Demons Shield


Aggelakis

 

Posted

I noticed the values for the shield that the tier 2 Demon auto-casts... and saw that the resistance to fire was 6.66%. Was this a little inside joke :P?


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Posted

Quote:
Originally Posted by Deceivius View Post
I noticed the values for the shield that the tier 2 Demon auto-casts... and saw that the resistance to fire was 6.66%. Was this a little inside joke :P?
The value for the shield is (or should be) 5% resistance. Currently, there is a bug with Real Numbers which causes damage enhancements to show up as boosting resistance (they don't) and boosting damage only as Schedule B when they should be Schedule A (they work correctly, the readout is just wrong). It's likely that your damage slotting is affecting your damage resistance.

Or is that unenhanced?


Quote:
Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Decorum View Post
It's more a comment on the "666" being the "Sign of the Beast", Sam.
Then why did the base buff of the demon shield say 5% on mine?


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Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Decorum View Post
I don't know, but it has nothing to do with his point.

EDIT: But, yes, I would assume it's with enhancement, then.
The post assumes it's an inside joke, which therefore assumes it's intentional. I don't believe it's intentional in the slightest, specifically because you need around 33.2% Schedule B enhancement to turn a 5% damage buff into a 6.66% damage buff. I can't find an exact enhancement that does this, but three +1 DOs come close (6.65%), which could produce this via number rounding because the numbers on ParagonWiki are rounded down to two decimals. I don't have access to Schedule B Inventions numbers (none that I can find, anyway), so I assume one of those could produce a more precise number.

I get the joke, I just don't think it was intentional.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

The base resist to all is 5%, but the FIRE resist is 6.66%. This is without enhancements. Check your numbers again.

EDIT: Also, cold resist I believe is 3.33%. The point is, it's an ember shield, so it boosts fire resist about 33% more and cold about 33% less.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
The base resist to all is 5%, but the FIRE resist is 6.66%. Check your numbers again.
It is?

Huh... So it is. No offence, but that's a pretty bad reference to make. The 666 number of the beast is a pretty heavily Christian concept, so to stuff it in a set that's purportedly designed for all Origins seems rather a wrong choice. I realise our development team enjoy little references like that, but couldn't they have picked something less obvious? I admit, I missed it, because I rarely had to look at the numbers on my overpowered Mastermind. I looked at the first entry and that was that. But had I seen the number on the power, it'd have been clearly obvious.

Ugh... Now I'm reminded of Linkara's review of Silent Hill: Dying Inside, specifically with his comparison of the comics' heavy-handed use of contemporary religion (namely, that the code to unlock evil is 666) vs. the games, which when they borrowed from religions at all, went for items so obscure most people didn't catch them as references or inspirations.

Interestingly, the Cold resistance in the Ember Shield is 3.33%.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Like I said, check the values of the other resists, namely the fire demonling. I believe his fire resistance is 33% greater than that of his S/L resist.

I think 5% is a balanced number for the ember shield to give. The 33% greater that follows from being consistent creates the 6.66% in fire. I think it's just a coincidence.


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Posted

It would seem the Devil really is in the details.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I think 5% is a balanced number for the ember shield to give. The 33% greater that follows from being consistent creates the 6.66% in fire. I think it's just a coincidence.
It's not 33%, it's 33.2% to get 666. 133% of 5 is 6.65, not 6.66.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
It's not 33%, it's 33.2% to get 666. 133% of 5 is 6.65, not 6.66.
Try this. 5 + 5/3. Only truncate instead of round up.

Oh hell, I don't know.

The point is, the values are about one third more effective for fire across the board, so it seems like a coincidence.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
The 666 number of the beast is a pretty heavily Christian concept,
I wouldn't say it's heavily Christian, it's more one of those concepts that started out in Christian beliefs and then took off on its own. Most people would know it through the various movies and TV shows that make reference to it (like the Bruce Willis movie "End of Days", the poster showed the year of release 1999 in big fiery numbers, except all the 9s also had strokes going upward that made them read 666. or, well, 1666.)

And there's that old series of jokes:

666, the NUMBER OF THE BEAST.
668, the NEIGHBOR OF THE BEAST.
664, the OTHER NEIGHBOR OF THE BEAST.
665, the GUY WHO LIVES ACROSS THE STREET FROM THE BEAST.
660, the GUY SOME DISTANCE DOWN THE ROAD FROM THE BEAST.




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Posted

I immediately thought of Iron Maiden...just sayin'.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
It's not 33%, it's 33.2% to get 666. 133% of 5 is 6.65, not 6.66.
Are you sure? On my calculator, 5 * (1 + 1/3) gives me 6.6666666666666666666666667 and if I do 5 * 1.333333333333333333333333 I get 6.6666666666666666666665.

Basically, they didn't tweak anything. Its a happy coincidence, one that they are probably aware of, but the numbers don't even look tweaked.

Also, isn't the actual number of the beast 664 ot 665 or some other number and its just widely mistranslated as 666 anyway?

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Posted

Quote:
Originally Posted by Decorum View Post
One of the possibilities is 616, which Alan Moore gave to the Marvel Universe as a bit of a sly joke.
Wow. Whenever I think Moore's jerkishness can't get any bigger, he manages to surprise me! I find it interesting to imagine alternate universes where people like that are born with the same personality but not the talent. Where might he end up?

As for the Ember Shield, it's a freakin' coincidence. Sheesh.


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Posted

Quote:
Originally Posted by UnicyclePeon View Post
Are you sure? On my calculator, 5 * (1 + 1/3) gives me 6.6666666666666666666666667 and if I do 5 * 1.333333333333333333333333 I get 6.6666666666666666666665.
Yeah, a third looks right, but I was saying it's not 30%, as 30% is not a third, it's three tenths. I guess I'm too used to percentages and keep overlooking non-decimal fractions.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Silver Gale View Post
I wouldn't say it's heavily Christian, it's more one of those concepts that started out in Christian beliefs and then took off on its own. Most people would know it through the various movies and TV shows that make reference to it (like the Bruce Willis movie "End of Days", the poster showed the year of release 1999 in big fiery numbers, except all the 9s also had strokes going upward that made them read 666. or, well, 1666.)
Maybe not necessarily Christianity as a source, but it's definitely a reference to religion (if it is intentional, that is). 666 is the number of the beast, aka the number of the devil. For a set that already leans heavily towards magic with the sigils it displays on summoning and upgrading, it really doesn't need to work any more references in than that. I, myself, went with a rather basic concept of a pretty much traditional demon, just with unorthodox motivation (and in the shape of a little child) whom I made Natural for reasons that don't bear discussing, but if I wanted to go with, say, a Technology or Science Mastermind, that little reference (if it's intentional) WOULD bug me.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
...but if I wanted to go with, say, a Technology or Science Mastermind, that little reference (if it's intentional) WOULD bug me.
I would think you'd have a much harder time rationalizing the summoning sigils than you would a numerical value in the shield that no on sees unless they monitor their combat attributes and that changes as soon as you enhance it.

Also, how does "if it's intentional" factor into the matter at all? Intended or not, it's there, and if you enhance, it goes away.


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Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Guess it's time to nerf Demons, people are offended.


 

Posted

Seriously, if the devs snuck in a joke with the numbers that in no way unbalances a power you would find this detrimental to character concept? The numbers that in no way are referenced on screen during game play or RP would mess with your concept. The numbers you would only see if you had stats running or the firts time you enhance the power. This is what would put a small twist in your briefs?

Get the **** over yourself.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Maybe not necessarily Christianity as a source, but it's definitely a reference to religion (if it is intentional, that is). 666 is the number of the beast, aka the number of the devil. For a set that already leans heavily towards magic with the sigils it displays on summoning and upgrading, it really doesn't need to work any more references in than that. I, myself, went with a rather basic concept of a pretty much traditional demon, just with unorthodox motivation (and in the shape of a little child) whom I made Natural for reasons that don't bear discussing, but if I wanted to go with, say, a Technology or Science Mastermind, that little reference (if it's intentional) WOULD bug me.
Why?

It's a number. Which you didn't even know existed. Which you can't even see unless you hunt for it.

When there's all of what you mentioned as well, this single figure is what bugs you? Not the name "demon"? Not the summoning? Not the "magical sigils" and what not? Not the "Hellfire Whip" you get along with them?


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