Lady Grey Task Force AVs


Blood Spectre

 

Posted

Having played through Lady Grey Task Force so many times, even with the recent green mito buff (which we still got through using a PuG without nukes or pets or controllers or dominators!), the strength of the AVs is just a tad... weak.

The Honoree is meant to be an epic-class AV who was a Hero-class entity transformed into a super Rikti/AV hybrid. Sure, he has Unstoppable which would push his Smash/Lethal resists beyond 100%, but almost all of the time he never uses it.

Dra'Gon and Lord of War: Hro'Dtohz are fairly big, and wearing giant armour and everything and they fall faster. Sure, Dra'Gon does exotic element damage, but most Tankers/Scrappers/Brutes have no problem with that anyway.

For a future update, might it be feasible to give The Honoree Reichsman-class HP, and Dra'Gon and Hro'Dtohz half of Reichsman-class HP? Also, allow Honoree to summon backup from the portal or something at 75%/50%/25% health if the generators weren't taken down (shutting down the portal) before engaging him in battle.

This would make the fights with the AVs more longer-lasting, as well as more tense due to backup, and increasing task force time, perhaps?


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

They work fine as they are.
Reichsman is a prime example of 'The Computer is a cheating *******'.

This would be a huge leap into making the TF less fun.
/Unsigned


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

No thanks on buffing any AVs anywhere.

While I generally just breeze though this content, I have been on teams where people have had less than optimal builds and take an extended period beating down on Honoree. The team didn't have enough debuffs, an overly large amount of smash/lethal, etc etc.

For example, the other day I was on a PuG with an Ill/Emp whose only powers from Empathy were Heal Other, Healing Aura, Resurrect and Absorb Pain...at level 24. I gently suggested she take Fortitude, Clear Mind, the Auras or at the very least Fortitude and Clear Mind, with clear explanations of why these are great buffs.

You can't account for players with wacky builds or new players, but LGTF is meant to be one of those "player friendly" TFs. There are already a few spots in there that can disassemble PuGs, the Hamidon encounter being one of them and Honoree being another. While there have been "Kontent Kops" in other threads that have suggested lengthening the LGTF through making the Omega Teamers undefetable or the last mission have a set number of mobs to defeat, not sure that's a great idea either.

On a well-oiled team LGTF is 20 minutes. On a PuG it can be much lengthier, somewhere between an hour to an hour and a half...without accounting for build quirks.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Want to make him harder? Heres my ideas for what its worth

  • At ***% health he activates a temp high mag repel shield while his body and mind are coming back in to the realisation of what he has become.
  • Placate - You fall for him begging you to not kill him [the rikti side of him].
  • At low health when he is almost fully aware of being half rikti/half hero, he activates his self destruct/nova power
  • Using rikti technology he is able to summon a rikti portal [untargetable] with continous swarms of rikti piling out.
For me, its not how long a fight lasts for, its what powers they have available to them that makes an AV fight fun or not.

Magic man arc is again perfect example of this.


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Those ideas would be pretty cool, especially the Repel one as it would throw people for a loop. Totally in favour of strats/tweaks like this and much, much less agreeable to just "big sack of hit points and call it a day."


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

I don't think the Placate Idea would work well considering the LGTF can be done by mixed teams.

After all most Villains wouldn't care they'd off him anyway.


 

Posted

Quote:
Originally Posted by Ideon View Post
For a future update, might it be feasible to give The Honoree Reichsman-class HP, and Dra'Gon and Hro'Dtohz half of Reichsman-class HP?
I've fought the Reichsman twice. Both times, it was a case of "beat on the sack of hitpoints for a while, break off to take down an AV, go back to beating on the sack of hitpoints". The Reichsman is a case study in how not to design an opponent. I much prefer fights like Recluse's inner circle, where you need to adjust your tactics for the powers of each opponent, or Protean, where you need to pay attention to what's going on.


 

Posted

The AVs are supposed to be harder targets, and they are. The Four Horseman present different challenges than the other AVs, and Dra'gon isn't always the pushover you describe him (Fiery Aura can basically ignore him, but most of the other Tank sets aren't as resilient when it comes to Fire only attacks). Hro'Dhotz should feel weaker than the Honoree, as things are supposed to scale upward at that point. He still has a lot of resists, etc. They're not as easy as regular bosses, and they're unique. That's enough.

And Honoree does hit US when his hitpoints get low... I think he has capped resists to ALL damage but either Psychic or Toxic. That isn't a pushover. If your team is missing out on some key debuffs, he can actually take a long time to take down.

Another thing to think about is what you are asking for removes the possibility of goofy attempts like "all Scrapper" or "all Tanker" or "all swords" TFs. Encounters should be unique, not requiring a select few powersets on the team. What you are suggesting would take the game into a less than fun direction. You seem to like Reichsman, but he's a fairly bland AV as far as encounters go... he's just a big sack of hitpoints that can throw out an annoying stun from time to time.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
And Honoree does hit US when his hitpoints get low... I think he has capped resists to ALL damage but either Psychic or Toxic. That isn't a pushover. If your team is missing out on some key debuffs, he can actually take a long time to take down.
Toxic, Psi and Negative energy he doesn't cap resists too (negative is high but not 100%). So all scrapper and all tank are still possible, they'd just need to be Dark Melee.


 

Posted

If you find the AVs too easy, run the TFs debuffed with no enhancements.

The challenge settings are there. Use them.

On the other side of the coin, there are plenty of people who already don't run content like Reichsman or the STF/LRSF because even on the easiest settings, it's too much for sub-optimal builds, characters on the low end of the level range required or people who just aren't very good at the game.

The thing is, those people pay the same fee to access the game as min/max munchkins and deserve to experience completing the content as much as them.

There's a reason that the ITF gets run so often and by a much larger section of the player base than say the STF, and it's not because they're wild about Romans. The ITF is a fairly easy TF. More people who attempt it have a better chance of completing it.

The point is, you've been given the options to challenge yourselves already and there's a case to be made that some of the existing content is too much for some players already. There's no need to make any of the AVs more difficult.


.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
If you find the AVs too easy, run the TFs debuffed with no enhancements.

The challenge settings are there. Use them.
Thank you. I was thinking the same thing as I read through the thread. It never ceases to amaze me the people that want it to be harder without using the game-provided tools to get the challenge they say they want.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Eh, I'd rather have the game become ridiculously easier. I want Hamidon to die just from having my targeting reticle locked on him. Is that so much to ask?


Storm Summoning is great because it makes you better than everyone else in the game. - Camma

Knockback is mitigation. It won't be removed just because meleers ***** and moan. - Chaos Creator

 

Posted

Quote:
Originally Posted by Ideon View Post
Having played through Lady Grey Task Force so many times, even with the recent green mito buff (which we still got through using a PuG without nukes or pets or controllers or dominators!), the strength of the AVs is just a tad... weak.

The Honoree is meant to be an epic-class AV who was a Hero-class entity transformed into a super Rikti/AV hybrid. Sure, he has Unstoppable which would push his Smash/Lethal resists beyond 100%, but almost all of the time he never uses it.

Dra'Gon and Lord of War: Hro'Dtohz are fairly big, and wearing giant armour and everything and they fall faster. Sure, Dra'Gon does exotic element damage, but most Tankers/Scrappers/Brutes have no problem with that anyway.

For a future update, might it be feasible to give The Honoree Reichsman-class HP, and Dra'Gon and Hro'Dtohz half of Reichsman-class HP? Also, allow Honoree to summon backup from the portal or something at 75%/50%/25% health if the generators weren't taken down (shutting down the portal) before engaging him in battle.

This would make the fights with the AVs more longer-lasting, as well as more tense due to backup, and increasing task force time, perhaps?
If the game is too easy for you, perhaps you could avail yourself of the difficulty options already in the game and not **** up the TF for everyone else.



Paragon Unleashed, Unleash Yourself!