Teikiatsu

Mentor
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  1. Quote:
    Originally Posted by Leo_G View Post
    Fire Academy in the spring after I finish EMT intermediate this semester.

    Funny how my majors shifted from music to art to saving lives
    You sir, are an inspiration.
  2. Skype - Iokobos
    Steam - Teikiatsu
    e-mail: k_ijiwaru@yahoo.com
  3. This is the CoH community at its finest. I'm in.
  4. Quote:
    Originally Posted by Remaugen View Post
    It is very annoying, not being able to take Fly as a Warshade. I would love to see that changed, I would respec my 50 just to take advantage of that.
    As would I.
  5. Suggestion 1: Give human-form Kheldians access to the Flight and Teleportation power pools.

    I know the usual reply: "They already have them"
    My reply back: I said the HUMAN-forms.

    Here's the Flight pool and the PB comparable powers:

    4 Hover
    4 Air Superiority
    4 Fly
    14 Group Fly
    14 Afterburner

    10 Combat Flight
    Nothing Comparable for Air Sup
    1 Energy Flight
    16 Group Energy Flight
    24 Quantum Acceleration

    Human Peacebringers do not have access to Air Superiority.
    Human Warshades do not have access to any of these powers.

    Here's the Teleportation pool and WS comparable powers:

    4 Recall Friend
    4 Teleport Foe
    4 Teleport
    14 Team Teleport
    14 Long Range Teleport

    10 Shadow Recall
    8 Starless Step
    1 Shadow Step
    Nothing Comparable for Team Teleport
    24 Shadow Slip

    Human Warshades do not have access to Team Teleport.
    Human Peacebringers do not have access to any of these powers.

    Suggestion 2: Give Kheldians accesss to some Ancillary power pools, specifically the energy-manipulating ones.

    IMO Peacebringers are comparable to Blasters and Scrappers so I recommend the following:

    Electrical Mastery (Blaster APP)
    Force Mastery (Blaster APP)
    Blaze Mastery (Scrapper APP)
    Darkness Mastery (Scrapper APP)

    IMO Warshades are comparable to Defenders and Controllers so I recommend the following:

    Fire Mastery (Controller APP)
    Psionic Mastery (Controller APP)
    Dark Mastery (Defender APP)
    Power Mastery (Defender APP)
  6. "Please remember that you must have had an active subscription during the period spanning December 1st, 2011 and March 31st, 2012 in order to be eligible for these rewards! "

    Yay! I dropped my ToR subscription and re-subscribed to CoX just in time for a sucker punch! Sweet
  7. Fellow Virtue folk, it is with a heavy heart I have decided to cancel my subscription to CoX. The last 6 years have been great, but this game just doesn't feel the same anymore. This game seems to be turning into every other game in the MMO market right now instead of the unique concept that drew me in all those years ago. I have no interest in repetitive grinding on trials, and as a new father I just don't have the time to play like I used to.

    We'll always have those memories, and with f2p I might come back every now and again. But it's time to move on. I'll miss the community in-game, but at least I can still hang out on the forums

    And no, you no kan haz mai stuff. Eez mine!!
  8. /signed

    I hate having to look through those massive pop-ups in my power enhancement window.
  9. Back to the main topic:

    i like the increased Accuracy idea and the Stun against living targets (cuz it still hits their soul)

    What about letting it damage Phased targets?
  10. Very nice links. Howevr, this is a thread for suggested improvements to the existing game. If I wanted those links I would have gone to Player Help.

    I know this may be hard to believe, but there are some players who don't know about CoHTitan, or Paragonwiki, or even these forums, or maybe they don't have the ability/knowledge to divert from playing CoX to run over to a fansite while CoX is active.

    Ergo, some type of in-game search engine might be nice eh?
  11. I tried to copy the whole list all at once and only got bits and pieces, then went back and copied in chucks to make sure I got it all. Hence the spacers in the list.
  12. When I type /cmdlist I get this in my text box and is extremely difficult to search:

    fullscreen Sets video mode to fullscreen.
    maximize Maximizes the window.
    disable2D Disables 2D sprite drawing.
    maxrtframes How many frames ahead to allow buffering.
    screen Sets X and Y screen dimensions. Should be constrained to 640x480,1024x768, 1280x1024, 1600x1200, etc
    quit Quits game.
    cmdlist Prints out all commands available.
    bind Binds a key to a command - 'bind k ++forward' will set k to toggle running forward.
    show_bind Returns the command currently binded to the key.
    unbind Unbinds a bound key (sets it to default). If the default action is not desired, use: /bind <keyname> "nop"
    bind_load_file Reads a list of keybinds from a file.
    bind_load_file_silent Reads a list of keybinds from a file.
    bind_load Reads a list of keybinds from <INSTALL DIR>/keybinds.txt.
    bind_save Saves all keybinds to <INSTALL DIR>/keybinds.txt.
    bind_save_file Saves all keybinds to specified file.
    bind_save_file_silent Saves all keybinds to specified file.
    wdw_load_file Reads window configuration file.
    wdw_load Reads window configuration from <INSTALL DIR>/wdw.txt.
    wdw_save Saves window configuration to <INSTALL DIR>/wdw.txt.
    wdw_save_file Saves window configuration to specified file.
    option_load_file Reads option configuration file.
    option_load Reads option configuration from <INSTALL DIR>/options.txt.
    option_save Saves window configuration to <INSTALL DIR>/options.txt.
    option_save_file Saves option configuration to specified file.
    chat_load_file Reads chat configuration file.
    chat_load Reads chat configuration from <INSTALL DIR>/chat.txt.
    chat_save Saves chat configuration to <INSTALL DIR>/chat.txt.
    chat_save_file Saves chat configuration to specified file.
    netgraph Displays network connection information.
    maxfps Limits max frames per second.
    maxInactiveFps Limits max frames per second while the game is not in the foreground.
    showfps Show current framerate (1 = on, 0 = off).
    graphfps Graph current framerate (1 = SWAP, 2 = GPU, 4 = CPU, 8 = SLI).
    sliClear Clear each FBO the first time it is used in the frame to help SLI/CF (0 to disable).
    sliFBOs Number of SLI/CF framebuffers to allocate (1 to disable).
    sliLimit Limit number of SLI/CF frames to allow in parallel (0 to disable limiter).
    usenvfence Use NV fences instead of ARB queries.
    cov

    uiskin
    camdist Sets the distance in feet that the third person camera pulls back behind the player.
    camreset Camreset is bound to the PageDown key (default) to reset the camera behind the player.
    demorecord Record a demo to the given name
    demostop Stop demo record/play
    texAniso Sets the amount of anisotropic filtering to use, reloads textures
    fsaa Sets the amount of full screen antialiasing
    vis_scale Controls world detail 1.0=default
    shaderDetail Changes the shader detail level
    useHDR Use HDR lighting effects (Bloom/tonemapping) if available
    useDOF Use Depth of Field effects if available
    useBumpmaps Use bumpmaps
    useHQ Allow use of High Quality shader variants
    useCubemap Use cubemap
    useFP Use a floating point render target for HDR lighting effects if available
    useWater Use fancy water effects if available
    noSunFlare Disables sun flare for performance debugging
    cgShaderPath Parent directory for "shaders/cgfx". If relative, path is resolved using the .exe directory.
    renderScaleX Changes the horizontal scale at which the 3D world is rendered relative to your screen size
    renderScaleY Changes the vertical scale at which the 3D world is rendered relative to your screen size
    renderScale Changes the scale at which the 3D world is rendered relative to your screen size
    renderSize Changes the size at which the 3D world is rendered
    useRenderScale Enables/disables render scaling feature
    renderScaleFilter Changes method of filtering used in renderscaling
    bloomWeight Sets bloom scale, valid values 0.0 - 2.0
    bloomScale Sets bloom blur size, valid values of 2 or 4
    dofWeight Sets DOF scale, valid values 0.0 - 2.0
    compatibleCursors Enables useage of basic Windows mouse cursors instead of graphical cursors (command line option)
    shadowvol Controls whether or not shadow volumes are drawn.
    ss Controls whether or not simple shadows are drawn.
    suppressCloseFx Hide all personal FX when the camera is closer than the suppressCloseFxDist
    suppressCloseFxDist Within this camera distance, personal FX will be suppressed.
    follow set follow mode, 1 = follow selected target, 0 = stop following
    stopinactivedisplay Stops rendering when the game is not the foreground application.
    mouse_look Command key for mouselook
    info Opens the info window for the current target (yourself if you have no target).
    info_tab Opens the specified tab of the info window for the current target (yourself if you have no target).
    info_self Opens the info window for yourself.
    info_self_tab Opens the specified tab of the info window for yourself.
    toggle_enemy Cycles through targetable enemies.

    toggle_enemy_prev Cycles through targetable enemies (in reverse).
    target_enemy_near Targets the nearest enemy.
    target_enemy_far Targets the farthest enemy.
    target_enemy_next Cycles through visible targetable enemies in near to far order.
    target_enemy_prev Cycles through visible targetable enemies in far to near order.
    target_friend_near Targets the nearest friend.
    target_friend_far Targets the farthest friend.
    target_friend_next Cycles through visible targetable friends in near to far order.
    target_friend_prev Cycles through visible targetable friends in far to near order.
    target_custom_near Targets the nearest match.
    Parameters:
    enemy - Hostile enemies
    friend - Friendlies (including pets)
    defeated - 0 HP targets
    alive - Living targets
    mypet - Inlcude only your pets
    notmypet - Exclude your pets
    base - Include only passive base items
    notbase - Exlude passive base items
    teammate - Include only teammates
    notteammate - Exclude teammates
    Other token will be matched against name for specific targeting
    target_custom_far Targets the farthest match.
    Parameters:
    enemy - Hostile enemies
    friend - Friendlies (including pets)
    defeated - 0 HP targets
    alive - Living targets
    mypet - Inlcude only your pets
    notmypet - Exclude your pets
    base - Include only passive base items
    notbase - Exlude passive base items
    teammate - Include only teammates
    notteammate - Exclude teammates
    Other token will be matched against name for specific targeting
    target_custom_next Cycles through matching targets in near to far order.
    Parameters:
    enemy - Hostile enemies
    friend - Friendlies (including pets)
    defeated - 0 HP targets
    alive - Living targets
    mypet - Inlcude only your pets
    notmypet - Exclude your pets

    base - Include only passive base items
    notbase - Exlude passive base items
    teammate - Include only teammates
    notteammate - Exclude teammates
    Other token will be matched against name for specific targeting
    target_custom_prev Cycles through matching targets in far to near order.
    Parameters:
    enemy - Hostile enemies
    friend - Friendlies (including pets)
    defeated - 0 HP targets
    alive - Living targets
    mypet - Inlcude only your pets
    notmypet - Exclude your pets
    base - Include only passive base items
    notbase - Exlude passive base items
    teammate - Include only teammates
    notteammate - Exclude teammates
    Other token will be matched against name for specific targeting
    unselect unselects currently selected thing
    profiler_record Record client profiler information to specified file.
    profiler_stop Stop recording profiler information.
    reloadgfx unloads all textures (causing them to be reloaded dynamically)
    texwordeditor edit the text layout for translatable textures
    whereami Tells the name of the shard/map you are on.
    loc Get current position.
    getpos Get current position.
    autoreply Start a reply for client.
    cursorcache enable cursor cache for smoother cursor changes
    ctm_toggle click-to-move toggle
    clicktomove enables click-to-move
    ctm enables click-to-move
    beginchat Starts chat-entry mode with given string.
    startchat Starts chat-entry mode.
    slashchat Starts chat-entry mode with slash.
    say Sends the given text on the current chat channel.
    s Sends the given text on the current chat channel.
    chat_set Sets the channel to the given string.
    chat_cycle Cycles through the default chat channels.
    hideprimarychat Hide/unhide primary chat window text messages.
    tabtoggle Make the previously active chat tab the new active tab. Used to flip between two tabs.
    tabnext Cycle forward through all chat tabs in indicated chat window (0-4)
    tabprev Cycle backward through all chat tabs in indicated chat window (0-4)
    tabglobalnext Cycle forward through all chat tabs in all windows. Will open the corresponding chat window if necessary.
    tabglobalprev Cycle backward through all chat tabs in all windows. Will open the corresponding chat window if necessary.
    tabselect Select the given chat tab. Will open the corresponding chat window if necessary.

    change_handle Change your global user name, if allowed
    Syntax: change_handle <HANDLE>
    chan_create Create a new chat channel
    Syntax: chan_create <CHANNEL NAME>
    chan_join Join an existing chat channel
    Syntax: chan_join <CHANNEL NAME>
    chan_leave Leave a chat channel
    Syntax: chan_leave <CHANNEL NAME>
    chan_invite_team Invite your entire team or taskforce to a chat channel
    Syntax: chan_invite_team <CHANNEL NAME>
    chan_invite_gf Invite your entire global friends list to a chat channel
    Syntax: chan_invite_gf <CHANNEL NAME>
    chan_user_mode Sets user permissions for specified user on channel.
    You must have operator status to set permissions.
    Syntax: chan_user_mode <CHANNEL NAME> <PLAYER_NAME> <OPTIONS...>
    Valid Options:
    -join kicks user from channel
    +send / -send gives/removes user ability to send messages to channel
    +operator / -operator gives/removes operator status from another user in the channel
    chan_mode Changes default access rights for new user who joins the channel. If you set -join, no one can join.
    Syntax: chan_mode <CHANNEL NAME> <OPTIONS...>Valid Options:
    -join kicks user from channel
    +send / -send gives/removes user ability to send messages to channel
    +operator / -operator gives/removes operator status from another user in the channel
    chan_members List all members of channel
    Syntax: chan_members <CHANNEL NAME>
    chan_motd Set the channel's Message Of The Day, which is sent to everyone that joins the channel
    Syntax: chan_motd <CHANNEL NAME> <MESSAGE>
    chan_desc Set the channel's time out duration
    Syntax: chan_desc <CHANNEL NAME> <TIME IN DAYS>
    chan_timeout Set the channel's description
    Syntax: chan_desc <CHANNEL NAME> <DESCRIPTION>
    watching List all channels that you belong to.
    gfriends Display all members of your global friends list.
    gignoring Lists the players on your global chat ignore list
    myhandle Display your chat handle.
    get_local_name Get Server / Local Character name from globalname
    get_local_invite Invite to team from globalname
    quickchat Pops up the quickchat menu.
    auctionhouse Activate the Auction House Menu
    ah Activate the Auction House Menu
    wentworths Activate the Auction House Menu
    blackmarket Activate the Auction House Menu
    vault Activate the personal storage Menu

    missionsearch Activate the mission search menu
    architect Activate the mission search menu
    missionmake Activate the My Arcs menu of Mission Search
    mmentry Choose between making and starting a mission maker story arc
    window_resetall Resets all window locations, sizes, and visibility to their defaults.
    window_toggle Show a window if hidden, hide a window if shown. (Synonym: toggle)
    toggle Show a window if hidden, hide a window if shown. (Synonym: window_toggle)
    window_show Forces the given window to be shown. (Synonym: show)
    show Forces the given window to be shown. (Synonym: window_show)
    window_hide Forces the given window to be hidden.
    window_names Lists the names of windows for window_show, window_toggle, window_hide, and window_scale commands
    window_color Changes the window colors.
    windowcolor Changes the window colors.
    chat Toggles the chat window.
    tray Toggles the tray window
    target Toggles the target window.
    nav Toggles the navigation window.
    map Toggles the map window.
    menu Toggles the menu.
    chatoptions Toggles chat options for specified window (0-4)
    petoptions Displays pet option context menu.
    powers Toggles the power inventory.
    alttray Toggle the secondary tray while a key is being pressed. (for keybinds)
    alt2tray Toggle the secondary tray while a key is being pressed. (for keybinds)
    alttraysticky Toggle the secondary tray.
    tray_sticky Set the sticky-state of the specified tray.
    Syntax: tray_sticky <SHOWING TRAY NUM> <0 for non sticky, sticky otherwise>
    tray_sticky_alt2 Toggle the sticky-state of the alt2 tray.
    next_tray Go to next tray.
    prev_tray Go to previous tray.
    next_tray_alt Go to next secondary tray.
    prev_tray_alt Go to previous secondary tray.
    next_tray_alt2 Go to next tertiary tray.
    prev_tray_alt2 Go to previous tertiary tray.
    next_trays_tray Go to next trays tray slot.
    prev_trays_tray Go to previous trays tray slot.
    goto_tray Go to specified tray number.
    goto_tray_alt Go to specified tray number.
    goto_tray_alt2 Go to specified tray number.
    goto_trays_tray Go to specified tray number in the specified tray.
    Syntax: goto_trays_tray <SHOWING TRAY NUM> <TRAY NUM between 1 and 10>
    clear_tray Clear all trays (excepting macros)
    team_select Select Team member.
    pet_select Select Pet.

    pet_select_name Select Pet.
    unlevelingpact Bring up the dialog for quitting a leveling pact.
    powexec_name Executes a power with the given name.
    powexec_slot Executes the given power slot from the current tray.
    powexec_toggleon Toggles a given power on. If its already on, does nothing.
    powexec_toggleoff Toggles a given power off. If its already off, does nothing.
    powexec_altslot Executes the given power slot from the alternate tray.
    powexec_alt2slot Executes the given power slot from the second alternate tray.
    powexec_tray Executes a power in the given slot and tray.
    powexec_abort Cancels the auto-attack power and the queued power.
    powexec_unqueue Cancels the queued power.
    powexec_auto Sets the auto-attack power to given named power (or blank to shut it off, or toggles if it's on already).
    inspirationSlot Activate an inspiration slot in the first row.
    inspexec_slot Activate an inspiration slot in the first row.
    inspexec_tray Activate an inspiration slot in the given row and column.
    inspexec_name Activate an inspiration by name.
    inspexec_pet_name Activate an inspiration on a pet by name. Inspiration Name then Pet Name
    inspexec_pet_target Activate an inspiration on a pet by name. Takes Inspiration Name
    macro Add a macro to first empty slot.
    macro <name> <command
    macroslot Add a macro to provided slot.
    macro <slot> <name> <command>
    manage Go to the enhancement management screen
    screenshot Save a .jpg format screenshot.
    screenshottitle Save a .jpg format screenshot with the given title.
    screenshottga Save a .tga format screenshot.
    screenshotui Enables or disables the ui for screenshots (1=ui on, 0=ui off)
    copychat Copy the entire chat history from specified chat Tab into the clipboard.
    bug Report a bug. Enter a short description of any length.
    release Activate medicom unit fot emergency medical transport.
    petition add user petition (stuck, cheated, etc) to the database
    cc Change costume.
    costume_change Change costume.
    cc_e Uses an emote to change costumes.
    cc_emote Uses an emote to change costumes.
    window_scale Change a single window scale.
    logchat Toggle chat logging
    assist Change your current target to selected allies target.
    assist_name Change your current target to a specified allies target.
    target_name Change your current target to any entity matching name specified.
    dialog_yes Answer OK, Yes, or Accept to current dialog
    dialog_no Answer OK, No, or Cancel to current dialog
    dialog_answer Answer dialog with button matching provided text

    renderthread
    norenderthread
    maxColorTrackerVerts Maximum number of world object vertices to relight per frame
    fullRelight Do not cap number of relit vertices per frame
    useNewColorPicker Use new color picker in editor.
    e3screenshot Enables special e3 2004 screenshot mode
    localtime Prints local time (on your computer)
    autoperf Automatically change world detail for performance.
    petcom Set the stance or action of current pet.
    Syntax: petcom_name "<pet name>" <stance, action, or both>
    petcom_name Set the stance or action of a specific pet.
    Syntax: petcom_name "<pet name>" <stance, action, or both>
    petcom_pow Set the stance or action of a all pets cast by power.
    Syntax: petcom_name "<power name>" <stance, action, or both>
    petcom_all Set the stance or action of a specific pet.
    Syntax: petcom_name <stance, action, or both>
    petsay Make your current pet say something or emote.
    petsay_name Make the named pet say something or emote.
    petsay_pow Make all pets created by given power say something or emote.
    petsay_all Make the named pet say something or emote.
    petrename Rename your current pet.
    petrename_name Rename the named pet.
    camturn Turn camera to match player
    playerturn Turn player to match camera
    face Turn player to face target
    windowcloseextra Leave fullscreen, close dialogs, and close non-essential windows
    gamereturn Leave fullscreen, close dialogs, and close non-essential windows
    clearchat Clear all chat buffers
    keybind_reset Reset keybinds.
    unbind_all Reset keybinds.
    buy_coh open the buy coh dialog box
    monitor_attribute Adds attribute to Attribute Monitor
    stop_monitor_attribute Removes attribute from the Attribute Monitor
    insp_combine Combines 3 of same type inspiration into one new type
    insp_delete Removes and inspiration
    link_interact Activates Context Menu for link name
    link_info Provides info window on matching link name
    link_interact_global Activates Context Menu for link global name
    link_channel Activates Context Menu for link channel name
    showNewTray Opens another Tray Window
    hide Opens Hide Options
    ghide Opens Hide Options
    hide_search Hides from search
    hide_sg Hides from Supergroup
    hide_friends Hides from Friends
    hide_gfriends Hides from Global Friends

    hide_gchannels Hides from Global Channels
    unhide Opens Hide Options
    gunhide Opens Hide Options
    unhide_search unHides from search
    unhide_sg unHides from Supergroup
    unhide_friends unHides from Friends
    unhide_gfriends unHides from Global Friends
    unhide_gchannels unHides from Global Channels
    hide_tell Hides from tells
    unhide_tell unHides from tells
    hide_invite Hides from invites
    unhide_invite unHides from invites
    hide_all Sets all hide setting on
    unhide_all Sets all hide settings off
    sgk Kicks player from supergroup
    sgkick Kicks player from supergroup
    mouse_speed Sets the mouse speed
    mouse_invert Inverts the mouse
    speed_turn Sets the turning speed
    option_list Lists option names.
    option_set Sets an Option
    option_toggle Toggles an Option
    playernote Opens note window for a given global playername
    playernotelocal Opens note window for a given local playername. (requires a valid name)
    help Show help window
    h Show help window
    emailsend Send message <player names> <subject> <body> <influence>
    emailsendattachment Send message <player names> <subject> <body> <influence>
    priorityBoost Set the game process priority to Above Normal rather than Normal when running in the foreground.
    canlook Whether the player can use the mouse to look around.
    camrotate Camrotate is bound to the PageUp key to allow controlled camera rotation around the player.
    This command should not be invoked through the console.
    forward_mouse Move forward. Enable autorun after 2 seconds.
    forward Move forward.
    backward Move backwards.
    left Strafe left.
    right Strafe right.
    up Jump or fly up.
    down Move down (if flying).
    turnleft Rotate left a fixed number of degrees.
    turnright Rotate right a fixed number of degrees.
    zoomin Zoom camera in.
    zoomout Zoom camera out.
    lookup Pitch camera up.
    lookdown Pitch camera down.
    third Toggles between first and third person camera.
    first Toggles between first and third person camera.
    autorun Toggles autorun.
    who get info on <player>
    whoall Print who's on this map.
    ignore Ignore Player
    gignore Ignore Player
    ignore_spammer Ignore As Spammer
    unignore Unignore User
    gunignore Unignore User
    ignorelist Displays a list of ignored users
    emaildelete Delete message <message num>
    emailsend Send message <player names> <subject> <body>
    emailsendattachment Send message <player names> <subject> <body> <influence>
    stuck Try to get unstuck.
    sync Try to resync.
    synch Try to resync.
    afk Marks the player as Away From Keyboard (with given message)
    kiosk Pop up the kiosk info for the nearest kiosk. (Assuming you're close enough.)
    nojumprepeat Disable jump auto-repeat
    arena_list Open the arena list window no matter where you are. Opens the score window if you are in an Arena match.
    arena_score Open the arena score window if you are in an Arena match. Does nothing if you aren't in an Arena match.
    sgraid_window Set your supergroup raid window <daybits> <hour>
    gfriend Add a player to your global friends list.
    gunfriend Remove a player from your global friends list.
    chan_invite Invite player or chat handle to a chat channel
    Syntax: chan_invite <CHANNEL NAME> <USER NAME>
    ginvite Invite player or chat handle to a chat channel
    Syntax: ginvite <CHANNEL NAME> <USER NAME>
    chan_invite_sg Invite your entire supergroup to a chat channel. Only leaders may use this command.
    You must specify the minimum rank to invite:
    0 - invite entire supergroup (members, captains and leaders)
    1 - invite captains and leaders only 2 - invite leaders only
    Syntax: chan_invite_sg <CHANNEL NAME> <RANK>
    ginvite_sg Invite your entire supergroup to a chat channel. Only leaders may use this command.

    You must specify the minimum rank to invite:
    0 - invite entire supergroup (members, captains and leaders)
    1 - invite captains and leaders only 2 - invite leaders only
    Syntax: ginvite_sg <CHANNEL NAME> <RANK>
    chan_send Send message to chat channel. You must be in the channel and have Send priviledges.
    (alias is "/send")
    Syntax: chan_send <CHANNEL NAME> <MESSAGE>
    send Send message to chat channel. You must be in the channel and have Send priviledges
    Syntax: send <CHANNEL NAME> <MESSAGE>
    gmotd View the global message again.
    get_global_name Gets the global name from character name.
    get_global_silent Gets the global name without reporting results to chat window
    gmail_claim Claim Attachments on a Global Email
    gmail_return Claim Attachments on a Global Email
    clearAttributeView Clear the attribute target
    respec Go to respec screen if you have recieved a free holiday respec
    getarenastats Get your arena stats.
    get_rated_arena_stats Get your arena stats.
    get_all_arena_stats Get your arena stats.
    servertime Print the current server time
    show_petnames Displays the names of all your named pets
    clear_petnames Clear the names of all your named pets
    release_pets Release your current pets
    architect_claim_tickets Claim architect tickets earned from authored story arcs
    architect_invisible Toggle invisibility on an architect test mode map
    architect_invincible Toggle invincibility on an architect test mode map
    architect_completemisison Complete the current mission in Architect Test Mode
    architect_nextobjective Go to next object on an architect test mode map
    architect_nextcritter Go to the next critter on an architect test mode map
    architect_killtarget kill the currently selected target on an architect test mode map
    architect_loginupdate Report how many architect tickets are waiting to be claimed
    incarnate_equip Equips the specified Incarnate Ability. Does nothing if you don't have it or its slot is locked. Also does nothing if you or your teammates are in combat, if the currently equipped IA is recharging, or if it's been less than five minutes since that slot was last equipped. [slot name] [abil name]
    incarnate_unequip Unequips the specified Incarnate Ability. Does nothing if you don't have it or its slot is locked. Also does nothing if you or your teammates are in combat, if the currently equipped IA is recharging, or if it's been less than five minutes since that slot was last equipped. [slot name] [abil name]
    incarnate_unequip_by_slot Unequips whatever ability is in the specified Incarnate slot. Does nothing if the slot is locked or empty. Also does nothing if you or your teammates are in combat, if the currently equipped IA is recharging, or if it's been less than five minutes since that slot was last equipped. [slot name]
    b Send message to entire map.
    r Reply to last person that sent you a tell.
    reply Reply to last person that sent you a tell.
    say Send message to your area.
    local Send message to your area.
    l Send message to your area.
    s Send message to your area.
    request Send message to request channel.
    req Send message to request channel.
    sell Send message to request channel.
    auction Send message to request channel.
    supergroup Send message to super group channel.
    sg Send message to super group channel.
    lp Send message to leveling pact channel.
    coalition Send message to coalition channel.
    c Send message to coalition channel.
    ac Arena chat channel
    arena Arena chat channel
    ma Archiect chat channel
    mission_architect Archiect chat channel
    hc Help/guide chat channel
    helpchat Help/guide chat channel
    guide Help/guide chat channel
    e Emotes a text string.
    me Emotes a text string.
    em Emotes a text string.
    emote Emotes a text string.

    cc_e Uses an emote to change costumes.
    cc_emote Uses an emote to change costumes.
    friend Add player to friend list.
    f Talk to friends channel.
    estrange Remove player from friend list.
    unfriend Remove player from friend list.
    levelingpact Invite player to join your leveling pact.
    invite Invite player to join team.
    i Invite player to join team.
    kick Kick player from team.
    k Kick player from team.
    leaveTeam Leave your current team up.
    lfg Toggle looking for group status.
    lfgset Set looking for group status
    buffs Toggle team buff display.
    makeleader Change the team leader.
    ml Change the team leader.
    sginvite Invite player to join supergroup.
    sgi Invite player to join supergroup.
    sg_kick_yes Kick player from supergroup.
    sgleave Leave your current supergroup.
    sgstats Display supergroup info in chat window.
    promote Promote supergroup member one rank.
    demote Demote supergroup member one rank.
    nameLeader Renames the 'Leader' supergroup rank.
    nameOverlord Renames the 'Overlord' supergroup rank.
    nameCommander Renames the 'Commander' supergroup rank.
    nameRingleader Renames the 'Ringleader' supergroup rank.
    nameCaptain Renames the 'Captain' supergroup rank.
    nameTaskmaster Renames the 'TaskMaster' supergroup rank.
    nameLieutenant Renames the 'Lieutenant' supergroup rank.
    nameEnforcer Renames the 'Enforcer' supergroup rank.
    nameMember Renames the 'Member' supergroup rank.
    nameFlunky Renames the 'Flunky' supergroup rank.
    sgSetMOTD Sets supergroup MOTD.
    sgSetMotto Sets supergroup motto.

    sgSetDescription Sets supergroup description.
    sgSetDemoteTimeout Sets supergroup demote timeout.
    sgmode Toggle supergroup mode.
    sgmodeset Setsupergroup mode.
    coalition_invite Invite player's supergroup to join coalition.
    ci Invite player's supergroup to join coalition.
    coalition_cancel Cancel coalition with a supergroup.
    coalition_sg_mintalkrank Set the minimum rank of members of your Supergroup who can use coalition chat.
    coalition_mintalkrank Set the minimum rank of members of a coalition Supergroup who your Supergroup can hear.
    coalition_nosend Stop your Supergroup from sending coalition chat to an ally Supergroup.
    trade Invite player to trade.
    costume_change Change current costume.
    cc Change current costume.
    search Find a player.
    sea Find a player.
    findmember Find a player.
    get_comment Get search comment.
    comment Set search comment.
    arenainvite Invite player to join your arena event.
    ai Invite player to join your arena event.
    sgraid_invite Invite player's supergroup to an instant raid.
    raid_invite Invite player's supergroup to an instant raid.
    clearRewardChoice Choose no item in your current reward choice

    First off, to my fellow gamers... you're welcome

    Second off, to the devs... as an idea, can /cmdlist become some type of separate search window that would make searching through all this clutter easier?

    Thanks.
  13. Quote:
    Originally Posted by Zyphoid View Post
    My only fear is for the slotting of it. Slots are so hard to place now, giving more powers will only make it harder...not that I am complaining.
    I look forward to the challenge
  14. The amount of humanity-hate I read on pages 2 and 3 is really sad.

    You don't like progress? You don't like technology? You don't like mankind harnessing and utilizing resources? What are you doing on this forum? What are you doing on the internet? Why do you have a computer? Why are you using electricty? Why are you in a building? Are you enjoying all our tech advances for yourself but don't think other people deserve them? Do you think you're special?

    Don't even get me started on actual biological drives we have built into our DNA to procreate and survive.

    Do you like having free time to play an MMO? Do you like having a cell phone? Do you like having a grocery store nearby instead of having to hunt and gather? Do you like a police and fire department protecting your security? Are you a fan of modern medicine, vaccination, and antibiotics? Do you like jumping in a car to go to a restaurant or movie?

    Evil, evil society and advances has made our lives easier and more enjoyable.

    </pant>

    Before we can get to the MOON or MARS let alone this new planet we have to sort some things out:

    1) Efficient transport of more than 2-3 people at a time. 10-20 might not even be enough.
    2) Non-petroleum based fuel source that is efficient enough to run a colony. There probably won't be much petroleum out there until we can get to some of Jupiter's moons.
    3) Building materials that can withstand solar and cosmic radiation. We've been spoiled by our magnetic field.
    4) Figure out how to get the right atmosphere and water, then food. Gravity would be nice too.
    5) Building and maintaining a biosphere for a small hamlet to start, then increase the size and population.

    In summary, it ain't happening anytime soon. I'd like to see us try and shoot for a moon colony, it would definitely spark innovations and improvements for life on Earth. And those people that go to the moon first? They aren't going to have many if any of the great creature comforts we take for granted. Neither did the pioneers of unsettled lands here on earth, but their hard work to set a foundation has made what we enjoy today possible.

    Whew. </off soapboax>
  15. Quote:
    Originally Posted by Core_Tap View Post
    Okay this virus talk always gets my goat. It usually indicates the person doesn't understand biology or nature in general. Humans are not like a virus. Virus need other cells to reproduce and can't reproduce on their own. That’s it. That’s the only difference between a virus and EVERYTHING else. We behave no different than any other organism. Given the chance, every other creature from a gorilla to the most simple e.coli will use up all the resources it can get its hands, paws, claws, tentacles, pseduopods or flagella on.

    ^This^
  16. Quote:
    Originally Posted by Arnabas View Post
    Why is everyone so big on Glee?

    I tried watching it. Sat through maybe two episodes and part of another, but the complete absence of any likeable characters drove me away.
    /seconded
  17. Quote:
    Originally Posted by Nightphall View Post
    With the current generation of humans populating the planet, we would be doing more harm than good.

    I guarantee there would be some politician or tycoon out there thinking how he can amass more power and become richer from this.

    I really would not rather the rest of the universe get corrupted in the way our current society is. Then again, there may be a species out there that makes us look like saints. Who knows.
    Nothing like optimism, eh?

    To travel to other planets is going to take a lot of maturity, the people who go out are going to have to be self sufficient and stable enough to handle isolation. Anything less and they won't survive.
  18. Another thing I liked purely from a character point of view, it's refreshing to see a smart dad who knows more about the kids than the mom, and the kids are not wise beyond their years. One of the reasons I stopped watching sitcoms years ago was the marginalization of the father in the family, and adult male leads seemed like they were being dumbed down. Maybe it was just me, but it was annoying.

    Not to say mom is a slouch as a professional, just no real maternal on-top-of-everything i-have-an-answer-for-everything like I've seen from other shows.

    The teen girl freaking out about her virginity is a little over the top, but the emphasis she put on keeping it until the right guy is better than usual I guess. The right guy will have to be the real deal at this rate.

    And the son, dunno about. He doesn't seem to be stupid or handicapped per say, just disinterested with a chip on his shoulder. I find myself wondering if his power is figuring things out without actually learning or comprehending the subject.
  19. Quote:
    Originally Posted by Durakken View Post
    There are a lot of things in water that has bio-luminescence. Though... it's mexico so she would have likely had themselves checked from just that, but it's not like they'd screen for super powers so it wouldn't turn up anyways.
    Also, they had just survived a plane crash so there was bigger things to worry abut, like survival until rescuers could get to them. (I'm assuming they didn't hike out of there.)

    I would imagine she would have thought about tests if they had showed any odd symptoms between taking a dunk and getting home, which leads me to think the water is a red herring.
  20. Quote:
    Originally Posted by Durakken View Post
    Where as the primary power of Heroes was what? Claire's regen that is never done the same way twice and almost always needs prosthetics... that's hell of an expensive SFX after a while.
    Writing, Presentation, and Pacing. It would have taken Heroes at least 6 episodes to get to where Super Dad walked within 20 feet of Bamfer and they never would have made eye contact, but the camera would have shown them... walking away from each other. In slow motion. With some type of emo music background. Stilted. And Disjointed.

    Whereas last night we never saw the bamf coming, it was fast paced, the outcome for Dad was in doubt, it moved the story along and opened up new possibilities, and it showed the audience this was going to be an FX action dramedy.

    So again I say, last night's episode kicked Heroes' ****.

    (seriously? a-r-s-e is censored?)
  21. Quote:
    Originally Posted by Durakken View Post
    if anyone is curious Super wife can run just short of mach 1 (768 mph) the on screen number was something like 700mph while the dialog gave 1 mile per 6 seconds or 600 mph.

    That is if we believe that these characters are 100% of their capacity and not going to continue to evolve.

    I loved all the questions her assistant was asking; it shows the writers are doing their homework. I hope it means they have some plausible explanations they'll reveal over time.
  22. In 1 hour they accomplished what I'd been waiting 4 seasons for Heroes to do.

    I don't know how long it will last on TV but I'm all in for now.
  23. No evil twins... yet.

    My only cross-over project right now is my Warshade. The human (Jason) and the WS ([unintelliglible static]Sk![more unintelligible static]) were starting to have problems with co-habitation, especially after going to a dimension where their alternate self(selves?) had conquered the planet and killed every human being. They both blamed the other, and Jason was strong-willed enough in his own right to keep Sk! suppressed for days at a time. (Jason was actually a mutant with energy manipulation and minor psi powers that he never developed.)

    During combat with Mother Mayhem in the Praetorian dimension Sk!'s essence was ripped away from Jason. While Jason kept the WS powers (or thought he had kept them, hard to say) Sk! became a free-floating energy fragment, even weaker than a standard nictus. It is currently body-hopping in Praetoria, moniker is Citizen Doe - (Elec/Psi Dom with WS colored powers, a carryover of some of the powers taken from Jason.)

    No special outfit right now, Sk! is hopping between men, women, maybe even a clockwork, ghoul, etc if I can make the outfit look good
  24. Blazing Tiger's MSTF runs were designed to be started after the Hami Raids on Saturdays, usually 2 hours after the raid started. Once the repairmen glitch began to make the TF signifigantly more difficult without specific powersets it seems the interest began to wane. Now that the repairmen are sane again it couldn't hurt to try organizing.

    Just find a day, settle on a time and advertise. Saturday post-raid seems to work best for short TFs. Don't be afraid to give people some direction and keep everything civil.
  25. Well here's hoping Virtue gets an upgrade, when GR goes live we're going to have a bumper crop of angst, drama, and pontificating.