Best Tanker primary for Tanking
Your tank obviously doesnt know what he is doing. With 2 Taunt Auras it is best aggro bot Period. 2nd I have personally tanked every AV on an MoSTF run with my Ice Tank.
Your experience is second hand and with players who didn't know what they had. |
Like ALL defense sets they do struggle early, and if they aren't built right then yes, they can be squishy. A good build in the hands of a competent tanker can handle anything. Actually, I'll go ahead and say that any tanker with a good build and a competent player can handle anything. Some require more work than others and some require more player skill but I have yet to find a tanker primary that can't do the job with the right person behind the controls.
I've main tanked the ITF with my BS/Shield SCRAPPER... if a soft capped Scrapper can handle it then for damn sure an Ice tanker can if he has any kind of decent build and isn't a total idiot. Now it did help that a Shield scrapper does have a very nice aggro aura for that job, something like an SR scrapper would survive just fine but have problems holding aggro.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Repeat Offenders forever !
Make all IO's available in Paragon Market! NCSoft, the chinese are making BIG money selling influence and other stuff in the game. Best way to stop them = make the paragon market a place to buy all IO's and perhaps other things as well.
@Rylas
Kill 'em all. Let XP sort 'em out.
And while we're on it, Fiery Aura is a fun set for tanking. I will be the first to admit it's not the toughest (it's not supposed to be), but it is an active set with Healing Flames and looks quite cool. Read my guide if you don't believe me! *points at sig for his shameless plug*
That's kind of the cool thing about tank sets, though... I think they can all tank well now, and bring different options to the table. This is a good thing for everyone: you don't just have to run Invuln or Stone if you want to be the toughest tank.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Ice tanks can softcap with just SO's. And no tough/weave needed either.
I know, I did it.
Properly slotted energy absorption will get you there.
Hoarfrost and Hibernate almost completely nullify any 1 shotting people claim will fell any ice/ tank.
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
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Ice tanks can softcap with just SO's. And no tough/weave needed either.
I know, I did it. Properly slotted energy absorption will get you there. Hoarfrost and Hibernate almost completely nullify any 1 shotting people claim will fell any ice/ tank. |
And yes Hoarfrost and Hibernate almsot make me feel like I'm cheating lol. Once you reach the softcap Hibernate sits in your tray gathering dust until the ceiling fan is hit with excriment and its like a 'Do Over" button. It's very helpful that your taunt is still effective while you sit in Hibernoob so that your teammates can pick them off with no danger to anybody.
Not arguing whether Ice tank can run tf, pretty much run every tf there is with my ice tank (Arctic), what i am saying is post IOs Ice tank are inferior to other tank sets simply due to the resistance hole. What do i mean? Ice tanks gain very little from IO set bonuses my tank is at 48% S/L def. There is way too much positional IO def set bonuses which in other hand greatly help my Fire/Shield tank or my /Stone brute. Till the devs address this and give more resistance bonuses i stand by my argument.
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Ice tanks gain very little from IO set bonuses my tank is at 48% S/L def. There is way too much positional IO def set bonuses which in other hand greatly help my Fire/Shield tank or my /Stone brute.
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This of course, is just talking about the primary. Any number of secondaries can greatly increase your survival as an Ice/. Add in recharge bonuses, and you only further that increase. Ice/ has no disadvantage with IOs.
@Rylas
Kill 'em all. Let XP sort 'em out.
You underestimate, greatly, the power of +HP and regen. Build for those in your Ice/, get your accolades, and you're good to go. If the fit hits the shan, then Hibernate. You won't need it that often. LRN2IO.
This of course, is just talking about the primary. Any number of secondaries can greatly increase your survival as an Ice/. Add in recharge bonuses, and you only further that increase. Ice/ has no disadvantage with IOs. |
@Rylas
Kill 'em all. Let XP sort 'em out.
Well, if you're talking about what you prefer, there's no argument. You prefer what you prefer. If you're going to say Ice/ can't handle AV's like other tanks, then you're just plain wrong. Ice/ may not work for you, but I can assure you, it works great for many other tankers. You're opinion doesn't change the fact.
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Well look at the numbers, for example my lv 48 Shield Tank (a work in progress) without even Tier 9 has 43% pos. def where as the ice tank while soft cap on L/S/E/NE def still has huge def holes to psi/fire and ice. On top of that shield as 20% resistance to all
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Listing ice defense as a hole for the ice tank undermines your credibility on the subject, honestly.
How about an SD/Fire tank? huh? and even then /fire's biggest AoE in damage ends up at about 1/2 Shield charges damage making it fall behind say an SD/Elec in damage.
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Still, Fire/Fire is an AOE powerhouse. Shield/Fire is as well, but it does offer a very different playstyle and setup. I would say both are plenty viable for good damage for a Tank.
Ice has pros and cons like all the other sets. It has heals and +HP that Shield can't match, with lower resists. Fire's fast heal and resists offer a different variety of pros and cons. The point still stands that any Tank set can tank.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Chilling embrace has a larger debuff component than against all odds. The ice tank will sustain larger average hitpoints than the shield tank, with the heal portion of hoarfrost being an added bonus. Not all psi damage checks against positional defenses, so that's a minor plus for the shield tank.
Listing ice defense as a hole for the ice tank undermines your credibility on the subject, honestly. |
Yeah, Shield Charge is a bit out of whack. From a recent thread, it was revealed that Shield Charge's numbers are higher than they should be (but no word on what will happen with that... even if they were lowered, the power would still be very good). In the same thread, Castle said he would look at Fiery Aura again when he had time, which is great. Still, Fire/Fire is an AOE powerhouse. Shield/Fire is as well, but it does offer a very different playstyle and setup. I would say both are plenty viable for good damage for a Tank. |
Disagree, go try a fire/fire. Build up + fiery embrace = big numbers Whilst shield is nice I dont think its the most damaging. This is why fire and dark are hands down the best at holding agro, even if ice is also very good with this is has nowhere near the survivability of the two, even though dark and fire are both heavily reliant on heal. Agree |
shield charge + AAO > burning aura + burn + FE
AAO has a constant damage buff, which is greater than the buff of FE. FE only being up every 90seconds (with three slots), for 10 seconds of damage is much less over time than a constant buff from AAO. The damage from Burning Aura does not add enough to compensate.
Burn is not comparable to shield charge in any way. Shield charge affects 16 and Burn affects 5. Spike versus DoT, which with burn causes fear and they do not receive the entire amount of damage.
Ice compared to Dark and Fire on aggro... Ice wins. Chilling Embrace is auto hit and a debuff. Ice can also add in Icicles for more win if wanted.
There are certain instances where more buffs are needed on an Ice tank, but the same buffs are needed on Fire and Dark as well. STF comes to mind. I have not had any problem tanking anything else with my Ice tank, and with proper buffs, it is not a problem either. I prefer to run my ice tank on LGTF just because of how well it performs. (My ice/stone was my best tank for a long time. Now I have a fully IO'd stone/fire which is my best tank period. My shield/fire is my most damaging. My fire/ice has the most badges... which is why he still exists....)
YMMV---IMO
Ice Ember
YMMV---IMO
Ice Ember
Not arguing whether Ice tank can run tf, pretty much run every tf there is with my ice tank (Arctic), what i am saying is post IOs Ice tank are inferior to other tank sets simply due to the resistance hole. What do i mean? Ice tanks gain very little from IO set bonuses my tank is at 48% S/L def. There is way too much positional IO def set bonuses which in other hand greatly help my Fire/Shield tank or my /Stone brute. Till the devs address this and give more resistance bonuses i stand by my argument.
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Please explain how positional defense helps a /stone brute? Typed is a bigger bonus to help with /stone armors. My stone/fire tank has really good typed defense with just regular armors and only uses Granite when needed. The movement penalty and recharge penalty are gone with IO's, so being in Granite is only a damage penalty.
YMMV---IMO
Ice Ember
this is a great question. but long are the days when the question was so easy . when SO's were the only thing in game, we all know stone was king. but in the days of Io's any tank is really ok. while some are better then others for certain reasons, theres alot of questions you'd have to ask. do i team alot, how much money are ya spending, what secondary are ya taking?...and so on. based on those kinda questions..will come your answer.
40 50s so far.
if you dont like me....i dont really care.
respect is earned , never given
How about an SD/Fire tank? huh? and even then /fire's biggest AoE in damage ends up at about 1/2 Shield charges damage making it fall behind say an SD/Elec in damage.
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but at the end of the day it really is about slotting.not every tank can be slotted perfectly.maybe in a one time chain combo some things are better then others.but what can be damaging in one chain can be weaker overall.recharge of powers and slotting are keys to what makes something "more powerful"
My ice/stone is superior to my fire/ice with or without IO's. Before IO's I used Hibernate periodically, and after IO's it was up quite often. (I dunno now since the change and I rarely play the Ice/stone.) When I added Weave to the ice/stone... it was all win, even before IO's.
Please explain how positional defense helps a /stone brute? Typed is a bigger bonus to help with /stone armors. My stone/fire tank has really good typed defense with just regular armors and only uses Granite when needed. The movement penalty and recharge penalty are gone with IO's, so being in Granite is only a damage penalty. |
I meant to say "too much IO set def bonuses" not just positional def bonus. For my /stone brute unlike stone tank you have to pick up some IO sets Kinetic combat and thunderstrike to soft cap S/L/E also i worked to negate the movement (gift of ancients) and recharge penalty.
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It moves at 26mph in Granite, and 66mph with Sprint and Ninja Run. I have Teleport for combat movement when needed. (60 month vet reward) Recharge is 67.5% when not in Granite.
IO's make a strong tank even better. It will not make my fire/ice as damaging as my Shield/fire or my shield/ice however.
YMMV---IMO
Ice Ember
Well look at the numbers, for example my lv 48 Shield Tank (a work in progress) without even Tier 9 has 43% pos. def where as the ice tank while soft cap on L/S/E/NE def still has huge def holes to psi/fire and ice. On top of that shield as 20% resistance to all
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And an Ice hole? Really? Capped resist is a hole? Have you actually played Ice? Or did you try to play Ice like a set you're used to? Honestly, you sound even less informed than you did before.
If you can't play Ice as well as everyone else on this thread has been able to, you might stop to wonder if it's really you, and not the set.
@Rylas
Kill 'em all. Let XP sort 'em out.
Ice maybe good tanking set for running mishes (as long as you avoid mobs with +to hit like Vanguard or Ruluaru) but IMO its the worst tanking set there is.
Your experience is second hand and with players who didnt know what they had.