New farming Build DP/dark
What are you planning on farming? AE? The wall? Battle Maiden or other outdoor map?
You have no defenses and you have moderate S/L resistance numbers. I don't know what you could think you can farm with this build. You need to be capped for something to survive long enough.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
You have no defenses and you have moderate S/L resistance numbers. I don't know what you could think you can farm with this build. You need to be capped for something to survive long enough.
|
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
@TheLastBoyScout: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Darkness Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Pistols -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(46), Apoc-Dam%(48)
Level 1: Penumbral Grasp -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(25), SipInsght-ToHitDeb/EndRdx/Rchg(40), SipInsght-Acc/EndRdx/Rchg(48), SipInsght-%ToHit(50)
Level 2: Smite -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(45), SipInsght-%ToHit(46)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), ExVuln-DefDeb(9), ExVuln-DefDeb/Rchg(15), ExVuln-DefDeb/Rchg/EndRdx(25)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Super Jump -- Zephyr-ResKB(A)
Level 10: Bullet Rain -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(11), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(15), Ragnrk-Knock%(40), FrcFbk-Rechg%(40)
Level 12: Shadow Maul -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(13), SipInsght-ToHitDeb/EndRdx/Rchg(13), SipInsght-Acc/EndRdx/Rchg(29), SipInsght-%ToHit(43)
Level 14: Swap Ammo
Level 16: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(43)
Level 18: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(21)
Level 20: Boxing -- Empty(A)
Level 22: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Acc/EndRdx(23), M'Strk-Dmg/EndRdx(23), C'ngBlow-Acc/Dmg(37), C'ngBlow-Dmg/EndRdx(39)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(27), RedFtn-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(50)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Dark Consumption -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(31), Oblit-Acc/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(34)
Level 32: Hail of Bullets -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34)
Level 35: Dark Pit -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(36), RzDz-Acc/EndRdx(36), RzDz-Stun/Rng(36), RzDz-Acc/Stun/Rchg(37)
Level 38: Midnight Grasp -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-%ToHit(42), SipInsght-Acc/EndRdx/Rchg(46)
Level 41: Scorpion Shield -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(50)
Level 44: Super Speed -- Zephyr-ResKB(A)
Level 47: Summon Spiderlings -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(48)
Level 49: Burnout -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Core Flawless Interface
Level 50: Spiritual Total Radial Revamp
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(3), Mrcl-Heal(7), Mrcl-Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(7), P'Shift-End%(43)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 14: Chemical Ammunition
Level 14: Cryo Ammunition
Level 14: Incendiary Ammunition
Due to recent budget cuts and the cost of electricity, gas and oil, as well as current market conditions and the continued decline of the economy, The Light at the End of the Tunnel has been turned off. We apologize for the inconvenience.
Hero and Villian build discussion forum
Well LBS if you want to spend that money for that build by all means.
I don't see the rational in spending 4 to 5 billion on a S/L capped farm toon that can only do S/L farms. I would rather spend that money on something that can do any farm or any mission and is positionally defense capped.
At a minimum maybe pick up Vengeance, and Fear is Mag 3 which will work on bosses. That would help mitigate damage as well.
I do get the point of just accomplishing the build but I just don't see the value in it.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Well LBS if you want to spend that money for that build by all means.
I don't see the rational in spending 4 to 5 billion on a S/L capped farm toon that can only do S/L farms. I would rather spend that money on something that can do any farm or any mission and is positionally defense capped. At a minimum maybe pick up Vengeance, and Fear is Mag 3 which will work on bosses. That would help mitigate damage as well. I do get the point of just accomplishing the build but I just don't see the value in it. |
I for one already got several toons that can farm everything but we're in the blaster forum now so we deal with what we can and have fun doing it.
And for fearing bosses... You must be mistaken us blasters for controlers, we don't do that well at controlling we blast stuff, best defends is a dead mob.
Due to recent budget cuts and the cost of electricity, gas and oil, as well as current market conditions and the continued decline of the economy, The Light at the End of the Tunnel has been turned off. We apologize for the inconvenience.
Hero and Villian build discussion forum
Well part of me agrees and part of me is like: Meh.
I for one already got several toons that can farm everything but we're in the blaster forum now so we deal with what we can and have fun doing it. And for fearing bosses... You must be mistaken us blasters for controlers, we don't do that well at controlling we blast stuff, best defends is a dead mob. |
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Idk I was messing around mids and it seems kind of good only problem i would have would be heals but that can easily be covered with green insp and with tht e-tohit AoEs survival would bee pretty good...tell me what you think
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Darkness Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Dual Wield
- (A) Decimation - Chance of Build Up
- (3) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (5) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Damage/Recharge
Level 1: Penumbral Grasp- (A) Gravitational Anchor - Immobilize
- (7) Gravitational Anchor - Immobilize/Recharge
- (7) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (9) Gravitational Anchor - Accuracy/Recharge
- (9) Gravitational Anchor - Chance for Hold
Level 2: Empty Clips- (A) Achilles' Heel - Chance for Res Debuff
- (11) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Recharge
- (13) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Range
- (15) Positron's Blast - Chance of Damage(Energy)
Level 4: Death Shroud- (A) Obliteration - Damage
- (15) Obliteration - Accuracy/Recharge
- (17) Obliteration - Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge
- (19) Obliteration - Chance for Smashing Damage
Level 6: Swap AmmoLevel 8: Bullet Rain
- (A) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Chance of Damage(Energy)
- (50) Positron's Blast - Damage/Endurance
Level 10: Shadow Maul- (A) Siphon Insight - ToHit Debuff
- (21) Siphon Insight - Accuracy/ToHit Debuff
- (21) Siphon Insight - Accuracy/Recharge
- (23) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (23) Siphon Insight - Chance for +ToHit
Level 12: Hover- (A) Luck of the Gambler - Recharge Speed
Level 14: Fly- (A) Empty
Level 16: Soul Drain- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 18: Hasten- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 20: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Knockdown Bonus
- (33) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
Level 22: Assault- (A) Endurance Reduction IO
Level 24: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (29) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (33) Red Fortune - Endurance
Level 26: Vengeance- (A) Luck of the Gambler - Recharge Speed
Level 28: Piercing Rounds- (A) Positron's Blast - Chance of Damage(Energy)
- (46) Positron's Blast - Accuracy/Damage
- (46) Positron's Blast - Damage/Endurance
Level 30: Dark Consumption- (A) Endurance Modification IO
- (36) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
Level 32: Hail of Bullets- (A) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (40) Force Feedback - Chance for +Recharge
Level 35: Dark Pit- (A) Absolute Amazement - Stun
- (42) Absolute Amazement - Stun/Recharge
- (42) Absolute Amazement - Accuracy/Stun/Recharge
- (42) Absolute Amazement - Accuracy/Recharge
- (43) Absolute Amazement - Chance for ToHit Debuff
Level 38: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (39) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance
- (40) Reactive Armor - Endurance/Recharge
Level 41: Weave- (A) Luck of the Gambler - Recharge Speed
Level 44: Night Fall- (A) Siphon Insight - ToHit Debuff
- (45) Siphon Insight - Chance for +ToHit
- (45) Siphon Insight - Accuracy/Endurance/Recharge
- (45) Siphon Insight - Accuracy/ToHit Debuff
- (46) Siphon Insight - Accuracy/Recharge
Level 47: Dark Embrace- (A) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Endurance/Recharge
- (48) Reactive Armor - Endurance
Level 49: Oppressive Gloom- (A) Stupefy - Accuracy/Endurance
- (50) Stupefy - Endurance/Stun
Level 50: Cardiac Core ParagonLevel 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
------------
Level 2: Swift
- (A) Empty
Level 2: Health- (A) Miracle - +Recovery
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Performance Shifter - Chance for +End
Level 1: Brawl- (A) Empty
Level 1: DefianceLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition