(Villains only) How evil do YOU want to be, really?
Pfft, I lead my own faction. We're called the Supreme Society, and we're a bunch of comic book supervillains out to rule the world.
Most of us have proven ourselves greater than Recluse in single combat, and we as a whole have trounced the Freedom Phalanx multiple times. |
@Golden Girl
City of Heroes comics and artwork
But that's not really going to work in an MMO - players ahev to be equal, so making villains be one rank below the main villain keeps things even.
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And leading your own faction is also kinda hard to do in MMO terms As a villain, you're powerful wnpugh to work on your own, but there has to be a limit to how high and how far you go, as every other players will be doing the same thing - there has to be a limit to how independant you can be, otherwise, the game simply wouldn't work. |
Moreover, instead of trying to suck up to Recluse, why can't I be the big guy people suck up to? Say a new upstart villain comes up to me and says "Grumpy Santa! You're the man! I want to be just like you! And to prove I'm useful to you, here's this bit of information I beat up a hundred Skulls to get for you!" and then I'll be like "OK, I'll go have a look at this information that's clearly too big for you to handle. Why don't you stay here and shine my shoes until I get back, and maybe I'll give you a uniform and a bunk bed if I feel like it." It doesn't have to amount to anything. I just want my contacts to be nicer to me, or if they HAVE to be mean, I want the ability to be mean to them in return.
People can choose to play MMOs in their own little solo bubble, which is totally ok, but they can't really expect the game to be built around that style of gameplay. |
It's not that hard to write missions that have the player as the sole antagonist. It's a question of writing. You don't need new mechanics, you don't need a new game. You just need to sit down and write your text to suggest the player is taking these decisions, himself. As long as the path of action makes sense and doesn't do anything too questionable, most people will be able to pretend they're making the choices.
If only you were stronger, you'd be able to overthrown him |
In fact, right at the end of the level range, Time After Time PROVES that the player character is stronger than Lord Recluse by pitting said character against Recluse. And even though Recluse cheats by bringing in reinforcements, all three of my villains kicked his *** and rubbed that future face plate in his face. He always tries to spin it, but the message is clear - Recluse does NOT mess with you, or THIS happens. Capiche?
And that's GREAT! Why can't we have more arcs like that? Why can't we have one with Daos, or Hardcase, or Westin Phipps? Why am I wasting my time bringing my contacts success and greatness when I can be doing something much more useful, like ruining their lives and benefiting myself. I mean, Willy Wheeler takes one for the team and I'm none too sad to see the little weasel go. That's a good place to feel like a big villain. A contact who's a pathetic wimp who makes your villain look much cooler by comparison is the perfect fit.
But you're not a faction - you're just one villain among thousands - factions can take losses, solo villains can't |
As weird as the villain way of life is is, it'd still be very weird to have the bosses reporting to their workers |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Specifically, look up the MA arc "DIY Moonbase" by @Twoflower. It shouldn't be hard to find: it's a HOF/Dev Choice arc, right up there at the top of the list. The contact is an underling who provides you with information and assistance, and at the end of the arc you're up one moon base, just as advertised. Of course, you don't really have a moonbase. But then, you also didn't really save Statesman from Tyrant; he's still in that prison waiting for the next hero to save him.
Come to think of it, it would be a nice addition to unlock more VG base pieces by playing through arcs and defeating enemies. I fought 'em, I grabbed it, it's mine now.
In fact, didn't bases premiere in CoV? Probably in large part because no villain is complete without his secret fortress? And then bases largely languished for 10 issues, never became a core gameplay feature, and frequently lost functionality and utility.
@SPTrashcan
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Why MA ratings should be changed from stars to "like" or "dislike"
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And that's fine - but for the thousands and thousands of other players, removing Recluse and the Freedom Phalanx from the game could be a problem
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Hopefully the new Incarnate system will do something to remove those two from their unearned pedestals.
In fact, didn't bases premiere in CoV? Probably in large part because no villain is complete without his secret fortress? And then bases largely languished for 10 issues, never became a core gameplay feature, and frequently lost functionality and utility.
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Spotlight-stealing jerks, the both of them. The game would be better without them.
Hopefully the new Incarnate system will do something to remove those two from their unearned pedestals. |
They're the face of the game, so you're always going to see them somewhere.
But if you really dislike them that much, then I suggest you only play blue side - the way morality works means that Statesman is way less of an in-game presence that Recluse
@Golden Girl
City of Heroes comics and artwork
Which is odd, as the vocal forum community has even turned on Statesman at this point. Those that care enough to post wish he'd just be downed, but there's no surgically sound way to excise the malignancy.
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Statesman's presence in the game is so small that it's quite easy to totally miss him.
@Golden Girl
City of Heroes comics and artwork
Those people are mostly the ones who can't, or won't, separate the character from the developer |
As a hardcore villain I have never seen him in game. Ever.
Let's get out of this land war in Asia, shall we?
Regardless of the opinions of the willfully ignorant, it's entirely conceivable that a simple rewriting pass would deal with a lot of the lackey feeling in the 1-40 villain game. 40-50 is more problematic, because the path to epic pools lies through the patrons and their arcs, which all culminate in a confrontation with Lord Recluse and then no path forward. If the developers wanted to create a more self-actualizing villain story, I would suggest they focus most of their efforts on this area of concern.
Are there any other suggestions as to aspects of the game that need more than text rewrites to place the villain character in the driver's seat?
@SPTrashcan
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Why MA ratings should be changed from stars to "like" or "dislike"
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@Golden Girl
City of Heroes comics and artwork
That's dumb.
@SPTrashcan
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Why MA ratings should be changed from stars to "like" or "dislike"
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@Golden Girl
City of Heroes comics and artwork
@Golden Girl
City of Heroes comics and artwork
While I'm recommending villain arcs, I thought I'd draw attention to "An Internship In the Fine Art of Revenge", also by @Twoflower, also a DC/HOF. The contact is less powerful than you, respects you, and needs you more than you need them. The morality blurs from "honor among thieves" to mercenary, but it's definitely a villainous arc that culminates in the defeat and humiliation of a corrupt hero.
It seems as if a person is trying to deliberately provoke me into saying something untoward. That's rather villainous of that person.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
While I'm recommending villain arcs, I thought I'd draw attention to "An Internship In the Fine Art of Revenge", also by @Twoflower, also a DC/HOF. The contact is less powerful than you, respects you, and needs you more than you need them. The morality blurs from "honor among thieves" to mercenary, but it's definitely a villainous arc that culminates in the defeat and humiliation of a corrupt hero.
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@Golden Girl
City of Heroes comics and artwork
Eh, whenever the heroes/villains travel into the future, Statesman is always dead. It is fated to happen, and is really the only constant I have noticed when characters travel to the future.
And good riddance when it happens, I say. Emperor Cole notwithstanding, Statesman stopped being relevant a long time ago.
Dawnslayer on Virtue.
Specifically, look up the MA arc "DIY Moonbase" by @Twoflower. It shouldn't be hard to find: it's a HOF/Dev Choice arc, right up there at the top of the list. The contact is an underling who provides you with information and assistance, and at the end of the arc you're up one moon base, just as advertised. Of course, you don't really have a moonbase. But then, you also didn't really save Statesman from Tyrant; he's still in that prison waiting for the next hero to save him.
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The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
Eh, whenever the heroes/villains travel into the future, Statesman is always dead. It is fated to happen, and is really the only constant I have noticed when characters travel to the future.
And good riddance when it happens, I say. Emperor Cole notwithstanding, Statesman stopped being relevant a long time ago. |
@Golden Girl
City of Heroes comics and artwork
The last interview with War Witch suggests that the two sides in Preatoria are more about shades of gray than black and white. Will you stop playing an arc if it has your 'hero' Preatorian help to commit an 'unspeakable' act?
As to the original question by the OP. This really is very much a matter of writing and presentation. There have also been a lot of good replies here already.
Even so, I would have liked to see villains have personal strongholds and some kind of system for measuring their influence in the Rogue Isles. Like doing missions for contacts will give you villainous control points that you can use to undertake various schemes from building up your personal base of operations, to major assaults on Paragon City. Even having a kind of RTS system where you set up base defenses to repel invasions from heroes similar to Dungeon Keeper.
In the end...COV is a bit too much like COH and that is ironically its greatest weakness. It didn't need to be. It could have been something unique. I suspect that if they had taken steps to make it that way, then people would be more interested in it. Instead, people look at COV and go, well I can do this stuff on blueside and it's prettier and go play on blueside.
Redside really needs some attention and work. Not because it's broken...but because it needs to set itself apart from COH and be more unique apart from ATs(which will be a non-issue soon) and art style(which seems to be the thing that's stuck in everyone's craw).
GG, this subject is a big deal to many and devs could read it. You say that you have no interest in that, so please stop cluttering the topic with arguments.
Regardless of the opinions of the willfully ignorant, it's entirely conceivable that a simple rewriting pass would deal with a lot of the lackey feeling in the 1-40 villain game. 40-50 is more problematic, because the path to epic pools lies through the patrons and their arcs, which all culminate in a confrontation with Lord Recluse and then no path forward. If the developers wanted to create a more self-actualizing villain story, I would suggest they focus most of their efforts on this area of concern.
Are there any other suggestions as to aspects of the game that need more than text rewrites to place the villain character in the driver's seat? |
The only powers that are specifically Arachnos related are the Fortunata, Mu, Bot, Maces, and Shields.
The Maces are simple. Just add more weapons to customize and it can be any type of mace.
Shelds could either be power stolen from patrons during the unlocking arc, or just not use symbols of patrons.
The soldiers could be defectors who join you after the unlocking arc?
You could get some non-Arachnos content at RWZ, co-op Shadow Shard (please) or a new zone of the Rogue Isles with incarnate-level content. That could be where you go after defeating them.
A game is not supposed to be some kind of... place where people enjoy themselves!
As a hardcore villain I have never seen him in game. Ever.
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That's I1, though. In I11, you can slap the guy around on your own, which shows me, at least, that the development team is leaning our way, at least a bit. The Statesman is still tough as nails and he still cheats, but he's beatable with enough bravado. And that, really, is all I can ask for.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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High-level super-task-forces don't interest me. They're just a case of the game rubbing signature characters in my face and trying to convince me they're so much better than me by cheating and giving them stupid amount of spare stats. There's a reason I almost never do TFs and SFs. I prefer to play the parts of the game where I can pretend I'm the big bad and my dad can beat up your dad. It's not the entire game, true, but if I pretend the rest doesn't exist hard enough, it actually kind of doesn't.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Most of us have proven ourselves greater than Recluse in single combat, and we as a whole have trounced the Freedom Phalanx multiple times.