Best Tanker primary for Tanking
Granite is technically toughest but has awful drawbacks.
I'd go SS/WP if that's what you want. With IOs you can softcap your smashing/lethal defense (probably e/n too, check Call Me Awesomes guide, almost all of it is applicable to WP too), cap your hp and you'll be plenty tough.
The Melee Teaming Guide for Melee Mans
Granite is technically toughest but has awful drawbacks.
I'd go SS/WP if that's what you want. With IOs you can softcap your smashing/lethal defense (probably e/n too, check Call Me Awesomes guide, almost all of it is applicable to WP too), cap your hp and you'll be plenty tough. |
Stone Tanks, once they get Granite, will be the hardest tankers to take down.
And, while WP is nice, it does have some trouble holding aggro, thanks to its weaker Taunt aura. Not to say that you can't hold aggro, just that it is tougher with that set than most others, so if this is your first real Tanker, you might have some trouble.
I would still vote for Stone post-granite armor for the sturdiest Tank out there.
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"I was just the one with the most unsolicited sombrero." - Traegus
is there anything which can offer more than a WP can? or is WP the next best thing from stone
I would like to play a stone tank too, but when I used to actively play, I remember them being quite slow without a pocket kin
Shield and Invuln are also very good. Invuln is great because of the stacking mitigation types (a lot of Resistance to S/L damage, decent defense past level 18, and a good self heal/+HP power), and you can get some good IOs to help you add more defense.
Shields are good because they're easy to get to the Defense soft-cap, but have no self heal (though you might not need it), but do have some good offensive tools to help you out.
Personally, I like Ice, though it's not always the sturdiest, with Tough it can be a very good set, and a lot of fun, since after level 26 you'll never run out of endurance.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
If your goal is simply to outlast your teammates in difficult situations, it's hard to recommend anything other than Stone.
I find its drawbacks to be rather daunting, though. No IO set is going to make Granite less ugly. Nor the other armors, for that matter, although the options make them a bit more customizable now. IOs can help with the -recharge, but not so much with the -damage or loss of the ability to jump.
Invulnerability can now be built to be almost as tough as Granite, and has none of its drawbacks. If you want to keep the team alive, this is I think a better choice. You'll be able to taunt more often, hold aggro well, and survive anything but massive psionic attacks. You can more easily intercept mobs causing problems for your teammates. (Stone tankers often take Teleport, but I find the targeting of Teleport fussy and unreliable.)
I'd go with Invulnerability as a first choice for team tanker. It pairs well with just about any secondary. For pure toughness I'd go with Dark Melee; Electricity or Fire for more aggro control. There aren't any really bad picks for secondary, although Energy Melee isn't a good pick for anything.
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"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
While Granite does have some drawbacks, they're not all that bad, especially with IOs in the picture. While other sets will go for trying to soft-cap their defenses, or get more HP or Regen, you can build for Recharge and Movement speed bonuses (which tend to be a bit on the cheaper side right now).
Stone Tanks, once they get Granite, will be the hardest tankers to take down. And, while WP is nice, it does have some trouble holding aggro, thanks to its weaker Taunt aura. Not to say that you can't hold aggro, just that it is tougher with that set than most others, so if this is your first real Tanker, you might have some trouble. I would still vote for Stone post-granite armor for the sturdiest Tank out there. |
WP does have trouble holding aggro on its own. If you don't want to punch stuff at all or use Taunt, yeah, you're gonna lose aggro.
I agree, Granite is the sturdiest Tank out there. It's just not worth it, is my point :P
The Melee Teaming Guide for Melee Mans
"Best" is subjective to your play-style.
I like Invuln because it's easy to get both Def and Res to decent levels and to resist one-trick debuffers. It's easy to slot IO sets to plug the Psi and Toxic holes. Add in +Rchg and it's easy to hit max HP with perma-Dull Pain, not to mention being able to self-Heal a huge pile of HP. Add +Regen to that and whoa-momma.
I like Invincibility for being, IMO, the best tanker taunt aura. It taunts, buffs your Def, buffs your ToHit and doesn't count as an offensive toggle unlike WP's Rise to the Challenge (which has -ToHit). It will hold Defense sets but you can also pretty well max it with just three HO Cytos.
WP has the advantages of built-in Psi resist/defense and not needing the Fitness pool. The main weakness is basically a lack of burst-healing, which contributes to a weakness against burst damage/alpha strikes.
Shield Defense I honestly prefer for a Scrapper set. However, as stated already, it is easy to soft-cap Defense and it has a huge resistance to Defense debuffs.
We just need to sticky a thread that explains:
There is NO ONE tanker primary that is best for tanking.
This question comes up once a week, OP, so don't think this response is aimed at you. You see, no one tank is superior to any other. Yes, Granite Armor on Stone is the easiest to learn to use, but it has its shortcomings as well as any other Tanker primary. It all boils down to play style and the dynamics of your teams, as well as the situation your team is in. If you can learn to adapt to these things with the primary you're using, then it's doing the best job.
@Rylas
Kill 'em all. Let XP sort 'em out.
I've written a guide that needs updating that discusses the advantages and disadvantages various tanker primaries have on different task force content.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Toughest = Stone in Granite. Good aura too and you can build for mobility.
Best for tanking in the traditional sense? Shields, because it's tough enough, and can grab & hold aggro better. Mobility = better aggro grabbing. Yeah, my Stony runs fast in Granite too, but can't jump over objects. Plus you get SC as another aggro grabbing tool, not to mention phenomenal offense & mitigation.
Invul & Ice would be a close second/third, because again, they're mostly tough enough, and grab aggro fast. They have a big hole to psi, which is often overstated, but still, it's there.
WP has a horrible aggro aura. Dark, Elec & Fire have to hit rolls in theirs (and pulse slowly to boot). They can all be built to be tough enough (w/holes here and there), but their aggro-generation falls short to the top 4.
BTW, I think Stone & Granite in particular is one of the hardest to use *well*. Any moron can pick Granite up at 32 and never turn it off, but those are some of the poorest tanks (on average, there are exceptions) I encounter in the game.
An Offensive Guide to Ice Melee
We just need to sticky a thread that explains:
There is NO ONE tanker primary that is best for tanking. |
If you plan on IOing out a tanker, then any tanker set will do the trick.
So far, the only tanks I have not played heavily at level 50 are elec and SD, and that is only because I have brutes with those defensive sets at 50, and wasn't particularly thrilled with them, and have a good idea of how they will act in tanker form.
Each tanker primary has it's drawbacks, and all of them can be overcome through knowing how to play the sets. Dark Armor, which gets crapped on regularly as being total garbage, is BEAST when played properly, especially when IO'd. I had a grand time during the anniversary event watching other tanks get roflstomped by LR and GW with a group behind them, while I held them solo while the masses took out the other AVs without a care in the world. With IO's, of which I am only missing a couple of LotG recharges, I am over the def softcap for s/l, @70% resistance to s/l, 74% res to psi. Not quite as high to exotics, but enough to not get worked up about it. About the only defensive hole my DA has is Def Debuff Resistance.
Point being, try em all, find what you like best. I went with DA for a project toon BECAUSE everyone said they were garbage. I loved it. I have shamed crappy stoners and crappy invulns with it. Seriously, there is nothing more rewarding than have another tanker talk crap about your toon, then watch him fold while you engage and overcome the same thing with minimal effort.
What are the easiest to turn in into indestructible walls of awesomeness? Inv is dead simple to do it with, as is WP. if you IO out a stoner correctly, they are almost impossible to kill. They all have different drawbacks tho. Psi will melt an Inv, Stone will never be able to output decent damage compared to any other tanker set. WP requires more attention to aggro.
The "softer" Tanker sets also have some incredible bonuses. Fire puts out a ton of damage, DA has the strongest heal in the game AND has incredible resistance to Psi.
There was a vid out sometime last year where a WP/WM tanker had set up a Mission with 10 of the Praetorian AVs and rounded em all up and was able to hold them all indefinitely. I attempted the same thing with my DA. I was only able to hold 8 before I ran into problems. But I could hold 8 of them without any issues, forever. If I had those last couple of recharge IOs, I could have probably moved up to the ninth and tenth, as the only thing holding me back was the recharge rate on Dark Regeneration. I am sure that what he did has been done by many others, but the point being, DA, which is a "squishy" set was able to accomplish something that is much more difficult than anything you will see in normal content.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Dark Armor.
All of it's holes can be completely plugged with IOs. You get the best heal in the game. You get resistance to endurance drain. You don't have to be afraid of psychic clockwork.
It's also a resist based set with enough defense that you can softcap to S/L with no problem, E/N with a little trouble.
Where to now?
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WP has the advantages of built-in Psi resist/defense and not needing the Fitness pool. The main weakness is basically a lack of burst-healing, which contributes to a weakness against burst damage/alpha strikes.
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The biggest (only?) thing I really worry about on my WP are being in def debuff heavy situations with a healthy dose of exotic damage (Arachnos, Romans and Nitci at the same time, etc) and the STF (GW & Recluse, whom I've only died to a handful of times ever).
There is NO ONE tanker primary that is best for tanking.
This question comes up once a week, OP, so don't think this response is aimed at you. You see, no one tank is superior to any other. |
I absolutely believe that someone who takes a primary and knows how to use it well will be a better tank than one who just picks "the best" powerset and completely leans on it for success. To use the above as an example, I'd take a good player using Ice Armor over a bad player in Invuln any day.
A good player should not say "<primary> needed" because it doesn't have to be that way, preferred is another matter. The team could be random and the last spot doesn't even need to be a tanker let alone of a certain primary. For easy mode, I think of Stone as the easiest but it has it's drawbacks.
I still don't recall playing my stonetank with a kin. I couldn't be oblivious to that? Could I? XD
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My big 'ol tank, and namesake, Echo So'Kar is a WP/SS.
There are two things I cannot tank effectively.
Lord Recluse, and likely Hamidon. Don't know, never tried.
Yes, WP has a fairly crappy aggro aura.
But that's why I got Taunt, and Footstomp. I hold aggro like a machine.
Surviving burst damage: What burst damage?
I've gone wall-hopping in Cim with only half my toggles, and been fine. Little leaky, but fine.
My s/l is not capped. I have crap in the way of def debuff resistance.
But I constantly amaze people with what I can handle.
I attempted a Reichsman TF when it first came out, and the rest of my team had done if before.
So when we found the Invulnerable Reichsman in the first mission, everyone was saying "Just let him kill you!"
I don't 'let' anyone kill me. I wanted to see what I could do.
I lasted a full three and a half minutes against him.
Then he pulled a little ***** move, and ganked me.
But still.
The aggro-holding, I would say, is WP's only downfall.
That, and no burst healing.
But when you have a near 10% regeneration, you don't need burst healing.
In terms of stone tanks who never turn off granite:
Go play something else.
I tank better than you do.
Just my two influence.
Echo
Official Offline Psychopath of PWNZ
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Echo So'kar reference shots ||| Punkicide reference shots
On top of everything mentioned here, a well thought out, fully IO'd tank of any sort will do very well in the game.
Each has their plus' and minus', but IO's can help overcome most of those issues. Some certainly have an advantage in their own areas, but they can all be made quite strong.
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Rangle's right....this is fun.
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It depends what you class as best at tanking...
If you mean agro holding then its fire or dark, if you mean pure ability to take hits, its invul, elec or stone. WP being the easiest to play since it has the best alround ability but cant take the massive hits as well as some of the others.
Ice and shield both dont really come into the equation... despite the amount of angry replies il get telling me 'but my shield or ice charecter can tank as well as any other!!'
In reality, no you cant :P defence isnt reliable to tank with unless you softcap it and that makes it a pain in the butt to level and usually ice/shield tanks are the first to die when taking any serious hits. Later game with set bonuses though there actually very good but by that stage so is everything else :P
Ive raised every tanker to 50 now except for elec, and my favorite in the PvE game has always been a well slotted Invul, since you can cap both resists and defence with sets. Yes you have a massive Psy hole but if that bothers you just slot a few psy protection IO's in. At 5% a time is makes it manageable.
Toughest = Stone in Granite. Good aura too and you can build for mobility.
Best for tanking in the traditional sense? Shields, because it's tough enough, and can grab & hold aggro better. Mobility = better aggro grabbing. Yeah, my Stony runs fast in Granite too, but can't jump over objects. Plus you get SC as another aggro grabbing tool, not to mention phenomenal offense & mitigation. Invul & Ice would be a close second/third, because again, they're mostly tough enough, and grab aggro fast. They have a big hole to psi, which is often overstated, but still, it's there. |
If we are to die, let us die like men. -- Patrick Cleburne
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I don't think it's been mentioned yet, but a Stone tank doesn't need granite all the time. A stone tank slotted for recharge and movement running all the other armors is a speed demon tank with none of the penalties of granite. And if something comes up that is going to push it, pop granite and be essentially invincible.
If you are looking for the tankiest tank, then stone is your choice.
Other sets are great fun and can be very sturdy, but stone is the toughest.
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@vanda1 and @nakoa2
If you are going to pay no holds barred for the IOs, then Resist sets, which ordinarily have a bit of a squishy reputation, can be the absolute bomb, since high resists + soft capped defenses are just ridiculous. Dechs has already pointed out how Dark can be a beast this way; Electric can also get extremely tough.
Also, different powers will always be a bit weaker/stronger against different stuff - there's no one choice that's going to be the best tank vs. everything.
A good player should not say "<primary> needed" because it doesn't have to be that way, preferred is another matter. The team could be random and the last spot doesn't even need to be a tanker let alone of a certain primary. For easy mode, I think of Stone as the easiest but it has it's drawbacks.
I still don't recall playing my stonetank with a kin. I couldn't be oblivious to that? Could I? XD |
For example, you can tank AVs without ever being attacked, but I wouldn't consider that the best method. Why? The team is losing out on your damage output - the AV would die quicker if you were in melee range dealing damage.
(Numerical superiority can shift depending on the situations. Invuln may be king while dealing with s/l damage, but not so much against things like Psi Clockwork. They could do the task, but DA would be a better pick.)
[edit: Yes, I know, you don't need to be "the best" to accomplish things.]
I don't know Ice firsthand, but Invuln is decidedly tougher than Shields and just as mobile, just in case someone interprets/misinterprets you to be saying Shields is tougher.
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And of course Stone is toughest, but as I alluded to above, you just don't need that level of toughness for most of the game. I do run my Stone out of Granite as much as possible w/S/L capped running just Rock, but then you're stuck w/Rooted for mez protection, which slows you down more than Granite. In Granite alone, I'm pretty fast. In Rooted, I feel decidedly slow. Rooted + Granite and you're molasses no matter how much +run speed you pile on.
An Offensive Guide to Ice Melee
I don't think I'd go so far as to claim that; I think some primaries are definitely better at Tanking than others. (If I had to choose between Invuln and Ice, for example, I'd say Invuln is "better.") Having said that...
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I absolutely believe that someone who takes a primary and knows how to use it well will be a better tank than one who just picks "the best" powerset and completely leans on it for success. To use the above as an example, I'd take a good player using Ice Armor over a bad player in Invuln any day. |
@Rylas
Kill 'em all. Let XP sort 'em out.
Best is a really slippery term when you're talking about tanking primaries. It also helps to decide what kind of IO slotting you'll do... straight SO enhancements? No question that Granite is by far the toughest on straight SO's... IMO there's no need to build any survivability IO bonuses in a Granite tank, you go for recharge and runspeed primarily there. A mature Stone tanker is unquestionably the toughest tank in the game with or without IO's.
Best at holding aggro? Ice wins this handily with Chilling Embrace and Icicles; you get the fastest autohit tic rate with CE and a damage aura with Icicles.
Best all-around tank? I'd probably give the nod to Invuln, it's very survivable and with moderate IO bonuses can actually rival a Granite tanker in durability without the drawbacks a Stone tank suffers.
Best damaging tank? Shields unquestionably... it couples great durability with a great damage enhancing aura with Against All Odds and a great AOE attack with Shield Charge. Add in IO bonuses to reach the soft cap and it's just behind a soft capped Invuln in durability.
Both Invuln and Shield will be great at holding aggro as well, they're one step down from Ice in that regard tied for second place. The reason for this is that all three of these auras are long duration (Inv and Shield are the longest duration of any tanker set) and AUTOHIT... Fire and Dark have auras that must roll tohit or have no effect.
If you want to hold aggro then Willpower is the worst primary in the game for this, it's aggro aura is incredibly underpowered and only marginally effective... you'll have to rely on other tools to manage aggro. It can be done, but WP is at a big disadvantage in the aggro department. WP is durable, but the terrible aura makes it a poor choice for an aggro holding tank.
Please remember that the tanker that's really tough in the endgame may well be weak early... defense based sets tend to be pretty squishy before they get their defenses above 30% and that usually doesn't happen until the late 20's to mid-30's. Ironically Stone is one of the weakest primaries before level 32 where it suddenly becomes the strongest. That's based on my personal experience leveling one Invuln and two Stone tanks to 50 and a Shield to 38 (current project). Resistance based tanks have an easier time in the early game but frequently are eclipsed in the endgame by a mature soft capped defensive set. What makes Invuln so strong is that it combines good resistance with good defense and a good heal/HP boost for damage that gets through the first two layers.
I hope that gives you something to think about.
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okay I know the title sounds a bit silly, but what I am looking for is just the best primary for survivability, just whatever will live longest
I like the idea of WP/SS, but if there is anything better then please let me know
I will fully IO the toon, so i'm looking for whichever toon is best with IO's to make it unstoppable
thanks,