UnleashedPower

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  1. Is it possible to raise the confuse duration of the power or at least enhance the chances of it going off? I find this to be a terrible interface power honestly. I have t4 just to see how it would fair and it was sad. I hardly confused anything in pve and IF it did fire off it was less than 2 seconds...and in pvp its pretty much useless (most likely gonna get ignored but worth mentioning) I unloaded everything i had on the guy and asked him after i killed him how many times he got confused...he said 1 time... im just hoping for some kind of buff for this power.
  2. UnleashedPower

    Ice/kin

    Thanks for the replies all of you. I had a feeling I was missing a few things I usually play a brute or a PvP blaster. Blizzard only doing 4000 damage is fine with me lol still havent seen that much damage coming from a non AV. I took a bit of advice from all the comments and tried to attempt to fit them it in. Somethings I still wasnt sure how to re arrange for slotting but I got a extra rech in hasten, reslotted bitter ice blaster and got a few changes in FS and transferance. Also I put in a acc/slow2x in siphon speed...cuz that would suck if that missed lol and all recharge is lost.

    So hows this


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Ice Blast
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (3) Thunderstrike - Accuracy/Damage/Endurance
    • (3) Thunderstrike - Accuracy/Damage
    • (5) Thunderstrike - Damage/Endurance
    • (5) Thunderstrike - Damage/Recharge
    • (7) Thunderstrike - Accuracy/Damage/Recharge
    Level 1: Transfusion
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Numina's Convalescence - Heal
    • (19) Numina's Convalescence - Heal/Endurance
    • (21) Numina's Convalescence - Endurance/Recharge
    • (21) Numina's Convalescence - Heal/Recharge
    • (25) Numina's Convalescence - Heal/Endurance/Recharge
    Level 2: Ice Bolt
    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (7) Thunderstrike - Accuracy/Damage
    • (9) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Endurance/Recharge
    • (11) Thunderstrike - Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Recharge
    Level 4: Siphon Power
    • (A) Accuracy IO
    Level 6: Aim
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 10: Siphon Speed
    • (A) Pacing of the Turtle - Accuracy/Endurance
    • (36) Tempered Readiness - Accuracy/Slow
    Level 12: Ice Storm
    • (A) Positron's Blast - Accuracy/Damage
    • (37) Positron's Blast - Chance of Damage(Energy)
    • (37) Positron's Blast - Accuracy/Damage/Endurance
    • (37) Positron's Blast - Damage/Recharge
    • (39) Positron's Blast - Damage/Endurance
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Increase Density
    • (A) Impervium Armor - Resistance/Endurance
    Level 18: Bitter Ice Blast
    • (A) Apocalypse - Chance of Damage(Negative)
    • (34) Apocalypse - Damage/Endurance
    • (34) Apocalypse - Damage
    • (36) Apocalypse - Accuracy/Damage/Recharge
    • (36) Apocalypse - Damage/Recharge
    Level 20: Speed Boost
    • (A) Endurance Modification IO
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (23) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance/Recharge
    Level 24: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Knockdown Bonus
    • (39) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    Level 26: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (27) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    • (33) Reactive Armor - Resistance/Recharge
    Level 28: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    Level 32: Blizzard
    • (A) Ragnarok - Damage/Endurance
    • (40) Ragnarok - Damage
    • (40) Ragnarok - Accuracy/Recharge
    • (42) Ragnarok - Damage/Recharge
    • (42) Ragnarok - Accuracy/Damage/Recharge
    Level 35: Transference
    • (A) Performance Shifter - EndMod/Accuracy/Recharge
    Level 38: Fulcrum Shift
    • (A) Accuracy IO
    Level 41: Thunder Strike
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    • (43) Obliteration - Damage
    • (43) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    Level 44: Electric Fence
    • (A) Enfeebled Operation - Accuracy/Immobilize
    • (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (45) Enfeebled Operation - Accuracy/Recharge
    • (46) Enfeebled Operation - Endurance/Immobilize
    • (46) Enfeebled Operation - Accuracy/Endurance
    • (50) Enfeebled Operation - Immobilize/Range
    Level 47: Charged Armor
    • (A) Titanium Coating - Resistance
    • (48) Titanium Coating - Resistance/Endurance
    • (48) Titanium Coating - Resistance/Recharge
    • (48) Titanium Coating - Endurance
    • (50) Titanium Coating - Endurance/Recharge
    • (50) Titanium Coating - Resistance/Endurance/Recharge
    Level 49: Power Sink
    • (A) Recharge Reduction IO
    Level 50: Musculature Core Paragon
    Level 50: Reactive Radial Flawless Interface
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (34) Endurance Modification IO
    • (46) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Scourge
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
  3. UnleashedPower

    Ice/kin

    Ok im extremely new to corrs and I found a deadly combo IMO ice/kin...once i found out i got blizzard to do pretty much 5000 damage I just had to make on elol... I made a build on mids for trials Tfs and pretty much all high lvl PvE I would like some feed back. I wasnt able to soft cap melee or ranged but eh a purple can easily solve that problem. Check out my build and tell me what you think or what I need to change.

    Thanks in advance for your help


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Ice Blast
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (3) Thunderstrike - Accuracy/Damage/Endurance
    • (3) Thunderstrike - Accuracy/Damage
    • (5) Thunderstrike - Damage/Endurance
    • (5) Thunderstrike - Damage/Recharge
    • (7) Thunderstrike - Accuracy/Damage/Recharge
    Level 1: Transfusion
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Numina's Convalescence - Heal
    • (19) Numina's Convalescence - Heal/Endurance
    • (21) Numina's Convalescence - Endurance/Recharge
    • (21) Numina's Convalescence - Heal/Recharge
    • (25) Numina's Convalescence - Heal/Endurance/Recharge
    Level 2: Ice Bolt
    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (7) Thunderstrike - Accuracy/Damage
    • (9) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Endurance/Recharge
    • (11) Thunderstrike - Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Recharge
    Level 4: Siphon Power
    • (A) Accuracy IO
    • (17) Recharge Reduction IO
    Level 6: Aim
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: Hasten
    • (A) Recharge Reduction IO
    Level 10: Siphon Speed
    • (A) Pacing of the Turtle - Endurance/Recharge/Slow
    • (36) Pacing of the Turtle - Accuracy/Slow
    Level 12: Ice Storm
    • (A) Positron's Blast - Accuracy/Damage
    • (37) Positron's Blast - Chance of Damage(Energy)
    • (37) Positron's Blast - Accuracy/Damage/Endurance
    • (37) Positron's Blast - Damage/Recharge
    • (39) Positron's Blast - Damage/Endurance
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Increase Density
    • (A) Impervium Armor - Resistance/Endurance
    Level 18: Bitter Ice Blast
    • (A) Siphon Insight - Accuracy/Endurance/Recharge
    • (34) Siphon Insight - ToHit Debuff
    • (34) Siphon Insight - Accuracy/ToHit Debuff
    • (36) Siphon Insight - Accuracy/Recharge
    • (36) Siphon Insight - ToHit Debuff/Endurance/Recharge
    Level 20: Speed Boost
    • (A) Endurance Modification IO
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (23) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance/Recharge
    Level 24: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Knockdown Bonus
    • (39) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    Level 26: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (27) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    • (33) Reactive Armor - Resistance/Recharge
    Level 28: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    Level 32: Blizzard
    • (A) Ragnarok - Damage/Endurance
    • (40) Ragnarok - Damage
    • (40) Ragnarok - Accuracy/Recharge
    • (42) Ragnarok - Damage/Recharge
    • (42) Ragnarok - Accuracy/Damage/Recharge
    Level 35: Transference
    • (A) Endurance Modification IO
    Level 38: Fulcrum Shift
    • (A) Recharge Reduction IO
    Level 41: Thunder Strike
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    • (43) Obliteration - Damage
    • (43) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    Level 44: Electric Fence
    • (A) Enfeebled Operation - Accuracy/Immobilize
    • (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (45) Enfeebled Operation - Accuracy/Recharge
    • (46) Enfeebled Operation - Endurance/Immobilize
    • (46) Enfeebled Operation - Accuracy/Endurance
    • (50) Enfeebled Operation - Immobilize/Range
    Level 47: Charged Armor
    • (A) Titanium Coating - Resistance
    • (48) Titanium Coating - Resistance/Endurance
    • (48) Titanium Coating - Resistance/Recharge
    • (48) Titanium Coating - Endurance
    • (50) Titanium Coating - Endurance/Recharge
    • (50) Titanium Coating - Resistance/Endurance/Recharge
    Level 49: Power Sink
    • (A) Recharge Reduction IO
    Level 50: Musculature Core Paragon
    Level 50: Reactive Radial Flawless Interface
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (34) Endurance Modification IO
    • (46) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Scourge
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
  4. Ok so ive made a cold/fire defender and i dont see how other cold/ defenders do it...i constantly die...all my targets run away soon as I debuff..... how the heck do cold/dark or cold/ defenders do it???? do i have to get soul storm to hold my target first or what?!?!?! plz give me a strategy for my cold/fire def plz
  5. Ive posted a build a while ago a necro/time but no responses about it
  6. Hmm im starting to get a way better understanding of this im gonna still give it a shot should be fun but does anyone have a build that may be survivable and still able to kill something? I lvled mm new mm to lvl 36 now and did a little pvp in sirens....thing has great survival but it terrible on endurance (of course its normal IOs) but ive stood toe to toe with a full IOd KM/regen scrap...didnt kill him of course but it took him a minute to kill me till my end crashed then i got wrecked
  7. I only had time to make a build for the Necro/time...Feel free to add or do whatever you see needs to be changed or add your own taste to it...just trying to get as many ideas as possible for this guy

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Necromancy
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Zombie Horde
    • (A) Soulbound Allegiance - Damage/Recharge
    • (3) Soulbound Allegiance - Damage/Endurance
    • (3) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (17) Dark Watcher's Despair - To Hit Debuff
    • (19) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (45) Dark Watcher's Despair - To Hit Debuff/Recharge
    Level 1: Time Crawl
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (7) Pacing of the Turtle - Chance of -Recharge
    • (7) Pacing of the Turtle - Accuracy/Endurance
    Level 2: Temporal Mending
    • (A) Numina's Convalescence - Heal/Endurance
    • (11) Numina's Convalescence - Endurance/Recharge
    • (11) Numina's Convalescence - Heal
    • (45) Numina's Convalescence - Heal/Endurance/Recharge
    Level 4: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (45) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (46) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    Level 6: Enchant Undead
    • (A) Endurance Reduction IO
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Temporal Selection
    • (A) Numina's Convalescence - Heal/Endurance
    • (46) Miracle - Heal/Endurance
    Level 12: Grave Knight
    • (A) Soulbound Allegiance - Damage
    • (13) Soulbound Allegiance - Chance for Build Up
    • (13) Soulbound Allegiance - Accuracy/Recharge
    • (33) Dark Watcher's Despair - To Hit Debuff
    • (34) Achilles' Heel - Chance for Res Debuff
    • (39) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 14: Life Drain
    • (A) Touch of the Nictus - Healing
    • (15) Touch of the Nictus - Accuracy/Healing
    • (15) Touch of the Nictus - Chance for Negative Energy Damage
    • (36) Apocalypse - Damage
    • (36) Apocalypse - Accuracy/Damage/Recharge
    • (36) Apocalypse - Damage/Recharge
    Level 16: Distortion Field
    • (A) Ghost Widow's Embrace - Accuracy/Recharge
    • (17) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (19) Impeded Swiftness - Accuracy/Slow
    • (34) Impeded Swiftness - Range/Slow
    Level 18: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 20: Time Stop
    • (A) Unbreakable Constraint - Hold
    • (21) Unbreakable Constraint - Hold/Recharge
    • (21) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (23) Unbreakable Constraint - Endurance/Hold
    • (23) Unbreakable Constraint - Accuracy/Recharge
    Level 22: Teleport Foe
    • (A) Accuracy IO
    • (34) Range IO
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Endurance/Recharge
    • (50) Karma - Knockback Protection
    Level 26: Lich
    • (A) Defense Debuff IO
    • (27) Defense Debuff IO
    • (31) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (31) Dark Watcher's Despair - To Hit Debuff
    • (33) Touch of the Nictus - Accuracy/Healing
    • (33) Touch of the Nictus - Healing
    Level 28: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    • (50) Karma - Knockback Protection
    Level 30: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    Level 32: Dark Empowerment
    • (A) Endurance Reduction IO
    Level 35: Slowed Response
    • (A) Achilles' Heel - Chance for Res Debuff
    • (37) Analyze Weakness - Defense Debuff
    • (37) Analyze Weakness - Accuracy/Defense Debuff
    • (37) Analyze Weakness - Accuracy/Endurance/Recharge
    • (39) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (40) Analyze Weakness - Accuracy/Recharge
    Level 38: Chrono Shift
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance/Recharge
    Level 44: Power Boost
    • (A) Recharge Reduction IO
    Level 47: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    Level 49: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Karma - Knockback Protection
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (5) Performance Shifter - EndMod/Accuracy
    • (5) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Supremacy
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
  8. I wanted to try something different so ima branch out my normal toons and try this out. Was thinking of a Mastermind maybe a necro/time, ninja/poison or a ninja/pain ...i know these are odd combos but I HATE common toons in pvp (psy/em blasters km/regens.....stalkers lol) and these combos seem workable if built right btu since this is my first MM can can someone help me choose between these 3 and show a couple builds so i can get a mental picture on how much to save and strategies

    Thanks in Advance
  9. lol the build I made was a defender
  10. Thx for all the replies. Ive decided to go with fire and i made another build i worked in some more +rech +acc +kb protection and worked in a few more better pvp powers tell me what you think


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Cold Domination
    Secondary Power Set: Fire Blast
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Medicine
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Infrigidate
    • (A) Achilles' Heel - Chance for Res Debuff
    • (3) Analyze Weakness - Defense Debuff
    • (3) Analyze Weakness - Accuracy/Defense Debuff
    • (5) Analyze Weakness - Accuracy/Endurance/Recharge
    • (5) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (39) Analyze Weakness - Accuracy/Recharge
    Level 1: Flares
    • (A) Devastation - Accuracy/Damage
    • (7) Devastation - Damage/Endurance
    • (7) Devastation - Accuracy/Damage/Endurance/Recharge
    • (9) Devastation - Damage/Recharge
    • (11) Apocalypse - Chance of Damage(Negative)
    • (11) Devastation - Chance of Hold
    Level 2: Fire Blast
    • (A) Devastation - Accuracy/Damage
    • (19) Devastation - Damage/Endurance
    • (21) Devastation - Accuracy/Damage/Endurance/Recharge
    • (21) Devastation - Accuracy/Damage/Recharge
    • (23) Gladiator's Javelin - Chance of Damage(Toxic)
    Level 4: Snow Storm
    • (A) Pacing of the Turtle - Range/Slow
    • (43) Pacing of the Turtle - Accuracy/Endurance
    • (43) Pacing of the Turtle - Chance of -Recharge
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 8: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (29) Celerity - +Stealth
    Level 10: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 12: Arctic Fog
    • (A) Karma - Knockback Protection
    • (13) Luck of the Gambler - Recharge Speed
    • (13) Steadfast Protection - Knockback Protection
    • (15) Steadfast Protection - Resistance/+Def 3%
    • (17) Impervium Armor - Psionic Resistance
    • (19) Aegis - Psionic/Status Resistance
    Level 14: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Karma - Knockback Protection
    Level 16: Invisibility
    • (A) Karma - Knockback Protection
    • (17) Luck of the Gambler - Recharge Speed
    Level 18: Benumb
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 20: Aim
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 22: Phase Shift
    • (A) Recharge Reduction IO
    Level 24: Aid Other
    • (A) Healing IO
    Level 26: Sleet
    • (A) Analyze Weakness - Accuracy/Defense Debuff
    • (33) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (43) Analyze Weakness - Defense Debuff
    • (46) Analyze Weakness - Accuracy/Endurance/Recharge
    • (46) Analyze Weakness - Accuracy/Recharge
    Level 28: Blaze
    • (A) Devastation - Accuracy/Damage
    • (29) Devastation - Damage/Endurance
    • (34) Devastation - Accuracy/Damage/Endurance/Recharge
    • (34) Devastation - Damage/Recharge
    • (37) Gladiator's Javelin - Chance of Damage(Toxic)
    Level 30: Aid Self
    • (A) Numina's Convalescence - Heal/Endurance
    • (31) Numina's Convalescence - Heal/Endurance/Recharge
    • (31) Numina's Convalescence - Heal
    • (31) Numina's Convalescence - Heal/Recharge
    • (33) Interrupt Reduction IO
    • (34) Interrupt Reduction IO
    Level 32: Heat Loss
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 35: Dominate
    • (A) Unbreakable Constraint - Chance for Smashing Damage
    • (36) Unbreakable Constraint - Hold
    • (36) Unbreakable Constraint - Endurance/Hold
    • (36) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (37) Unbreakable Constraint - Hold/Recharge
    • (37) Lockdown - Chance for +2 Mag Hold
    Level 38: Flurry
    • (A) Absolute Amazement - Chance for ToHit Debuff
    • (39) Absolute Amazement - Stun
    • (39) Absolute Amazement - Endurance/Stun
    • (50) Absolute Amazement - Stun/Recharge
    • (50) Absolute Amazement - Accuracy/Stun/Recharge
    Level 41: Mind Over Body
    • (A) Impervium Armor - Psionic Resistance
    • (42) Impervium Armor - Resistance/Endurance
    • (42) Impervium Armor - Resistance
    • (42) Impervium Armor - Resistance/Endurance/Recharge
    Level 44: World of Confusion
    • (A) Coercive Persuasion - Contagious Confusion
    • (45) Coercive Persuasion - Confused/Endurance
    • (45) Coercive Persuasion - Confused
    • (45) Coercive Persuasion - Confused/Recharge
    • (46) Coercive Persuasion - Accuracy/Recharge
    Level 47: Glacial Shield
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Ice Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Kismet - Accuracy +6%
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (48) Performance Shifter - EndMod
    • (48) Performance Shifter - EndMod/Accuracy
    • (48) Performance Shifter - EndMod/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Vigilance
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
  11. Well heres my build for the cold/fire and i went defender just because i dont c many defenders

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Cold Domination
    Secondary Power Set: Fire Blast
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Infrigidate
    • (A) Achilles' Heel - Chance for Res Debuff
    • (23) Pacing of the Turtle - Accuracy/Slow
    • (45) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (46) Analyze Weakness - Defense Debuff
    • (46) Analyze Weakness - Accuracy/Defense Debuff
    • (48) Pacing of the Turtle - Range/Slow
    Level 1: Flares
    • (A) Apocalypse - Chance of Damage(Negative)
    • (7) Devastation - Accuracy/Damage
    • (9) Devastation - Damage/Endurance
    • (9) Devastation - Damage/Recharge
    • (11) Devastation - Accuracy/Damage/Endurance/Recharge
    • (11) Devastation - Chance of Hold
    Level 2: Fire Blast
    • (A) Gladiator's Javelin - Chance of Damage(Toxic)
    • (3) Devastation - Accuracy/Damage/Recharge
    • (3) Devastation - Accuracy/Damage/Endurance/Recharge
    • (5) Devastation - Damage/Recharge
    • (5) Devastation - Damage/Endurance
    • (7) Devastation - Accuracy/Damage
    Level 4: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (23) Endurance Reduction IO
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 8: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Rain of Fire
    • (A) Positron's Blast - Accuracy/Damage
    • (36) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Accuracy IO
    Level 12: Arctic Fog
    • (A) Luck of the Gambler - Recharge Speed
    • (13) Impervium Armor - Psionic Resistance
    • (13) Aegis - Psionic/Status Resistance
    • (19) Steadfast Protection - Resistance/+Def 3%
    • (19) Impervium Armor - Resistance/Endurance/Recharge
    • (21) Impervium Armor - Resistance/Endurance
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Acrobatics
    • (A) Endurance Reduction IO
    • (17) Knockback Distance IO
    • (17) Knockback Distance IO
    Level 18: Benumb
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 20: Aim
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    Level 22: Boxing
    • (A) Absolute Amazement - Chance for ToHit Debuff
    • (39) Absolute Amazement - Stun
    • (39) Absolute Amazement - Stun/Recharge
    • (39) Absolute Amazement - Endurance/Stun
    • (40) Absolute Amazement - Accuracy/Stun/Recharge
    Level 24: Tough
    • (A) Impervium Armor - Psionic Resistance
    • (25) Steadfast Protection - Knockback Protection
    • (37) Aegis - Resistance/Endurance
    • (50) Titanium Coating - Resistance/Endurance
    Level 26: Sleet
    • (A) Achilles' Heel - Chance for Res Debuff
    • (27) Analyze Weakness - Defense Debuff
    • (27) Analyze Weakness - Accuracy/Defense Debuff
    • (34) Analyze Weakness - Accuracy/Endurance/Recharge
    • (34) Analyze Weakness - Defense Debuff/Endurance/Recharge
    Level 28: Blaze
    • (A) Devastation - Accuracy/Damage
    • (29) Devastation - Damage/Endurance
    • (29) Devastation - Damage/Recharge
    • (31) Devastation - Accuracy/Damage/Endurance/Recharge
    • (31) Gladiator's Javelin - Chance of Damage(Toxic)
    Level 30: Tactics
    • (A) Rectified Reticle - Increased Perception
    • (45) Rectified Reticle - To Hit Buff
    Level 32: Heat Loss
    • (A) Tempered Readiness - Accuracy/Damage/Slow
    • (33) Tempered Readiness - Accuracy/Slow
    • (33) Tempered Readiness - Damage/Slow
    • (33) Tempered Readiness - Accuracy/Endurance
    • (34) Tempered Readiness - Range/Slow
    • (50) Endurance Modification IO
    Level 35: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Ice Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Endurance/Recharge
    Level 41: Glacial Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense/Endurance
    Level 44: Power Build Up
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 47: Temp Invulnerability
    • (A) Impervium Armor - Psionic Resistance
    • (48) Impervium Armor - Resistance/Endurance
    • (48) Impervium Armor - Resistance/Endurance/Recharge
    Level 49: Conserve Power
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 50: Cardiac Core Paragon
    Level 50: Pyronic Core Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Seers Core Superior Ally
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    • (15) Run Speed IO
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (31) Performance Shifter - EndMod
    • (37) Performance Shifter - EndMod/Accuracy
    • (37) Performance Shifter - EndMod/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    • (43) Run Speed IO
    Level 1: Vigilance
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
  12. Im trying to decide which I should lvl for pvp. The fire would have rapid damage and being constant with flares but with sonic i get the -res any ideas builds or reasons for your choice

    thx in advance
  13. UnleashedPower

    Arch/em

    I might be missing something but when im in RV I see blasters taking damage and giving it and mine gets owned all the time...so ive come up with a build tell me what you think. I also need help deciding on incarnate powers thx in advance


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    I'm Possible: Level 50 Magic Blaster
    Primary Power Set: Archery
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Snap Shot
    • (A) Devastation - Accuracy/Damage
    • (3) Devastation - Damage/Endurance
    • (3) Devastation - Damage/Recharge
    • (5) Devastation - Accuracy/Damage/Endurance/Recharge
    • (5) Apocalypse - Chance of Damage(Negative)
    • (7) Gladiator's Javelin - Accuracy/Damage
    Level 1: Power Thrust
    • (A) Kinetic Crash - Damage/Knockback
    • (7) Kinetic Crash - Accuracy/Knockback
    • (9) Kinetic Crash - Recharge/Knockback
    • (9) Kinetic Crash - Recharge/Endurance
    • (11) Kinetic Crash - Accuracy/Damage/Knockback
    • (11) Kinetic Crash - Damage/Endurance/Knockback
    Level 2: Aimed Shot
    • (A) Devastation - Accuracy/Damage
    • (13) Devastation - Damage/Endurance
    • (13) Devastation - Damage/Recharge
    • (15) Devastation - Accuracy/Damage/Recharge
    • (15) Gladiator's Javelin - Damage/Endurance/Recharge
    • (17) Gladiator's Javelin - Damage/Recharge
    Level 4: Energy Punch
    • (A) Absolute Amazement - Endurance/Stun
    • (17) Absolute Amazement - Stun
    • (19) Absolute Amazement - Stun/Recharge
    • (19) Absolute Amazement - Accuracy/Stun/Recharge
    • (21) Absolute Amazement - Accuracy/Recharge
    Level 6: Build Up
    • (A) Adjusted Targeting - To Hit Buff
    • (23) Adjusted Targeting - To Hit Buff/Recharge
    • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (25) Adjusted Targeting - Endurance/Recharge
    • (25) Adjusted Targeting - Recharge
    Level 8: Blazing Arrow
    • (A) Devastation - Chance of Hold
    • (27) Devastation - Accuracy/Damage
    • (27) Devastation - Accuracy/Damage/Endurance/Recharge
    • (29) Devastation - Damage/Endurance
    • (29) Devastation - Accuracy/Damage/Recharge
    • (33) Gladiator's Javelin - Chance of Damage(Toxic)
    Level 10: Aim
    • (A) Adjusted Targeting - To Hit Buff
    • (31) Adjusted Targeting - To Hit Buff/Recharge
    • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (31) Adjusted Targeting - Endurance/Recharge
    • (33) Adjusted Targeting - Recharge
    Level 12: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (33) Karma - Knockback Protection
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (34) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Karma - Knockback Protection
    • (36) Kismet - Accuracy +6%
    Level 18: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 20: Invisibility
    • (A) Karma - Knockback Protection
    Level 22: Phase Shift
    • (A) Recharge Reduction IO
    Level 24: Ranged Shot
    • (A) Sting of the Manticore - Chance of Damage(Toxic)
    • (34) Devastation - Accuracy/Damage
    • (37) Gladiator's Javelin - Chance of Damage(Toxic)
    • (39) Devastation - Accuracy/Damage/Endurance/Recharge
    • (39) Devastation - Damage/Endurance
    • (39) Devastation - Damage/Recharge
    Level 26: Maneuvers
    • (A) Karma - Knockback Protection
    • (40) Luck of the Gambler - Recharge Speed
    Level 28: Tactics
    • (A) Rectified Reticle - Increased Perception
    • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    Level 30: Vengeance
    • (A) Karma - Knockback Protection
    • (43) Luck of the Gambler - Recharge Speed
    Level 32: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 35: Boost Range
    • (A) Recharge Reduction IO
    Level 38: Conserve Power
    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 41: Personal Force Field
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense/Recharge
    Level 44: Temp Invulnerability
    • (A) Steadfast Protection - Resistance/Endurance
    • (45) Steadfast Protection - Resistance/+Def 3%
    • (45) Steadfast Protection - Knockback Protection
    • (46) Titanium Coating - Resistance/Endurance
    • (46) Titanium Coating - Resistance
    • (46) Titanium Coating - Resistance/Endurance/Recharge
    Level 47: Force of Nature
    • (A) Titanium Coating - Resistance/Endurance
    • (48) Titanium Coating - Resistance
    • (48) Titanium Coating - Resistance/Endurance/Recharge
    • (48) Steadfast Protection - Knockback Protection
    • (50) Steadfast Protection - Resistance/Endurance
    Level 49: Power Boost
    • (A) Recharge Reduction IO
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Rebirth Core Epiphany
    • (A) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (50) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (37) Performance Shifter - EndMod
    • (40) Performance Shifter - EndMod/Recharge
    • (42) Performance Shifter - EndMod/Accuracy/Recharge
    • (50) Performance Shifter - Accuracy/Recharge
  14. I really cant make up my mind I want a Trap/Fire for uniqueness but im not sure if it can be done or a Trap/Sonic for damage and debuff reasons can someone please help me decide
  15. UnleashedPower

    Where to start

    I have a BS/fire scrapper i want to pvp with mainly RV and sirens but i NO clue where to start. Can someone make me a efficient build plz or at least some pointers
  16. UnleashedPower

    BS/Fire scrapper

    Well this is what I came up with

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Hack
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Achilles' Heel - Chance for Res Debuff
    Level 1: Fire Shield
    • (A) Impervious Skin - Resistance/Endurance
    • (15) Impervious Skin - Resistance/Recharge
    • (17) Impervious Skin - Endurance/Recharge
    • (17) Impervious Skin - Resistance/Endurance/Recharge
    • (23) Impervious Skin - Status Resistance
    • (25) Steadfast Protection - Knockback Protection
    Level 2: Slice
    • (A) Obliteration - Damage
    • (7) Obliteration - Accuracy/Recharge
    • (7) Obliteration - Damage/Recharge
    • (9) Obliteration - Accuracy/Damage/Recharge
    • (9) Obliteration - Chance for Smashing Damage
    • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal/Endurance
    • (31) Doctored Wounds - Endurance/Recharge
    • (31) Doctored Wounds - Heal/Recharge
    • (31) Doctored Wounds - Heal/Endurance/Recharge
    • (34) Doctored Wounds - Heal
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    Level 8: Parry
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense/Endurance
    • (13) HamiO:Cytoskeleton Exposure
    • (36) HamiO:Cytoskeleton Exposure
    Level 10: Temperature Protection
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Endurance Reduction IO
    Level 16: Plasma Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (43) Reactive Armor - Resistance/Recharge
    • (43) Reactive Armor - Resistance
    • (45) Reactive Armor - Resistance/Endurance/Recharge
    • (45) Impervious Skin - Status Resistance
    Level 18: Whirling Sword
    • (A) Obliteration - Damage
    • (19) Obliteration - Accuracy/Recharge
    • (19) Obliteration - Damage/Recharge
    • (21) Obliteration - Accuracy/Damage/Recharge
    • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (23) Obliteration - Chance for Smashing Damage
    Level 20: Consume
    • (A) Performance Shifter - EndMod
    • (42) Performance Shifter - EndMod/Accuracy/Recharge
    • (43) Performance Shifter - EndMod/Accuracy
    Level 22: Boxing
    • (A) Absolute Amazement - Chance for ToHit Debuff
    • (40) Absolute Amazement - Stun
    • (42) Absolute Amazement - Stun/Recharge
    • (42) Absolute Amazement - Accuracy/Recharge
    • (50) Absolute Amazement - Accuracy/Stun/Recharge
    Level 24: Tough
    • (A) Titanium Coating - Resistance/Endurance
    • (36) Titanium Coating - Resistance/Recharge
    • (36) Titanium Coating - Endurance/Recharge
    • (37) Titanium Coating - Resistance/Endurance/Recharge
    • (37) Titanium Coating - Resistance
    • (37) Titanium Coating - Endurance
    Level 26: Disembowel
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    • (40) Touch of Death - Chance of Damage(Negative)
    • (40) Mako's Bite - Chance of Damage(Lethal)
    Level 28: Burn
    • (A) Obliteration - Chance for Smashing Damage
    • (45) Obliteration - Damage
    • (48) Obliteration - Accuracy/Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense/Endurance
    Level 32: Head Splitter
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 38: Burnout
    • (A) Recharge Reduction IO
    Level 41: Super Jump
    • (A) Endurance Reduction IO
    Level 44: Char
    • (A) Basilisk's Gaze - Chance for Recharge Slow
    Level 47: Fire Blast
    • (A) Devastation - Accuracy/Damage
    • (48) Devastation - Damage/Endurance
    • (48) Devastation - Damage/Recharge
    Level 49: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (50) Positron's Blast - Damage/Endurance
    Level 50: Musculature Core Paragon
    Level 50: Pyronic Core Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Cimeroran Core Superior Ally
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (50) Performance Shifter - EndMod
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
  17. Idk I was messing around mids and it seems kind of good only problem i would have would be heals but that can easily be covered with green insp and with tht e-tohit AoEs survival would bee pretty good...tell me what you think


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Darkness Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Dual Wield
    • (A) Decimation - Chance of Build Up
    • (3) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (5) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Damage/Recharge
    Level 1: Penumbral Grasp
    • (A) Gravitational Anchor - Immobilize
    • (7) Gravitational Anchor - Immobilize/Recharge
    • (7) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (9) Gravitational Anchor - Accuracy/Recharge
    • (9) Gravitational Anchor - Chance for Hold
    Level 2: Empty Clips
    • (A) Achilles' Heel - Chance for Res Debuff
    • (11) Positron's Blast - Accuracy/Damage
    • (11) Positron's Blast - Damage/Recharge
    • (13) Positron's Blast - Damage/Endurance
    • (13) Positron's Blast - Damage/Range
    • (15) Positron's Blast - Chance of Damage(Energy)
    Level 4: Death Shroud
    • (A) Obliteration - Damage
    • (15) Obliteration - Accuracy/Recharge
    • (17) Obliteration - Damage/Recharge
    • (17) Obliteration - Accuracy/Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (19) Obliteration - Chance for Smashing Damage
    Level 6: Swap Ammo
    Level 8: Bullet Rain
    • (A) Positron's Blast - Accuracy/Damage
    • (50) Positron's Blast - Chance of Damage(Energy)
    • (50) Positron's Blast - Damage/Endurance
    Level 10: Shadow Maul
    • (A) Siphon Insight - ToHit Debuff
    • (21) Siphon Insight - Accuracy/ToHit Debuff
    • (21) Siphon Insight - Accuracy/Recharge
    • (23) Siphon Insight - ToHit Debuff/Endurance/Recharge
    • (23) Siphon Insight - Chance for +ToHit
    Level 12: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Fly
    • (A) Empty
    Level 16: Soul Drain
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 18: Hasten
    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 20: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (33) Kinetic Combat - Knockdown Bonus
    • (33) Kinetic Combat - Damage/Endurance
    • (34) Kinetic Combat - Damage/Recharge
    Level 22: Assault
    • (A) Endurance Reduction IO
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Red Fortune - Defense/Endurance
    • (31) Red Fortune - Defense/Recharge
    • (31) Red Fortune - Endurance/Recharge
    • (31) Red Fortune - Defense/Endurance/Recharge
    • (33) Red Fortune - Endurance
    Level 26: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 28: Piercing Rounds
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (46) Positron's Blast - Accuracy/Damage
    • (46) Positron's Blast - Damage/Endurance
    Level 30: Dark Consumption
    • (A) Endurance Modification IO
    • (36) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 32: Hail of Bullets
    • (A) Obliteration - Damage
    • (34) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Chance for Smashing Damage
    • (40) Force Feedback - Chance for +Recharge
    Level 35: Dark Pit
    • (A) Absolute Amazement - Stun
    • (42) Absolute Amazement - Stun/Recharge
    • (42) Absolute Amazement - Accuracy/Stun/Recharge
    • (42) Absolute Amazement - Accuracy/Recharge
    • (43) Absolute Amazement - Chance for ToHit Debuff
    Level 38: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (39) Reactive Armor - Resistance/Recharge
    • (39) Reactive Armor - Resistance/Endurance
    • (39) Reactive Armor - Resistance
    • (40) Reactive Armor - Endurance/Recharge
    Level 41: Weave
    • (A) Luck of the Gambler - Recharge Speed
    Level 44: Night Fall
    • (A) Siphon Insight - ToHit Debuff
    • (45) Siphon Insight - Chance for +ToHit
    • (45) Siphon Insight - Accuracy/Endurance/Recharge
    • (45) Siphon Insight - Accuracy/ToHit Debuff
    • (46) Siphon Insight - Accuracy/Recharge
    Level 47: Dark Embrace
    • (A) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance/Recharge
    • (48) Reactive Armor - Endurance/Recharge
    • (48) Reactive Armor - Endurance
    Level 49: Oppressive Gloom
    • (A) Stupefy - Accuracy/Endurance
    • (50) Stupefy - Endurance/Stun
    Level 50: Cardiac Core Paragon
    Level 50: Void Radial Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition
  18. UnleashedPower

    BS/Fire scrapper

    I have a 50 BS/Fire scrapper and I have no clue what to do with him. Can someone make me a build so I can figure out how much to save for this guy plz?

    Thx in advance
  19. Hey all, I want to make a MM and actually try to get one to 50 but I cant chose which MM to go for. I have my mind set on AV killing and HUGE spawn kill but I dont know which to choose from. I know the buiser will be doing the melee damage and him+ noxious gas would be a good combo plus the new splash affect for poison. As for Pain the Heals and the perc that come with it seem nice also and I cant make my mind up plz help me decide and can someone make a build for the one you see best fit plz

    Also im kind of looking into demons but I dont know much about them so some info would also be nice

    Thanks again
  20. lol im normal Zalarious xD didnt know it did that much
  21. Hi, since i20 my computer has been crashing everytime i do the new incarnate trials. I get constant errors and it causes me to miss the rest of the trial im on. I frequently have missed the end of serveral completions after staying in the trial until the last part or I may disconnect at the beginning. I have ran the BAF and Lam trial a bunch of times now and about 3/40 (just guessing) i havent crashed or dissconnected. My game works perfectly fine when doing anything else in the game but those two trials. Is there anything I could do to avoid this problem again or at least reduce how often it happens?

    Thanks in advance
  22. Hey, for some reason my CoH Updater is not connecting. It says Connecting #1 and will continue to say connecting. I left it up all night and it said connecting #500. My laptop was working fine and still is, it just randomly did this the next day when I wanted to play. I have NO clue what to do please help thanks in advance
  23. I already said it was a bad primary, but that doesnt really matter to me im tired of seeing the same old ATs in ever pvp zone and im pretty sure i can get this build to work with a little help. Its not going to be the best build but im gonna try to make peopke see axe in a new light
  24. yeah the end thing is a problem thats y i picked Willpower but i still dont feel comfortable with it. Also what is it that you dont understand about so i can look for it