. Maybe in a few years, with more advanced server hardware which can support a more robust graphical engine and faster clients with more advanced hardware and faster connections, it might be more likely. Now? I doubt it.
It just doesn't seem to be feasible, or something which could be made feasible with the current state of technology. Maybe in a few years, with more advanced server hardware which can support a more robust graphical engine and faster clients with more advanced hardware and faster connections, it might be more likely. Now? I doubt it.
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Luminara, rain, sun, snow etc would have no effect on the servers at all, since it would all be handled client side.
Edit: Additionally, that's not why Hami raids lagged at all.
Are you saying that there are no MMOs that have weather effects? I seem to recall that even the original Everquest had rain and snow. I may be wrong though.
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There is no such thing as an unlimited budget, not even for graphical effects in a game.
This reminded me of something, years back a Dev, could have been BaBs, listed a few reasons why they wouldn't do weather, specifically rain.
One of the reasons (but not the only) was that without it effecting the envorement, it would just look fake, he specifically mentioned that reflections on streets and things would be needed to make it look like the streets had actually gotten wet. Of course, back then, the closest thing to reflections were flipping building interiors upside down. Now of course, we have actual reflection tech... so... who knows? Personally, I doubt they will add weather... I'd prefer it if the sky was more detailed though. |
Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html
I realise that primarily the Ultra Mode graphics addition has been designed with reflectivity and shadows in mind, but as several people have mentioned, this could be the preparation for future graphical elements in the future, including any possible sequel to this game.
That being said, could weather effects (or more accurately, animations) be utilised by this technology? I'm certainly no coder or programmer, but my experience with weather effects in other games are primarily just visual. So if there's rain, it's animated rain. If it's snow, it's animated and slowly decreases my screen visibilty. These are advanced graphical effects which I presume at least are handled by the video card.
Would it be reasonable then to suggest that environmental effects (which in my mind goes hand in hand with environmental reflections, as weather has effects in them with related properties) could become an optional 'Ultra Mode' feature? It might obviously be confusing if a UM and non-UM user were in the same zone and one was chatting about how cool the rain looked, but such things haven't struck me as 'hard coded' zone events. As someone pointed out, we can get red and green deep cloud cover during zombie and Rikti invasion events, and animations for lightning and storms exist already.
So can those in the know attempt to address this? I'm very curious.
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