TheLastBoyscout

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  1. Quote:
    Originally Posted by plainguy View Post
    Well LBS if you want to spend that money for that build by all means.

    I don't see the rational in spending 4 to 5 billion on a S/L capped farm toon that can only do S/L farms. I would rather spend that money on something that can do any farm or any mission and is positionally defense capped.

    At a minimum maybe pick up Vengeance, and Fear is Mag 3 which will work on bosses. That would help mitigate damage as well.

    I do get the point of just accomplishing the build but I just don't see the value in it.
    Well part of me agrees and part of me is like: Meh.

    I for one already got several toons that can farm everything but we're in the blaster forum now so we deal with what we can and have fun doing it.

    And for fearing bosses... You must be mistaken us blasters for controlers, we don't do that well at controlling we blast stuff, best defends is a dead mob.
  2. Quote:
    Originally Posted by plainguy View Post
    You have no defenses and you have moderate S/L resistance numbers. I don't know what you could think you can farm with this build. You need to be capped for something to survive long enough.
    Well since you asked, capped Smash and Lethal. When the bullet rain procs perma souldrain and hasten :P and if that didn't kill em Burnout and do it all again to the next group.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    @TheLastBoyScout: Level 50 Magic Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Darkness Manipulation
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Pistols -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(46), Apoc-Dam%(48)
    Level 1: Penumbral Grasp -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(25), SipInsght-ToHitDeb/EndRdx/Rchg(40), SipInsght-Acc/EndRdx/Rchg(48), SipInsght-%ToHit(50)
    Level 2: Smite -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(45), SipInsght-%ToHit(46)
    Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), ExVuln-DefDeb(9), ExVuln-DefDeb/Rchg(15), ExVuln-DefDeb/Rchg/EndRdx(25)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Super Jump -- Zephyr-ResKB(A)
    Level 10: Bullet Rain -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(11), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(15), Ragnrk-Knock%(40), FrcFbk-Rechg%(40)
    Level 12: Shadow Maul -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(13), SipInsght-ToHitDeb/EndRdx/Rchg(13), SipInsght-Acc/EndRdx/Rchg(29), SipInsght-%ToHit(43)
    Level 14: Swap Ammo
    Level 16: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(43)
    Level 18: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(21)
    Level 20: Boxing -- Empty(A)
    Level 22: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Acc/EndRdx(23), M'Strk-Dmg/EndRdx(23), C'ngBlow-Acc/Dmg(37), C'ngBlow-Dmg/EndRdx(39)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 26: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(27), RedFtn-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(50)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
    Level 30: Dark Consumption -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(31), Oblit-Acc/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(34)
    Level 32: Hail of Bullets -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34)
    Level 35: Dark Pit -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(36), RzDz-Acc/EndRdx(36), RzDz-Stun/Rng(36), RzDz-Acc/Stun/Rchg(37)
    Level 38: Midnight Grasp -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-%ToHit(42), SipInsght-Acc/EndRdx/Rchg(46)
    Level 41: Scorpion Shield -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(50)
    Level 44: Super Speed -- Zephyr-ResKB(A)
    Level 47: Summon Spiderlings -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(48)
    Level 49: Burnout -- RechRdx-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Reactive Core Flawless Interface
    Level 50: Spiritual Total Radial Revamp
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(3), Mrcl-Heal(7), Mrcl-Rcvry+(37)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(7), P'Shift-End%(43)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 14: Chemical Ammunition
    Level 14: Cryo Ammunition
    Level 14: Incendiary Ammunition
  3. Beam Dark is pretty cool, playing with this build atm can be in melee range or at range with it. Smash and Lethal capped for survivability. Loads of Fun. Made this one as end friendly as possible and some fun stuff in it like little spiders to toy with :P Don't mind the 2 purple sets they can be swapped for something cheaper.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    @TheLastBoyScout: Level 50 Magic Blaster
    Primary Power Set: Beam Rifle
    Secondary Power Set: Darkness Manipulation
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Charged Shot -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(46), Apoc-Dam%(48)
    Level 1: Penumbral Grasp -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(25), SipInsght-ToHitDeb/EndRdx/Rchg(40), SipInsght-Acc/EndRdx/Rchg(48), SipInsght-%ToHit(50)
    Level 2: Smite -- SipInsght-Acc/ToHitDeb(A), SipInsght-%ToHit(11), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(45)
    Level 4: Cutting Beam -- Achilles-DefDeb(A), Achilles-DefDeb/Rchg(5), Achilles-ResDeb%(9), Posi-Acc/Dmg/EndRdx(11), Posi-Acc/Dmg(15)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Super Jump -- Zephyr-ResKB(A)
    Level 10: Single Shot -- RechRdx-I(A)
    Level 12: Shadow Maul -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(13), SipInsght-ToHitDeb/EndRdx/Rchg(13), SipInsght-Acc/EndRdx/Rchg(29), SipInsght-%ToHit(43)
    Level 14: Disintegrate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(15), Dev'n-Dmg/Rchg(25), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
    Level 16: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(43)
    Level 18: Lancer Shot -- RzDz-Acc/Rchg(A), RzDz-Acc/EndRdx(19), RzDz-Acc/Stun/Rchg(19), RzDz-EndRdx/Stun(21), RzDz-Stun/Rng(46)
    Level 20: Boxing -- Empty(A)
    Level 22: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(23), C'ngBlow-Acc/Dmg(37), C'ngBlow-Dmg/EndRdx(39)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 26: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(27), RedFtn-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(50)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
    Level 30: Dark Consumption -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(31), Oblit-Acc/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(34)
    Level 32: Overcharge -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(33), Ragnrk-Knock%(34)
    Level 35: Dark Pit -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(36), RzDz-Acc/EndRdx(36), RzDz-Stun/Rng(36), RzDz-Acc/Stun/Rchg(37)
    Level 38: Midnight Grasp -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-%ToHit(42), SipInsght-Acc/EndRdx/Rchg(46)
    Level 41: Scorpion Shield -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(50)
    Level 44: Super Speed -- Zephyr-ResKB(A)
    Level 47: Summon Spiderlings -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(48)
    Level 49: Burnout -- RechRdx-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Reactive Core Flawless Interface
    Level 50: Spiritual Total Radial Revamp
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(3), Mrcl-Heal(7), Mrcl-Rcvry+(37)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(7), P'Shift-End%(43)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
  4. Unicyclepeon you do realise that hover and hot feet won't work together ?
  5. TheLastBoyscout

    How's this?

    Would this work ? about 16% defends + the to hit debuf from Darkest Night about 15%, fast aoe stun and fast heal/burn and aoe kb. Awefull against psi tho...

    Villain Plan by Mids' Villain Designer 1,81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Brute
    Primary Power Set: Stone Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Stone Mallet
    • (A) Crushing Impact - Accuracy/Damage
    • (3) Crushing Impact - Damage/Recharge
    • (7) Crushing Impact - Accuracy/Damage/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Endurance
    • (34) Crushing Impact - Damage/Endurance/Recharge
    Level 1: Fire Shield
    • (A) Titanium Coating - Resistance
    • (5) Titanium Coating - Resistance/Endurance
    • (11) Titanium Coating - Resistance/Endurance/Recharge
    Level 2: Stone Fist
    • (A) Crushing Impact - Accuracy/Damage
    • (3) Crushing Impact - Damage/Recharge
    • (7) Crushing Impact - Accuracy/Damage/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Endurance
    • (36) Crushing Impact - Damage/Endurance/Recharge
    Level 4: Healing Flames
    • (A) Numina's Convalescence - Heal/Endurance
    • (5) Numina's Convalescence - Endurance/Recharge
    • (11) Numina's Convalescence - Heal/Recharge
    • (36) Numina's Convalescence - Heal/Endurance/Recharge
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 8: Fault
    • (A) Razzle Dazzle - Accuracy/Recharge
    • (9) Razzle Dazzle - Endurance/Stun
    • (9) Razzle Dazzle - Accuracy/Endurance
    • (37) Razzle Dazzle - Stun/Range
    • (37) Razzle Dazzle - Accuracy/Stun/Recharge
    • (46) Razzle Dazzle - Chance of Immobilize
    Level 10: Hurdle
    • (A) Empty
    Level 12: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Plasma Shield
    • (A) Titanium Coating - Resistance
    • (17) Titanium Coating - Resistance/Endurance
    • (17) Titanium Coating - Resistance/Endurance/Recharge
    Level 18: Health
    • (A) Numina's Convalescence - Heal
    • (19) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Regenerative Tissue - +Regeneration
    • (40) Miracle - Heal
    • (43) Miracle - +Recovery
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Recharge
    • (21) Efficacy Adaptor - EndMod/Accuracy
    • (39) Performance Shifter - EndMod
    • (40) Performance Shifter - EndMod/Recharge
    • (40) Performance Shifter - Chance for +End
    Level 22: Blazing Aura
    • (A) Eradication - Accuracy/Recharge
    • (23) Eradication - Accuracy/Damage/Recharge
    • (23) Eradication - Accuracy/Damage/Endurance/Recharge
    • (27) Eradication - Damage
    • (27) Scirocco's Dervish - Accuracy/Damage
    • (36) Scirocco's Dervish - Damage/Endurance
    Level 24: Consume
    • (A) Performance Shifter - EndMod/Recharge
    • (25) Performance Shifter - EndMod/Accuracy/Recharge
    • (25) Performance Shifter - Accuracy/Recharge
    • (43) Performance Shifter - EndMod/Accuracy
    Level 26: Hasten
    • (A) Recharge Reduction IO
    Level 28: Burn
    • (A) Eradication - Damage
    • (29) Eradication - Accuracy/Recharge
    • (29) Eradication - Accuracy/Damage/Recharge
    • (43) Eradication - Accuracy/Damage/Endurance/Recharge
    • (46) Scirocco's Dervish - Accuracy/Damage
    • (46) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 30: Hurl Boulder
    • (A) Apocalypse - Damage
    • (31) Apocalypse - Damage/Recharge
    • (31) Apocalypse - Accuracy/Damage/Recharge
    • (31) Apocalypse - Accuracy/Recharge
    • (34) Apocalypse - Damage/Endurance
    Level 32: Tremor
    • (A) Eradication - Accuracy/Recharge
    • (33) Eradication - Accuracy/Damage/Recharge
    • (33) Eradication - Accuracy/Damage/Endurance/Recharge
    • (33) Eradication - Damage/Recharge
    • (34) Force Feedback - Chance for +Recharge
    Level 35: Boxing
    • (A) Empty
    Level 38: Tough
    • (A) Titanium Coating - Resistance
    • (39) Titanium Coating - Resistance/Endurance
    • (39) Titanium Coating - Resistance/Endurance/Recharge
    Level 41: Weave
    • (A) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Endurance/Recharge
    • (42) Luck of the Gambler - Recharge Speed
    Level 44: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (45) Dark Watcher's Despair - Recharge/Endurance
    • (45) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 47: Seismic Smash
    • (A) Hecatomb - Damage
    • (48) Hecatomb - Damage/Recharge
    • (48) Hecatomb - Accuracy/Damage/Recharge
    • (48) Hecatomb - Accuracy/Recharge
    • (50) Hecatomb - Damage/Endurance
    Level 49: Temperature Protection
    • (A) Steadfast Protection - Resistance/+Def 3%
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 4: Ninja Run
  6. The build above this post is broken, you took Vengeance but only have Maneuvers. This can't be done, as far as I know you need 2 powers from the Leadership pool before Vengeance opens up.
  7. Okay this is what's happening to your Mid's.

    Since you added a +recharge in to a power Mid's will make this power active, hence the proc worked. This also makes all other benefits of that power active which is a defends bonus from Hail of Bullets which lasts 5 seconds.

    Made the mistake myself aswell
  8. Quote:
    Originally Posted by Dechs Kaison View Post
    I beg to differ.

    That is all.
    Nice one Dechs and all the best on the TF runs, as a Mid's-o-Holic I love to see people making the best out of their builds.
  9. Might aswell slot 2 +recharges in Anyway this is going to be my build i like it so far and about darkest night, there's always somebody in the team with a acc debuff or a heal/bubble etc. It's not that i'll invite 8 people to start it and then go solo them. That's also the reason i took Grand Cover. One with the shield only has a end drop so a real gem in this build and i love those gems hehe.

    Fully capped directional defends, some resists with it and extra health and a self heal

    Villain Plan by Mids' Villain Designer 1,601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Medicine

    Villain Profile:
    Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(45)
    Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(11), TtmC'tng-ResDam(25), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/Rchg(46)
    Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Rchg+(13), SW-ResDam/Re TP(46)
    Level 4: True Grit -- Panac-Heal(A), Panac-Heal/+End(5), Aegis-ResDam(11), Aegis-ResDam/EndRdx(19), GA-End/Res(45), GA-3defTpProc(45)
    Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
    Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(13), Sciroc-Dam%(15), FrcFbk-Rechg%(40)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(15)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(40), Zephyr-Travel/EndRdx(50)
    Level 16: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(27), Numna-Heal(39), Numna-Regen/Rcvry+(39)
    Level 18: Against All Odds -- EndRdx-I(A)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(37), P'Shift-End%(39)
    Level 22: Phalanx Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(43), RedFtn-EndRdx(43), RedFtn-EndRdx/Rchg(48)
    Level 24: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(25)
    Level 26: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(34)
    Level 28: Maneuvers -- S'dpty-Def(A), S'dpty-Def/EndRdx(29), S'dpty-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(40)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(34), FrcFbk-Rechg%(34)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Grant Cover -- LkGmblr-Rchg+(A)
    Level 41: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(48)
    Level 44: Aid Other -- Numna-Heal/EndRdx(A)
    Level 47: One with the Shield -- S'fstPrt-ResDam/Def+(A)
    Level 49: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 17,5% DamageBuff(Smashing)
    • 17,5% DamageBuff(Lethal)
    • 17,5% DamageBuff(Fire)
    • 17,5% DamageBuff(Cold)
    • 17,5% DamageBuff(Energy)
    • 17,5% DamageBuff(Negative)
    • 17,5% DamageBuff(Toxic)
    • 17,5% DamageBuff(Psionic)
    • 12,9% Defense(Smashing)
    • 12,9% Defense(Lethal)
    • 13,5% Defense(Fire)
    • 13,5% Defense(Cold)
    • 13,5% Defense(Energy)
    • 13,5% Defense(Negative)
    • 6% Defense(Psionic)
    • 19,8% Defense(Melee)
    • 21% Defense(Ranged)
    • 21% Defense(AoE)
    • 45% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 36% Enhancement(Accuracy)
    • 10% FlySpeed
    • 174,3 HP (11,6%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 6,05%
    • MezResist(Immobilize) 4,95%
    • MezResist(Sleep) 2,2%
    • MezResist(Stun) 4,4%
    • 12,5% (0,21 End/sec) Recovery
    • 68% (4,26 HP/sec) Regeneration
    • 4,58% Resistance(Smashing)
    • 4,58% Resistance(Lethal)
    • 4,26% Resistance(Fire)
    • 4,26% Resistance(Cold)
    • 3% Resistance(Energy)
    • 9,25% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 15% RunSpeed
  10. Hey Sandrock little advice: there are no lvl 53 IOs