"Dark Armor sucks. It can't tank anything."


abnormal_joe

 

Posted

Quote:
Originally Posted by SPiNE View Post
I am Earth Melee Primary so I have Fault and Tremor to hold aggro as well as keep mobs on their back almost 100% of the times.
If you're going to want us to take you even half serious, you really should get your facts straight. Tanks don't get "Earth Melee" as a primary. Nor do they get the correctly named "Stone Melee" as a primary as it's a SECONDARY power for Tanks.

And Scrappers getting "Earth Melee"? What is it that you're smoking? I want to know so I can avoid being around someone who is...

Now Brutes on the other hand do get Stone Melee as a primary... maybe that's why you're all mixed up.

And FYI, the only reason I'm bothering to mention either of this is in case someone does come through and for one second thinks you're even partially correct... beyond that, your posts are pretty lame. But you knew that.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
If you're going to want us to take you even half serious, you really should get your facts straight. Tanks don't get "Earth Melee" as a primary. Nor do they get the correctly named "Stone Melee" as a primary as it's a SECONDARY power for Tanks.

And Scrappers getting "Earth Melee"? What is it that you're smoking? I want to know so I can avoid being around someone who is...

Now Brutes on the other hand do get Stone Melee as a primary... maybe that's why you're all mixed up.

And FYI, the only reason I'm bothering to mention either of this is in case someone does come through and for one second thinks you're even partially correct... beyond that, your posts are pretty lame. But you knew that.
Don't know what you're talking about. Both Stalkers and Scrappers get Earth Melee. The question is, are YOU smoking something?


 

Posted

Quote:
Originally Posted by SPiNE View Post
Don't know what you're talking about. Both Stalkers and Scrappers get Earth Melee. The question is, are YOU smoking something?
Must be some really good meds there. You might want to lower your dosage.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Talk about a let down:

I've been soloing Crimson's arc for a while now on +0/x8 to get my Moneywrencher badge and to spawn Kronos for his badge. I'd heard about Kronos, but never really fought it. I did once, but I caught the tail end of it. There were already 3 teams in the fight when I got there. People talked about it in a "OMG teamwipe Kronos ambushed and killed us all!" It sounded like something that might test my build.

Last night I got both badges (from the same mission, even) and had Kronos chasing me around Kings Row for a bit. Obviously, I knew that I couldn't kill it myself, but I wanted a chance to stand toe to toe with the thing for a few before everyone and their rad showed up.

Serious let down, Malta. I didn't even get to use my heal.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

but maaaaaan he takes out squishies reeeel noice... and when you combine that with stealing Hamidon aggro from the tank taunter...

good times.


 

Posted

Ok, so I actually went back a couple pages to read what was going on and... sheesh. Look, let's get down to brass tax... (what does that saying even mean?) This whole thread is a pissing contest (I think that's right, where you say your ***** is bigger than someone else's?).

Yes, Dark Armor can tank. You can thank IOs for that. Pre-IOs Dark Armor was horrible (I don't even know if Tanks had it at that point). It was end heavy, it was almost all resistance based, and you couldn't increase your hit points. I'm sure the stigma carried over post-IOs. However, IOs managed to plug the holes that DA had and now it is very viable. Defense isn't the end-all-be-all, you get hit every now and then. Ice tanks get hit hard because they lack much resistance; same for SR and SD.

Resistance and defense are not the end-all-be-all, if you get drained of endurance then you have nothing. Stone tanks, invuln tanks, and fire tanks will all get drain dry and killed. I don't know much about Will Power but it looks like they'll get sucked dry as well. DA has end drain resist and so does Elec.

You can taunt all you want, but if you can't move because you're feared then you can't do anything. DA has fear resist and Elec doesn't. That's one benefit that DA has so far.

DA has a massive heal that recharges very quick. Elec has a big regen boost/heal. Who knows how they compare... Elec can drain endurance (which is kind of cool...) and DA can fear (and debuff acc!).

Some holes that will hopefully be made in DA because I feel like it would increase challenge in gameplay would be AVs with a higher magnitude knockdown or knockback than acrobatics + IOs could provide (meaning you'd need ID from kin) and AVs that wormhole whoever they're currently aggro'd onto far away from them (that would be EPIC).

...

But really? Does it matter? This is a game. Have fun. Stop arguing on the forums...

BTW:

I saw a regen scrapper back in Issue 2 tank (singlehandedly with no buffs) the ENTIRE monster wall in the Hive. I'm not sure if that sucker still exists, but it was about 10 DE giant monsters. That was pretty neat.

Oh and Dechs, I'll sell you that 52 ribo. I can't sell it for **** on the AH. Talk to me tonight.


 

Posted

I'd love to see an AV with wormhole That would be an interesting fight!


Spines/ D A lvl 50 Scrap, stone/wm lvl 50 tank, Kat/reg lvl 50 Scrap
Grav/Kin lvl 50 Cont, Fire/Enegry lvl 50 Blast
Warshade lvl 50, PB lvl 39, nightwidow lvl 50, crab lvl 42
plant/thorns lvl 50 dom, ice/fire lvl 40 dom, grav/nrg lvl 41 dom

 

Posted

I'll say two things to you Dechs. First things first, gratz with your tanker, he looks like he's nice to you And secondly, I like what you said in you comments about how you shan't judge a player by his powersets, very cool said!

Oh, and about you very video, it looks seriously unreal, the way you just accept all those Sappers shooting you! Is that because of some end drain protection from DA?


@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

Quote:
Originally Posted by HPorch0 View Post
Resistance and defense are not the end-all-be-all, if you get drained of endurance then you have nothing. Stone tanks, invuln tanks, and fire tanks will all get drain dry and killed. I don't know much about Will Power but it looks like they'll get sucked dry as well. DA has end drain resist and so does Elec.

You can taunt all you want, but if you can't move because you're feared then you can't do anything. DA has fear resist and Elec doesn't. That's one benefit that DA has so far.

Stone resists end drain very well. Non fear resistant tankers should have extra duration. I could get feared and be -rechgd but know full well that sucker ain't going anywhere.

Quote:
Originally Posted by Dechs Kaison View Post
I've been soloing Crimson's arc for a while now on +0/x8 to get my Moneywrencher badge and to spawn Kronos for his badge. I'd heard about Kronos, but never really fought it. I did once, but I caught the tail end of it. There were already 3 teams in the fight when I got there. People talked about it in a "OMG teamwipe Kronos ambushed and killed us all!" It sounded like something that might test my build.
Teams shouldn't be struggling with Kronos 5 years on, I'd imagine a key player was perhaps new, went down and all those relying on them followed. If I do Kronos I prevent his stomp. Then if the keyplayer was some new "healer" with their aura set to "rockin'", well they won't be needed, but had they been they wouldn't be key. Same with Lusca, no need for people to get smacked up like you might often see happen.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by JanusFrs View Post
I'll say two things to you Dechs. First things first, gratz with your tanker, he looks like he's nice to you And secondly, I like what you said in you comments about how you shan't judge a player by his powersets, very cool said!

Oh, and about you very video, it looks seriously unreal, the way you just accept all those Sappers shooting you! Is that because of some end drain protection from DA?
yes


 

Posted

Quote:
Originally Posted by New Dawn View Post
Stone resists end drain very well. Non fear resistant tankers should have extra duration. I could get feared and be -rechgd but know full well that sucker ain't going anywhere.
Oh, well maybe I'm doing something wrong on my /stone brute cause they drain the **** out of my endurance.

EDIT: as yes, when I don't run with a /kin I don't use rooted. that'd be why... *smacks himself*


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I beg to differ.

That is all.
Nice one Dechs and all the best on the TF runs, as a Mid's-o-Holic I love to see people making the best out of their builds.


Due to recent budget cuts and the cost of electricity, gas and oil, as well as current market conditions and the continued decline of the economy, The Light at the End of the Tunnel has been turned off. We apologize for the inconvenience.

Hero and Villian build discussion forum

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I like that Elec has a true godmode power, but I prefer Dark's tier nine. In the event that I do die, anything short of an AV with purple triangles is stunned and my team is still safe.
I think that's ironic given the only that sounds like it would kill you is a bunch of AVs.


 

Posted

Hi Dechs...
So I've been away for a while and now that I'm reading all this stuff about Dark Armor and Defense...
DA seems to have a cloak where you don't lose half of the defense when you attack.
Stealth does, Cloaking Device does, Hide does... Cloak of Darkness and Energy Cloak don't? Why is that?

Could you please check that again?

...and still wanted to say great job and I love capped-defenses, too... currently running around with a fire/fire tank and a elm/ela brute who are capped for S/L... they are both very nice.

Cheers,
Schlu.


--
PPD: "Nothing to see here... move along... move along..."

 

Posted

Quote:
Originally Posted by TheLastBoyscout View Post
Nice one Dechs and all the best on the TF runs, as a Mid's-o-Holic I love to see people making the best out of their builds.
Quote:
Originally Posted by JanusFrs View Post
I'll say two things to you Dechs. First things first, gratz with your tanker, he looks like he's nice to you And secondly, I like what you said in you comments about how you shan't judge a player by his powersets, very cool said!
Quote:
Originally Posted by Schlu View Post
...and still wanted to say great job and I love capped-defenses, too... currently running around with a fire/fire tank and a elm/ela brute who are capped for S/L... they are both very nice.
Thanks guys. Glad you enjoyed it.

Quote:
Originally Posted by JanusFrs View Post
Oh, and about you very video, it looks seriously unreal, the way you just accept all those Sappers shooting you! Is that because of some end drain protection from DA?
One of DA's saving graces is the end drain resistance in Murky Cloud to the tune of 86.5%. The only thing draining my endurance is me.

Quote:
Originally Posted by Street_Wolf View Post
I think that's ironic given the only that sounds like it would kill you is a bunch of AVs.
Yeah, that tends to be the case. I managed to hold off the four AV's and Reichsman at once, as well as the four patrons in the STF. Those are tricky, and it's not always a guarantee that I can stay alive.

I can, however, stay alive long enough for the rez to recharge. The stun works wonders for holding aggro, even if the triangle keep them from getting dizzy.

What else tends to kill me is large mobs of defense debuffing enemies when I'm not paying attention and popping purples preemptively. In those cases, it's kind of nice to just let the debuffs disappear with defeat, stun the mob, and get back up.

Quote:
Originally Posted by Schlu View Post
Hi Dechs...
So I've been away for a while and now that I'm reading all this stuff about Dark Armor and Defense...
DA seems to have a cloak where you don't lose half of the defense when you attack.
Stealth does, Cloaking Device does, Hide does... Cloak of Darkness and Energy Cloak don't? Why is that?

Could you please check that again?
I can assure you that Cloak of Darkness's defense does not suppress when attacking.

I don't know why, but I can hazard a guess. Hide, Stealth and Cloaking Device are stealth powers that happen to provide defense. Cloak of Darkness is a defense power that happens to provide stealth. The primary purpose of the powers are different.

Notice that the defense values of Shadow Fall and Steamy Mist and Arctic Air don't suppress at all either, even though they provide stealth. Again, I think it's because they are protective powers that also give you some stealth.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Just in case it was not mentioned earlier, Cloak of Fear also applies a tohit debuff(enhanceable) which is functionally the same as +def (7% IIRC but feel free to double check that number).
And OG can slot the Absolute Amazement:Chance fo Tohit Debuff proc, though it was broken for a time and I have no clue how reliable/large a debuff it is.


Taking It On the Chin I-16 Tanker Guide
Repeat Offenders

 

Posted

This's been a very impressive and inspiring thread to me. I already have a Dark/Stone, currently at 31. She's actually my highest level tanker right now. I really enjoy playing her so far. I hope eventually I'll be able to match those feats.

I tried designing a build for Fluorite Dreams, my Dark/Stone tanker, taking ideas from Dech's build. I couldn't manage to softcap Energy/Negative, however. A large part of the Energy/Negative defense seems to come from the PBAoE slotting, and Stone Melee has one fewer PBAoE than Fiery Melee. And stun sets only give a 1.25% Smashing/Lethal bonus at most.

Here is the build I put together. This build has not yet been tweaked to be exemplar-friendly. Any ideas for capping Energy/Negative or overall better slotting?

Discarding the stuns isn't very appealing to me--stun stacking is a large part of the fun factor of this character for me.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Fluorite Dreams : Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(9), ImpArm-ResDam:40(9), ImpArm-ResDam/EndRdx:40(11), ImpArm-ResDam/EndRdx/Rchg:40(11), ImpArm-ResPsi:40(13)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(19), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(21), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 6: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(19)
Level 8: Obsidian Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(13), RctvArm-ResDam/EndRdx/Rchg:40(15), RctvArm-ResDam:40(15)
Level 10: Dark Regeneration -- Nictus-Acc/EndRdx/Rchg:50(A), Nictus-Acc/EndRdx/Heal/HP/Regen:50(40), Nictus-Acc/Heal:50(40), Theft-+End%:30(40), Theft-Acc/EndRdx/Rchg:30(43), Theft-Heal/Rchg:30(43)
Level 12: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(27), Erad-Acc/Dmg/Rchg:30(27), C'ngBlow-Dmg/EndRdx:50(29), C'ngBlow-Acc/Rchg:50(29), C'ngBlow-Acc/Dmg:50(33)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-ResKB:50(33)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(33)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(34)
Level 22: Fault -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(23), RzDz-Acc/EndRdx:30(23), RzDz-Stun/Rng:30(25), RzDz-Acc/Stun/Rchg:30(25), Rope-Acc/Stun/Rchg:50(48)
Level 24: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(50)
Level 26: Oppressive Gloom -- Acc-I:50(A)
Level 28: Taunt -- Mocking-Taunt/Rchg:50(A)
Level 30: Cloak of Darkness -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx/Rchg:50(31)
Level 32: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
Level 35: Tremor -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(36), Erad-Dmg/Rchg:30(36), C'ngBlow-Dmg/EndRdx:50(36), C'ngBlow-Dmg/Rchg:50(37), C'ngBlow-Acc/Rchg:50(37)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 41: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx/Rchg:40(42), RctvArm-ResDam/EndRdx:40(42), RctvArm-ResDam/Rchg:40(42)
Level 44: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45)
Level 47: Hurl Boulder -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(48), Thundr-Acc/Dmg/Rchg:50(48)
Level 49: Soul Transfer -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(50), Erad-Dmg/Rchg:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1412;701;1402;HEX;|
|78DA9D93DB4E134118C767DB2DA5E796525ACE2D94D2022EF4CEC3853156120D4D2|
|A10AE54B2D61156CA96EC16950B131FC05730515F4211A3EF617C014FCF50BFF9FE|
|4309B76EDAFF6F77E73FF31D76A6F9B21117E2F54D61C46F776CDFDFDDB6DD03E98|
|59AF69ED34EAF778EBB9ED393C58627ED43BF1816428CC3B1DB904FA5EB4BAB617B|
|07BBB7BCC3AE57D0234DD991D2DAEA755D89FBCC5D775F7AD2ED59E737F156B7DBB|
|1D69D9E2B7D1F0F1BD23E72DCBD841ED9DBEF0D9E9AF289D3765C99B973E4B4ADD6|
|8947EBDA7E4F7A27054AA846FF4F111283FEA21F1279BA9916C305A04A5814D132B|
|0C888D718F351A1AFBE295A843911B80F6C32CC2DC6D233425D94A33A06D90DD84D|
|D887601F82FD0AEC0B640F6A7B10F611D847611FBD643FA512422821189AE1FCD27|
|3C02C63A4C4F84CBEB0F685E18BC3908421895967E48B1806B724920FAA108B6340|
|0E1809AA062D658024E323CD8AE946C6FE06D4AB899FC01FC6D421673BD565143B8|
|C21DA1809CC12892ABF1AA35729BC3252DF036CFEC108D348468F64760C1EB9C729|
|0FD348568F648BBC4C09A8522F73E86528E7F3871DEB01C78CC273E00563F5152F9|
|BA7F5F29865E411BC8E54BE5299E33AE1F1090E51A11093308B49875D5FC835AD5B|
|3D9DE32567D2C0289065181467165383B3F8D2257CE912BE7459EFA3A852543187E|
|6CEA3ABF3BF0134B7EC02E8F132CD5AD0FB6801AB57B07A05AB572EEDA3202553D5|
|4957B1156AD81835EC961A768B49BE65ED5B46712BA86A0535AEA0B81A85B7103E6|
|0BDE710AB1F80778C6FD4A5356D58FBC575D451551D554D998363463FBAC4863938|
|AE7446B8D72D7370B884C1A6DA85A91F49D3E1C0E8FF5EA7F1F32C229BEADC6F2B6|
|929D951F240C943258F94D84A1E2B692BE99F0D66A7AEAABCAE29B9AEE486921CE5|
|27DE28673846125312579250925492529256925532A1E4AD92FE3FE3C4EE45|
|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by SPiNE View Post
It's not really a challenge when my Elec Armor Tank can do all that you've stated, and then some. Also, if you're not going to believe a thing I say, I don't see how I can prove to you that I have done all those things though. I'm obviously not going to take all that time to redo everything I've done AND record them AND upload them to YouTube just so you can say "oh..I guess Dark Armor does suck."

However, from a logical point of view, I can attempt to tell you how it can be done.

> Electric Armor has End-drain resistance, that means I don't have a problem with any mobs that can drain my endurance.

> With my IO'ed out build, I have ~60% resistance across the board.

> I also have 38% defense across the board.

> In addition to that, my total regeneration is a little bit above 500% with Energize on.

> Of course, survivability alone doesn't make you a good Tanker, it's the holding aggro part. I have the actual Taunt power itself. I am Earth Melee Primary so I have Fault and Tremor to hold aggro as well as keep mobs on their back almost 100% of the times. I also have Lightning Field Aura.

It's pretty damn easy to survive.

As an aside, don't listen to these other noobs, I am THE BEST Tanker on CoH period. So good that I've cloned my ElecArmor/EarthMelee Tanker on every single servers.

Ok.. so wait.. that's all you have for resistance/defense on a tank? Wow.. I guess my Spines/Elect SCRAPPER is doing pretty good then for his IO'd build.

And as for someone who's played with this certain Dark Armor TANK, and when I say TANK.. I mean this brick house of god that barely even budges with anything I've seen thrown at him.. I'd say you're outmatched my friend.. and I use the term friend loosely..

//Optaca\\


 

Posted

Quote:
Originally Posted by SPiNE View Post
As an aside, don't listen to these other noobs, I am THE BEST Tanker on CoH period. So good that I've cloned my ElecArmor/EarthMelee Tanker on every single servers.


Edit: Just read ya other posts, ya can not be serious


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
Edit: Just read ya other posts, ya can not be serious
Yea, I'm really not.


 

Posted

dark armor has the best res around. if u focus at defence too it will be awesome. The only bad thing is that dark needs IO's to be better. And mostly for its heal. If u have good recharge u can use it every 9 secs


 

Posted

Quote:
Originally Posted by abnormal_joe View Post
Just in case it was not mentioned earlier, Cloak of Fear also applies a tohit debuff(enhanceable) which is functionally the same as +def (7% IIRC but feel free to double check that number).
And OG can slot the Absolute Amazement:Chance fo Tohit Debuff proc, though it was broken for a time and I have no clue how reliable/large a debuff it is.
I like tohit debuffs, but I prefer straight defense. Tohit debuffs generally need to hit to work and they can be resisted. AVs in particular resist about 85% of the debuff.

Quote:
Originally Posted by Alef_infinity View Post
This's been a very impressive and inspiring thread to me. I already have a Dark/Stone, currently at 31. She's actually my highest level tanker right now. I really enjoy playing her so far. I hope eventually I'll be able to match those feats.
I'm glad you liked the thread. Dark/Stone is going to be an excellent combo thanks to the extra mitigation. I sent a PM about the build with suggestions.

Quote:
Originally Posted by Optical Flash View Post
And as for someone who's played with this certain Dark Armor TANK, and when I say TANK.. I mean this brick house of god that barely even budges with anything I've seen thrown at him..
Heh, thanks for the compliment. Go on and ignore him, he's a self admitted troll of epic epicness.

Quote:
Originally Posted by lll Phoenix lll View Post
dark armor has the best res around. if u focus at defence too it will be awesome. The only bad thing is that dark needs IO's to be better. And mostly for its heal. If u have good recharge u can use it every 9 secs
Dark Armor does not have the best resistance. Elec beats it everywhere except for psi, toxic, and negative energy. Everyone has comparable or better S/L resist. I think DA beats Invuln in most places, but Invuln has a bit more defense.

What makes DA really shine is the combination of mitigation and the exotic resists. Most stuff misses and the stuff that doesn't gets resisted. That little bit that gets through will be healed back. The way my tank is built he rarely ever uses the heal, but the fact that he has it makes him virtually immortal. It takes a lot of damage to kill my tank, and it all has to happen in 17 seconds. Even then, it has to happen twice before I'm actually out of the fight.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Hey Dechs, if I can find it again, I had an almost softcapped to positional defense build that, while being a complete ****** offensively, would be insanely hard to kill. Melee was softcapped, and aoe and ranged were 40%+.

Think I may give that a try, need something new to do with my tank.

*Updated*
Found it, tweaked it. It aint pretty, but I think it will work. May monkey with it a bit, as I am pretty sure that at a small sacrifice to AoE def, I can softcap ranged as well. AoE would still be over 40% I think.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

cataclysmic end positional: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Flight

Hero Profile:
Level 1: Dark Embrace

  • (A) Aegis - Resistance/Recharge
  • (7) Aegis - Endurance/Recharge
  • (13) Aegis - Resistance/Endurance/Recharge
  • (48) Aegis - Resistance/Endurance
  • (50) Aegis - Psionic/Status Resistance
Level 1: Shadow Punch
  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (11) Touch of Death - Accuracy/Damage/Endurance
  • (17) Touch of Death - Damage/Endurance/Recharge
  • (17) Touch of Death - Chance of Damage(Negative)
Level 2: Murky Cloud
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 4: Shadow Maul
  • (A) Cloud Senses - ToHit Debuff
  • (5) Cloud Senses - Accuracy/Recharge
  • (5) Cloud Senses - Accuracy/ToHitDebuff
  • (7) Cloud Senses - Chance for Negative Energy Damage
  • (11) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (15) Cloud Senses - Accuracy/Endurance/Recharge
Level 6: Obsidian Shield
  • (A) Aegis - Resistance/Endurance
  • (15) Aegis - Resistance/Recharge
  • (31) Aegis - Resistance
Level 8: Dark Regeneration
  • (A) Theft of Essence - Accuracy/Endurance/Recharge
  • (9) Theft of Essence - Healing/Recharge
  • (9) Theft of Essence - Accuracy/Healing
  • (50) Theft of Essence - Chance for +Endurance
Level 10: Combat Jumping
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (23) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Recharge Speed
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 12: Swift
  • (A) Run Speed IO
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (34) Miracle - +Recovery
Level 18: Death Shroud
  • (A) Eradication - Chance for Energy Damage
  • (19) Eradication - Accuracy/Damage/Endurance/Recharge
  • (19) Eradication - Accuracy/Damage/Recharge
  • (23) Eradication - Damage/Recharge
  • (25) Eradication - Accuracy/Recharge
  • (37) Eradication - Damage
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Endurance Modification IO
Level 22: Siphon Life
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (31) Mako's Bite - Accuracy/Damage
  • (34) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
Level 24: Boxing
  • (A) Touch of Death - Accuracy/Damage
  • (27) Touch of Death - Damage/Endurance
  • (37) Touch of Death - Damage/Recharge
  • (43) Touch of Death - Accuracy/Damage/Endurance
  • (45) Touch of Death - Damage/Endurance/Recharge
  • (46) Touch of Death - Chance of Damage(Negative)
Level 26: Taunt
  • (A) Mocking Beratement - Taunt/Recharge/Range
  • (27) Mocking Beratement - Taunt/Recharge
  • (33) Mocking Beratement - Taunt/Range
  • (37) Mocking Beratement - Recharge
Level 28: Soul Drain
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 30: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 32: Cloak of Darkness
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense
Level 35: Dark Consumption
  • (A) Obliteration - Damage
  • (36) Obliteration - Chance for Smashing Damage
  • (36) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Accuracy/Recharge
Level 38: Midnight Grasp
  • (A) Touch of Death - Damage/Endurance
  • (40) Touch of Death - Damage/Recharge
  • (42) Touch of Death - Accuracy/Damage/Endurance
  • (42) Touch of Death - Damage/Endurance/Recharge
  • (42) Touch of Death - Chance of Damage(Negative)
  • (43) Touch of Death - Accuracy/Damage
Level 41: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
Level 44: Hover
  • (A) Luck of the Gambler - Defense
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (45) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (48) Luck of the Gambler - Recharge Speed
Level 47: Cloak of Fear
  • (A) Accuracy IO
Level 49: Soul Transfer
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 0: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1420;754;1508;HEX;|
|78DA9D934953134114C77BB21842261B1012C216F6352141AD72395896689516582|
|98BE20009A9310E30304CA8995825373F80272F9EBCB97E0245B4FC1ECACD7D3D5A|
|2EC0F896868B37A792FFAFFBF5EBD7EFCDEB99B931A50A71F38C50D473A6E638955|
|9CD5AD3EDC065AD7EDDD6CC7455AB6B5573D35937AA19DDBA96D9A83946DDA8599A|
|191042B4B177654A5FD22D47CF4D69F65AE5ACBD5EB393726546377569A761FCA2B|
|5A2DBBA55CF1D0CD462AD66E6A6756DC3B0967972C1A85BBAE384E56479A50E4B21|
|9E99388D9FDF30AAB9E2A6AD576634A7AEDB9B29C86604FE4F83200AFC85EB13051|
|8A4C49149827A14302426F28082281C27FC40777A5CBF9817E8E7596094088D6542|
|6C51E0E65885B005BB143E4428935E74F80926AF0CE47DE311A253F8DE31DE128E7|
|C2434BE27443E109EC12E3F07F2F8F39466A44069761D236C8343808E72BD81B817|
|F73444185142A189D00ADD08CAB2833B1EDCAABEF66085AD2D54684F82D0F78A8C7|
|E700FC902425981A62498C25C8027BC435E1976CE70A0003844798F129DE3A09728|
|C92790649C57FCF1EF5458D337C65742EB1742EA33A1FF13A101E235CBDA9BEF78B|
|0F696DB8C0CBDF3DF1036215F69628D924CAD12BA96083DCB84C115864150206C52|
|EE4A62477B457A81BAD65F228C9609E3DCD12C77F4179CD5C6BBBC6DAB546FDAE0E|
|A4D42FF3A6117FCDAB91FFEF67B5447C77DC60342D743C2E063721F7A44332FE4D4|
|295F776792DAFC1C0275CBB7D99D2053963BB5072BBDF288DE3F14A60FAF16608F8|
|3EE13465D426197B00FBB0664D9030B54F650893052662C32B8DED179820F121B96|
|590C7316139C451056C6E4851A63D3385F8771BE1C59BE15137CAF5EC0F1393E5EE|
|4D2D4889760CA4B537E8C4C1DBEC3AF0D7EF088E97F2C459FFC7EF1DB22CB88EFF0|
|93768331F214ECFC5FCF967A102E78A5117416A588328752422983288B38D250AEE|
|2B48A23775B3D48387A02F33A89720AE5344A02F213B7D033100209A1A828619408|
|4A142586D28C9246B98BE2FE05BFC207BD|
|-------------------------------------------------------------------|


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

i said it wasn't pretty. and considering the amount of arguing I got from people back in the day on my old/current DA/DM build, which, minus a few personal tweaks, is now pretty close to what everyone uses, I have faith in it.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.