WARNING: Post I17 Undocumented Issues that may effect your arcs


Arctic_Princess

 

Posted

My arc "A Hero in Need...is a Friend Indeed!" #375018 has happily been very well received since I first published it on 2/11. Since that time it had gotten 81 plays of which I would estimate that 65-70 were 5 stars and the rest were 4 stars. To my knowledge it hasn't gotten anything less than a 4. The day I17 was published it got 2 3 star ratings and no feedback. I assumed that it was due and that you can't please everyone so it was bound to happen. This morning I had 2 more plays a 1 or 2 star and a 3 star. Red flag alert! I play through the arc all is fine until I hit the last mission and this:



Ugh! One of my custom characters has become invalid!

I exit the mission and pull up the arc in editor to see:



The really bad part you can't tell from this screen shot is that besides the one invalid custom character, there are two other issues.

1) The big secret boss in the last mission (and another boss) that were set to not autospawn have had that removed. This means mulit-copies of the boss could have been appearing in the missions.

2) The custom group that was made up of dev created recolored/named characters and full custom characters has had all of the dev created characters removed from it.

Though the dev made recolors were still appearing in the mission, I know if I edit the group they will be gone. So I replay the arc, took sceenies of all of them and copy all their bios.

I then edited the group and with the help of the MA Arc Finder channel was able to determine that characters with shields are the ones coming up invalid. I'm not sure if it is all characters with shields or only certain shields. Once the character's shield was redone (it had turned solid black) and went about recreating every recolor I had done. I saved it, republished the arc and did another play through to confirm all was well again.

So if you have either custom characters with shields or recolored/renamed dev created characters in a custom group, check your arc asap.


WN


Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste

or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story

 

Posted

I have a boss with a Tech Broadsword and Tech Shield, she is not affected.
Gonna have to check the BS/Shield ally in another arc.


 

Posted

A little update.

I realized that another of my arcs, Trademark Infringement, had a custom with a shield (named American Shield no less!). I checked the arc and he was still there. So, I am guessing now that it is only certain shield types or maybe shields combined with something else. FYI - The Invalid character in my other arc was War Mace/Shield.

I went through all of my arcs in editor and found two of them with the same error. The error was created in both cases by the use of /scale html tag.

This error did not seem to have an effect on the arc's playability, but they will need to be fixed before you are able to make any changes to an arc with this error.

WN


Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste

or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story

 

Posted

I actually did play this, but thought that creature was supposed to be there (at least, I thought it was funny). That might explain why I've been getting low rates on my dev's choice arc.


 

Posted

While putting together a new arc, I can't make escort betrayal work properly. No matter what I try, I can't get the escort to reach the objective and start proper betrayal behavior (switching alignment and attacking). Anyone know if I'm just doing something wrong, or if this is a new bug?


We'll always have Paragon.

 

Posted

*headdesk* I know they could screw up the MA a bit more, but really... it's like we go one step forward and nine steps back. Or just fall over completely.


"...his madness keeps him sane.": My Profile on VirtueVerse
Can You WIN the Internet? MA Arc #85544
Inhuman Resources - At Work with IE #298132
Task Force Mutternacht #349522 <-- 1st AE Challenge

 

Posted

By the way, I don't know if you're taking this into account, but there are some hairstyles (the buns from the Martial Arts booster pack) which are now invalid. I believe I saw somewhere that the MA was affected and forcing invalid status due to them.


"...his madness keeps him sane.": My Profile on VirtueVerse
Can You WIN the Internet? MA Arc #85544
Inhuman Resources - At Work with IE #298132
Task Force Mutternacht #349522 <-- 1st AE Challenge

 

Posted

Quote:
Originally Posted by Bubbawheat View Post
I actually did play this, but thought that creature was supposed to be there (at least, I thought it was funny). That might explain why I've been getting low rates on my dev's choice arc.
Aren't DC supposed to be grandfathered so that they aren't affected by AE system updates (Because of the fact that authors have no ability to fix anything that's broken)?


Astoria in D Minor, a horror arc. Arc ID: 41565 - The Beating Heart of Astoria: A Play in Five Acts. Arc ID: 170547 - Ignition of the Machine, a story with robots. Arc ID: 318983
Captain Skylark Shadowfancy and the Tomorrownauts of Today. Arc ID: 337333 - Signal:Noise, where is everybody? Arc ID: 341194
@The Cheshire Cat - Isn't it enough to know I ruined a pony making a gift for you?

12 second horror stories - a writing experiment.

 

Posted

Quote:
Originally Posted by The_Cheshire_Cat View Post
Aren't DC supposed to be grandfathered so that they aren't affected by AE system updates (Because of the fact that authors have no ability to fix anything that's broken)?
Supposedly.


 

Posted

Update: If you have text scale set to 0.8, it will register as out of the valid range (Seems like someone replaced a >= with a >). This apparently applies to Dev's Choice as well, because I just checked Astoria in D Minor and it gives me that error.


Astoria in D Minor, a horror arc. Arc ID: 41565 - The Beating Heart of Astoria: A Play in Five Acts. Arc ID: 170547 - Ignition of the Machine, a story with robots. Arc ID: 318983
Captain Skylark Shadowfancy and the Tomorrownauts of Today. Arc ID: 337333 - Signal:Noise, where is everybody? Arc ID: 341194
@The Cheshire Cat - Isn't it enough to know I ruined a pony making a gift for you?

12 second horror stories - a writing experiment.

 

Posted

Quote:
Originally Posted by The_Cheshire_Cat View Post
Update: If you have text scale set to 0.8, it will register as out of the valid range (Seems like someone replaced a >= with a >). This apparently applies to Dev's Choice as well, because I just checked Astoria in D Minor and it gives me that error.
That one was in closed beta pretty much from day one, really annoying that it never got fixed.


 

Posted

Not only shields but also left-handed pistols seem to be problematic. My Tubbius Regalis character is a thugs/devices mastermind character; if his left hand pistol is set to anything BUT Legacy Semi-Auto, it doesn't show the pistol in his hand, and it registers as invalid.

Just a heads up.


I'm out of signature space! Arcs by Tubbius of Justice are HERE: http://boards.cityofheroes.com/showthread.php?t=218177

 

Posted

I appreciate the heads up. Found a lot of stuff that needed fixing in my "Amazon-Avatars" arc, thanks to customs using shields. It had lots of invalid junk in there.

Unfortunately, getting a good look in that arc to fix the bugs has me seeing all the changes I should make post-Issue 17. Got some work ahead of me.

Thanks again!


I'm a published amateur comic book author: www.ericjohnsoncomics.com
******MA Arcs****
Arc 5909: "Amazon-Avatars"
Arc 6143: "Escalation" (Nominee: Architect Awards, Nominee: Player Awards, and Dev's Choice!)

 

Posted

Quote:
Originally Posted by Tubbius View Post
Not only shields but also left-handed pistols seem to be problematic. My Tubbius Regalis character is a thugs/devices mastermind character; if his left hand pistol is set to anything BUT Legacy Semi-Auto, it doesn't show the pistol in his hand, and it registers as invalid.

Just a heads up.
Another one that never got addressed in closed beta.

Another thing: all but one of the new Indoor/Outdoor combined maps do not support any spawn control, as usual. The only exception is Cimerora->Phoebas Point, that one does have working Front/Middle/Back settings.


 

Posted

Hmm, my arc has a DM/shields ally (dark shield), and I created a Dual Pistols boss for it, and they both seem fine. Of course I did tweak both critters soon after the release of i17, but I didn't get any error messages while editing. Didn't actually notice if the left-hand pistol (one of the new ones, definitely not legacy semi-auto) appeared in his hand properly, the map was dark and I was busy fighting, but he was valid.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

I've been experiencing and getting reports of a few bugs that my new arc, "A Daughter's Path of Thorns" is encountering. As you know from the other thread, these bugs were not present as the arc was tested thoroughly by myself and was run through by two reviewers from this forum as well as a half dozen of my friends on the server.

The new feature to require players to leave the mission through the exit instead of leaving it normally is not included properly in timed missions. Once the other objectives are completed, it states mission completed, the clock stops and is removed but then tells players to find the mission exit. I was hoping that it was just one more thing to do before the clock ran out. I've removed the new feature as it seems to just be a minor annoyance for the 2nd 3rd & 5th missions.

The huge problem is in my last mission though. The Advanced Mission Objective to protect defendable objects is not working properly AT ALL. Although the objects can be defended by eliminating the spawns that are present when you encounter the object, the subsequent ambush which used to be practically on top of you now takes a very long time to happen even after players are given notice that the object is now safe. Secondly, upon triggering the encounter for the enemies to start acting upon the defendable object, ie. destroying it, the total number of objects to be defended in the nav window increases by one and secondly, once the encounter is finished, the number doesn't decrease from the initial total of defendable objects. So, the player doesn't know how many objects still need to be defended and secondly, when the last defendable object objective has been completed, it doesn't trigger a mission complete. Players have to either abandon or quit the storyarc altogether losing out on a crucial clue, in this case, of the initation arc to get their promotion within the SG.

Finally, I've noticed that there are fewer spawns overall in the missions. I was wondering if anyone else had noticed this too?

I know Technical issues like Wentworths/Blackmarket and the like, have more priority but issues like this makes it difficult for authors to trust their content is still playable after an issue release. I'm still advertising the arc as part of my recruitment drive but I'm giving them the heads up that the last mission is bugged and they're getting the promotion anyway. Still, it does take away from the enjoyment of players' gameplay when they encounter problems like this. I'm now getting an average of 4 stars now instead of the 5 I was receiving prior to Issue 17's release.


 

Posted

Quote:
Originally Posted by Bombshell_Blonde View Post
Finally, I've noticed that there are fewer spawns overall in the missions. I was wondering if anyone else had noticed this too?
Are these caves maps? I've been noticing that some of the brown cave maps are oddly empty, both in AE and outside of it.


 

Posted

Quote:
Originally Posted by Lazarus View Post
That one was in closed beta pretty much from day one, really annoying that it never got fixed.
I reported that one like, day 3? Seriously. I just assumed that got fixed, it's such a tiny bug.


 

Posted

Another Update.

It appears that character's with certain "armored" costume pieces like "Chest -> Armored" have lost these and set to defaults. They will appear as they normally did before in the mission, but if you try to edit them their costumes will change to default pieces. What it looks like to me is that some of these were updated making the old versions no longer selectable.


WN


Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste

or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story

 

Posted

My Winged Monkeys lost their tails. I think all tails might be lost. I was able to fix this by going in and selecting a movable tail.


@Gypsy Rose

In Pursuit of Liberty - 344916
The Vigilante - 395861
Suppression - 374481 - Winner of The American Legion's February 2011 AE Author Contest

 

Posted

Quote:
Originally Posted by Wrong_Number View Post
I realized that another of my arcs, Trademark Infringement, had a custom with a shield (named American Shield no less!). I checked the arc and he was still there. So, I am guessing now that it is only certain shield types or maybe shields combined with something else. FYI - The Invalid character in my other arc was War Mace/Shield.
Various bits of the Martial Arts pack were causing issues for me on Test, and apparently this was not changed when it went live. The only apparent solution is to look at each of your custom critters when one shows up as invalid individually.

Also, any character rendered invalid will have all the body sliders reset to defaults.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

I think it's totally unfair to mark down an arc when it's got a quite obvious bug in it, especially if you're playing right after an Issue comes out.

When I've found obvious bugs like that, I just quit the arc and send a comment to the author to let them know, and make a note of the arc so I can play through it again when the problem's been fixed.

I'll play through your arc and 5 star it to balance out the low marks you've gotten because of the bug, Wrong Number - and I can do that for anyone else who's been marked down for something beyond the author's control.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by The_Cheshire_Cat View Post
Aren't DC supposed to be grandfathered so that they aren't affected by AE system updates (Because of the fact that authors have no ability to fix anything that's broken)?
They're supposed to, but this isn't the case. I've had to retool "Ghost 1" twice so far. However, there's some leniency here on editing and getting it re-DC'd. Just PM Dr. Aeon to notify him of the status change, and he's been very responsive on reflagging it.

So I don't know if "DC immunity" is still in effect, but the consequences of it have been drastically reduced.

At least until Dr. Aeon quits from the stress of us PMing him every time we make a change.


 

Posted

Uh oh....Im going to have to have to check Heart of Steel, in that case...
The ENTIRE enemy group was recloured Nem soldiers... *scurries off*


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.